#define ITEM_GLOW           (A)
#define ITEM_HUM            (B)
#define ITEM_DARK           (C)
#define ITEM_LOCK           (D)
#define ITEM_EVIL           (E)
#define ITEM_INVIS          (F)
#define ITEM_MAGIC          (G)
#define ITEM_NODROP         (H)
#define ITEM_BLESS          (I)
#define ITEM_ANTI_GOOD      (J)
#define ITEM_ANTI_EVIL      (K)
#define ITEM_ANTI_NEUTRAL   (L)
#define ITEM_NOREMOVE       (M)
#define ITEM_INVENTORY      (N)
#define ITEM_NOPURGE        (O)
#define ITEM_ROT_DEATH      (P)
#define ITEM_VIS_DEATH      (Q)
#define ITEM_CURSE          (R)
#define ITEM_NOLOCATE       (S)
#define ITEM_HIDDEN         (T)
#define ITEM_QUEST          (U)
#define ITEM_FLAMING        (V)
#define ITEM_DUPLICATED	    (W)
#define ITEM_FROZEN         (X)
