What is an 'area'? If HOTL3 is the world, then each area is like a 'country' or city in that world. All areas are interlinked to build up the world. Each area is characterised by its terrain, climate, and inhabitants. Some areas have minimum level requirements or maximum level restrictions - for example, Mud School is out of bounds to anyone above level 5. Area building We welcome you to submit original areas, or if you prefer, customise existing areas for HOTL3. Please send a note to Ops to get a set of vnums before starting on any area, and also write a note to him if you encounter problems. Size of area A guideline as to how big your area should be is: Level 1-15 min.30 rooms, level 16-30 min.40 rooms, level 31 & above min.60 rooms. If you need more than 100 vnums, please inform Ops before you start coding. Rewards Area coders may be awarded anything from 100 - 1,000 karma according to how good their areas are. Hint: Writing a big area does not automatically mean you'll get a huge reward. We place emphasis on quality rather than quantity - and we reserve the right to reject any area deemed unsuitable. Important! Area coders: Please submit a 60-80 word introduction for your area if it is currently being used, and for all future areas. We will be including descriptions of areas on this site wherever possible. Anyone interested to write descriptions for existing areas please get in touch with Ops. |  | Area List For a complete listing of areas Area Builder's Guide Things to note when writing your area Area Building Documentation Online instructions on writing areas Download Area Coders' Pack Includes documentation & sample area Back to Areas Know'st thou the land where the lemon-trees bloom, Where the gold orange glows in the deep thicket's gloom, Where a wind ever soft from the blue heaven blows, And the groves are of laurel and myrtle and rose! -- Johann Wolfgang von Goethe
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