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What's so different about HOTL3?
In other MUDs, you usually choose your class and from there, your path and your skills are determined. As HOTL3 is a skills-based mud, it is the other way round. Depending on the type and number of skills and spells you learn, an appropriate class will be assigned to you. For instance, if you learn mostly offensive and destructive spells, you would be a mage, but if you become equally skilled in healing later on, you might switch class to sage.

A class is more than just a name. In fact, being in a certain class usually grants you additional fighting or spell-casting abilities. Naturally, you shouldn't expect to become a Crusader or a Spellweaver in Generation 1 or Generation 2, because the higher up a class is, the more skills/spells it takes to attain it.

There are 33 classes available:

Adept
WARRIOR
THIEF
CLERIC
MAGE
Sage
Ranger
Paladin
Illusionist
Monk
Mercenary
Sorcerer
Priest
Knight
Assassin
Oracle
Warlock
Crusader
Phantasmist
Reverend
Warlord
Archmage
Patriarch
Cavalier
Ninja
Prophet
Battlemage
Champion
Spectral
Abbot
Overlord
Spellweaver
Bishop

Like everyone else, you start your career as an Adept. You either have not learnt any books, or have not learnt enough to be assigned a particular class. Being 'classless', adepts are not entitled to any bonuses. The moment you learn a book and practise the skills or spells in it, your class will change.


Class Groups
Mage
Cleric
Warrior
Thief

Books of Magic
Fire
Water
Earth
Lightning
Wind
Poison
Holy
Evil

Books of Skills
Warrior
Thieving
Bard
Weaponmaster
Survival
Classes


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