God Wars II - Mud / Web Interface

----------------------------------[ CLASSES ]----------------------------------
This is a brief summary of the six classes in God Wars II:

Vampire: Strong defence, very stealthy, decent psionics, focuses on cold-based
energy.  Can use heavy bloodsteel armour or weightless shadowsteel armour (but 
not both).  Forms: human, cloud of bats, mist and wolf (and later, giant bat).

Werewolf: Very fast, good attack, powerful bursts (see 'help burst'), focuses 
on shock-based energy.  Can use moonweave clothing and weightless moonsilver 
weapons/armour in human form.  Forms: human, wolfman and wolf.

Mage: Strong magic, superb ranged attacks, decent psionics, item enchantments, 
can focus on heat, cold, or shock based energy (but is usually pretty good at 
the other two as well).  Forms: human, fire, air, earth, water and ethereal.

Demon: Strong damage, powerful tail, highly customisable, focuses on heat-based
energy.  Decent mount for human form.  Usually heavily armoured (although demon
form can also be customised to work with no armour).  Forms: human and demon.

Dragon: Scaled powers (see 'help scaling'), gains bonuses from valuable metals,
fairly customisable, can choose to focus on either heat, cold, shock, poison or
mental (both as offence and defence).  Forms: human, draconian and dragon.

Titan: Pure physical fighter, very easy to play.  Ideal for newbies.

See also: class classing classed vampire werewolf mage demon dragon titan
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