Frequently Asked Questions Skills & Spells
1. | How do I interpret my 'affects' list?
2. | Why don't I have any skills or spells?
3. | How do I use a skill?
4. | How do I use a spell?
5. | Why does casting spells cost me much more mana than my fellow mage?
6. | How can I gain more skills and spells?
7. | What are slots?
8. | How do I obtain more slots?
1. | How do I interpret my 'affects' list?
| Affects will show you what spells or skills you're currently affected by. The numbers are: the level of the spell/skill, the modifier (eg. if the spell is 'giant strength' and this number is 8, ite means you get a +8 strength bonus) and its duration in hours (one MUD hour = 30 seconds real time).
2. | Why don't I have any skills or spells?
| You start with only a weapon skill. All skills and spells have to be learnt from books, which can be bought or found in various places in MUD. Guildmasters usually sell the Basic books. Advanced books can be found on monsters - you have to kill them to get the books. (Type 'hint' at the Midgaard Town Council for a clue.) Books of Specialisation can only be won through quests, and books won through quests are non-transferable.
3. | How do I use a skill?
| There are passive and active skills. Passive ones, such as parry and dodge, will be executed automatically in a battle, depending on your proficiency in practice (check your 'prac' list). Active skills usually require movement points, and you just type the name of the skill to execute it. The target is optional when you're already fighting as the victim is by default your opponent. Some thief skills require mana instead of movement.
4. | How do I use a spell?
| Spells need mana, so make sure you train enough mana to cast your spells. To use a spell, type 'cast' followed by the name of the spell. If the name contains more than one word, encase these words in single quotes, ie cast 'cure critical' . The default target for spells is yourself, so you would have to type the name of the target if you want to heal someone. For offensive spells, the target is optional since in a battle, the default victim would be your opponent.
5. | Why does casting spells cost me much more mana than my fellow mage?
| Check the equipment you're using. If it's mostly metallic, then your spellcasting efficiency will be poor. Soft equipment such as silk, leather, cotton, and paper will enable you to cast spells using less mana, with higher chances of success. Observe the Spell entry on your score for the chances of success (the lower this number, the lower your chances of success), and the Mana entry for the percentage of mana needed to cast a spell (the higher the number, the more mana you need).
6. | How can I gain more skills and spells?
| Type 'learn'. You will be able to see how many slots you've used and how many you have left. If you've used up your number of slots, try to obtain more slots. If you want to learn different skills/spells but have no slots, you can forget the books you've learnt and start anew. Refer to the next two FAQs for more information on slots.
7. | What are slots?
| Slots constitute your capacity to learn books. You start the game with a predetermined number of slots, depending on your race. As for the number of slots needed for each book, type 'booklist' in the game to find out.
8. | How do I obtain more slots?
| Achievement points, a reward for winning wars and completing quests, can be converted to slots. The first slot you convert will cost 500AP, and each additional slot will require an extra 125AP. Thus, the fifth slot you gain through AP will cost 1000AP. Slots can also be obtained through fusion. The number of slots you can gain depends on your luck at the time of fusion.
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