God Wars II - Mud / Web Interface
----------------------------------[ ARMOUR2 ]----------------------------------
To read the first part of this help file, type 'help armour'.
If your total bypass is 3% or more of your opponent's total armour, then at
least 1% of your total damage is guaranteed to get through their combined
armour layers. This increases to 2% if your bypass is 6% of their armour, 3%
at 9%, 4% at 12%, 5% at 15%, and so on, up to a maximum of 33% damage at 99%.
If your opponent's total armour is 3% or more of your total bypass, then at
least 1% of your total damage will be soaked by their combined armour layers.
This increases to 2% damage if their armour is 6% of your bypass, 3% at 9%, 4%
at 12%, 5% at 15%, and so on, up to a maximum of 33% damage at 99%.
Last but not least comes your immunity, which is treated the same as natural
armour except that it is capped at 95%, and cannot be bypassed.
After applying all soak percentages, your total auto-absorb is subtracted from
the remaining damage. This auto-absorb will typically be the same as the
total of all encumbrance worn on the struck location, although it may well be
adjusted by talents, powers and magical item bonuses. If struck by a critical
hit, your opponent's total bypass will be subtracted from your auto-absorb.
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