Genes The biological composition of each race varies unimaginably. Each race may have one or more unique gene that endows it with special characteristics, such as extra attacks from body parts, or natural abilities in certain skills. These genes may or may not be able to compensate for deficiencies in other areas, so be sure to choose your race wisely.
Good | Regenerate | Tail | Water breath | Smurfberry
Evil | Fly wings | Infravision | Transform | Bounce
Neutral | Flap wings | Bodycontrol | Stoning | Gummy power
Male | Claws | Sneak | Stun | Lifeforce
Female | Horns | Hide | Scream | Center eye
Archery | Fangs | Berserk | Invulnerability | Disintegrate
Good Having this gene means that you can only gain experience when you are good. The closer your alignment is to 1000, the more experience you will receive when killing evil monsters. Evil Having this gene means that you can only gain experience when you are evil. The closer your alignment is to -1000, the more experience you will receive when killing good monsters. Neutral Having this gene means that you can only gain experience while your alignment remains neutral, i.e. between -300 to 300. -->Note: Alignment genes may be lost through fusion, but may not be transferred to your fusion partner. Male/Female Races with these genes can only be male or female respectively. Regenerate This special gene allows you to regenerate hitpoints faster than usual. Fly wings Certain races have wings, but not all have the ability to use them in transport. Those with this gene are able to traverse difficult terrain with ease, just as if you were affected with a 'fly' spell. Flap wings Apart from acting as a means of aerial transport, a set of strong wings can be used as an effective attack. When beaten ferociously during combat, your opponent is likely to suffer physical harm. Claws Claws are razor-sharp, deadly extensions of your appendages that allow you to rip and shred the soft flesh of your opponent. Needless to say, they deal considerable damage in combat. Horns Horns give you the ability to gore your opponents at critical points, inflicting twice your normal damage. Fangs Fangs are long, pointed teeth that can be used as a stinging attack on your victims. You may even drain some of their hitpoints in doing so. Tail Races with this extra appendage are blessed with an additional attack - a powerful swipe of the tail at their opponent. This is especially useful at higher levels. Archery This gene grants you a 95 percent competence in the use of bows. Infravision This gene improves your night vision, allowing you to see in the dark. Bodycontrol Similar to the thief skill, bodycontrol improves your reflexes, resulting in quicker combat moves. Sneak Similar to the thief skill, sneak allows you to move in and out of the room without trace. Hide Similar to the thief skill, hide allows you to remain hidden provided you remain stationary and quiet. Berserk Similar to the warrior skill, berserk involves a huge surge of combat prowess, coupled with a complete disregard for personal safety. Water Breath This gene allows you to become one with water and breathe it as you would air. Stoning The terrible gaze of a medusa petrifies, causing excruciating pain as the victim is turned to stone. Movement points are needed for this skill. Stun Used by cyclops and shamblers, this gene enables them to immobolise their opponents for one tick. Movement points are needed for this skill. Scream The trademark shriek of banshees splits the eardrums of their victims and causes them to flee the battle in mortal terror. Movement points are needed for this skill. Invulnerability Similar to the invulnerability spell, this gene renders wraiths immune to physical attacks, but uses up hp and Mana each tick. The effectiveness of fade is reduced when a wraith gains bodyparts. Smurfberry Smurfberries are tiny magical fruit thrown by smurfs to hurt and blind their victims. Bounce When a battle is not going well, a gummybear can use this skill to flee without losing experience. You need to drink gummy juice before hand for bounce to work. Gummy power Gummy power enhances a gummy bear's strength and dexterity, and they become so fast that warriors and spell-casters alike find it hard to strike them with their weapons or magic. Due to the extensive concentration needed, gummy bears can only do this once a day. Transform Changelings are so flexible that they can mimic any skills or spells inflicted upon them back to their opponent. And they are able to duplicate the feat so well that no Mana or time is required. Lifeforce The natural ability of the Irda is to drain away the lifeforce of his victim while restoring himself in HP, Mana and Movement. Center eye The front eye of a beholder is able to produce a flashing light that negates any magic used within the area of the light, as well as acts as a natural shield against attacks. Disintegrate Beholders may cause mortal injury by destroying the very molecular structure of their enemy, and if powerful enough, the victim may be completely shattered. |  | Races Balrog Banshee Beholder Centaur Changeling Cyclops Draconian Dragon Dryad Dwarf Eldar Elf Giant Goblin Golem Gummybear Human Irda Kender Medusa Merfolk Minotaur Nymph Ogre Orc Panthatian Pixie Shambler Siren Smurf Titan Troll Wraith
<Mud> <Help> <Races> <Classes> <Areas> <Rules> <Clans> <Pantheon> <Heroes> <Journals> <Repository> <Ideas> <Home>