The God Wars II development team
KaVir
Status: |
Active |
Real name: |
Richard Woolcock |
Bartle quotient: |
KES |
Role: |
Development and project coordination |
Mudding since: |
1993 |
Admin since: |
1995 |
God Wars experience: |
He created it. |
Mud programming: |
Wrote the Gladiator Pits codebase from scratch. |
Real-life: |
Professional software engineer |
Other: |
Auditor for The Mudconnector, moderator for the "Design" forum at MudLab, former moderator of the "Legal Issues" and "Advanced MUD Concepts" discussion forums on Top Mud Sites. Author of several MUD-related snippets and articles, three of which have been published. |
Alayla
Status: |
Active |
Bartle quotient: |
ESA |
Role: |
Website design and building |
Mudding since: |
1999 |
Admin since: |
2004 |
God Wars experience: |
None. |
Mud programming: |
Head builder on Midnight Sun mud. |
Real-life: |
Translator and book editor |
Other: |
Moderator of the "Building" discussion forum at MudLab. |
Grulk
Status: |
Active |
Bartle quotient: |
EKA |
Role: |
Development |
Mudding since: |
1993 |
Admin since: |
2006 |
God Wars experience: |
Long time God Wars II player. |
Mud programming: |
Developed various mud-related tools. |
Real-life: |
Professional software engineer, perl guru and code jedi |
Other: |
Experienced God Wars II player and the mastermind behind the Riel bot. |
Jobo
Status: |
Inactive |
Real name: |
Brian Graversen |
Bartle quotient: |
KES |
Role: |
Development |
Mudding since: |
1995 |
Admin since: |
2000 |
God Wars experience: |
Created the GodWars derivative "Dystopia". |
Mud programming: |
Wrote the SocketMUD codebase from scratch. |
Real-life: |
Application security engineer |
Other: |
Has written several snippets, as well as an article about using Event Queues within muds. |
Rotain
Status: |
Inactive |
Real name: |
Chris Clutton |
Bartle quotient: |
AES |
Role: |
Website design and technical support |
Mudding since: |
1993 |
Admin since: |
1995 |
God Wars experience: |
First person to join the original God Wars team. |
Mud programming: |
Coded on the original God Wars mud. |
Real-life: |
Web developer |
Other: |
Attended University with KaVir, and worked with him on several other projects. Experienced MMORPG player. |
Tepic
Status: |
Inactive |
Real name: |
Nat Blundell |
Bartle quotient: |
KAE |
Role: |
Development |
Mudding since: |
1993 |
Admin since: |
1995 |
God Wars experience: |
Part of the original God Wars team. |
Mud programming: |
Wrote the DynaMUD codebase from scratch. |
Real-life: |
Professional software engineer and team leader |
Other: |
Real-life friend of KaVir, created the original God Wars website and wrote several large chunks of Last City. |
Kastagaar
Status: |
Inactive |
Real name: |
Matt Chaplain |
Bartle quotient: |
AES |
Role: |
Development |
Mudding since: |
1996 |
Admin since: |
1998 |
God Wars experience: |
None. |
Mud programming: |
Head Coder for Continents mud. |
Real-life: |
Professional software engineer |
Other: |
Was one of the judges for the 16K MUD Competition and a former work-colleague of KaVir. Has written a number of generic mud snippets and a java-based offline area builder. |
Koryon
Status: |
Inactive |
Real name: |
Jonathan Lemon |
Bartle quotient: |
ESK |
Role: |
Development |
Mudding since: |
1994 |
Admin since: |
1997 |
God Wars experience: |
Player on Last City. |
Mud programming: |
Wrote the Vagrant codebase from scratch. |
Other: |
Dean of Coding for The Immortal University Project. Also runs a mud hosting company. |