The Cleric Clerics draw their healing powers from the gods. They are not as weak in physical combat as the mages, but are not as strong as fighters. The cleric is an indispensable asset to his party, as he is able to heal wounds and maladies while providing divine protection. Aspiring clerics should learn the healing arts such as those from the Water or Holy Books.
THE CLERIC FAMILY
Pure Cleric | Cleric-Mage | Cleric-Warrior | Cleric-Thief
Priest | Sage | Paladin | Monk
Patriarch | Oracle | Crusader | Reverend
Bishop | Prophet | Champion | Abbot
Books for Clerics
WATER | WIND | HOLY | EVIL
Basic Water Healing Curative Illusion Adv Water Adv Healing Adv Illusion Spec Water | Basic Wind Defense Transport Adv Wind Adv Defense Adv Transport Spec Defense Spec Transport | Basic Holy Creation Detection Sensing Enchantment Adv Holy Adv Sensing Adv Enchantment Spec Holy | Basic Evil Destruction Maladiction Disenchantment Adv Evil Adv Destruction Spec Evil
OTHERS |  |  |
Novice Adept
|  | Class Groups Mage Cleric Warrior Thief Books of Magic Fire Water Earth Lightning Wind Poison Holy Evil Books of Skills Warrior Thieving Weaponmaster Survival Classes
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