God Wars II - Mud / Web Interface
----------------------------------[ CLASSES ]---------------------------------- This is a brief summary of the six classes in God Wars II: Vampire: Strong defence, very stealthy, decent psionics, focuses on cold-based energy. Can use heavy bloodsteel armour or weightless shadowsteel armour (but not both). Forms: human, cloud of bats, mist and wolf (and later, giant bat). Werewolf: Very fast, good attack, powerful bursts (see 'help burst'), focuses on shock-based energy. Can use moonweave clothing and weightless moonsilver weapons/armour in human form. Forms: human, wolfman and wolf. Mage: Strong magic, superb ranged attacks, decent psionics, item enchantments, can focus on heat, cold, or shock based energy (but is usually pretty good at the other two as well). Forms: human, fire, air, earth, water and ethereal. Demon: Strong damage, powerful tail, highly customisable, focuses on heat-based energy. Decent mount for human form. Usually heavily armoured (although demon form can also be customised to work with no armour). Forms: human and demon. Dragon: Scaled powers (see 'help scaling'), gains bonuses from valuable metals, fairly customisable, can choose to focus on either heat, cold, shock, poison or mental (both as offence and defence). Forms: human, draconian and dragon. Titan: Pure physical fighter, very easy to play. Ideal for newbies. See also: class classing classed vampire werewolf mage demon dragon titan -------------------------------------------------------------------------------