Weaponmaster Skills The number of slots required to learn each Book is shown in parentheses next to the Book title. For more information on the syntax to use when executing a skill, refer to the help files in the game.
Peon (2) Prerequisites: Melee | Switch Weapon | This skill allows you to switch from weapon to weapon as you wish during a battle. Be careful when switching from single-handed weapons to two-handed ones as you may need to give up holding something else.
Snare | This skill basically allows you to trap your victim within the battle so that he can't flee. However, being airborne helps to avoid being snared.
Grunt (4) Prerequisites: Melee, Melee Defense, Peon | Poultice | The art of preparing poultices is undoubtedly handy. This skill allows you to use movement points to heal yourself or your friends of physical injury.
Remedy | When blinded, poisoned or afflicted with disease, a more potent cure is needed. This skill allows you to use movement points to remove such ill-effects.
Forging (3) Prerequisites: Melee, Melee Defense, Peon, Grunt | Mining | The ablity to detect and prepare precious ore in mountainous areas for the forging of weapons is a specialty of the weaponmaster. The type of ore found can range from metallic to elemental to other exotic materials.
Forging | Coupled with this skill, your expertise in weaponry allows you to craft a whole range of toys. While most of the weapons you forge will be normal implements, there is a small chance that you'll create one with special abilities.
Weaponmaster (2) Prerequisites: Melee | Pierce | With an improved technique of using small, sharp weapons like daggers and darts, you will be able to deliver crippling pierces with ease. Damage will improve with higher damroll.
Smash | With an improved technique of using blunt weapons like maces and flails, you will be able to deliver crushing smashes with ease. Damage will improve with higher damroll.
Shieldbash | As far as you're concerned, anything can be used as a weapon. And shields, being large and solid, are especially good for giving your opponent a good bash on his head. Damage will improve with higher damroll.
Advanced Weaponmaster (4) Prerequisites: Melee, Peon, Weaponmaster | Feint | A deceptive trick, feinting allows weaponmasters to force an opponent into a particular position, and catching him vulnerable to a slashing sword coming in from where he least expects it. As it is basically a gamble, feinting should be used with care. Your intended victim may not fall for it and you'll end up exposing yourself to danger.
Cleave | As a weaponmaster, dangerous weapons become mere extensions of your arms. A powerful swing of your axe will cleave your victim like a hot knife through butter.
Impale | As a weaponmaster, dangerous weapons become mere extensions of your arms. A well-aimed spear will debilitate your opponent and may even pierce through his heart.
Specialise Weaponmaster (4) Prerequisites: Melee, Melee Defense, Peon, Grunt, Forging, Adv Weaponmaster | Entangle | The whip is one of the most difficult weapons to master, but it is also one of the most versatile tools. With your expertise, you can inflict intense pain and damage, and even leave your victim helplessly caught in your flicking, swirling lashes.
Toughhide | Years of practice and experience in combat transform the epidermis of your skin into a tough, resistant shell. This improves your armor class and strengthens your overall resistance.
Anticipate | At the pinnacle of your skill, your senses are finely attuned to combat and your reflexes are honed to perfection. Nothing else matters in a battle except the battle. You'll develop the innate ability to anticipate and dodge your opponents' devastating magical and physical attacks.
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