Area Building Documentation: Rooms The Rooms Section
#ROOM | // Vnum 100 |
"name of room" |  |
"description of room" |
// Optional information as follows. // If not specified, the defaults are the values show here.
Sector | "inside" |
Flags | "" |
// More information - <> are optional values.
Door | v0 v1 <v2> "Door flag" | // Door v0 link to v1 (with key v2)
Reset | command number <number> | // Reset. See below.
#END |  |
Valid v0: "north" "south" "east" "west" "up" "down" Valid Sectors: "inside" "city" "field" "forest" "hills" "mountain" "water" "ocean" "underwater" "air" "desert" Note: "water" is swimmable, but "ocean" is not. Example: Sector "city" Valid Flags:
"dark" | - Cannot see anything when you scan.
"private" | - Only 2 entities allowed in the room.
"solitary" | - Only 1 entity allowed in the room.
"safe" | - Safe from mobs.
"pet shop" | - You need this flag when coding Pet Shop.
"curse" | - You cannot recall from this room.
"law" | - Not used for time being.
"hp2x" | - Regenerate hp at twice the rate.
"mana2x" | - Regenerate mana at twice the rate.
"move2x" | - Regenerate movement at twice the rate.
"norot" | - Not used for time being.
Example: Flags "law" "safe" Valid Door Flags: "close" "lock" "pickproof" "bashproof" "nopassdoor" "magiclock" Example: Door "north" 101 20 "close" "lock" "pickproof" This will produce a closed and pickproof northern door to Vnum 101. Vnum 20 Key will be used to unlock the gate. Reset Remember to put a Reset for the door after declaring it. Example: Reset Door "north" "door" "close" "lock" "pickproof" Reset no longer has a section by itself. Instead, it is tied to the room. However, the format has not changed much. The following statements are used to define different resets:
Reset MLoad vnum <number> | - Load Mobile vnum into the room
Reset OLoad vnum <number> | - Load Object vnum into the room
Reset OGive vnum <number> | - Load Object vnum and give it to last Mobile
Reset OPut vnum <number> | - Load Object vnum and put it to last Object
Reset OEquip vnum position | - Load Object vnum and equip it to last Mobile
Reset Door door "flags" | - Reset Door to "flags" (see above)
Reset Maze | - Randomize doors
<number> are all optional values to define how many of the same object can exist in the mud at one time. It ranges from 0 to 10 (default 10). However, this is only a soft limit, i.e. more than 10 can be reset. A die will be rolled to check if it will reset when the count is greater than <number>. Note: objects below level 20 have no limit regardless of the value you set. |  | Sections in an ARE file
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