Area Building Documentation: Headers The Area Header Section
#AREA |  |
Name | "Name of the Area" |
Level | 1 50 | // This area is for level 1 to 50
Vnum | 1000 1099 | // Vnum range
// Optional informations as follows. // If not specified, the defaults are the values show here.
Builder | "" | // Name of the builder
Limit | v1 v2 | // Limit to levels v1 - v2
Age | 15 | // The area resets every 15 minutes
Flags | "" | // Area flags
#END |  |
Valid Flags:
"testing" | Area can be unloaded. Always put this flag.
"nosave" | Players cannot save in this area.
"noquest" | Area won't be used in automated quests.
"fire" "water" "earth" "wind" "lightning" "holy" "evil" "poison" | Specifiy the area inclination. A "fire" area will have mobs which are more resistant to fire, use fire spells/skills more often, and fire spells/skills will be more powerful here.
Example: Flags "fire" "nosave" |  | Sections in an ARE file
> > > > > | Header - define your area Rooms - rooms, resets & progs Mobiles - monsters & progs Items - objects & progs MudProgs - specials
Area List For a complete listing of areas Area Builder's Guide Things to note when writing your area Download Area Coders' Pack Includes documentation & sample area Back to Areas
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