Starting out Welcome to HOTL III, Keril You have been equipped with the basic outfit. <18hp 30m 110mv 44ap> Entrance to Mud School When you enter the game, you will see your prompt. for example: <30hp 30m 75mv 43ap> This tells you certain important information about your character. HP stands for hitpoints. Hitpoints keep track of how close your character is to dying. Once you hit 0 hp, your character dies. M stands for mana. Mana is what you need to cast spells. MV stands for your movement points. Movement is important as it constrains how far you can walk, and how many times you can execute certain skills. (But more on that later). Basically, what you do, at least in the early stages, is to kill mobs for 'experience points' and gold. Experience points are what you accumulate from killing mobs. Once you gain enough of them, you can gain a level. The higher your level, the more powerful you become. Type help. You will see this: 'Help' gives you a list of commands that you can use. You can try out the various commands and see what they do. Moving around Now type look. Look is a command that allows you to look at the room you are in, and shows you the exits, the room description, and any monsters or items visible to you. You start the game in this room called the "Entrance to Mud School". Mud school is where all new characters start out. Read the instructions in the room description, and follow them to get a basic idea of how to play the game. Now go north and type look. Read the room descriptions and the information posted on the signs (type 'look sign'). The directions you can go in any room are: north, south, east, west, up or down. Of course, not all rooms have exits available in all directions. To see the obvious exits in a room, type 'exits'. Sometimes, doors are closed, locked, or secret. Then you have to notice clues in the room description, or try walking in that direction and see if you bump into a door.
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