What's so different about HOTL3? In other MUDs, you usually choose your class and from there, your path and your skills are determined. As HOTL3 is a skills-based mud, it is the other way round. Depending on the type and number of skills and spells you learn, an appropriate class will be assigned to you. For instance, if you learn mostly offensive and destructive spells, you would be a mage, but if you become equally skilled in healing later on, you might switch class to sage. A class is more than just a name. In fact, being in a certain class usually grants you additional fighting or spell-casting abilities. Naturally, you shouldn't expect to become a Crusader or a Spellweaver in Generation 1 or Generation 2, because the higher up a class is, the more skills/spells it takes to attain it. There are 33 classes available:
Adept WARRIOR THIEF CLERIC MAGE
| Sage Ranger Paladin Illusionist Monk Mercenary | Sorcerer Priest Knight Assassin | Oracle Warlock Crusader Phantasmist Reverend Warlord | Archmage Patriarch Cavalier Ninja | Prophet Battlemage Champion Spectral Abbot Overlord | Spellweaver Bishop
Like everyone else, you start your career as an Adept. You either have not learnt any books, or have not learnt enough to be assigned a particular class. Being 'classless', adepts are not entitled to any bonuses. The moment you learn a book and practise the skills or spells in it, your class will change. |  | Class Groups Mage Cleric Warrior Thief Books of Magic Fire Water Earth Lightning Wind Poison Holy Evil Books of Skills Warrior Thieving Bard Weaponmaster Survival Classes

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