Savage War of the Burning Sky Bestiary

329 monsters


41, master of the temple

❄41, master of the temple
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d12+3, Strength d10, Vigor d12
Skills: Fighting d10, Notice d8, Knowledge (Religion) d12+2, Repair d12, Psionics d6
Charisma: -; Pace: 8; Parry: 5; Toughness: 8
Edges: Arcane Background (Psionics), Frenzy, Martial Artist, Sweep, Improved Sweep, Strong Willed, Trained Rider, Weapon Focus (claws)
Powers: Divination (psionic divination), Mind Reading (object reading), Teleport
Special Abilities
Claws: Str+d6.
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Evil: Affected by powers and abilities that work on evil creatures.

Agony

❄Agony
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d4, Spirit d4, Strength d12+3, Vigor d12+3
Skills: Fighting d12, Climbing d12, Spellcasting d4
Charisma: +1; Pace: 8; Parry: 5; Toughness: 12 (3)
Edges: Arcane Background (Magic), Frenzy, Weapon Focus (claw)
Powers: Entangle
Special Abilities
Armour +3: Glinting flesh.
Claws: Str+d8; Poison.
Darkvision: No vision penalties for darkness (range 12").
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Ethereal: Intangible and can only be hurt by magical attacks.
Flight: Flying Pace of 12" and Climb 3.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 8".
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Physical Resistance: -4 damage from physical attacks, except those caused by health weapons.
Poison: Claws inflict poison if foe is Shaken or wounded.

Annihilation

❄Annihilation
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+8, Vigor d12+3
Skills: Fighting d12+10, Notice d12+6
Charisma: -; Pace: 10; Parry: 5; Toughness: 35 (8)
Edges: Combat Reflexes
Special Abilities
Armour +8: Curved bones.
Bite: Str+d8.
Claw: Str+d8; Negative Level; Awesome Blow.
Blindsight: Ignore sight-based penalties and gaze attacks.
Mage Sense: Can sense the presence and approximate location of spellcasters within 15".
Flight: Flying Pace of 40" and Climb -2.
Immunities: Disease, poison, shapechanging, petrification and mind-affecting effects.
Physical Resistance: -5 damage from physical attacks, except those caused by legendary weapons.
Soak: +2 to Soak rolls.
Size +18: Increases Toughness by +18.
Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.

Aramil

❄Aramil
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10, Notice d4, Riding d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), masterwork shortswords (Str+d6), masterwork shortsword (Str+d6)
Edges: Combat Reflexes, Frenzy, Two-Fisted, Weapon Finesse, Weapon Focus (shortsword), Weapon Specialisation (shortsword)
Tactics: Two Weapons
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Atroius

❄Atroius
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d12+2, Strength d6, Vigor d8
Skills: Fighting d8, Notice d12+3, Repair d12+2, Stealth d6, Tracking d12+3, Faith d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Beast Master, Level Headed
Powers: Detect Arcana (sense magic), Dispel, Greater Healing, Healing (cure wounds), Wall Walker
Tactics: No melee attacks
Special Abilities
Woodland Stride: Forests and woodland terrain are never treated as difficult ground.
Trackless: Leaves no tracks in its natural environment.
Immunity: Poison.

Attercop pouncer

Attercop pouncer
   No description for this creature yet.

Attributes: Agility d8, Smarts d4 (M), Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Climbing d10, Notice d4, Stealth d4
Charisma: -; Pace: 10; Parry: 5; Toughness: 5
Special Abilities
Bite: Str+d6; Poison.
Darkvision: No vision penalties for darkness (range 12").
Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Poison: Bite inflicts poison if foe is Shaken or wounded.

Augustus, apprentice of pain

❄Augustus, apprentice of pain
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d10, Climbing d12+1, Notice d10, Stealth d12, Lockpicking d8, Throwing d8, Spellcasting d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 8
Gear: Stone shortsword (Str+d6), rock (Throwing; range 3/6/12; Str+d6)
Edges: Ambidextrous, Arcane Background (Magic), Sneak Attack, Thief, Two-Fisted, Weapon Focus (shortsword), Weapon Specialisation (shortsword)
Powers: Smite (Good), Deflection (forcefield)
Tactics: Two Weapons
Special Abilities
Unarmed Strike: Str+d4.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Arcane Resistance: +3 to resist opposed magic, and +3 armour against offensive magic.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Energy Resistances: -2 damage from cold and fire.
Physical Resistance: -2 damage from physical attacks, except those caused by magical weapons.

Aurana kiirodel

❄Aurana kiirodel
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d10, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d8, Notice d10, Knowledge (Arcana) d12+3, Repair d12+4, Stealth d12, Sorcery d6
Charisma: +4; Pace: 6; Parry: 5; Toughness: 9
Edges: Alertness, Arcane Background (Sorcery), Combat Reflexes, Dodge, Quick
Powers: Armor, Bolt (magic missile), Conceal Arcana, Deflection (displacement), Detect Arcana (sense magic), Disguise (illusion), Invisibility, Mind Reading, Puppet, Puppet (living humanoids only), Smite (shocking grasp), Telekinesis, Teleport
Special Abilities
Touch: Str+d6; Varies.
Accursed Tendrils: Str+d6; Reach 1"; Paralysis.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 8" and Climb 0.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Energy Resistances: -1 damage from acid, cold, electricity, fire and sonic.
Physical Resistance: -3 damage from physical attacks, except from those that are both silver and magical.
Paralysis: Victims must make a Vigor roll or be paralysed until they next draw a Joker or hearts for initiative.

Aurus, windborn minotaur

❄Aurus, windborn minotaur
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+2
Skills: Fighting d10, Intimidation d4, Notice d12+1, Tracking d12+1
Charisma: -; Pace: -; Parry: 5; Toughness: 13
Gear: Kiano (Str+d8)
Edges: Weapon Focus (greathammer)
Special Abilities
Horns: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Gore: +4 damage if move 6" or more in straight line before attacking.
Flight: Flying Pace of 6" and Climb 3.
Hardy: A second Shaken result doesn't become a wound.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Balan bastom

❄Balan bastom
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d12+1, Notice d4, Knowledge (Arcana) d4, Knowledge (Nobility) d10, Knowledge (Bardic Lore) d8, Persuasion d12+3, Repair d10
Charisma: +1; Pace: 6; Parry: 5; Toughness: 5
Gear: Shortsword (Str+d6), accordion case (Str+d6; Nonlethal)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic
Powers: Disguise (illusion), Healing (cure wounds), Mind Reading, Puppet (living humanoids only), Slumber, Speak Language
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Balance

❄Balance
   No description for this creature yet.

Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d12, Notice d8, Persuasion d12+4, Spellcasting d8
Charisma: +4; Pace: 8; Parry: 5; Toughness: 5
Edges: Alertness, Arcane Background (Magic), Dodge, Frenzy, Quick, Strong Willed, Weapon Finesse
Powers: Mind Reading
Special Abilities
Slams: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 12" and Climb 0.
Hardy: A second Shaken result doesn't become a wound.
Physical Resistance: -3 damage from physical attacks, except those caused by emotion weapons.

Barabas

❄Barabas
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12, Vigor d8
Skills: Fighting d6, Notice d8, Knowledge (Nature) d10, Stealth d4, Survival d12, Throwing d4, Faith d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Hide armour (+2), quarterstaff (Str+d4; Reach 1"; Parry +1), sling (Throwing; range 4/8/16; Str+d4)
Edges: Arcane Background (Miracles), Beast Master
Powers: Beast Friend, Blast (lightning storm), Boost Trait (Vigor), Elemental Manipulation (water), Healing (cure wounds)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Hiss, snake animal companion
   No description for this creature yet.

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d10, Vigor d6
Skills: Fighting d8, Climbing d10, Notice d8, Stealth d4, Swimming d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 12 (2)
Edges: Level Headed, Weapon Focus (bite)
Special Abilities
Armour +2: Scales.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Fast Runner: Roll d8 when running instead of d6.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Natural Swimmer: Swimming Pace of 5", and +2 to resist drowning.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Bearded devil legion

Bearded devil legion
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d12+6, Throwing d12+5
Charisma: -; Pace: 8; Parry: 5; Toughness: 12
Gear: Glaive wall (Str+d8; Infernal Wound)
Special Abilities
Javelin Volley: Throwing; range 12/24/48; Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Arcane Resistance: +3 to resist opposed magic, and +3 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire and poison.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -2 damage from physical attacks, except those caused by either silver or good weapons.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Beulah, troll mercenary

❄Beulah, troll mercenary
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d8, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 16 (3)
Gear: Breastplate (+3)
Edges: Alertness, Berserk, Frenzy, Strong Willed
Special Abilities
Claws: Str+d8.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 18").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Bimal

❄Bimal, ragesian knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Banded mail (+3), lance (Str+d8), masterwork heavy pick (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Ragesian knight’s stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 9
Edges: Frenzy
Special Abilities
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Biomantic digester, advanced

Biomantic digester, advanced
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12+1, Vigor d12+1
Skills: Fighting d8, Notice d8, Stealth d6, Tracking d8
Charisma: -; Pace: 12; Parry: 5; Toughness: 10
Edges: Alertness, Dodge, Level Headed, Quick
Special Abilities
Claw: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Immunity: Acid.
Size +2: Increases Toughness by +2.

Black horse bounty hunter

Black horse cavalry
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Intimidation d4, Climbing d4, Notice d4, Riding d6, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), sap (Str+d4; Nonlethal), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Steady Hands, Trained Rider, Weapon Focus (longsword)

Black horse scout
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Climbing d6, Notice d6, Riding d6, Stealth d8, Lockpicking d6, Shooting d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)
Gear: Studded leather armour (+1), sap (Str+d4; Nonlethal), morningstar (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Sneak Attack, Thief
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Soak: +2 to Soak rolls.

Black horse thug
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Riding d6, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 7 (2)
Gear: Scale mail (+2), sap (Str+d4; Nonlethal), short sword (Str+d6), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Trained Rider

Blade of the kingsguard

Blade of the kingsguard
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d12
Skills: Fighting d6, Intimidation d8, Notice d4, Tracking d4
Charisma: -; Pace: 4; Parry: 4; Toughness: 10 (2)
Gear: Chainmail shirt (+2), greatsword (Str+d10; Parry -1)
Edges: Combat Reflexes, Level Headed, Weapon Focus (greatsword), Weapon Specialisation (greatsword)
Special Abilities
Soak: +2 to Soak rolls.

Blizzard elemental

Blizzard elemental
   No description for this creature yet.

Attributes: Agility d12+5, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d12+2, Notice d12+4
Charisma: -; Pace: -; Parry: 6; Toughness: 16 (2)
Gear: Medium shield (+1 Parry)
Edges: Combat Reflexes, Dodge, Improved Dodge, Frenzy, Level Headed, Mobility, Strong Willed, Weapon Finesse
Special Abilities
Armour +2: Icy aura.
Slams: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
Flight: Flying Pace of 20" and Climb 3.
Immunities: Cold and magic.
Weakness: Fire (double damage).
Size +6: Increases Toughness by +6.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Bound fire golem

Bound fire golem
   No description for this creature yet.

Attributes: Agility d12+4, Smarts d4, Spirit d6, Strength d12+6, Vigor d12
Skills: Fighting d12+5
Charisma: -; Pace: 8; Parry: 5; Toughness: 21 (5)
Edges: Frenzy
Special Abilities
Armour +5: Stony skin.
Slams: Str+d8; +2 fire damage; Burn.
Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
Immunities: Fire, sleep, poison, paralysis and magic.
Weakness: Cold (double damage).
Physical Resistance: -4 damage from physical attacks, except those caused by adamantine but still has dr weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Brakken the blitzer

❄Brakken the blitzer
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d8
Skills: Fighting d8, Intimidation d4, Notice d8, Survival d8, Tracking d8
Charisma: -; Pace: 8; Parry: 4; Toughness: 8
Gear: Masterwork large greatsword (Str+d10; Parry -1), damage vs (Str+d8)
Edges: Berserk, Woodsman, Weapon Focus (greatsword)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Brutus

❄Brutus
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d6
Skills: Fighting d6, Notice d4, Sorcery d6
Charisma: -; Pace: 6; Parry: 4; Toughness: 5
Gear: Masterwork greataxe (Str+d10; Parry -1)
Edges: Arcane Background (Sorcery)
Powers: Boost Trait (Strength), Burst (burning hands), Detect Arcana (sense magic), Disguise (illusion), Growth (enlarge person)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Energy Resistance: -4 damage from fire.

Caela

❄Caela (cai lei wsu)
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d4, Vigor d10
Skills: Fighting d10, Notice d4, Persuasion d8, Repair d6, Sorcery d6
Charisma: -; Pace: 8; Parry: 5; Toughness: 7
Gear: Medium shield (+1 Parry)
Edges: Arcane Background (Sorcery), Martial Artist, Strong Willed, Weapon Finesse, Weapon Focus (unarmed)
Powers: Armor, Deflection (entropic shield), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Pummel (wind), Puppet (living humanoids only), Smite (shocking grasp), Banish (undead)
Special Abilities
Unarmed Strike: Str+d4.
Unarmed Flurry: Str+d6; Parry -1.
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

❄Caela’s ghost
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d4, Vigor d4
Skills: Fighting d10, Notice d4, Persuasion d10, Repair d6, Sorcery d6
Charisma: +4; Pace: -; Parry: 5; Toughness: 6
Edges: Arcane Background (Sorcery), Martial Artist, Strong Willed, Weapon Finesse, Weapon Focus (unarmed)
Powers: Armor, Deflection (entropic shield), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Pummel (wind), Puppet (living humanoids only), Smite (shocking grasp)
Special Abilities
Incorporeal Touch: Str+d6; Draining.
Low Light Vision: No penalties for dim or dark lighting.
Ethereal: Intangible and can only be hurt by magical attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 6" and Climb 3.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except those caused by adamantine stops damage weapons.
Draining: Make a Vigor roll or suffer a level of Fatigue.

The chorus

❄The chorus
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+2, Vigor d12+2
Skills: Fighting d10, Notice d8, Tracking d8, Spellcasting d4
Charisma: -; Pace: 4; Parry: 5; Toughness: 18 (3)
Edges: Arcane Background (Magic), Combat Reflexes, Quick, Weapon Focus (slam)
Powers: Smite (Good), Obscure (darkness), Puppet (living humanoids only), Stun (daze)
Special Abilities
Armour +3: Scaly hide.
Slams: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Wail: Opposed Spirit roll vs all living targets within 6", inflicts 2d10 sonic damage, +d6 on a raise.
Multiple Heads: This creature has multiple heads, each of which can make a Fighting roll without incurring a MAP, although no more than four heads may attack a single target each round. A Called Shot to the head that causes Shaken or inflicts wounds automatically severs one head, and the creature dies if all its heads are severed.
Regrow heads: When the creature draws Hearts for initiative, any severed heads are replaced with two new ones at the beginning of its turn, although it can never exceed twice its normal number of heads. Heads that were severed with acid or fire attacks do not regenerate. A character may also make a Called Shot touch attack with an acid or fire weapon, cauterizing a stump on a successful hit (don't roll for damage in this case).
Flight: Flying Pace of 4" and Climb 2.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Immunities: Sonic and poison.
Energy Resistances: -2 damage from acid, cold, electricity and fire.
Physical Resistance: -3 damage from physical attacks, except those caused by magical weapons.
Soak: +2 to Soak rolls.
Size +6: Increases Toughness by +6.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Clan millorn

Clan millorn guard
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Climbing d10, Notice d4, Throwing d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 6 (2)
Gear: Chainmail shirt (+2), masterwork small heavy flail (Str+d6), small bola (Throwing; range 3/6/12; Str+d6; Range)
Edges: Marksman
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Size -1: Reduces Toughness by -1.

Clan millorn warrior
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Notice d4, Riding d8, Shooting d8
Charisma: -; Pace: 3; Parry: 5; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), masterwork small dire flail (Str+d6), masterwork small heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Combat Reflexes, Two-Fisted, Weapon Focus (dire flail), Weapon Specialisation (dire flail)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Size -1: Reduces Toughness by -1.

Clark the clerk, antimagic assassin

❄Clark the clerk, antimagic assassin
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d12, Climbing d6, Notice d12, Stealth d12+1, Lockpicking d6, Throwing d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Chainmail shirt (+2), daggers (Str+d6), medium shield (+1 Parry), daggers (Throwing; range 3/6/12; Str+d6)
Edges: Ambidextrous, Florentine, Frenzy, Sneak Attack, Thief, Two-Fisted, Weapon Finesse, Weapon Focus (dagger), Weapon Specialisation (dagger)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Claw of leska

❄Claw of leska
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d8
Skills: Fighting d12, Notice d4, Repair d8, Shooting d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), spell-storing greathammer (Str+d8)
Special Abilities
Claws: Str+d6.
Darkfire Burst: Shooting; range 12/24/48; 2d6; +2 fire damage; Unholy.
Unholy Aura: Attacks, damage, spells and opposed rolls from Good creatures suffer a -2 penalty.

Commander

❄Commander anastasius
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d12+1, Climbing d4, Riding d12+1, Survival d8, Tracking d8, Shooting d12+1
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), cold iron battleaxe (Str+d8), silver shortsword (Str+d6), medium shield (+1 Parry), repeating crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Level Headed, Marksman, Woodsman, Weapon Focus (repeating crossbow), Weapon Specialisation (repeating crossbow)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

❄Commander hertiage
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d10, Persuasion d10, Repair d10, Riding d10, Throwing d4
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork warhammer (Str+d6; AP 2), alchemist fire (Throwing; range 3/6/12; Str+d6; For Rounds)
Edges: Command, Hard to Kill, Strong Willed

❄Commander rohat
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d4, Healing d6, Notice d6, Knowledge (History) d6, Riding d12, Shooting d6, Faith d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), lance (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Arcane Background (Miracles), Command, Holy Warrior, Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)
Powers: Beast Friend

Atreya, stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 10 (1)
Edges: Frenzy
Special Abilities
Armour +1: Sleek coat.
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Size +2: Increases Toughness by +2.

Crystin ja-nafeel

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4-2, Notice d4, Knowledge (Arcana) d6, Repair d6, Sorcery d8
Charisma: -; Pace: 6; Parry: 3; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Strong Willed
Powers: Bolt (magic missile), Detect Arcana (sense magic), Slumber

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d6, Repair d8, Sorcery d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Strong Willed
Powers: Bolt (magic missile), Bolt (ray of frost), Detect Arcana (sense magic), Slumber

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d8, Repair d8, Sorcery d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Strong Willed
Powers: Bolt (magic missile), Bolt (ray of frost), Detect Arcana (sense magic), Slumber

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d8, Repair d10, Sorcery d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Strong Willed
Powers: Bolt (magic missile), Bolt (ray of frost), Detect Arcana (sense magic), Mind Reading, Slumber

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d8, Repair d10, Sorcery d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Martial Artist, Strong Willed
Powers: Bolt (magic missile), Bolt (ray of frost), Detect Arcana (sense magic), Mind Reading, Slumber
Special Abilities
Unarmed Strike: Str+d4.

❄Crystin ja-nafeel
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Notice d8, Knowledge (Arcana) d8, Repair d10, Sorcery d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Sorcery), Level Headed, Martial Artist, Strong Willed
Powers: Bolt (magic missile), Bolt (ray of frost), Detect Arcana (sense magic), Mind Reading, Slumber

Dark pyre

Dark pyre adept
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d10, Strength d12, Vigor d10
Skills: Fighting d8, Healing d4, Notice d4, Knowledge (Religion) d8, Repair d8, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 11 (2)
Gear: Chainmail hauberk (+2), falchion (Str+d8)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (falchion)
Powers: Deflection (forcefield), Detect Arcana (sense magic), Fear
Special Abilities
Or Death Touch Touch: Str+d6; If Hp Are or Less; He Dies.
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except from those that are both bludgeoning and magical.

Dark pyre bulette
   No description for this creature yet.

Attributes: Agility d10, Smarts d4 (A), Spirit d4, Strength d12+5, Vigor d12+3
Skills: Fighting d8, Climbing d12, Healing d4, Notice d4, Tracking d4
Charisma: -; Pace: 8; Parry: 5; Toughness: 23 (4)
Edges: Alertness, Level Headed, Strong Willed, Weapon Focus (bite)
Special Abilities
Armour +4: Tough scales.
Bite: Str+d8; +2 fire damage; Negative Energy.
Claws: Str+d8; +2 fire damage; Negative Energy.
Darkvision: No vision penalties for darkness (range 12").
Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fear -1: Anyone who sees this creature must make a Fear check at -1.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Burrow: Can burrow and reappear within 2".
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except from those that are both bludgeoning and magical.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Dark pyre sergeant
   No description for this creature yet.

Attributes: Agility d12, Smarts d4, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d12, Intimidation d10, Climbing d6, Healing d4, Notice d4, Throwing d10, Spellcasting d4
Charisma: -; Pace: 8; Parry: 6; Toughness: 13 (3)
Gear: Full plate (+3), helmet (+3), dwarven waraxe (Str+d8; +2 fire damage; Negative Energy And), medium shield (+1 Parry), shield spine (Throwing; range 3/6/12; Str+d6; Range)
Edges: Arcane Background (Magic), Level Headed, Quick Draw, Weapon Focus (dwarven waraxe), Weapon Specialisation (dwarven waraxe)
Powers: Barrier (fire)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Hardy: A second Shaken result doesn't become a wound.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except from those that are both bludgeoning and magical.

Dark pyre soldier
   No description for this creature yet.

Attributes: Agility d10, Smarts d4 (A), Spirit d4, Strength d12, Vigor d10
Skills: Fighting d10, Healing d4, Shooting d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 12 (3)
Gear: Breastplate (+3), masterwork longsword (Str+d8; +2 fire damage; Negative Energy And), medium shield (+1 Parry), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Level Headed, Weapon Focus (longsword)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Hardy: A second Shaken result doesn't become a wound.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except from those that are both bludgeoning and magical.

Dark pyre swarmer
   No description for this creature yet.

Attributes: Agility d10, Smarts d4 (A), Spirit d4, Strength d12, Vigor d10
Skills: Fighting d8, Climbing d6, Healing d4, Stealth d8, Lockpicking d6, Shooting d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 12 (3)
Gear: Breastplate (+3), masterwork shortsword (Str+d6; +2 fire damage; Negative And), masterwork shortswords (Str+d6; +2 fire damage; Negative And), medium shield (+1 Parry), masterwork heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Level Headed, Thief, Two-Fisted, Weapon Focus (shortsword), Weapon Specialisation (shortsword)
Tactics: Two Weapons
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except from those that are both bludgeoning and magical.

Dark pyre worker
   No description for this creature yet.

Attributes: Agility d8, Smarts d4 (A), Spirit d4, Strength d8, Vigor d8
Skills: Fighting d4
Charisma: -; Pace: 8; Parry: 5; Toughness: 9 (1)
Edges: Level Headed
Special Abilities
Armour +1: Hardened bones.
Claw: Str+d6; +2 fire damage; Negative Energy.
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except those caused by bludgeoning weapons.

Dashgoban knight

Dashgoban knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d10, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork lance (Str+d8), masterwork battleaxe (Str+d8), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Dasseni cavalry squad

Dasseni cavalry squad
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 10; Parry: 5; Toughness: 16
Gear: Lance press (Str+d8), hoof stamp (Str+d8)
Special Abilities
Crossbow Volley: Throwing; range 12/24/48; Str+d6.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Dasseni jouster, typical

Dasseni jouster, typical
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork lance (Str+d8)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Dasseni noble, typical

Dasseni noble, typical
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Nobility) d10, Persuasion d12+1
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Special Abilities
Immunity: Mind-affecting effects.

Deception

❄Deception
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d12, Notice d4, Stealth d12+2, Spellcasting d8
Charisma: +1; Pace: -; Parry: 5; Toughness: 5
Edges: Arcane Background (Magic), Dodge, Improved Dodge, Frenzy, Improved Frenzy, Mobility, Weapon Finesse
Powers: Invisibility
Special Abilities
Tentacles: Str+d6; Reach 1"; Reach.
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Flight: Flying Pace of 6" and Climb 3.
Physical Resistance: -3 damage from physical attacks, except those caused by stealth weapons.

Desire

❄Desire
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d8, Spirit d12+2, Strength d4, Vigor d6
Skills: Fighting d12, Notice d6, Persuasion d12+6, Throwing d10, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Magic), Level Headed, Weapon Finesse
Powers: Puppet
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 8" and Climb 3.
Physical Resistance: -3 damage from physical attacks, except those caused by gold weapons.

Diogenes

❄Diogenes
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d10, Persuasion d6, Repair d10, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Gear: Dagger (Str+d4)
Edges: Arcane Background (Magic)
Powers: Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Puppet, Puppet (living humanoids only), Slumber, Stun (daze), Summon Ally

❄Diogenes
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d8, Notice d4, Knowledge (Arcana) d12+2, Persuasion d12, Repair d12+4, Spellcasting d12
Charisma: -; Pace: 4 (d6 running die); Parry: 5; Toughness: 6
Gear: Crutch (Str+d4)
Hindrances: Lame (M)
Edges: Arcane Background (Magic)
Powers: Banish, Deflection (forcefield), Detect Arcana (sense magic), Disguise (illusion), Dispel, Invisibility, Puppet, Puppet (living humanoids only), Slumber, Summon Ally
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Dread spectral hound

Dread spectral hound
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d4, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d10, Notice d10, Stealth d10, Survival d6, Tracking d10
Charisma: -; Pace: -; Parry: 5; Toughness: 9
Edges: Alertness, Combat Reflexes, Level Headed, Weapon Focus (bite)
Special Abilities
Incorporeal Touch: Str+d6; Bite.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Ethereal: Intangible and can only be hurt by magical attacks.
Create Spawn: Anything slain by this creature is doomed to become one as well.
Fast Runner: Roll d8 when running instead of d6.
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 20" and Climb 3.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Size +2: Increases Toughness by +2.

Dream elemental, medium

Dream elemental, medium
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d6, Spellcasting d6
Charisma: -; Pace: -; Parry: 5; Toughness: 6
Edges: Arcane Background (Magic), Combat Reflexes
Powers: Bolt (freezing ray), Detect Arcana (sense magic), Slumber, Stun (daze), Teleport (dimension door)
Special Abilities
Slam: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
Flight: Flying Pace of 12" and Climb 3.

Duke michael gallo

❄Duke michael gallo
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (History) d12, Knowledge (Local) d10, Knowledge (Nobility) d10, Persuasion d12+2
Charisma: +1; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Special Abilities
Immunity: Mind-affecting effects.

East wind monk

East wind monk
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d8, Repair d6, Throwing d4
Charisma: -; Pace: 6; Parry: 4; Toughness: 5
Gear: Shuriken (Throwing; range 3/6/12; Str+d6)
Edges: Level Headed, Martial Artist, Weapon Finesse, Weapon Focus (unarmed)
Special Abilities
Unarmed Strike: Str+d4.
Unarmed Flurry: Str+d6; Parry -1.

Emran

❄Emran
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Climbing d6, Notice d6, Stealth d10, Lockpicking d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)
Gear: Leather armour (+1), small shortsword (Str+d6), masterwork small heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Thief
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Size -1: Reduces Toughness by -1.

Etinifi, the longwalker

❄Etinifi, the longwalker
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d10, Repair d8, Survival d10, Faith d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 4
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Conceal Arcana, Detect Arcana (sense magic), Disguise (illusion), Invisibility
Special Abilities
Unarmed Strike: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Immunities: Disease and poison.

Fallen knight

Fallen knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d10
Skills: Fighting d6, Healing d6, Notice d4, Riding d10, Faith d6
Charisma: -; Pace: 4; Parry: 4; Toughness: 12 (3)
Gear: Full plate (+3), helmet (+3), greatsword (Str+d10; Parry -1)
Edges: Arcane Background (Miracles), Champion, Trained Rider
Powers: Smite (Good)
Special Abilities
Slam: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Sleep, disease, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except those caused by bludgeoning weapons.

Fayne rawnbeck

❄Fayne rawnbeck
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+2, Vigor d8
Skills: Fighting d12, Climbing d12+1, Healing d4, Notice d12+1, Stealth d12+1, Survival d12+1, Tracking d12+1, Shooting d10, Faith d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 7 (1)
Gear: Studded leather armour (+1), sickle (Str+d8), sickle (Str+d8), masterwork longbow (Shooting; range 15/30/60; 2d6; Range)
Edges: Ambidextrous, Arcane Background (Miracles), Beast Master, Berserk, Two-Fisted, Woodsman, Weapon Focus (sickle)
Powers: Beast Friend
Tactics: Two Weapons
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Woodland Stride: Forests and woodland terrain are never treated as difficult ground.
Immunity: Sleep.

Tinncev, fox animal companion

Tinncev, fox animal companion
   No description for this creature yet.

Attributes: Agility d12, Smarts d6 (A), Spirit d6, Strength d8, Vigor d10
Skills: Fighting d8, Notice d4, Stealth d10
Charisma: -; Pace: 10; Parry: 5; Toughness: 8 (1)
Edges: Weapon Focus (bite)
Special Abilities
Armour +1: Sleek pelt.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.

Feaster of flesh and souls

Feaster of flesh and souls
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d12+3, Vigor d12+1
Skills: Fighting d6, Climbing d12+3, Notice d12+1, Stealth d12
Charisma: +2; Pace: 6; Parry: 5; Toughness: 13 (3)
Edges: Frenzy, Level Headed, Weapon Focus (claw)
Special Abilities
Armour +3: Cadaverous flesh and twisted bones.
Claws: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.

Fiendish war mammoth

Fiendish war mammoth
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+4, Vigor d12+2
Skills: Fighting d12, Notice d4, Stealth d4, Innate Powers d6
Charisma: -; Pace: 8; Parry: 5; Toughness: 19 (2)
Gear: Chainmail hauberk (+2), stamps (Str+d8)
Edges: Alertness, Arcane Background (Super Powers), Sweep, Improved Sweep, Strong Willed, Weapon Focus (gore)
Powers: Smite (Good)
Special Abilities
Slam: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Energy Resistances: -2 damage from cold and fire.
Physical Resistance: -3 damage from physical attacks, except those caused by magical weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Findle the minstrel

❄Findle the minstrel
   No description for this creature yet.

Attributes: Agility d12, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d8, Climbing d8, Notice d12, Knowledge (Bardic Lore) d6, Persuasion d12+1, Survival d10, Tracking d12
Charisma: +4; Pace: 6; Parry: 6; Toughness: 8 (1)
Gear: Leather armour (+1), silver rapier (Str+d4; Parry +1)
Edges: Bard, Charismatic, Weapon Finesse
Special Abilities
Bite: Str+d6; Paralysis.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 6".
Paralysis: Victims must make a Vigor roll or be paralysed until they next draw a Joker or hearts for initiative.

Flaganus mortus

❄Flaganus mortus
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d10, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 9 (3)
Gear: Banded mail (+3), masterwork battleaxe (Str+d8), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Marksman, Trained Rider, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)

Flame of the emperor

Flame of the emperor
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d6
Skills: Fighting d8, Throwing d8, Faith d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed, Marksman, Quick Draw, Weapon Focus (dagger), Weapon Specialisation (dagger)
Powers: Burst (burning hands), Detect Arcana (sense magic)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Flight

❄Flight
   No description for this creature yet.

Attributes: Agility d12+10, Smarts d4, Spirit d4, Strength d12+5, Vigor d12+2
Skills: Fighting d12+2, Stealth d12+10, Spellcasting d4
Charisma: +4; Pace: 1; Parry: 5; Toughness: 11 (2)
Gear: Wing blades (Str+d8), wing buffets (Str+d8)
Edges: Alertness, Ambidextrous, Arcane Background (Magic), Dodge, Improved Dodge, Frenzy, Mobility, Weapon Finesse
Powers: Bolt (lightning bolt), Invisibility, Summon Ally, Telekinesis
Tactics: Two Weapons
Special Abilities
Armour +2: Tough flesh.
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Blindsight: Ignore sight-based penalties and gaze attacks.
Flight: Flying Pace of 40" and Climb 3.
Arcane Resistance: +6 to resist opposed magic, and +6 armour against offensive magic.
Immunities: Electricity, petrification and mind-affecting effects.
Energy Resistances: -4 damage from cold and sonic.
Physical Resistance: -3 damage from physical attacks, except those caused by ground weapons.
Soak: +2 to Soak rolls.

Freedom

❄Freedom
   No description for this creature yet.

Attributes: Agility d12+5, Smarts d12, Spirit d10, Strength d6, Vigor d12+3
Skills: Fighting d12+1, Notice d4, Knowledge (Arcana) d12+2, Repair d12+1, Lockpicking d12+9, Throwing d12+1
Charisma: +4; Pace: 17; Parry: 5; Toughness: 12 (3)
Gear: Mind blade (Str+d6), mind blade (Throwing; range 3/6/12; Str+d6)
Edges: Combat Reflexes, Dodge, Improved Dodge, Improved Level Headed, Marksman, Mobility, Weapon Finesse, Weapon Focus (dagger)
Special Abilities
Armour +3: Tough flesh.
Darkvision: No vision penalties for darkness (range 12").
Immunity: Shapechanging.
Energy Resistances: -2 damage from acid, cold, electricity, fire and sonic.
Physical Resistance: -3 damage from physical attacks, except those caused by swiftness weapons.

Gabal, dread wraith archmage

❄Gabal, dread wraith archmage
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d12+2, Spirit d12, Strength d6, Vigor d6
Skills: Fighting d12, Intimidation d12+3, Notice d12+3, Knowledge (Arcana) d12+2, Knowledge (Architecture) d12+2, Knowledge (Geography) d12+2, Knowledge (Nobility) d12+2, Knowledge (Religion) d12+2, Knowledge (Planes) d12+2, Repair d12+2, Stealth d12+3, Spellcasting d12
Charisma: +4; Pace: -; Parry: 6; Toughness: 9
Gear: Medium shield (+1 Parry)
Edges: Alertness, Arcane Background (Magic), Combat Reflexes, Dodge, Improved Dodge, Level Headed, Mobility
Powers: Armor, Barrier (fire), Blast (fireball), Bolt (lightning bolt), Bolt (magic missile), Bolt (scorching ray), Burst (burning hands), Burst (prismatic spray), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Obscure (darkness)
Special Abilities
Incorporeal Touch: Str+d8; Draining.
Darkvision: No vision penalties for darkness (range 12").
Lifesense: Can sense and accurately pinpoint living creatures within 12".
Ethereal: Intangible and can only be hurt by magical attacks.
Create Spawn: Anything slain by this creature is doomed to become one as well.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 12" and Climb 2.
Draining: Make a Vigor roll or suffer a level of Fatigue.
Size +2: Increases Toughness by +2.

Gallo chaplain

Gallo chaplain
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d4, Healing d10, Notice d4, Knowledge (Religion) d10, Faith d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3)
Edges: Arcane Background (Miracles), Dodge, Improved Dodge, Holy Warrior, Mobility
Powers: Boost Trait (bless), Deflection (forcefield), Detect Arcana (sense magic), Elemental Manipulation (water), Greater Healing, Healing (cure wounds), Teleport (dimension door)
Tactics: No melee attacks

Gallo soldier

Gallo soldier
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d6, Climbing d6, Notice d4, Repair d6, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 10 (3)
Gear: Platemail (+3), helmet (+3), masterwork waraxe (Str+d8), masterwork shortsword (Str+d6), masterwork heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Sweep, Weapon Focus (warhammer)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Gar-alanak, windborne cloud giant

❄Gar-alanak, windborne cloud giant
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d12+5, Vigor d12+2
Skills: Fighting d10, Intimidation d10, Climbing d12+1, Notice d12, Persuasion d4, Repair d10, Tracking d12, Throwing d8, Spellcasting d6
Charisma: -; Pace: -; Parry: 5; Toughness: 19 (2)
Gear: Chainmail shirt (+2), gargantuan crushing (Str+d8), ranged iron bands of binding (Throwing; range 3/6/12; Str+d6; Immobilize)
Edges: Arcane Background (Magic), Sweep, Strong Willed
Powers: Flight (levitate), Obscure (fog cloud)
Special Abilities
Slams: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Flight: Flying Pace of 10" and Climb 1.
Immunities: Sleep, poison and paralysis.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Gargoyle striker

Gargoyle striker
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d8, Notice d6, Stealth d10
Charisma: -; Pace: 10; Parry: 5; Toughness: 11 (3)
Gear: Adamantine glaive (Str+d8)
Edges: Combat Reflexes, Frenzy, Sneak Attack, Weapon Focus (glaive)
Special Abilities
Armour +3: Stony flesh.
Claws: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 14" and Climb 0.
Physical Resistance: -3 damage from physical attacks, except those caused by adamantine weapons.

Gate pass irregulars

Gate pass irregulars
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 10
Gear: Irregular offensive (Str+d6; The Unit Tumbles), irregular fusillade (Throwing; range 3/6/12; Str+d6; Slowed One Range)
Special Abilities
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Gate pass rebel mage

Gate pass rebel mage
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d10, Repair d10, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Edges: Arcane Background (Magic), Level Headed
Powers: Blind (glitterdust), Bolt (magic missile), Detect Arcana (sense magic)

Gate pass rebel priest

Gate pass rebel priest
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d8, Vigor d6
Skills: Fighting d4, Healing d10, Notice d4, Knowledge (Religion) d8, Persuasion d10, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), heavy mace (Str+d6; AP 2)
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Boost Trait (bless), Deflection (forcefield)

Gate pass rebel warrior

Gate pass rebel warrior
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Climbing d6, Notice d4, Stealth d8, Survival d8, Lockpicking d6, Tracking d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), halberd (Str+d8; Reach 1"), shortbow (Shooting; range 12/24/48; 2d6)
Edges: Berserk, Marksman, Sneak Attack, Strong Willed, Thief, Woodsman, Weapon Focus (halberd)

General ashok danava

❄General ashok danava
   No description for this creature yet.

Attributes: Agility d4, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d10, Notice d4, Knowledge (History) d12+2, Knowledge (Nobility) d12+2, Persuasion d12+4, Riding d12+1, Stealth d6
Charisma: +4; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), bastard sword (Str+d6)
Edges: Brave, Command, Dodge, Level Headed, Strong Willed, Trained Rider

General cavala

❄General cavala
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d12, Intimidation d12+4, Notice d4, Knowledge (History) d12+3, Knowledge (Nobility) d12+3, Persuasion d12+6, Repair d12+4
Charisma: +4; Pace: 6; Parry: 6; Toughness: 8 (3)
Gear: Breastplate (+3), defending bastard sword (Str+d4), medium shield (+1 Parry)
Edges: Command, Dodge, Quick, Quick Draw, Strong Willed, Weapon Focus (bastard sword)
Special Abilities
Hardy: A second Shaken result doesn't become a wound.

General euserius de fiaba

❄General euserius de fiaba
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+2, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d6, Notice d4, Repair d12+2, Spellcasting d12
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Magic)
Powers: Barrier (stone), Deflection (forcefield), Fear, Lower Trait (Strength), Invisibility, Intangibility, Obscure (fog), Teleport
Tactics: No melee attacks

General signus

❄General signus
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d6
Skills: Fighting d8, Intimidation d12+1, Notice d4, Knowledge (History) d12, Knowledge (Nobility) d12, Persuasion d12+1, Riding d12, Throwing d6
Charisma: +1; Pace: 6; Parry: 6; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), bastard sword (Str+d8), medium shield (+1 Parry), masterwork two (Throwing; range 3/6/12; Str+d6; Range)
Edges: Command, Strong Willed, Trained Rider, Weapon Focus (bastard sword)

General titus

❄General titus
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d8, Spirit d8, Strength d12+2, Vigor d8
Skills: Fighting d12+1, Notice d12+2, Riding d12+3, Throwing d12+1
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), cold iron spiked gauntlet (Str+d4), medium shield (+1 Parry), aphrax (Throwing; range 3/6/12; Str+d6; Against Good; Range)
Edges: Berserk, Dodge, Marksman, Steady Hands, Trained Rider, Weapon Focus (composite longbow), Weapon Specialisation (composite longbow)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Vorenus, awakened warhorse

❄Vorenus, awakened warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Skills: Fighting d12+1, Notice d12+2
Charisma: -; Pace: 10; Parry: 5; Toughness: 13 (1)
Edges: Berserk, Dodge, Improved Dodge, Mobility, Weapon Focus (hoof)
Special Abilities
Armour +1: Sleek coat.
Hooves: Str+d4.
Bite: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Fast Runner: Roll d8 when running instead of d6.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Ghoulish juvenile red dragon

❄Ghoulish juvenile red dragon
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+1
Charisma: +4; Pace: 8; Parry: 5; Toughness: 19 (4)
Edges: Weapon Focus (bite)
Special Abilities
Armour +4: Scaly hide.
Bite: Str+d8; Paralysis.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 30" and Climb -1.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d10 fire damage.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Weakness: Cold (double damage).
Paralysis: Victims must make a Vigor roll or be paralysed until they next draw a Joker or hearts for initiative.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Giorgio

❄Giorgio
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d8, Climbing d10, Knowledge (Bardic Lore) d6, Persuasion d4, Throwing d6
Charisma: +4; Pace: 6; Parry: 6; Toughness: 7 (2)
Gear: Chainmail shirt (+2), quarterstaff (Str+d4; Reach 1"; Parry +1), masterwork shortsword (Str+d6), grenade (Throwing; range 3/6/12; Str+d6)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic, Dodge, Improved Dodge, Mobility, Weapon Focus (quarterstaff)
Powers: Teleport (dimension door)
Special Abilities
Energy Resistances: -4 damage from electricity and fire.

Glass wyrm

❄Glass wyrm
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d12, Notice d12+2, Persuasion d12+2, Stealth d10
Charisma: +4; Pace: 6; Parry: 5; Toughness: 15 (4)
Edges: Alertness, Ambidextrous, Level Headed, Sweep
Tactics: Two Weapons
Special Abilities
Armour +4: Scaly hide.
Bite: Str+d6.
Claws: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Fear -2: Anyone who sees this creature must make a Fear check at -2.
Weakness: Sonic (double damage).
Physical Resistance: -3 damage from physical attacks, except from those that are both magical and bludgeoning.
Size +3: Increases Toughness by +3.

Glurthog

❄Glurthog
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d12, Strength d12+5, Vigor d12+4
Skills: Fighting d12+1, Intimidation d12+3, Climbing d12+3, Notice d12+3, Knowledge (Arcana) d10, Knowledge (Religion) d8, Knowledge (Planes) d12, Persuasion d12+2, Stealth d12+2, Survival d10, Swimming d12+4, Spellcasting d10
Charisma: +4; Pace: 8; Parry: 5; Toughness: 18
Gear: Pyrronax (Str+d8)
Edges: Alertness, Arcane Background (Magic), Level Headed, Sweep
Powers: Bolt (scorching ray), Burst (burning hands)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Natural Swimmer: Swimming Pace of 8", and +2 to resist drowning.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Immunities: Acid and fire.
Energy Resistances: -1 damage from cold and sonic.
Physical Resistance: -3 damage from physical attacks, except those caused by lawful weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Golden worm

❄Golden worm
   No description for this creature yet.

Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+4, Notice d12+5
Charisma: -; Pace: -; Parry: 5; Toughness: 23 (4)
Edges: Weapon Focus (bite)
Special Abilities
Armour +4: Thick flesh.
Bite: Str+d10.
Blindsense: Can sense and approximately pinpoint things within 40", attacks using blindsense are made at -2.
Flight: Flying Pace of 18" and Climb 0.
Immunity: Fire.
Weakness: Cold (double damage).
Soak: +2 to Soak rolls.
Size +10: Increases Toughness by +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Gorm

❄Gorm
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d8
Skills: Fighting d6, Intimidation d6, Survival d6, Swimming d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 6
Edges: Berserk, Weapon Focus (greataxe)
Special Abilities
Unarmed Strike: Str+d4; Nonlethal.
Darkvision: No vision penalties for darkness (range 12").
Weakness: Light sensitive.

Gregor

❄Gregor
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Grellfin flintflindercandle

❄Grellfin flintflindercandle
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d8, Healing d10, Notice d4, Knowledge (Religion) d10, Faith d4
Charisma: +1; Pace: 3; Parry: 6; Toughness: 8 (3)
Gear: Full plate (+3), undead-bane small adamantine warhammer (Str+d6; AP 2), masterwork small longsword (Str+d8), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Champion, Sweep, Weapon Focus (warhammer)
Powers: Banish (undead), Healing (lay on hands), Smite (evil)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Fear: Anyone who sees this creature must make a Fear check.
Immunities: Disease and fear.
Size -1: Reduces Toughness by -1.

Celestial companion

Celestial companion
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d6, Knowledge (Planes) d6, Tracking d6, Swimming d10
Charisma: -; Pace: 12; Parry: 5; Toughness: 3
Edges: Weapon Focus (bite)
Special Abilities
Bite: Str.
Claws: Str.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Flight: Flying Pace of 30" and Climb 2.
Burrow: Can burrow and reappear within 6".
Natural Swimmer: Swimming Pace of 9", and +2 to resist drowning.
Immunities: Cold, sleep and paralysis.
Weakness: Fire (double damage).
Energy Resistances: -1 damage from acid and electricity.
Physical Resistance: -2 damage from physical attacks, except those caused by magical weapons.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Griiat, high priest of the dark pyre

❄Griiat, high priest of the dark pyre
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d12, Strength d4, Vigor d4
Skills: Fighting d6, Intimidation d10, Healing d10, Notice d10, Knowledge (Arcana) d10, Knowledge (Planes) d12, Repair d12+1, Faith d12
Charisma: +4; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (whirling blades), Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Lower Trait (curse)
Tactics: No melee attacks
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 6" and Climb 3.

Grim morgensen

❄Grim morgensen
   No description for this creature yet.

Attributes: Agility d12, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d12, Healing d6, Notice d6, Riding d12+1, Survival d8, Tracking d8, Shooting d12
Charisma: -; Pace: 3; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork lance (Str+d6), masterwork spiked gaunlet (Str+d6), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Beast Master, Marksman, Trained Rider, Woodsman, Weapon Focus (composite longbow), Weapon Specialisation (composite longbow)

Reaper, stalwart warhorse

Reaper, stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 10; Parry: 5; Toughness: 10 (1)
Edges: Frenzy
Special Abilities
Armour +1: Sleek coat.
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Gut, troll mercenary

❄Gut, troll mercenary
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d8, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 16 (3)
Gear: Breastplate (+3)
Edges: Alertness, Berserk, Frenzy, Strong Willed
Special Abilities
Claws: Str+d8.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 18").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Guthwulf, minister of pain

❄Guthwulf, minister of pain
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d12, Strength d4, Vigor d6
Skills: Fighting d10, Intimidation d12+3, Notice d6, Knowledge (Planes) d12+2, Persuasion d12+2, Repair d12+2, Faith d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Stone quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (whirling blades), Blast (earthquake), Deflection (forcefield), Elemental Manipulation (earth), Environmental Protection (heat and cold), Fear, Greater Healing, Healing (cure wounds), Speak Language, Summon Ally

Haaketh

❄Haaketh
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d8, Intimidation d8, Climbing d8, Knowledge (Bardic Lore) d12, Persuasion d4, Repair d6, Survival d4
Charisma: +4; Pace: 8; Parry: 5; Toughness: 7 (1)
Gear: Padded armour (+1), jihi-yasha-o (Str+d8; Nonlethal), kongo-yasha-tei (Str+d8)
Edges: Bard, Berserk, Charismatic, Command
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Haddin ja-laffa

❄Haddin ja-laffa
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+1, Spirit d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d12+1, Knowledge (History) d12+1, Knowledge (Local) d12+1, Repair d12+1, Wizardry d12
Charisma: -; Pace: 5; Parry: 5; Toughness: 4
Gear: Dagger (Str+d4)
Hindrances: Elderly (M)
Edges: Arcane Background (Wizardry)
Powers: Elemental Manipulation (earth), Mind Reading, Puppet (living humanoids only)

H’andrea the cleric

❄H’andrea the cleric
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Repair d8, Faith d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), pole (Str+d4)
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Deflection (forcefield), Disguise (illusion), Dispel, Fear, Healing (cure wounds), Invisibility
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Energy Resistances: -1 damage from cold, electricity and fire.

H’andrea the druid

❄H’andrea the druid
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Notice d4, Stealth d10, Tracking d4, Swimming d8, Throwing d8, Faith d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), dagger (Str+d4), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Miracles), Beast Master, Berserk, Combat Reflexes, Weapon Finesse
Powers: Beast Friend, Boost Trait (Strength), Detect Arcana (sense magic), Healing (cure wounds)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Woodland Stride: Forests and woodland terrain are never treated as difficult ground.
Trackless: Leaves no tracks in its natural environment.
Energy Resistances: -1 damage from cold, electricity and fire.

H’andrea the wizard

❄H’andrea the wizard
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d8, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Wizardry)
Powers: Bolt (magic missile), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Slow, Slumber
Special Abilities
Torchstaff Touch: Str+d6; +2 fire damage.
Darkvision: No vision penalties for darkness (range 12").
Energy Resistances: -1 damage from cold, electricity and fire.

Hans

❄Hans
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Skills: Fighting d10, Climbing d10, Notice d10, Stealth d12, Throwing d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 15 (3)
Gear: Greatclub (Str+d8), rock (Throwing; range 3/6/12; Str+d6; Or)
Edges: Berserk, Combat Reflexes, Marksman, Strong Willed, Weapon Focus (rock)
Special Abilities
Armour +3: Thick flesh.
Darkvision: No vision penalties for darkness (range 12").
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Hedrenatherax

❄Hedrenatherax
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d6, Spirit d6, Strength d12+6, Vigor d12+5
Skills: Fighting d12+4, Intimidation d12+7, Climbing d12+3, Notice d12+5, Knowledge (Planes) d12+3, Persuasion d4, Stealth d12+5, Survival d12+6, Tracking d12+6, Spellcasting d6
Charisma: +4; Pace: 10; Parry: 5; Toughness: 18 (4)
Gear: Vorpal flaming falchion (Str+d8; +2 fire damage And)
Edges: Ambidextrous, Arcane Background (Magic), Berserk, Level Headed, Sweep, Improved Sweep, Weapon Focus (falchion)
Powers: Blast (fire storm), Dispel, Puppet, Telekinesis, Teleport
Tactics: Two Weapons
Special Abilities
Armour +4: Demonic flesh.
Bite: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Death Throes: Immediately after being incapacitated, this creature makes an attack against all adjacent targets (as if using Improved Sweep).
Flight: Flying Pace of 18" and Climb 0.
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Electricity, fire and poison.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -4 damage from physical attacks, except from those that are both cold iron and good and.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Hobgoblin rogue

Hobgoblin rogue
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Climbing d6, Notice d6, Knowledge (Local) d4, Stealth d10, Lockpicking d6, Swimming d6, Throwing d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), shortsword (Str+d6; Poison), dagger (Str+d4), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Sneak Attack, Thief
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Poison: Shortsword inflicts poison if foe is Shaken or wounded.

Horde zombie

Horde zombie
   No description for this creature yet.

Attributes: Agility d6, Smarts d4 (M), Spirit d6, Strength d12+3, Vigor d12+1
Skills: Fighting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Special Abilities
Armour +2: Cadaverous flesh.
Slam: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Energy Resistances: -2 damage from cold, electricity and fire.
Physical Resistance: -2 damage from physical attacks, except those caused by slashing weapons.

Illusory elf warriors

Illusory elf warriors
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 5
Gear: Masterwork longsword (Str+d8), medium shield (+1 Parry), masterwork longbow (Shooting; range 15/30/60; 2d6)
Edges: Marksman
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Illusory orc warriors

Illusory orc warriors
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d6, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 6
Gear: Masterwork battleaxe (Str+d8), medium shield (+1 Parry), masterwork shortbow (Shooting; range 12/24/48; 2d6)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Indomitability

Indomitability
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d6, Intimidation d12, Notice d4
Charisma: -; Pace: 10; Parry: 5; Toughness: 13
Edges: Strong Willed
Special Abilities
Antlers: Str+d10; +2 fire damage.
Hooves: Str+d4; +2 fire damage.
Darkvision: No vision penalties for darkness (range 12").
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Gore: +4 damage if move 6" or more in straight line before attacking.
Physical Resistance: -2 damage from physical attacks, except those caused by dead weapons.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Indomitable fire bat swarm

Indomitable fire bat swarm
   No description for this creature yet.

Attributes: Agility d8, Smarts d4 (A), Spirit d12, Strength d8, Vigor d8
Skills: Fighting N/A (automatically hits, 2d4 damage within a MBT), Notice d10
Charisma: -; Pace: 1; Parry: 4; Toughness: 6
Edges: Alertness, Level Headed
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Blindsense: Can sense and approximately pinpoint things within 4", attacks using blindsense are made at -2.
Swarm: +2 Parry, immune to most weapons.
Split: May split into two SBT swarms, each with -2 Toughness.
Flight: Flying Pace of 8" and Climb 1.
Immunity: Fire.
Weakness: Cold (double damage).

Indomitable fire dire bat

Indomitable fire dire bat
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6 (A), Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Notice d10, Stealth d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 9
Edges: Alertness
Special Abilities
Bite: Str+d6; +2 fire damage.
Blindsense: Can sense and approximately pinpoint things within 8", attacks using blindsense are made at -2.
Flight: Flying Pace of 8" and Climb 2.
Immunity: Fire.
Weakness: Cold (double damage).
Size +2: Increases Toughness by +2.

Indomitable fire dire boar

Indomitable fire dire boar
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12+3, Vigor d10
Skills: Fighting d6, Notice d8, Tracking d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 13 (2)
Edges: Alertness, Strong Willed
Special Abilities
Armour +2: Tough bristly flesh.
Horns: Str+d8; +2 fire damage.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Gore: +4 damage if move 6" or more in straight line before attacking.
Immunity: Fire.
Weakness: Cold (double damage).
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Inquisitor boreus

❄Inquisitor boreus
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d4, Notice d4, Repair d8, Faith d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Burst (burning hands), Detect Arcana (sense magic), Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Healing (cure wounds)
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Inquisitor crona

❄Inquisitor crona
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d4, Notice d4, Repair d8, Stealth d6, Faith d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Burst (burning hands), Detect Arcana (sense magic), Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Healing (cure wounds)
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Inquisitor damius

❄Inquisitor damius
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d10, Repair d10, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Invisibility
Special Abilities
Hand Claw: Str+d6.

Inquisitor darius

❄Inquisitor darius
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d8, Vigor d10
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d10, Repair d8, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
Gear: Masterwork light mace (Str+d6; AP 2)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Environmental Protection (heat and cold), Fear, Invisibility, Summon Ally (skeletons and zombies)

Inquisitor etienna

❄Inquisitor etienna
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d12+1, Strength d6, Vigor d8
Skills: Fighting d8, Healing d12+2, Notice d6, Repair d12+1, Riding d10, Faith d12
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (hand claw)
Powers: Barrier (fire), Blast (fire storm), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Greater Healing, Healing (cure wounds), Invisibility
Special Abilities
Vicious Hand Claw: Str+d6; To Etienna.
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Immunity: Death magic.
Energy Resistances: -6 damage from acid, cold, electricity, fire and sonic.
Physical Resistance: -2 damage from physical attacks, except those caused by good weapons.

Inquisitor garivus

❄Inquisitor garivus
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d12+1, Strength d6, Vigor d8
Skills: Fighting d8, Notice d6, Repair d12+1, Riding d10, Faith d12
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (hand claw)
Powers: Barrier (fire), Blast (fire storm), Boost Trait (bless), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Greater Healing, Healing (cure wounds), Invisibility
Special Abilities
Flaming Hand Claw: Str+d6; +2 fire damage.
Darkvision: No vision penalties for darkness (range 12").
Energy Resistances: -6 damage from acid, cold, electricity, fire and sonic.
Physical Resistance: -2 damage from physical attacks, except those caused by good weapons.

Inquisitor rovus

❄Inquisitor rovus
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d12, Repair d12+1, Faith d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Lower Trait (curse), Mind Reading (speak with dead), Summon Ally
Special Abilities
Hand Claw: Str+d6.

Inquisitor torrax

❄Inquisitor torrax
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d8, Vigor d10
Skills: Fighting d6, Intimidation d6, Healing d4, Notice d4, Repair d6, Stealth d8, Faith d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 7
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Environmental Protection (heat and cold), Fear, Invisibility, Summon Ally (skeletons and zombies)
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Inquisitor ursus

❄Inquisitor ursus
   No description for this creature yet.

Attributes: Agility d12, Smarts d4, Spirit d10, Strength d12+3, Vigor d12+2
Skills: Fighting d10, Notice d4, Riding d12+1, Stealth d8, Tracking d4, Throwing d8, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 11 (2)
Gear: Hide armour (+2), scimitar (Str+d8), shortspear (Str+d6), shortspear (Throwing; range 3/6/12; Str+d6; Range)
Edges: Arcane Background (Miracles), Beast Master, Level Headed, Two-Fisted
Powers: Beast Friend, Boost Trait (Vigor), Boost Trait (Strength), Detect Arcana (sense magic), Dispel, Healing (cure wounds), Wall Walker
Tactics: Two Weapons
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Woodland Stride: Forests and woodland terrain are never treated as difficult ground.
Trackless: Leaves no tracks in its natural environment.
Immunity: Poison.

Ivellios

❄Ivellios
   No description for this creature yet.

Attributes: Agility d12, Smarts d12+3, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4-2, Notice d6, Knowledge (Arcana) d8, Knowledge (Geography) d12, Knowledge (History) d12, Knowledge (Planes) d12, Repair d12+1, Spellcasting d12
Charisma: -; Pace: 6; Parry: 3; Toughness: 7 (2)
Gear: Medium shield (+1 Parry)
Edges: Alertness, Arcane Background (Magic)
Powers: Armor, Blast (fireball), Blast (ice storm), Bolt (magic missile), Bolt (scorching ray), Bolt (ray of frost), Burst (burning hands), Boost Trait (Smarts), Deflection (forcefield), Detect Arcana (sense magic), Smite (shocking grasp)
Tactics: No melee attacks
Special Abilities
Armour +2: Permanent armour spell.
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Carl, toad familiar

❄Carl, toad familiar
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4-2, Notice d6, Stealth d12+2, Swimming d6
Charisma: -; Pace: 1; Parry: 2; Toughness: 3 (1)
Hindrances: Small (M)
Edges: Alertness
Tactics: No melee attacks
Special Abilities
Armour +1: Spongy flesh.
Low Light Vision: No penalties for dim or dark lighting.
Amphibious: Swimming Pace of 6", and cannot drown, but can also breathe air and survive indefinitely on land.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Jaas, ragesian infiltration leader

❄Jaas, ragesian infiltration leader
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d6, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), battleaxe (Str+d8), silver shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Marksman, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Jesepha, dread wraith sovereign trumpet archon

❄Jesepha, dread wraith sovereign trumpet archon
   No description for this creature yet.

Attributes: Agility d12+6, Smarts d12+2, Spirit d12+2, Strength d12+2, Vigor d12+2
Skills: Fighting d12, Notice d12+3, Knowledge (Arcana) d12+2, Persuasion d12+4, Riding d12+4, Stealth d12+4
Charisma: +4; Pace: -; Parry: 4; Toughness: 11
Gear: Incorporeal touch attack (Str+d8; Draining), ghost touch unholy greatsword (Str+d10; Parry -1; Against Good; Draining Dc)
Edges: Alertness, Combat Reflexes, Level Headed, Sweep
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Lifesense: Can sense and accurately pinpoint living creatures within 12".
Ethereal: Intangible and can only be hurt by magical attacks.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 36" and Climb 0.
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Good: Affected by powers and abilities that work on good creatures.
Immunities: Electricity, cold, sleep, paralysis, petrification, mind-affecting effects, aging, bleeding and death magic.
Draining: Make a Vigor roll or suffer a level of Fatigue.

Jorrina waryeye

❄Jorrina waryeye
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+1, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d6, Knowledge (Arcana) d12, Knowledge (Architecture) d12+1, Repair d12, Wizardry d12
Charisma: -; Pace: 4; Parry: 6; Toughness: 4
Gear: Quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Arcane Background (Wizardry)
Powers: Detect Arcana (see invisibility), Invisibility
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Size -1: Reduces Toughness by -1.

Karedan, red knight of ragesia

❄Karedan, red knight of ragesia
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12+2, Vigor d10
Skills: Fighting d10, Intimidation d8, Riding d8
Charisma: -; Pace: 4; Parry: 6; Toughness: 10 (3)
Gear: Full plate (+3), helmet (+3), dwarven waraxe (Str+d8), silver shortsword (Str+d6), medium shield (+1 Parry)
Edges: Level Headed, Marksman, Improved Weapon Focus (dwarven waraxe), Improved Weapon Specialisation (dwarven waraxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Kathor danava

❄Kathor danava
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Notice d4, Riding d8, Shooting d6, Sorcery d6
Charisma: -; Pace: 4; Parry: 4; Toughness: 9 (3)
Gear: Banded mail (+3), masterwork greatsword (Str+d10; Parry -1), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Sorcery), Trained Rider, Weapon Focus (greatsword)
Powers: Deflection (forcefield), Detect Arcana (sense magic)

❄Kathor danava
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d12+5
Skills: Fighting d10, Healing d12+1, Notice d4, Riding d12, Shooting d8
Charisma: +4; Pace: 4; Parry: 4; Toughness: 13 (3)
Gear: Full plate (+3), helmet (+3), greatsword (Str+d10; Parry -1), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Sweep, Improved Sweep, Trained Rider, Weapon Focus (greatsword), Weapon Specialisation (greatsword)
Special Abilities
Physical Resistance: -3 damage from physical attacks, except those caused by lawful weapons.

❄Kathor danava
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d12+5
Skills: Fighting d12, Healing d12+1, Notice d4, Riding d12+2, Shooting d10
Charisma: +4; Pace: 4; Parry: 4; Toughness: 13 (3)
Gear: Full plate (+3), helmet (+3), greatsword (Str+d10; Parry -1), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Sweep, Improved Sweep, Trained Rider, Weapon Focus (greatsword), Weapon Specialisation (greatsword)
Special Abilities
Physical Resistance: -3 damage from physical attacks, except those caused by lawful weapons.

Kathor’s horse, stalwart warhorse

❄Kathor’s horse, stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Notice d8, Tracking d8
Charisma: -; Pace: 7; Parry: 5; Toughness: 11 (1)
Edges: Frenzy, Weapon Focus (hoof)
Special Abilities
Armour +1: Sleek coat.
Hooves: Str+d4.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Katrina

❄Katrina
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d8
Skills: Fighting d6, Knowledge (Arcana) d4, Repair d10, Sorcery d4
Charisma: +4; Pace: 6; Parry: 5; Toughness: 6
Gear: Dagger (Str+d4)
Edges: Arcane Background (Sorcery), Level Headed
Powers: Armor, Blast (fireball), Bolt (scorching ray), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Disguise (illusion), Invisibility
Special Abilities
Energy Resistance: -2 damage from fire.

❄Katrina
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d10
Skills: Fighting d6, Healing d4, Knowledge (Arcana) d12, Repair d12, Sorcery d4
Charisma: +4; Pace: 6; Parry: 6; Toughness: 9 (2)
Gear: Dagger (Str+d4), medium shield (+1 Parry)
Edges: Arcane Background (Sorcery), Dodge, Level Headed
Special Abilities
Armour +2: Permanent armour spell.
Flight: Flying Pace of 12" and Climb 1.
Immunity: Fire.
Energy Resistance: -2 damage from fire.
Physical Resistance: -3 damage from physical attacks, except those caused by magical for missile weapons stops damage weapons.

❄Katrina
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d10
Skills: Fighting d6, Healing d4, Knowledge (Arcana) d12+2, Repair d12+1, Sorcery d4
Charisma: +4; Pace: 6; Parry: 6; Toughness: 9 (2)
Gear: Medium shield (+1 Parry)
Edges: Arcane Background (Sorcery), Level Headed
Tactics: No melee attacks
Special Abilities
Armour +2: Permanent armour spell.
Flight: Flying Pace of 12" and Climb 1.
Immunity: Fire.
Energy Resistance: -2 damage from fire.
Physical Resistance: -3 damage from physical attacks, except those caused by magical for missile weapons stops damage weapons.

Kazyk, bearded devil

❄Kazyk, bearded devil
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d8, Notice d8, Persuasion d4, Stealth d10, Survival d8, Tracking d8, Spellcasting d6
Charisma: -; Pace: 8; Parry: 5; Toughness: 7
Gear: Glaive (Str+d8; Infernal Wound)
Edges: Arcane Background (Magic), Weapon Focus (glaive)
Powers: Teleport
Special Abilities
Claws: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Arcane Resistance: +3 to resist opposed magic, and +3 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire and poison.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -2 damage from physical attacks, except those caused by either silver or good weapons.

Kelkin thravanvost

❄Kelkin thravanvost
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+1, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d12+1, Knowledge (Planes) d12+1, Repair d12+1, Spellcasting d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 6
Edges: Alertness, Arcane Background (Magic)
Powers: Barrier (wind), Barrier (fire), Blast (fireball), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Puppet (living humanoids only), Stun (daze)
Tactics: No melee attacks
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Vellin, raven familiar

❄Vellin, raven familiar
   No description for this creature yet.

Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Notice d6
Charisma: -; Pace: 2; Parry: 5; Toughness: 4 (1)
Special Abilities
Armour +1: Black feathers.
Claws: Str.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 8" and Climb 0.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Khagan onamdammin

❄Khagan onamdammin
   No description for this creature yet.

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d12
Skills: Fighting d10, Intimidation d8, Climbing d8, Healing d4, Notice d4, Knowledge (Arcana) d12, Knowledge (History) d8, Knowledge (Local) d10, Knowledge (Nobility) d10, Repair d10, Riding d10, Swimming d8, Wizardry d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 10 (2)
Gear: Chainmail shirt (+2), khagan (Str+d6)
Edges: Arcane Background (Wizardry), Strong Willed, Weapon Focus (falchion), Weapon Specialisation (falchion)
Powers: Armor, Blast (fireball), Bolt (magic missile), Bolt (scorching ray), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Mind Reading, Teleport
Special Abilities
Hardy: A second Shaken result doesn't become a wound.
Physical Resistance: -3 damage from physical attacks, except those caused by hp protected weapons.

Kiernan stekart

❄Kiernan stekart
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d6, Strength d6, Vigor d12+1
Skills: Fighting d6, Healing d6, Notice d4, Knowledge (Arcana) d12+1, Knowledge (Engineering) d12, Repair d12+1, Spellcasting d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 8
Gear: Rod-mace (Str+d6)
Edges: Arcane Background (Magic), Level Headed
Powers: Armor, Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Detect Arcana (see invisibility), Disguise (shapechange), Dispel, Invisibility, Mind Reading
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

King steppengard of dassen

❄King steppengard of dassen
   No description for this creature yet.

Attributes: Agility d4, Smarts d8, Spirit d6, Strength d12, Vigor d6
Skills: Fighting d8, Intimidation d12, Notice d4, Knowledge (History) d12, Knowledge (Local) d8, Knowledge (Nobility) d8, Persuasion d12+2, Survival d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), heavy flail (Str+d6)
Edges: Level Headed, Sweep, Improved Sweep, Weapon Focus (heavy flail), Weapon Specialisation (heavy flail)
Special Abilities
Immunity: Mind-affecting effects.

Kiznith, shalahesti commander

❄Kiznith, shalahesti commander
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d12, Healing d4, Notice d4, Knowledge (Planes) d12+1, Knowledge (Bardic Lore) d6, Persuasion d12+4
Charisma: +4; Pace: 6; Parry: 7; Toughness: 9 (3)
Gear: Mithral shirt (+3), shocking rapier (Str+d4; Parry +1; +2 electricity damage And), medium shield (+1 Parry)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic, Weapon Finesse, Weapon Focus (rapier)
Powers: Detect Arcana (see invisibility), Disguise (shapechange), Dispel, Fear, Healing (cure wounds), Light (dancing lights), Invisibility, Mind Reading, Puppet, Puppet (living humanoids only), Stun (daze), Summon Ally, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Klaus

❄Klaus
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Konigsmarshal malkan

❄Konigsmarshal malkan
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d12+2, Notice d4, Knowledge (History) d12+1, Knowledge (Nobility) d12+1, Persuasion d12+3, Riding d12, Shooting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), golden flail (Str+d6), heavy repeating crossbow (Shooting; range 15/30/60; 2d6; AP 2; +2 cold damage And)
Edges: Command, Marksman, Strong Willed, Trained Rider, Weapon Focus (heavy repeating crossbow)

Ahram, stalwart warhorse

❄Ahram, stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 10; Parry: 5; Toughness: 10 (1)
Edges: Frenzy
Special Abilities
Armour +1: Sleek coat.
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Koren

❄Koren
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d12, Knowledge (Arcana) d6, Knowledge (Geography) d10, Knowledge (Planes) d12+1, Knowledge (Bardic Lore) d8, Persuasion d4, Repair d12+2
Charisma: +4; Pace: 8; Parry: 7; Toughness: 9 (3)
Gear: Mithral shirt (+3), quarterstaff (Str+d4; Reach 1"; Parry +1), medium shield (+1 Parry)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic, Dodge, Level Headed, Weapon Finesse
Powers: Teleport (dimension door)
Special Abilities
Energy Resistances: -6 damage from cold and fire.

Kralrak, goblin rogue

❄Kralrak, goblin rogue
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Climbing d6, Notice d6, Stealth d10, Lockpicking d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)
Gear: Leather armour (+1), small shortsword (Str+d6), masterwork small heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Thief
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Size -1: Reduces Toughness by -1.

Kreven

❄Kreven
   No description for this creature yet.

Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d8, Notice d4, Knowledge (Arcana) d12+2, Repair d12+2, Sorcery d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 5
Gear: Masterwork handclaw (Str+d4)
Edges: Arcane Background (Sorcery)
Powers: Barrier (fire), Blast (ice storm), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Puppet, Puppet (living humanoids only), Slumber

Lady timor

❄Lady timor
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d4, Notice d6, Knowledge (Arcana) d10, Knowledge (Nobility) d10, Persuasion d12+1, Repair d10, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Gear: Dagger (Str+d4)
Edges: Arcane Background (Wizardry)
Powers: Blast (coldball), Burst (chilling hands), Environmental Protection (heat and cold), Puppet (living humanoids only)
Special Abilities
Immunity: Mind-affecting effects.

Larion prevarieth

❄Larion prevarieth
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Climbing d6, Notice d4, Stealth d8, Lockpicking d6, Throwing d4, Wizardry d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 6 (1)
Gear: Studded leather armour (+1), masterwork rapier (Str+d4; Parry +1), sap (Str+d4; Nonlethal), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Wizardry), Level Headed, Quick Draw, Thief
Powers: Detect Arcana (sense magic), Disguise (illusion), Flight (feather fall)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Laurabec adelsburg

❄Laurabec adelsburg
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Healing d6, Notice d4, Knowledge (Religion) d6, Riding d12, Shooting d8, Spellcasting d6
Charisma: +4; Pace: 4; Parry: 5; Toughness: 5
Gear: Masterwork ranseur (Str+d8), masterwork heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Arcane Background (Magic), Trained Rider
Powers: Smite (Evil), Boost Trait (bless), Deflection (forcefield), Greater Healing
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Takasi, celestial companion

Takasi, celestial companion
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+1, Vigor d6
Skills: Fighting d10, Notice d12+1, Knowledge (Nature) d4, Knowledge (Religion) d4, Survival d4
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (2)
Gear: Chainmail shirt (+2)
Edges: Alertness, Frenzy, Weapon Focus (claw)
Special Abilities
Claws: Str+d6.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 18" and Climb 0.
Size +2: Increases Toughness by +2.

Lee sidoneth

❄Lee sidoneth
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Fighting d6, Climbing d8, Notice d4, Repair d8, Tracking d4, Swimming d12+1, Throwing d4, Faith d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 6
Gear: Shuriken (Throwing; range 3/6/12; Str+d6)
Edges: Adept, Arcane Background (Miracles), Beast Master, Martial Artist, Sweep, Weapon Focus (unarmed)
Powers: Blast (lightning storm), Boost Trait (Vigor), Boost Trait (Strength), Boost Trait (Agility), Elemental Manipulation (water), Entangle (sleet storm), Healing (cure wounds)
Special Abilities
Unarmed Strike: Str+d4.
Woodland Stride: Forests and woodland terrain are never treated as difficult ground.
Trackless: Leaves no tracks in its natural environment.

Lula, squid animal companion

Lula, squid animal companion
   No description for this creature yet.

Attributes: Agility d12, Smarts d4 (A), Spirit d6, Strength d10, Vigor d6
Skills: Fighting d6, Notice d8, Swimming d10
Charisma: -; Pace: -; Parry: 5; Toughness: 5
Gear: Arms (Str+d8)
Edges: Alertness
Special Abilities
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Aquatic: Swimming Pace of 10", and cannot drown.

Leena, ragesian knight

❄Leena, ragesian knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Banded mail (+3), lance (Str+d8), masterwork heavy pick (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Ragesian knight’s stalwart warhorse

Ragesian knight’s stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 9
Edges: Frenzy
Special Abilities
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Legate kolvus

❄Legate kolvus
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d8, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d12+1, Notice d12+3, Knowledge (Nobility) d12, Knowledge (Religion) d12, Persuasion d12+5, Stealth d12+3, Shooting d12+1, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 11 (3)
Gear: Mithral shirt (+3), masterwork longsword (Str+d8), flaming composite longbow (Shooting; range 15/30/60; 2d6; +2 fire damage)
Edges: Arcane Background (Magic), Dodge, Improved Dodge, Level Headed, Marksman, Mobility
Powers: Disguise (illusion), Teleport
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Flight: Flying Pace of 10" and Climb 2.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire and poison.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -2 damage from physical attacks, except those caused by good weapons.

Lemure horde

Lemure horde
   No description for this creature yet.

Attributes: Agility d6, Smarts d4 (M), Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 10
Special Abilities
Bounding Claws: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire, poison and mind-affecting effects.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -2 damage from physical attacks, except those caused by either silver or good weapons.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Lieutenant kormus

❄Lieutenant kormus
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d8, Intimidation d6, Riding d8, Shooting d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), battleaxe (Str+d8), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Marksman, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Living wind

Living wind
   No description for this creature yet.

Attributes: Agility d12+4, Smarts d8, Spirit d8, Strength d12, Vigor d8
Skills: Fighting d12+2, Notice d12+4, Stealth d12+5
Charisma: -; Pace: -; Parry: 5; Toughness: 9 (1)
Edges: Combat Reflexes, Frenzy, Level Headed, Weapon Finesse, Weapon Focus (slam)
Special Abilities
Armour +1: Buffeting wind.
Slams: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Invisible: Enemies suffer -4 to their attacks.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
Flight: Flying Pace of 20" and Climb 0.
Size +2: Increases Toughness by +2.

Lkendreis

❄Lkendreis
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d8, Persuasion d6, Repair d12, Shooting d4, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Magic)
Powers: Blast (ice storm), Bolt (lightning bolt), Bolt (magic missile), Bolt (scorching ray), Bolt (ray of frost), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Longinus

❄Longinus
   No description for this creature yet.

Attributes: Agility d10, Smarts d8, Spirit d12+1, Strength d6, Vigor d6
Skills: Fighting d10, Notice d10, Knowledge (Religion) d12+1, Persuasion d12+1, Repair d12+1, Stealth d10, Faith d12
Charisma: +1; Pace: 8; Parry: 5; Toughness: 5
Gear: Thundering (Str+d6; +2 sonic damage or Nonlethal), thundering (Str+d6; +2 sonic damage or Nonlethal)
Edges: Adept, Arcane Background (Miracles), Dodge, Improved Dodge, Holy Warrior, Martial Artist, Mobility
Powers: Barrier (stone), Boost Trait (bless), Boost Trait (Vigor), Boost Trait (Strength), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Fear, Greater Healing, Healing (cure wounds), Invisibility, Teleport (dimension door)
Special Abilities
Physical Resistance: -2 damage from physical attacks, except those caused by evil weapons.

Lord dashgoban

❄Lord dashgoban
   No description for this creature yet.

Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (History) d12, Knowledge (Local) d10, Knowledge (Nobility) d10, Persuasion d12+2
Charisma: -; Pace: 4; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), masterwork mace (Str+d6; AP 2), shortsword (Str+d6)
Edges: Weapon Focus (mace)
Special Abilities
Immunity: Mind-affecting effects.

Lord gorquith

❄Lord gorquith
   No description for this creature yet.

Attributes: Agility d4, Smarts d8, Spirit d8, Strength d12+2, Vigor d12
Skills: Fighting d8, Intimidation d12+1, Climbing d12+2, Notice d4, Knowledge (Local) d10, Persuasion d12+1
Charisma: +4; Pace: 2; Parry: 5; Toughness: 16
Special Abilities
Slam: Str+d8; +2 acid damage; +2 cold damage.
Darkvision: No vision penalties for darkness (range 12").
Blindsight: Ignore sight-based penalties and gaze attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 2".
Amorphous: Doesn't suffer additional damage from raises or called shots.
Immunities: Cold, sleep, poison, shapechanging, paralysis, Gang Up bonuses, mind-affecting effects, aging, bleeding and death magic.
Size +6: Increases Toughness by +6.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Lord shaaladel

❄Lord shaaladel
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d12, Spirit d8, Strength d12, Vigor d10
Skills: Fighting d12+1, Intimidation d12+1, Notice d12+5, Knowledge (Nobility) d8, Persuasion d12+4, Riding d10, Stealth d8, Swimming d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 10 (3)
Gear: Breastplate (+3), gray blade (Str+d8; Humanbane; Orcbane), talon shield (Str+d8; +2 cold damage)
Edges: Ambidextrous, Command, Dodge, Improved Dodge, Mobility, Strong Willed, Two-Fisted, Improved Weapon Focus (longsword), Improved Weapon Specialisation (longsword)
Tactics: Two Weapons
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 12" and Climb 2.
Immunity: Sleep.

Lurker in the eye

❄Lurker in the eye
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d10, Strength d12+5, Vigor d12+2
Skills: Fighting d10, Notice d12+5, Knowledge (History) d12+4, Swimming d6, Spellcasting d8
Charisma: +2; Pace: 2; Parry: 5; Toughness: 22 (3)
Edges: Alertness, Arcane Background (Magic), Combat Reflexes, Frenzy, Improved Frenzy, Sweep, Strong Willed, Weapon Focus (tentacle)
Powers: Confusion (hypnotic pattern), Disguise (illusion), Obscure (illusion)
Special Abilities
Armour +3: Slimy skin.
Tentacles: Str+d10; Reach 1"; Slime.
Darkvision: No vision penalties for darkness (range 12").
Aquatic: Swimming Pace of 6", and cannot drown.
Size +10: Increases Toughness by +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Lyceum upperclassman

Lyceum upperclassman
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d12, Repair d10, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Edges: Arcane Background (Wizardry)
Powers: Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Invisibility, Summon Ally

Lyon petris

❄Lyon petris
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Notice d4
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), longspear (Str+d6; Reach 1"; Parry +1)
Edges: Sweep

Madness

❄Madness
   No description for this creature yet.

Attributes: Agility d10, Smarts d8, Spirit d4, Strength d12, Vigor d12+1
Skills: Fighting d10, Persuasion d12+1, Repair d12, Spellcasting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 13
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Improved Dodge, Frenzy, Improved Frenzy, Mobility, Weapon Focus (bite)
Powers: Confusion, Puppet, Voice on the Wind (dream message)
Special Abilities
Bites: Str+d8; Poison.
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Flight: Flying Pace of 6" and Climb 3.
Amorphous: Doesn't suffer additional damage from raises or called shots.
Poison: Bites inflict poison if foe is Shaken or wounded.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Magnus fightmaster

❄Magnus fightmaster
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d8
Skills: Fighting d12, Notice d4, Repair d8, Shooting d10
Charisma: -; Pace: 4; Parry: 4; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), flaming greataxe (Str+d10; Parry -1; +2 fire damage), clawed gauntlets (Str+d4)
Special Abilities
Darkfire Burst: Shooting; range 12/24/48; 2d6; +2 fire damage; Unholy.
Unholy Aura: Attacks, damage, spells and opposed rolls from Good creatures suffer a -2 penalty.

Malhun, the blood wolf

❄Malhun, the blood wolf
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d4, Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d12+1, Intimidation d10, Healing d4, Notice d12, Stealth d12, Survival d4, Tracking d12, Faith d10
Charisma: -; Pace: 10; Parry: 5; Toughness: 12 (2)
Gear: Mithral shirt (+2)
Edges: Alertness, Arcane Background (Miracles), Champion, Combat Reflexes, Dodge, Quick, Weapon Focus (bite)
Powers: Smite (Good)
Special Abilities
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Energy Resistances: -1 damage from cold and electricity.
Physical Resistance: -3 damage from physical attacks, except from those that are both silver and magical.
Soak: +2 to Soak rolls.

Mantidrake

❄Mantidrake
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d10, Intimidation d10, Notice d12+1, Survival d12, Tracking d12+1, Throwing d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 17
Edges: Frenzy, Sweep
Special Abilities
Claws: Str+d8.
Bite: Str+d8.
Spikes: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Flight: Flying Pace of 12" and Climb -2.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 sonic damage.
Immunities: Sonic, sleep and paralysis.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Markus

❄Markus
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Climbing d4, Notice d8, Knowledge (Religion) d6, Stealth d8, Survival d10, Tracking d10, Swimming d4, Shooting d6, Faith d8
Charisma: +1; Pace: 8; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork longsword (Str+d8), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Miracles), Holy Warrior, Quick Draw, Woodsman
Special Abilities
Fast Runner: Roll d8 when running instead of d6.

Marton, ragesian knight

❄Marton, ragesian knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Banded mail (+3), lance (Str+d8), masterwork heavy pick (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Ragesian knight’s stalwart warhorse

Ragesian knight’s stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 9
Edges: Frenzy
Special Abilities
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Menchi the headless

❄Menchi the headless
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d4, Notice d4, Riding d10, Throwing d4, Sorcery d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 7 (2)
Gear: Chainmail shirt (+2), small trident (Str+d6; Reach 1"; Parry +1), small trident (Throwing; range 3/6/12; Str+d6)
Edges: Arcane Background (Sorcery), Trained Rider
Powers: Barrier (fire), Deflection (forcefield), Detect Arcana (sense magic), Quickness, Stun (daze)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Size -1: Reduces Toughness by -1.

Ekseru, worg familiar

Ekseru, worg familiar
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Fighting d6, Notice d6, Stealth d6, Survival d4, Tracking d6
Charisma: -; Pace: 10; Parry: 5; Toughness: 6
Edges: Alertness
Special Abilities
Bite: Str+d6; Go for the Throat.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Go for the Throat: Target least armoured location on a raise.

Metamorphosis

❄Metamorphosis
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d10, Climbing d8, Notice d10, Knowledge (Nature) d12, Persuasion d10, Spellcasting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Edges: Alertness, Arcane Background (Magic), Level Headed, Quick
Powers: Elemental Manipulation (earth), Growth (enlarge person), Intangibility (gaseous form), Shrink
Special Abilities
Armour +2: Amorphous flesh.
Unarmed Strike: Str+d4.
Darkvision: No vision penalties for darkness (range 12").
Amorphous: Doesn't suffer additional damage from raises or called shots.
Hardy: A second Shaken result doesn't become a wound.
Immunities: Sleep, poison, shapechanging, paralysis and Gang Up bonuses.
Physical Resistance: -3 damage from physical attacks, except those caused by transmuted weapons.

Mishap

Mishap
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d6
Skills: Fighting d6, Notice d4, Stealth d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 6 (1)
Edges: Frenzy, Weapon Focus (claw)
Special Abilities
Armour +1: Living ice.
Claws: Str+d6; +2 cold damage; Mishap.
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 8" and Climb 0.
Immunity: Cold.
Soak: +2 to Soak rolls.

Nadia, ragesian knight

❄Nadia, ragesian knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Banded mail (+3), lance (Str+d8), masterwork heavy pick (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Ragesian knight’s stalwart warhorse

Ragesian knight’s stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 9
Edges: Frenzy
Special Abilities
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Nahrem, shahalesti necromancer

❄Nahrem, shahalesti necromancer
   No description for this creature yet.

Attributes: Agility d10, Smarts d12+2, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Healing d4, Notice d4, Knowledge (Arcana) d12+2, Knowledge (Planes) d12, Persuasion d8, Repair d12+2, Spellcasting d12
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Masterwork shortsword (Str+d6)
Edges: Arcane Background (Magic), Weapon Finesse
Powers: Barrier (fire), Bolt (lightning bolt), Bolt (magic missile), Bolt (ray of frost), Detect Arcana (see invisibility), Dispel, Lower Trait (curse), Invisibility, Smite (shocking grasp)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Skeletal minion

Skeletal minion
   No description for this creature yet.

Attributes: Agility d10, Smarts d4 (M), Spirit d6, Strength d10, Vigor d10
Skills: Fighting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 11 (2)
Gear: Chainmail hauberk (+2), masterwork spiked chain (Str+d8)
Edges: Level Headed
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Cold, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except those caused by bludgeoning weapons.

Naizelasa

❄Naizelasa
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d10, Strength d12+3, Vigor d12+1
Skills: Fighting d12+1, Intimidation d12+3, Notice d12+3, Knowledge (Arcana) d12+1, Knowledge (Nature) d12+1, Persuasion d10, Repair d12, Stealth d12+1, Swimming d12, Spellcasting d10
Charisma: +1; Pace: 8; Parry: 5; Toughness: 15
Edges: Alertness, Arcane Background (Magic), Sweep
Powers: Puppet
Special Abilities
Bite: Str+d10.
Claws: Str+d10.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 30" and Climb -1.
Amphibious: Swimming Pace of 12", and cannot drown, but can also breathe air and survive indefinitely on land.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Immunities: Acid, sleep and paralysis.
Physical Resistance: -2 damage from physical attacks, except those caused by magical weapons.
Size +7: Increases Toughness by +7.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Nightmare trillith

Nightmare trillith
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d10
Skills: Fighting d10, Intimidation d12+1, Notice d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 17 (3)
Edges: Frenzy, Sweep
Special Abilities
Armour +3: Stitched flesh.
Bites: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 6" and Climb 3.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Physical Resistance: -3 damage from physical attacks, except those caused by courage weapons.
Size +7: Increases Toughness by +7.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Nightmare trillith, advanced

Nightmare trillith, advanced
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+5, Vigor d10
Skills: Fighting d12, Intimidation d12+4, Notice d4
Charisma: +1; Pace: 6; Parry: 5; Toughness: 19 (4)
Gear: Natural attacks (Str+d8)
Edges: Frenzy, Sweep
Special Abilities
Armour +4: Stitched flesh.
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 12" and Climb 3.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Physical Resistance: -3 damage from physical attacks, except those caused by courage weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Nira

❄Nira
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d6, Climbing d6, Notice d4, Stealth d12, Lockpicking d10, Throwing d4
Charisma: -; Pace: 4; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), shortsword (Str+d6; Poison), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Sneak Attack, Thief, Weapon Finesse
Special Abilities
Energy Resistance: -4 damage from fire.
Poison: Shortsword inflicts poison if foe is Shaken or wounded.
Size -1: Reduces Toughness by -1.

Nullifier

Nullifier
   No description for this creature yet.

Attributes: Agility d12, Smarts d8, Spirit d6, Strength d12, Vigor d12+1
Skills: Fighting d10, Notice d4, Knowledge (Arcana) d12+1, Repair d12+1
Charisma: -; Pace: 8; Parry: 5; Toughness: 10 (2)
Edges: Weapon Focus (unarmed strike)
Special Abilities
Armour +2: Strips of mottled flesh.
Unarmed Strike: Str+d4.
Arcane Resistance: +6 to resist opposed magic, and +6 armour against offensive magic.
Immunity: Mind-affecting effects.

Nuura

❄Nuura
   No description for this creature yet.

Attributes: Agility d4, Smarts d4, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d6, Intimidation d6, Healing d8, Notice d6, Persuasion d4, Stealth d8, Faith d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (2)
Edges: Arcane Background (Miracles), Frenzy, Holy Warrior
Special Abilities
Armour +2: Rock-hard flesh.
Claws: Str+d4.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Flight: Flying Pace of 8" and Climb 0.
Physical Resistance: -2 damage from physical attacks, except those caused by magical weapons.
Soak: +2 to Soak rolls.
Size -1: Reduces Toughness by -1.

Olaf

❄Olaf
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Oller pennyteller

❄Oller pennyteller
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d8, Climbing d6, Notice d4, Stealth d12, Lockpicking d12, Throwing d8
Charisma: -; Pace: 4; Parry: 6; Toughness: 6 (1)
Gear: Studded leather armour (+1), small heavy mace (Str+d6; AP 2), medium shield (+1 Parry), splash weapon (Throwing; range 3/6/12; Str+d6; Varies)
Edges: Marksman, Quick Draw, Sneak Attack, Thief
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Size -1: Reduces Toughness by -1.

Orc savage

Orc savage
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d8
Skills: Fighting d6, Intimidation d6, Climbing d10, Notice d6, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 7 (1)
Gear: Studded leather armour (+1), spear (Str+d6; Reach 1"; Parry +1), spear (Throwing; range 3/6/12; Str+d6)
Edges: Berserk, Dodge, Sweep
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Weakness: Light sensitive.

Ostalin hippogriff rider

Ostalin hippogriff rider
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), lance (Str+d8), masterwork longsword (Str+d8), longbow (Shooting; range 15/30/60; 2d6)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)
Special Abilities
Flight: Flying Pace of 18" and Climb 0.

Ostalin royal guard

Ostalin royal guard
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d8, Climbing d8, Notice d6, Riding d8, Shooting d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 10 (3)
Gear: Full plate (+3), helmet (+3), falchion (Str+d8), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Alertness, Level Headed, Quick, Strong Willed, Weapon Focus (falchion), Weapon Specialisation (falchion)
Special Abilities
Hardy: A second Shaken result doesn't become a wound.

Papuvin, songleader

❄Papuvin, songleader
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d6, Climbing d10, Notice d4, Knowledge (Bardic Lore) d6, Persuasion d10, Swimming d8
Charisma: +1; Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Studded leather armour (+1)
Edges: Bard, Charismatic, Sweep, Weapon Focus (unarmed strike), Weapon Specialisation (unarmed strike)
Special Abilities
Unarmed Strike: Str+d4; Nonlethal; Lethal.
Low Light Vision: No penalties for dim or dark lighting.

Phaaughsmat

❄Phaaughsmat
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+5, Vigor d12+2
Skills: Fighting d12+4, Intimidation d12+7, Notice d12+5, Knowledge (Arcana) d12+2, Knowledge (History) d12+2, Knowledge (Religion) d12+2, Persuasion d12+4, Repair d12+1, Stealth d12+7, Swimming d8, Spellcasting d12
Charisma: +4; Pace: 8; Parry: 5; Toughness: 23 (6)
Edges: Ambidextrous, Arcane Background (Magic), Sweep, Improved Sweep, Weapon Focus (bite)
Powers: Puppet
Tactics: Two Weapons
Special Abilities
Armour +6: Scaly hide.
Bite: Str+d8.
Claws: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 30" and Climb -1.
Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Immunities: Acid, sleep and paralysis.
Physical Resistance: -4 damage from physical attacks, except those caused by magical weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Pilus

❄Pilus
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d10, Notice d4, Knowledge (Arcana) d12+1, Repair d12+2, Sorcery d10
Charisma: +4; Pace: -; Parry: 4; Toughness: 6
Edges: Arcane Background (Sorcery), Martial Artist, Strong Willed, Weapon Finesse, Weapon Focus (unarmed)
Powers: Armor, Bolt (lightning bolt), Bolt (magic missile), Burst (prismatic spray), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Fear, Invisibility, Puppet (living humanoids only), Smite (shocking grasp), Teleport, Wall Walker
Special Abilities
Unarmed Flurry: Str+d6; Parry -1; +2 electricity damage; +2 electricity damage.
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Hardy: A second Shaken result doesn't become a wound.
Immunity: Fire.
Physical Resistance: -3 damage from physical attacks, except those caused by stops points of damage weapons.

Pitchlings

Pitchlings
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Repair d8, Stealth d10, Survival d8, Shooting d4, Spellcasting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Bow spikes (Str+d6), masterwork spiked longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Magic), Marksman
Powers: Entangle, Slumber
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Fire.
Physical Resistance: -2 damage from physical attacks, except those caused by cold iron weapons.

Pixis the assassin

❄Pixis the assassin
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Climbing d8, Notice d10, Stealth d12, Lockpicking d12, Throwing d6
Charisma: -; Pace: 8; Parry: 4; Toughness: 6
Gear: Masterwork shuriken (Throwing; range 3/6/12; Str+d6)
Edges: Combat Reflexes, Level Headed, Martial Artist, Sneak Attack, Thief, Two-Fisted, Weapon Finesse, Weapon Focus (unarmed)
Tactics: Two Weapons
Special Abilities
Unarmed Strike: Str+d4.
Unarmed Flurry: Str+d6; Parry -1.
Darkvision: No vision penalties for darkness (range 12").

Pristina whitehair

❄Pristina whitehair
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d12+1, Knowledge (Planes) d12, Repair d12+1, Spellcasting d12
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Edges: Arcane Background (Magic), Level Headed
Powers: Blast (fireball), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Detect Arcana (see invisibility), Disguise (illusion), Dispel, Invisibility, Obscure (illusion), Pummel (wind), Summon Ally

Professor talon

❄Professor talon
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d8, Intimidation d10, Healing d8, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d12, Persuasion d6, Stealth d6, Swimming d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail hauberk (+2), dagger (Str+d4), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Alertness, Ambidextrous, Beast Master, Quick, Strong Willed
Special Abilities
Darkvision: No vision penalties for darkness (range 10").
Flight: Flying Pace of 10" and Climb 1.
Hardy: A second Shaken result doesn't become a wound.
Immunity: Fire.
Energy Resistances: -2 damage from acid and cold.

Quillathe

❄Quillathe
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d12, Intimidation d4, Climbing d10, Notice d8, Stealth d12+2, Tracking d8, Spellcasting d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), wounding bladed whip (Str+d4; Reach 1"; Draining), wounding rapier (Str+d4; Parry +1; Draining)
Edges: Ambidextrous, Arcane Background (Magic), Combat Reflexes, Sneak Attack, Two-Fisted, Weapon Finesse
Powers: Light (dancing lights), Obscure (darkness)
Tactics: Two Weapons
Special Abilities
Darkvision: No vision penalties for darkness (range 24").
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Immunity: Sleep.
Poison: Inflict poison if foe is Shaken or wounded.
Draining: Make a Vigor roll or suffer a level of Fatigue.

Ragesian ambassador serrimus

❄Ragesian ambassador serrimus
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Nobility) d8, Persuasion d12+1, Repair d4, Sorcery d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4), shortsword (Str+d6)
Edges: Arcane Background (Sorcery), Strong Willed
Powers: Detect Arcana (sense magic), Light (dancing lights), Puppet (living humanoids only)

Ragesian archer, elite

Ragesian archer, elite
   No description for this creature yet.

Attributes: Agility d12, Smarts d4, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d12, Intimidation d6, Riding d8, Shooting d12
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), cold iron battleaxe (Str+d8), silver shortsword (Str+d6), medium shield (+1 Parry), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Level Headed, Marksman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Ragesian archer, master

Ragesian archer, master
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d4, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d12+1, Climbing d4, Riding d12+1, Survival d8, Tracking d8, Shooting d12+1
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), cold iron battleaxe (Str+d8), silver shortsword (Str+d6), medium shield (+1 Parry), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Level Headed, Marksman, Woodsman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Ragesian archer, standard

Ragesian archer, standard
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d10, Intimidation d6, Riding d6, Shooting d10
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), cold iron battleaxe (Str+d8), masterwork silver shortsword (Str+d6), medium shield (+1 Parry), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Marksman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Ragesian assistant

Ragesian assistant
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d4, Notice d4, Knowledge (Arcana) d10, Knowledge (History) d8, Persuasion d10, Riding d4, Shooting d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Club (Str+d6), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Dodge, Strong Willed

Ragesian cavalry squad

Ragesian cavalry squad
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d10
Charisma: -; Pace: 10; Parry: 5; Toughness: 16
Gear: Lance press (Str+d8)
Special Abilities
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Ragesian commander, veteran

Ragesian commander, veteran
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Intimidation d10, Notice d12, Knowledge (History) d8, Persuasion d10, Shooting d4
Charisma: +1; Pace: 4; Parry: 6; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), medium shield (+1 Parry), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Alertness, Command, Level Headed, Weapon Focus (battleaxe)

Ragesian infantry squad

Ragesian infantry squad
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 3; Parry: 5; Toughness: 11
Gear: Pike hedge (Str+d8), concentrated archery (Throwing; range 3/6/12; Str+d6; Range)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Ragesian infiltrator, elite

Ragesian infiltrator, elite
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Climbing d10, Notice d6, Stealth d8, Lockpicking d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), adamantine shortswords (Str+d6), masterwork shortbow (Shooting; range 12/24/48; 2d6)
Edges: Frenzy, Thief, Two-Fisted, Weapon Focus (shortsword), Weapon Specialisation (shortsword)
Tactics: Two Weapons
Special Abilities
Unarmed Strike: Str+d4.
Darkvision: No vision penalties for darkness (range 12").

Ragesian infiltrator, standard

Ragesian infiltrator, standard
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Climbing d10, Notice d6, Stealth d8, Lockpicking d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)
Gear: Studded leather armour (+1), masterwork shortswords (Str+d6), masterwork shortbow (Shooting; range 12/24/48; 2d6)
Edges: Frenzy, Thief, Two-Fisted, Weapon Focus (shortsword)
Tactics: Two Weapons
Special Abilities
Unarmed Strike: Str+d4.
Darkvision: No vision penalties for darkness (range 12").

Ragesian inquisitor, elite

Ragesian inquisitor, elite
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d12, Repair d12+1, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Lower Trait (curse), Mind Reading (speak with dead), Summon Ally
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Ragesian inquisitor, green

Ragesian inquisitor, green
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d4, Notice d4, Repair d8, Stealth d6, Faith d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Burst (burning hands), Detect Arcana (sense magic), Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Healing (cure wounds)
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Ragesian inquisitor, master

Ragesian inquisitor, master
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d12+1, Strength d6, Vigor d8
Skills: Fighting d8, Notice d6, Repair d12+1, Riding d10, Faith d12
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (hand claw)
Powers: Barrier (fire), Blast (fire storm), Boost Trait (bless), Burst (burning hands), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Greater Healing, Healing (cure wounds), Invisibility
Special Abilities
Flaming Hand Claw: Str+d6; +2 fire damage.
Energy Resistances: -6 damage from acid, cold, electricity, fire and sonic.
Physical Resistance: -2 damage from physical attacks, except those caused by good weapons.

Ragesian inquisitor, palace

Ragesian inquisitor, palace
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d8, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d12, Repair d12+1, Faith d10
Charisma: +4; Pace: 6; Parry: 6; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Burst (burning hands), Deflection (forcefield), Dispel, Invisibility, Mind Reading (speak with dead)
Special Abilities
Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Ragesian inquisitor, standard

Ragesian inquisitor, standard
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d10, Repair d10, Faith d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Invisibility
Special Abilities
Hand Claw: Str+d6.

Ragesian inquisitor, veteran

Ragesian inquisitor, veteran
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d6, Repair d10, Faith d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 6
Gear: Medium shield (+1 Parry)
Edges: Arcane Background (Miracles), Holy Warrior, Level Headed
Powers: Barrier (fire), Boost Trait (bless), Burst (burning hands), Detect Arcana (sense magic), Dispel, Elemental Manipulation (water), Environmental Protection (heat and cold), Fear, Mind Reading (speak with dead), Summon Ally, Summon Ally (skeletons and zombies)
Special Abilities
Masterwork Hand Claw: Str+d6.
Darkvision: No vision penalties for darkness (range 12").

Ragesian knight

Ragesian knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (3)
Gear: Banded mail (+3), lance (Str+d8), masterwork heavy pick (Str+d8), medium shield (+1 Parry), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Ragesian knight’s stalwart warhorse

Ragesian knight’s stalwart warhorse
   No description for this creature yet.

Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 7; Parry: 5; Toughness: 9
Edges: Frenzy
Special Abilities
Hooves: Str+d4.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Runner: Roll d8 when running instead of d6.
Size +2: Increases Toughness by +2.

Ragesian magic jar assassins

Ragesian magic jar assassins
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Climbing d6, Notice d12+1, Stealth d12+1, Lockpicking d6, Spellcasting d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 6
Gear: Masterwork shortsword (Str+d6; Poison), medium shield (+1 Parry)
Edges: Arcane Background (Magic), Quick Draw, Sneak Attack, Thief, Weapon Focus (shortsword)
Powers: Disguise (illusion), Invisibility, Slumber
Special Abilities
Poison: Masterwork shortsword inflicts poison if foe is Shaken or wounded.

Ragesian palace guard

Ragesian palace guard
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d6, Shooting d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 8 (3)
Gear: Platemail (+3), helmet (+3), masterwork battleaxe (Str+d8), medium shield (+1 Parry), masterwork heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Weapon Focus (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Ragesian soldier, elite

Ragesian soldier, elite
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d8, Intimidation d6, Riding d8, Shooting d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), battleaxe (Str+d8), silver shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Marksman, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Ragesian soldier, experienced

Ragesian soldier, experienced
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Ragesian soldier, green

Ragesian soldier, green
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d4, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Banded mail (+3), masterwork battleaxe (Str+d8), shortbow (Shooting; range 12/24/48; 2d6)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Ragesian soldier, standard

Ragesian soldier, standard
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d4, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Platemail (+3), helmet (+3), masterwork battleaxe (Str+d8), masterwork shortbow (Shooting; range 12/24/48; 2d6)
Edges: Weapon Focus (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Ragesian soldier, veteran

Ragesian soldier, veteran
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d6, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), battleaxe (Str+d8), silver shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Marksman, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Ragesian wyvern, elite

Ragesian wyvern, elite
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d8
Skills: Fighting d10, Climbing d6, Notice d12, Stealth d10, Lockpicking d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 8
Edges: Ambidextrous, Sneak Attack, Thief, Weapon Focus (sting)
Tactics: Two Weapons
Special Abilities
Tail Sting: Str+d6; Poison.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Flight: Flying Pace of 12" and Climb -1.
Immunities: Sleep and paralysis.
Poison: Tail sting inflicts poison if foe is Shaken or wounded.
Size +2: Increases Toughness by +2.

Ragesian wyvern knight

Ragesian wyvern knight
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d10, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d12, Shooting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork shortsword (Str+d6), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Marksman, Steady Hands, Trained Rider, Weapon Focus (light crossbow), Weapon Specialisation (light crossbow)
Special Abilities
Flight: Flying Pace of 12" and Climb -1.

Ragesian wyvern knight, elite

Ragesian wyvern knight, elite
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d10, Intimidation d8, Climbing d6, Notice d10, Knowledge (History) d6, Riding d12, Stealth d8, Lockpicking d6, Shooting d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork shortsword (Str+d6), medium shield (+1 Parry), seeking light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Marksman, Steady Hands, Thief, Trained Rider, Weapon Focus (light crossbow), Weapon Specialisation (light crossbow)
Special Abilities
Flight: Flying Pace of 12" and Climb -1.

Ragesian wyvern squadron

Ragesian wyvern squadron
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12, Vigor d8
Skills: Fighting d12+1, Throwing d12
Charisma: -; Pace: -; Parry: 5; Toughness: 14
Gear: Wyvern strikes (Str+d8; Poison)
Special Abilities
Crossbow Volley: Throwing; range 12/24/48; Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 12" and Climb 0.
Poison: Wyvern strikes inflict poison if foe is Shaken or wounded.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Rantle

❄Rantle
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d8, Intimidation d6, Climbing d6, Persuasion d8, Riding d6, Stealth d8, Lockpicking d6, Throwing d8
Charisma: -; Pace: 6; Parry: 4; Toughness: 7 (2)
Gear: Chainmail shirt (+2), masterwork greatsword (Str+d10; Parry -1), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Command, Marksman, Sneak Attack, Sweep, Thief

❄Rantle
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d6
Skills: Fighting d12, Intimidation d6, Climbing d6, Persuasion d12, Repair d6, Riding d6, Stealth d12, Survival d8, Lockpicking d6, Tracking d8, Throwing d12, Faith d4
Charisma: +1; Pace: 6; Parry: 6; Toughness: 5
Gear: Orc-bane bastard sword (Str+d8), medium shield (+1 Parry), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Miracles), Berserk, Champion, Command, Dodge, Marksman, Sneak Attack, Sweep, Strong Willed, Thief, Woodsman, Weapon Focus (bastard sword)
Powers: Smite (Evil), Healing (cure wounds)

❄Rantle
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d6
Skills: Fighting d12, Intimidation d6, Climbing d6, Persuasion d12, Repair d6, Riding d6, Stealth d12, Survival d8, Lockpicking d6, Tracking d8, Throwing d12, Innate Powers d4
Charisma: +1; Pace: 6; Parry: 6; Toughness: 5
Gear: Orc-bane bastard sword (Str+d8), medium shield (+1 Parry), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Super Powers), Berserk, Command, Dodge, Marksman, Sneak Attack, Sweep, Strong Willed, Thief, Woodsman, Weapon Focus (bastard sword), Weapon Specialisation (bastard sword)
Powers: Smite (Evil)

Renard woodsman

❄Renard woodsman
   No description for this creature yet.

Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Healing d6, Notice d6, Knowledge (Nature) d10, Riding d10, Stealth d8, Survival d8, Tracking d8, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), masterwork spiked gauntlet (Str+d4), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Beast Master, Marksman, Steady Hands, Trained Rider, Woodsman

Rexis

❄Rexis
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d8, Climbing d6, Notice d6, Knowledge (Local) d4, Stealth d12+2, Lockpicking d10, Throwing d6, Spellcasting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork shortswords (Str+d6; Poison), or dagger (Str+d4), dagger (Throwing; range 3/6/12; Str+d4)
Edges: Arcane Background (Magic), Frenzy, Sneak Attack, Thief, Two-Fisted, Weapon Focus (shortsword)
Powers: Slumber
Tactics: Two Weapons
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Poison: Masterwork shortswords inflict poison if foe is Shaken or wounded.

Rhuarc

❄Rhuarc
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d12, Climbing d6, Healing d4, Notice d12+2, Repair d10, Stealth d12+5, Survival d10, Lockpicking d10, Tracking d12+2, Swimming d6, Shooting d12, Spellcasting d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 9 (2)
Gear: Mithral shirt (+2), black scimitar (Str+d8), medium shield (+1 Parry), masterwork composite longbow (Shooting; range 15/30/60; 2d6; Poison or Dispel)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Improved Dodge, Marksman, Mobility, Sneak Attack, Thief, Weapon Finesse, Woodsman
Powers: Obscure (shadow illusion), Teleport (shadow jump)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Fast Runner: Roll d8 when running instead of d6.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Immunities: Sleep and poison.
Poison: Inflict poison if foe is Shaken or wounded.

Rhuarc’s shadow

❄Rhuarc’s shadow
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Stealth d10
Charisma: -; Pace: -; Parry: 5; Toughness: 7
Edges: Level Headed, Weapon Focus (touch)
Special Abilities
Incorporeal Touch: Str+d6; Str.
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 8" and Climb 1.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.

Dreadnought

❄Dreadnought
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
Skills: Fighting d10, Intimidation d10, Climbing d12, Notice d4, Repair d8, Stealth d8, Lockpicking d6, Spellcasting d6
Charisma: -; Pace: 6; Parry: 4; Toughness: 8 (3)
Gear: Breastplate (+3), greatsword (Str+d10; Parry -1)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Improved Dodge, Mobility, Sneak Attack, Thief, Weapon Focus (great sword), Weapon Specialisation (great sword)
Powers: Deflection (forcefield), Detect Arcana (sense magic), Growth (enlarge person)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Rip, troll mercenary

❄Rip, troll mercenary
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d8, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 16 (3)
Gear: Breastplate (+3)
Edges: Alertness, Berserk, Frenzy, Strong Willed
Special Abilities
Claws: Str+d8.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 18").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Roav, consultant to the damned

❄Roav, consultant to the damned
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d12+3, Spirit d12+3, Strength d12+6, Vigor d12+3
Skills: Fighting d12+2, Intimidation d12+5, Notice d12+4, Persuasion d12+5, Repair d12+5, Spellcasting d12
Charisma: +4; Pace: 8; Parry: 5; Toughness: 18 (5)
Edges: Ambidextrous, Arcane Background (Magic), Frenzy, Level Headed, Sweep, Strong Willed
Powers: Dispel, Invisibility, Teleport (dimension door)
Tactics: Two Weapons
Special Abilities
Armour +5: Demonic crimson skin.
Claws: Str+d8; Poison.
Wings: Str+d8; +2 fire damage.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Flight: Flying Pace of 12" and Climb 0.
Arcane Resistance: +6 to resist opposed magic, and +6 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire and poison.
Energy Resistances: -2 damage from acid and cold.
Physical Resistance: -4 damage from physical attacks, except from those that are both good and silver.
Poison: Claws inflict poison if foe is Shaken or wounded.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Rowern

❄Rowern
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d10, Intimidation d6, Notice d8, Knowledge (Bardic Lore) d10, Persuasion d12+2, Shooting d8
Charisma: +4; Pace: 6; Parry: 7; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork rapier (Str+d4; Parry +1), medium shield (+1 Parry), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic, Quick, Strong Willed, Weapon Finesse
Powers: Blind (glitterdust), Disguise (illusion), Dispel, Healing (cure wounds), Invisibility, Quickness
Special Abilities
Hardy: A second Shaken result doesn't become a wound.
Energy Resistance: -2 damage from fire.

Thundercloud keep

Thundercloud keep
   No description for this creature yet.

Attributes: Agility d10, Smarts d12+1, Spirit d10, Strength d6, Vigor d10
Skills: Fighting d8, Notice d10, Knowledge (Arcana) d12, Knowledge (Religion) d12+1, Repair d12+3, Stealth d10, Wizardry d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 7
Gear: Morningstar (Str+d6)
Edges: Arcane Background (Wizardry), Level Headed, Quick
Powers: Obscure (darkness)
Special Abilities
Immunities: Electricity and magic.
Energy Resistances: -1 damage from cold, electricity and fire.

Savage horde

Savage horde
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d6
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 10
Gear: Blood-stained armory (Str+d8), hunting party barrage (Throwing; range 3/6/12; Str+d6)
Edges: Berserk, Sneak Attack, Thief, Woodsman
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Blindsight: Ignore sight-based penalties and gaze attacks.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Seela rebel

Seela rebel
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d8, Intimidation d6, Climbing d8, Notice d4, Stealth d8, Lockpicking d6, Swimming d6, Throwing d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Studded leather armour (+1), masterwork shortspear (Str+d6), masterwork shortspear (Throwing; range 3/6/12; Str+d6)
Edges: Dodge, Thief, Weapon Focus (shortspear)
Special Abilities
Unarmed Strike: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.

Sergeant smash

❄Sergeant smash
   No description for this creature yet.

Attributes: Agility d12, Smarts d4, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d12, Intimidation d10, Climbing d6, Healing d4, Notice d4, Throwing d10, Spellcasting d4
Charisma: -; Pace: 8; Parry: 6; Toughness: 13 (3)
Gear: Full plate (+3), helmet (+3), dwarven waraxe (Str+d8; +2 fire damage; Draining), medium shield (+1 Parry), shield spine (Throwing; range 3/6/12; Str+d6)
Edges: Arcane Background (Magic), Level Headed, Quick Draw, Weapon Focus (dwarven waraxe), Weapon Specialisation (dwarven waraxe)
Powers: Barrier (fire)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Hardy: A second Shaken result doesn't become a wound.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except from those that are both bludgeoning and magical.
Draining: Make a Vigor roll or suffer a level of Fatigue.

Seryanna

❄Seryanna
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d6, Intimidation d8, Notice d4, Knowledge (Arcana) d10, Knowledge (Nobility) d10, Persuasion d6, Repair d10, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Masterwork longsword (Str+d8; Critical)
Edges: Arcane Background (Wizardry)
Powers: Armor, Bolt (lightning bolt), Bolt (magic missile), Bolt (scorching ray), Detect Arcana (see invisibility), Dispel, Flight (feather fall), Invisibility, Obscure (fog cloud), Slow, Summon Ally, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Setales

❄Setales
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Energy Resistance: -4 damage from fire.

Shahalesti guerilla, elf

Shahalesti guerilla, elf
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d4, Notice d6, Riding d6, Swimming d4, Shooting d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), medium shield (+1 Parry), composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Marksman
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti guerilla, human

Shahalesti guerilla, human
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d4, Notice d4, Riding d6, Swimming d4, Shooting d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8; Critical), medium shield (+1 Parry), composite longbow (Shooting; range 15/30/60; 2d6; Critical)
Edges: Marksman

Shahalesti scout, elite

Shahalesti scout, elite
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Climbing d8, Notice d12, Stealth d10, Survival d10, Lockpicking d6, Tracking d12, Shooting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), or spiked gauntlets (Str+d4), longbow (Shooting; range 15/30/60; 2d6)
Edges: Beast Master, Level Headed, Marksman, Thief, Woodsman, Weapon Focus (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti scout, standard

Shahalesti scout, standard
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Climbing d6, Notice d10, Stealth d8, Survival d8, Lockpicking d6, Tracking d10, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), spiked gauntlets (Str+d4), longbow (Shooting; range 15/30/60; 2d6)
Edges: Beast Master, Marksman, Thief, Woodsman, Weapon Focus (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti scout, veteran

Shahalesti scout, veteran
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Climbing d8, Notice d10, Stealth d10, Survival d8, Lockpicking d6, Tracking d10, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), or spiked gauntlets (Str+d4), longbow (Shooting; range 15/30/60; 2d6)
Edges: Beast Master, Level Headed, Marksman, Thief, Woodsman, Weapon Focus (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti soldier, elite

Shahalesti soldier, elite
   No description for this creature yet.

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d12, Climbing d10, Notice d4, Riding d12, Shooting d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), masterwork longsword (Str+d8), or short sword (Str+d6), longbow (Shooting; range 15/30/60; 2d6)
Edges: Combat Reflexes, Marksman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti soldier, green

Shahalesti soldier, green
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Notice d4, Riding d6, Shooting d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), longsword (Str+d8), shortsword (Str+d6), shortbow (Shooting; range 12/24/48; 2d6)
Edges: Marksman, Weapon Focus (longsword)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti soldier, veteran

Shahalesti soldier, veteran
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Climbing d8, Notice d4, Riding d10, Shooting d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork longsword (Str+d8), or shortsword (Str+d6), masterwork longbow (Shooting; range 15/30/60; 2d6)
Edges: Combat Reflexes, Marksman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shahalesti wizard, elite

❄Shahalesti wizard, elite
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d12, Knowledge (Planes) d8, Persuasion d6, Repair d12, Shooting d4, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Longsword (Str+d8), longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Magic)
Powers: Blast (ice storm), Bolt (lightning bolt), Bolt (magic missile), Bolt (scorching ray), Bolt (ray of frost), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Shalosha

❄Shalosha
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d4, Strength d8, Vigor d6
Skills: Fighting d8, Notice d6, Knowledge (Arcana) d12+1, Knowledge (Nobility) d8, Knowledge (Planes) d10, Persuasion d10, Repair d12+1, Riding d6, Stealth d4, Swimming d4, Shooting d6, Wizardry d12
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), merciful longsword (Str+d8; Nonlethal And), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry), Dodge, Improved Dodge, Mobility, Weapon Focus (longsword)
Powers: Bolt (lightning bolt), Bolt (magic missile), Boost Trait (Strength), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

❄Shalosha
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d10, Notice d6, Knowledge (Arcana) d12+1, Knowledge (Nobility) d10, Knowledge (Planes) d10, Persuasion d12, Repair d12+2, Riding d6, Stealth d4, Swimming d4, Shooting d8, Wizardry d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), merciful longsword (Str+d8; Nonlethal And), medium shield (+1 Parry), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry), Dodge, Improved Dodge, Mobility, Weapon Focus (longsword)
Powers: Bolt (lightning bolt), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

❄Shalosha
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d4, Strength d10, Vigor d8
Skills: Fighting d10, Healing d4, Notice d8, Knowledge (Arcana) d12+3, Knowledge (Nobility) d12, Knowledge (Planes) d12, Persuasion d12+1, Repair d12+3, Riding d8, Stealth d4, Swimming d10, Shooting d8, Wizardry d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Chainmail hauberk (+2), merciful longsword (Str+d8; Nonlethal And), medium shield (+1 Parry), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry), Dodge, Improved Dodge, Mobility, Weapon Focus (longsword)
Powers: Bolt (lightning bolt), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 12" and Climb 1.
Immunities: Sleep and fear.
Physical Resistance: -3 damage from physical attacks, except those caused by adamantine points of damage weapons.

❄Shalosha
   No description for this creature yet.

Attributes: Agility d6, Smarts d12, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d10, Healing d4, Notice d8, Knowledge (Arcana) d12+4, Knowledge (Nobility) d12+1, Knowledge (Planes) d12+1, Persuasion d12+2, Repair d12+4, Riding d8, Stealth d4, Swimming d10, Shooting d8, Wizardry d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (2)
Gear: Chainmail hauberk (+2), merciful longsword (Str+d8; Nonlethal And), medium shield (+1 Parry), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry), Dodge, Improved Dodge, Mobility, Weapon Focus (longsword)
Powers: Bolt (lightning bolt), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness, Telekinesis, Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 12" and Climb 1.
Immunities: Sleep and fear.
Physical Resistance: -3 damage from physical attacks, except those caused by adamantine points of damage weapons.

Shealis amlauril

❄Shealis amlauril
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d10, Knowledge (Planes) d6, Repair d10, Shooting d4, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry)
Powers: Blast (fireball), Bolt (magic missile), Bolt (ray of frost), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Mind Reading
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Silvia cossala

❄Silvia cossala
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d8
Skills: Fighting d8, Intimidation d10, Notice d4, Knowledge (History) d6, Riding d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Banded mail (+3), masterwork lance (Str+d8), masterwork battleaxe (Str+d8)
Edges: Trained Rider, Weapon Focus (lance), Weapon Specialisation (lance)

Simeon gohanach

❄Simeon gohanach
   No description for this creature yet.

Attributes: Agility d4, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Arcana) d12+2, Knowledge (Nobility) d12+3, Persuasion d12+2, Repair d12+2, Wizardry d12
Charisma: +1; Pace: 6; Parry: 5; Toughness: 5
Gear: Masterwork dagger (Str+d4)
Edges: Arcane Background (Wizardry), Level Headed
Powers: Blast (fireball), Bolt (magic missile), Bolt (scorching ray), Detect Arcana (sense magic), Dispel, Invisibility, Mind Reading, Puppet (living humanoids only)

Sinaelus, fell claw of leska

❄Sinaelus, fell claw of leska
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+4, Vigor d12
Skills: Fighting d12+1, Intimidation d12+2, Notice d4, Knowledge (Arcana) d12+2, Repair d12+3, Shooting d12
Charisma: +4; Pace: 4; Parry: 5; Toughness: 11 (3)
Gear: Full plate (+3), helmet (+3), spell-storing dire morningstar (Str+d8)
Special Abilities
Claws: Str+d6.
Darkfire Smite: Shooting; range 3/6/12; 2d8; +2 fire damage; Unholy.
Darkvision: No vision penalties for darkness (range 12").
Unholy Aura: Attacks, damage, spells and opposed rolls from Good creatures suffer a -2 penalty.

Sindairese ghoul

Sindairese ghoul
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12, Vigor d10
Skills: Fighting d10, Intimidation d8, Climbing d8, Notice d8, Stealth d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 11 (2)
Gear: Chainmail shirt (+2)
Edges: Ambidextrous, Dodge, Improved Dodge, Mobility, Sweep, Improved Sweep
Tactics: Two Weapons
Special Abilities
Bite: Str+d6; Paralysis.
Claws: Str+d6; Paralysis.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Paralysis: Victims must make a Vigor roll or be paralysed until they next draw a Joker or hearts for initiative.
Soak: +2 to Soak rolls.

Sindairese infantry squad

Sindairese infantry squad
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 3; Parry: 5; Toughness: 11
Gear: Pike hedge (Str+d8), concentrated archery (Throwing; range 3/6/12; Str+d6)
Special Abilities
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Skeleton phalanx

Skeleton phalanx
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10, Throwing d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 12
Gear: Phalanx (Str+d6), skeletal archery (Throwing; range 3/6/12; Str+d6)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Cold, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except those caused by bludgeoning weapons.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Skulk of shadows

Skulk of shadows
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8
Charisma: -; Pace: -; Parry: 5; Toughness: 12
Gear: Grip (Str+d6; Str; Negative Energy Damage)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 8" and Climb 0.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Smarg (smiley) hobbler

❄Smarg (smiley) hobbler
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Climbing d8, Swimming d8
Charisma: -; Pace: 8; Parry: 4; Toughness: 7 (1)
Gear: Leather armour (+1), masterwork silver greataxe (Str+d10; Parry -1)
Edges: Berserk, Sweep
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Snort, troll mercenary

❄Snort, troll mercenary
   No description for this creature yet.

Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d8, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 16 (3)
Gear: Breastplate (+3)
Edges: Alertness, Berserk, Frenzy, Strong Willed
Special Abilities
Claws: Str+d8.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 18").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Solei palancis dreadnought

Solei palancis dreadnought
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
Skills: Fighting d10, Intimidation d10, Climbing d12, Notice d4, Repair d8, Stealth d8, Lockpicking d6, Wizardry d6
Charisma: -; Pace: 6; Parry: 4; Toughness: 8 (3)
Gear: Breastplate (+3), greatsword (Str+d10; Parry -1)
Edges: Arcane Background (Wizardry), Combat Reflexes, Dodge, Improved Dodge, Mobility, Sneak Attack, Thief, Weapon Focus (great sword), Weapon Specialisation (great sword)
Powers: Deflection (forcefield), Detect Arcana (sense magic), Growth (enlarge person)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Solei palancis elite guard

Solei palancis elite guard
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
Skills: Fighting d12+6
Charisma: -; Pace: 6; Parry: 4; Toughness: 13
Gear: Shining greatswords (Str+d10; Parry -1; Light)
Edges: Sneak Attack, Thief
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Sophia

❄Sophia
   No description for this creature yet.

Attributes: Agility d10, Smarts d12, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Notice d6, Knowledge (Arcana) d8, Knowledge (Nature) d6, Repair d10, Stealth d10, Shooting d4, Wizardry d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 5
Gear: Masterwork quarterstaff (Str+d4; Reach 1"; Parry +1), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1; Giant Wasp Poison)
Edges: Alertness, Arcane Background (Wizardry), Dodge, Level Headed
Powers: Obscure (darkness)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Eye-of-thunder, hawk familiar

❄Eye-of-thunder, hawk familiar
   No description for this creature yet.

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d12, Knowledge (Arcana) d6, Repair d8, Stealth d10
Charisma: -; Pace: 2; Parry: 5; Toughness: 4 (1)
Special Abilities
Armour +1: Feathers.
Talons: Str.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 12" and Climb 0.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Steppengard commander

Steppengard commander
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d4, Strength d10, Vigor d6
Skills: Fighting d6, Intimidation d10, Persuasion d8, Repair d8, Riding d8, Throwing d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Full plate (+3), helmet (+3), masterwork flail (Str+d6), acid flask (Throwing; range 3/6/12; Str+d6; Splash)
Edges: Command, Dodge, Strong Willed, Weapon Focus (flail)

Steppengard knight

Steppengard knight
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d10, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork heavy flail (Str+d6), masterwork lance (Str+d8), heavy crossbow (Shooting; range 15/30/60; 2d6; AP 2)
Edges: Trained Rider, Weapon Focus (heavy flail), Weapon Specialisation (heavy flail)

Steppengard prelate

Steppengard prelate
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d8, Vigor d10
Skills: Fighting d6, Healing d10, Notice d4, Faith d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 10 (3)
Gear: Full plate (+3), helmet (+3), masterwork flail (Str+d6)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (flail)
Powers: Boost Trait (bless), Detect Arcana (sense magic), Dispel (invisibility only), Elemental Manipulation (water), Greater Healing, Healing (cure wounds), Invisibility, Summon Ally
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Soak: +2 to Soak rolls.

Steppengard soldier

Steppengard soldier
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Notice d4, Riding d6, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Banded mail (+3), masterwork flail (Str+d6), masterwork composite longbow (Shooting; range 15/30/60; 2d6)
Edges: Marksman, Weapon Focus (flail)

Stonum, ragesian wyvern knight

❄Stonum, ragesian wyvern knight
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d10, Intimidation d6, Notice d4, Knowledge (History) d6, Riding d12, Shooting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Gear: Chainmail shirt (+2), masterwork shortsword (Str+d6), masterwork light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Marksman, Steady Hands, Trained Rider, Weapon Focus (light crossbow), Weapon Specialisation (light crossbow)
Special Abilities
Flight: Flying Pace of 12" and Climb -1.

Supreme inquisitor leska merideus

❄Supreme inquisitor leska merideus
   No description for this creature yet.

Attributes: Agility d10, Smarts d12+5, Spirit d12+3, Strength d4, Vigor d12+2
Skills: Fighting d10, Healing d10, Notice d8, Knowledge (Arcana) d12+9, Knowledge (History) d12+9, Knowledge (Religion) d12+9, Knowledge (Planes) d12+9, Repair d12+10, Throwing d8, Wizardry d12
Charisma: +4; Pace: 6; Parry: 6; Toughness: 11 (2)
Gear: Medium shield (+1 Parry), ranged (Throwing; range 3/6/12; Str+d6; Spell)
Edges: Arcane Background (Wizardry)
Powers: Barrier (stone), Barrier (fire), Blast (fireball), Blind (glitterdust), Bolt (magic missile), Deflection (forcefield), Disguise (illusion), Dispel, Greater Healing, Healing (cure wounds), Lower Trait (curse), Invisibility, Telekinesis, Teleport (dimension door)
Special Abilities
Armour +2: Bracers of armour.
Touch: Str+d6; Spell.
Fast Regeneration: May make a Vigor roll every round to heal damage.
Immunities: Disease and poison.

Svenn

❄Svenn
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d12, Vigor d8
Skills: Fighting d6, Intimidation d6, Riding d4, Shooting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9 (3)
Gear: Full plate (+3), helmet (+3), masterwork battleaxe (Str+d8), shortsword (Str+d6), masterwork composite shortbow (Shooting; range 12/24/48; 2d6)
Edges: Level Headed, Weapon Focus (battleaxe), Weapon Specialisation (battleaxe)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Hardy: A second Shaken result doesn't become a wound.

Thalan

❄Thalan
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Arcana) d10, Knowledge (Planes) d6, Persuasion d6, Repair d10, Shooting d4, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), longsword (Str+d8), longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Wizardry)
Powers: Bolt (lightning bolt), Bolt (magic missile), Bolt (ray of frost), Deflection (forcefield), Detect Arcana (sense magic), Invisibility, Quickness
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Thalan’s bodyguard

❄Thalan’s bodyguard
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Climbing d6, Notice d4, Riding d10, Throwing d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (2)
Gear: Chainmail shirt (+2), masterwork longsword (Str+d8), shortsword (Str+d6), mwklongbow (Throwing; range 3/6/12; Str+d6)
Edges: Marksman, Weapon Focus (longbow), Weapon Specialisation (longbow)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Thorkrid the dark

❄Thorkrid the dark
   No description for this creature yet.

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Healing d4, Notice d4, Knowledge (Arcana) d12, Knowledge (Religion) d12, Repair d12, Shooting d6, Wizardry d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 10 (1)
Edges: Arcane Background (Wizardry), Marksman
Powers: Bolt (lightning bolt), Bolt (magic missile), Bolt (scorching ray), Lower Trait (curse), Smite (shocking grasp), Banish (undead)
Special Abilities
Armour +1: Hardened bones.
Spectral Hand Touch: Str+d6; Varies.
Ray: Shooting; range 12/24/48; 2d6; Varies.
Darkvision: No vision penalties for darkness (range 12").
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -3 damage from physical attacks, except from those that are both bludgeoning and magical.

Three weeping ravens

❄Three weeping ravens
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d12, Strength d10, Vigor d8
Skills: Fighting d8, Notice d8, Throwing d8
Charisma: -; Pace: 8; Parry: 4; Toughness: 6
Gear: Shuriken (Throwing; range 3/6/12; Str+d6; Range)
Edges: Combat Reflexes, Dodge, Improved Dodge, Martial Artist, Mobility, Trained Rider, Weapon Focus (unarmed)
Special Abilities
Unarmed Strike: Str+d4.
Unarmed Flurry: Str+d6; Parry -1.

Tiljann, bearer of the song

❄Tiljann, bearer of the song
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
Skills: Fighting d4, Notice d10, Knowledge (History) d8, Knowledge (Bardic Lore) d6, Persuasion d10, Repair d8, Shooting d4
Charisma: +1; Pace: 6; Parry: 6; Toughness: 5 (1)
Gear: Leather armour (+1), masterwork spear (Str+d6; Reach 1"; Parry +1), masterwork shortbow (Shooting; range 12/24/48; 2d6)
Edges: Bard, Charismatic, Dodge, Improved Dodge, Mobility
Special Abilities
Unarmed Strike: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.

Tiljann

❄Tiljann
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
Skills: Fighting d4, Notice d10, Knowledge (History) d8, Knowledge (Bardic Lore) d6, Persuasion d12, Repair d8, Shooting d4
Charisma: +4; Pace: 6; Parry: 6; Toughness: 5 (1)
Gear: Leather armour (+1), masterwork spear (Str+d6; Reach 1"; Parry +1), shortbow (Shooting; range 12/24/48; 2d6)
Edges: Bard, Charismatic, Dodge, Improved Dodge, Mobility
Special Abilities
Unarmed Strike: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 6" and Climb 0.

❄Tiljann
   No description for this creature yet.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
Skills: Fighting d4, Notice d10, Knowledge (History) d8, Knowledge (Bardic Lore) d6, Persuasion d12, Repair d8, Shooting d4
Charisma: +4; Pace: 6; Parry: 6; Toughness: 5 (1)
Gear: Leather armour (+1), masterwork spear (Str+d6; Reach 1"; Parry +1), shortbow (Shooting; range 12/24/48; 2d6)
Edges: Arcane Background (Bardic Magic), Bard, Charismatic, Dodge, Improved Dodge, Mobility
Special Abilities
Unarmed Strike: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 6" and Climb 0.

❄Tiljann
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4-2
Charisma: -; Pace: 6; Parry: 2; Toughness: 5
Edges: Bard, Charismatic
Tactics: No melee attacks
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 6" and Climb 0.

Timbre

❄Timbre
   No description for this creature yet.

Attributes: Agility d12, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Notice d8, Knowledge (Nature) d10, Riding d6, Stealth d10, Survival d8, Shooting d4, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Dagger (Str+d4; +2 fire damage And), masterwork longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Magic), Weapon Finesse
Powers: Entangle, Puppet, Puppet (living humanoids only), Slumber
Special Abilities
Armour +1: Tough flesh.
Hardy: A second Shaken result doesn't become a wound.
Immunity: Fire.
Weakness: Cold (double damage).
Physical Resistance: -2 damage from physical attacks, except those caused by cold iron weapons.

Time

❄Time
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d12, Strength d6, Vigor d6
Skills: Fighting d12+1, Throwing d12, Spellcasting d4
Charisma: +4; Pace: -; Parry: 5; Toughness: 12
Gear: Attacks that enter the null time (Throwing; range 3/6/12; Str+d6)
Edges: Arcane Background (Magic), Level Headed, Weapon Focus (bite)
Powers: Mind Reading
Special Abilities
Bite Incorporeal Touch: Str+d8.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Ethereal: Intangible and can only be hurt by magical attacks.
Fear: Anyone who sees this creature must make a Fear check.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 40" and Climb 3.
Immunities: Sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -4 damage from physical attacks, except those caused by hasted weapons.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Timor war mage

❄Timor war mage
   No description for this creature yet.

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d8
Skills: Fighting d4, Notice d6, Knowledge (Arcana) d10, Knowledge (Nobility) d10, Repair d10, Wizardry d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Gear: Dagger (Str+d4)
Edges: Arcane Background (Wizardry)
Powers: Blast (fireball), Bolt (magic missile), Deflection (forcefield), Detect Arcana (see invisibility), Invisibility

Toma

❄Toma
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d6, Spirit d12, Strength d8, Vigor d10
Skills: Fighting d8, Healing d8, Notice d10, Knowledge (Nature) d8, Knowledge (Planes) d6, Survival d10, Shooting d6, Faith d12
Charisma: -; Pace: 8; Parry: 6; Toughness: 8 (1)
Gear: Leather armour (+1), flaming rapier (Str+d4; Parry +1; +2 fire damage), masterwork longbow (Shooting; range 15/30/60; 2d6)
Edges: Arcane Background (Miracles), Beast Master, Weapon Finesse
Powers: Boost Trait (Vigor), Boost Trait (Agility), Detect Arcana (sense magic), Healing (cure wounds), Summon Ally (animals and elementals)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Torrent

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Local) d4, Persuasion d6, Swimming d8, Shooting d4, Faith d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork battleaxe (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior
Powers: Boost Trait (bless), Detect Arcana (sense magic), Elemental Manipulation (water), Growth (enlarge person)

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Geography) d4, Knowledge (Local) d4, Persuasion d6, Swimming d8, Shooting d4, Faith d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork battleaxe (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (battleaxe)
Powers: Boost Trait (bless), Detect Arcana (sense magic), Elemental Manipulation (water), Growth (enlarge person)

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d10, Vigor d6
Skills: Fighting d4, Notice d4, Knowledge (Geography) d4, Knowledge (Local) d4, Persuasion d6, Shooting d4, Faith d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork battleaxe (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (battleaxe)
Powers: Boost Trait (bless), Boost Trait (Strength), Detect Arcana (sense magic), Elemental Manipulation (water), Growth (enlarge person)

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d10, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Geography) d4, Knowledge (Local) d4, Knowledge (Religion) d6, Persuasion d6, Swimming d6, Shooting d4, Faith d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork battleaxe (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (battleaxe)
Powers: Boost Trait (bless), Boost Trait (Strength), Deflection (forcefield), Detect Arcana (sense magic), Elemental Manipulation (water), Growth (enlarge person)

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d10, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Geography) d4, Knowledge (Local) d4, Knowledge (Religion) d6, Persuasion d6, Swimming d6, Shooting d4, Faith d8
Charisma: -; Pace: 4; Parry: 5; Toughness: 8 (3)
Gear: Breastplate (+3), masterwork battleaxe (Str+d8), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (battleaxe)
Powers: Boost Trait (bless), Boost Trait (Strength), Deflection (forcefield), Detect Arcana (sense magic), Elemental Manipulation (water), Environmental Protection (underwater), Growth (enlarge person)

❄Torrent
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d12, Strength d12+1, Vigor d8
Skills: Fighting d8, Notice d6, Knowledge (Arcana) d12, Knowledge (Geography) d4, Knowledge (Local) d4, Knowledge (Religion) d8, Persuasion d6, Swimming d10, Shooting d6, Faith d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 9 (3)
Gear: Breastplate (+3), fire-bane battleaxe (Str+d8), medium shield (+1 Parry), light crossbow (Shooting; range 12/24/48; 2d6; AP 1)
Edges: Arcane Background (Miracles), Holy Warrior, Weapon Focus (battleaxe)
Powers: Barrier (whirling blades), Barrier (wind), Boost Trait (bless), Deflection (forcefield), Detect Arcana (sense magic), Dispel, Environmental Protection (underwater), Growth (enlarge person), Obscure (fog cloud), Summon Ally
Special Abilities
Immunity: Acid.
Energy Resistance: -2 damage from acid.
Physical Resistance: -2 damage from physical attacks, except those caused by evil weapons.

Dreadnought

❄Dreadnought
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
Skills: Fighting d10, Intimidation d10, Climbing d12, Notice d4, Repair d8, Stealth d8, Lockpicking d6, Wizardry d6
Charisma: -; Pace: 6; Parry: 4; Toughness: 8 (3)
Gear: Breastplate (+3), greatsword (Str+d10; Parry -1)
Edges: Arcane Background (Wizardry), Combat Reflexes, Dodge, Improved Dodge, Mobility, Thief, Weapon Focus (great sword), Weapon Specialisation (great sword)
Powers: Deflection (forcefield), Detect Arcana (sense magic), Growth (enlarge person)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Immunity: Sleep.

Tragedy

❄Tragedy
   No description for this creature yet.

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d10, Notice d12, Stealth d10, Survival d10, Tracking d12
Charisma: -; Pace: 8; Parry: 5; Toughness: 7
Edges: Alertness, Level Headed
Special Abilities
Incorporeal Touch: Str+d6; Draining.
Darkvision: No vision penalties for darkness (range 12").
Ethereal: Intangible and can only be hurt by magical attacks.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 16" and Climb 3.
Draining: Make a Vigor roll or suffer a level of Fatigue.

Treant grove

Treant grove
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d12+4, Vigor d12+1
Skills: Fighting d12+5
Charisma: -; Pace: 10; Parry: 5; Toughness: 22
Edges: Frenzy
Special Abilities
Slams: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
Weakness: Fire (double damage).
Physical Resistance: -3 damage from physical attacks, except those caused by slashing weapons.
Size +14: Increases Toughness by +14.
Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.

Trilla, adult gold dragon aspect

❄Trilla, adult gold dragon aspect
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+1, Spirit d12+1, Strength d12+5, Vigor d12+1
Skills: Fighting d12+2, Intimidation d12+2, Healing d12+2, Notice d12+5, Persuasion d12+2, Swimming d12+4, Spellcasting d12
Charisma: +4; Pace: 12; Parry: 5; Toughness: 21 (5)
Edges: Alertness, Ambidextrous, Arcane Background (Magic), Level Headed, Weapon Focus (bite)
Powers: Boost Trait (bless)
Tactics: Two Weapons
Special Abilities
Armour +5: Scaly hide.
Bite: Str+d8.
Claws: Str+d8.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Fear -3: Anyone who sees this creature must make a Fear check at -3.
Flight: Flying Pace of 40" and Climb -1.
Amphibious: Swimming Pace of 16", and cannot drown, but can also breathe air and survive indefinitely on land.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Change Form: Can assume an alternate form as a normal action.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 fire damage.
Immunities: Fire, sleep and paralysis.
Weakness: Cold (double damage).
Physical Resistance: -2 damage from physical attacks, except those caused by magical weapons.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Two-winds air elemental, huge

Two-winds air elemental, huge
   No description for this creature yet.

Attributes: Agility d12+4, Smarts d4, Spirit d6, Strength d12+1, Vigor d12
Skills: Fighting d12+1, Notice d10
Charisma: -; Pace: -; Parry: 5; Toughness: 13
Edges: Combat Reflexes, Dodge, Improved Dodge, Frenzy, Level Headed, Mobility, Strong Willed, Weapon Finesse
Special Abilities
Slams: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
Flight: Flying Pace of 20" and Climb 3.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d10 wind blast damage.
Immunities: Poison and paralysis.
Size +5: Increases Toughness by +5.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Valley of storms ettin

❄Valley of storms ettin
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+2, Vigor d8
Skills: Fighting d8, Notice d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 11 (2)
Gear: Bladed whip (Str+d4; Reach 1")
Edges: Ambidextrous, Level Headed, Two-Fisted
Tactics: Two Weapons
Special Abilities
Armour +2: Thick skin.
Unarmed Strike: Str+d4; +2 electricity damage.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 2" and Climb -2.
Size +3: Increases Toughness by +3.

Vargenga

❄Vargenga
   No description for this creature yet.

Attributes: Agility d10, Smarts d10, Spirit d10, Strength d12+8, Vigor d12+6
Skills: Fighting d12, Intimidation d12+1, Climbing d12+4, Healing d12+10, Notice d12+5, Stealth d12+1, Throwing d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 21 (4)
Gear: Warhammer (Str+d6; AP 2), rock (Throwing; range 3/6/12; Str+d6)
Edges: Alertness, Combat Reflexes, Dodge, Level Headed, Quick, Sweep, Weapon Focus (warhammer), Weapon Specialisation (warhammer)
Special Abilities
Armour +4: Tough flesh.
Slams: Str+d8; Energy Drain.
Darkvision: No vision penalties for darkness (range 12").
Gaseous Form: Can change form as a free action, in gaseous form the creature gains the Ethereal and Flight monstrous abilities.
Create Spawn: Anything slain by this creature is doomed to become one as well.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 4" and Climb 0.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 5".
Change Form: Can assume an alternate form as a normal action.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Weakness: Cold (double damage).
Energy Resistances: -2 damage from cold, electricity and sonic.
Energy Drain: Make a Vigor roll or suffer a level of Fatigue.
Soak: +2 to Soak rolls.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Vargouille swarm

Vargouille swarm
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d10, Strength d10, Vigor d10
Skills: Fighting N/A (automatically hits, 2d4 damage within a MBT), Intimidation d4, Notice d8, Stealth d10
Charisma: -; Pace: -; Parry: 4; Toughness: 7
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Swarm: +2 Parry, immune to most weapons.
Split: May split into two SBT swarms, each with -2 Toughness.
Flight: Flying Pace of 6" and Climb 0.
Evil: Affected by powers and abilities that work on evil creatures.
Poison: Swarm inflicts poison if foe is Shaken or wounded.

Victory

❄Victory
   No description for this creature yet.

Attributes: Agility d12+3, Smarts d6, Spirit d6, Strength d12+1, Vigor d12+1
Skills: Fighting d12+1, Notice d4, Knowledge (History) d12+2
Charisma: +4; Pace: 6; Parry: 5; Toughness: 11 (3)
Gear: Full plate (+3), helmet (+3), scimitars (Str+d8; +2 electricity damage)
Edges: Ambidextrous, Dodge, Frenzy, Two-Fisted, Weapon Finesse, Weapon Focus (scimitar)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 18" and Climb 3.
Physical Resistance: -2 damage from physical attacks, except those caused by success instead weapons.

Vigilance

Vigilance
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d12+3
Skills: Fighting d10, Intimidation d12, Notice d4
Charisma: -; Pace: 10; Parry: 5; Toughness: 15 (2)
Edges: Strong Willed, Weapon Focus (gore)
Special Abilities
Armour +2: Flaming flesh.
Antlers: Str+d10; +2 fire damage.
Hooves: Str+d4; +2 fire damage.
Darkvision: No vision penalties for darkness (range 12").
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Gore: +4 damage if move 6" or more in straight line before attacking.
Flight: Flying Pace of 12" and Climb 3.
Physical Resistance: -3 damage from physical attacks, except those caused by dead weapons.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Vile oak

Vile oak
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d10, Strength d12+4, Vigor d12+1
Skills: Fighting d6, Intimidation d6, Notice d8, Knowledge (Nature) d6, Persuasion d4, Stealth d6, Survival d8, Innate Powers d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 19 (3)
Edges: Arcane Background (Super Powers), Frenzy, Strong Willed
Powers: Smite (Good)
Special Abilities
Armour +3: Thick bark.
Slams: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
Weakness: Fire (double damage).
Energy Resistances: -1 damage from cold and fire.
Physical Resistance: -3 damage from physical attacks, except from those that are both slashing and magical.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Vorax-hul

❄Vorax-hul
   No description for this creature yet.

Attributes: Agility d6, Smarts d12+1, Spirit d6, Strength d12+5, Vigor d12+4
Skills: Fighting d12+4, Intimidation d12+6, Notice d12+5, Knowledge (Arcana) d12+6, Knowledge (History) d12+6, Repair d12+2, Spellcasting d12
Charisma: +4; Pace: 8; Parry: 5; Toughness: 26 (6)
Edges: Arcane Background (Magic), Weapon Focus (bite)
Powers: Puppet
Special Abilities
Armour +6: Scaly hide.
Bite: Str+d10.
Claws: Str+d10.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 12", attacks using blindsense are made at -2.
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 20" and Climb -2.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 fire damage.
Immunities: Fire, sleep and paralysis.
Physical Resistance: -3 damage from physical attacks, except those caused by magical weapons.
Size +10: Increases Toughness by +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Mask of vorax-hul lich

Mask of vorax-hul lich
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d12, Strength d6, Vigor d6
Skills: Fighting d8, Notice d10, Knowledge (Arcana) d12, Repair d12+1, Spellcasting d8
Charisma: +1; Pace: -; Parry: 5; Toughness: 7
Edges: Arcane Background (Magic)
Powers: Banish, Deflection (forcefield), Detect Arcana (sense magic), Dispel, Greater Healing, Healing (cure wounds), Invisibility, Teleport (dimension door)
Special Abilities
Lich Touch: Str+d6; Paralysis.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Electricity, cold, sleep, shapechanging, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -4 damage from physical attacks, except from those that are both magical and bludgeoning.
Paralysis: Victims must make a Vigor roll or be paralysed until they next draw a Joker or hearts for initiative.

Vuhl, deception’s guise

❄Vuhl, deception’s guise
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d12, Notice d4, Stealth d12+2, Spellcasting d8
Charisma: +1; Pace: 6; Parry: 5; Toughness: 5
Gear: Dagger (Str+d4)
Edges: Arcane Background (Magic), Dodge, Improved Dodge, Frenzy, Improved Frenzy, Mobility, Sneak Attack, Weapon Finesse
Powers: Invisibility
Special Abilities
Tentacles: Str+d6; Reach 1"; Reach.
Darkvision: No vision penalties for darkness (range 12").
Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Change Form: Can assume an alternate form as a normal action.
Physical Resistance: -3 damage from physical attacks, except those caused by stealth weapons.

Wanderer

❄Wanderer
   No description for this creature yet.

Attributes: Agility d12+2, Smarts d10, Spirit d10, Strength d12+1, Vigor d10
Skills: Fighting d8, Intimidation d12, Climbing d12+2, Notice d4, Spellcasting d10
Charisma: +4; Pace: 8; Parry: 5; Toughness: 9
Edges: Ambidextrous, Arcane Background (Magic), Frenzy, Level Headed
Powers: Barrier (wind), Quickness, Slow, Teleport (dimension door)
Tactics: Two Weapons
Special Abilities
Pincers: Str+d8.
Bite: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Ethereal: Intangible and can only be hurt by magical attacks.
Flight: Flying Pace of 8" and Climb 3.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 8".
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Size +2: Increases Toughness by +2.

Watchman

Watchman
   No description for this creature yet.

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Skills: Fighting d6, Climbing d6, Notice d8, Persuasion d4, Stealth d8, Lockpicking d8
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (1)
Gear: Studded leather armour (+1), quarterstaff (Str+d4; Reach 1"; Parry +1)
Edges: Level Headed, Quick, Sneak Attack, Thief
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

West wind monk

West wind monk
   No description for this creature yet.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d6
Skills: Fighting d6, Notice d4, Knowledge (Religion) d8, Repair d6, Throwing d4, Faith d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Gear: Masterwork bladed whip (Str+d4; Reach 1"), shuriken (Throwing; range 3/6/12; Str+d6; Range)
Edges: Adept, Arcane Background (Miracles), Holy Warrior, Martial Artist
Powers: Boost Trait (bless), Boost Trait (Strength), Detect Arcana (sense magic), Banish (undead)
Special Abilities
Unarmed Strike: Str+d4.

West wind spy, elite

West wind spy, elite
   No description for this creature yet.

Attributes: Agility d10, Smarts d8, Spirit d10, Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d6, Notice d8
Charisma: -; Pace: 12; Parry: 5; Toughness: 7
Gear: Nunchaku (Str+d8)
Edges: Combat Reflexes, Dodge, Improved Dodge, Level Headed, Mobility
Special Abilities
Immunities: Sleep, disease and poison.

Whirling treasure hoard

Whirling treasure hoard
   No description for this creature yet.

Attributes: Agility d12+7, Smarts d4 (M), Spirit d12+2, Strength d8, Vigor d8
Skills: Fighting N/A (automatically hits, 2d4 damage within a MBT)
Charisma: +4; Pace: -; Parry: 4; Toughness: 7 (1)
Special Abilities
Armour +1: Swirling form.
Darkvision: No vision penalties for darkness (range 12").
Blindsense: Can sense and approximately pinpoint things within 40", attacks using blindsense are made at -2.
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Swarm: +2 Parry, immune to most weapons.
Flight: Flying Pace of 18" and Climb 0.
Immunities: Gang Up bonuses and mind-affecting effects.

White court rajput

White court rajput
   No description for this creature yet.

Attributes: Agility d12+1, Smarts d4 (M), Spirit d6, Strength d12+4, Vigor d12+2
Skills: Fighting d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 11
Gear: Longspear (Str+d6; Reach 1"; Parry +1)
Special Abilities
Darkvision: No vision penalties for darkness (range 12").
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.

Willum

❄Willum
   No description for this creature yet.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d12
Skills: Fighting d6, Notice d12, Stealth d12+1, Spellcasting d4
Charisma: -; Pace: 8; Parry: 5; Toughness: 9 (1)
Edges: Ambidextrous, Arcane Background (Magic), Frenzy, Strong Willed
Powers: Detect Arcana (sense magic), Detect Arcana (see invisibility), Invisibility
Tactics: Two Weapons
Special Abilities
Armour +1: Stony skin.
Claws: Str+d6.
Bite: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Flight: Flying Pace of 12" and Climb 0.
Physical Resistance: -3 damage from physical attacks, except those caused by magical weapons.
Soak: +2 to Soak rolls.

Woody, rust-wrangler

❄Woody, rust-wrangler
   No description for this creature yet.

Attributes: Agility d4, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d12, Healing d10, Notice d4, Knowledge (Nature) d8, Repair d8, Riding d10
Charisma: +1; Pace: 6; Parry: 5; Toughness: 5
Gear: Long prod (Str+d4; Nonlethal)
Edges: Hard to Kill, Trained Rider

Granule the mighty

❄Granule the mighty
   No description for this creature yet.

Attributes: Agility d10, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d10, Notice d10, Tracking d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 10
Edges: Alertness, Strong Willed, Weapon Focus (bite)
Special Abilities
Antennae Touch: Str+d8; Rust.
Bite: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Size +2: Increases Toughness by +2.

Xavious foebane

❄Xavious foebane
   No description for this creature yet.

Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d8, Notice d4, Knowledge (History) d12+1, Knowledge (Nobility) d12+1, Persuasion d12+4, Repair d10
Charisma: +4; Pace: 4; Parry: 5; Toughness: 7 (2)
Gear: Chainmail hauberk (+2), dwarven waraxe (Str+d4)
Edges: Command, Dodge, Level Headed, Strong Willed
Special Abilities
Darkvision: No vision penalties for darkness (range 12").

Yvonnel

❄Yvonnel
   No description for this creature yet.

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+3, Vigor d10
Skills: Fighting d12, Climbing d8, Healing d4, Notice d6, Stealth d8, Throwing d10, Faith d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 10 (3)
Gear: Full plate (+3), helmet (+3), wounding two-bladed sword (Str+d8; Draining), medium shield (+1 Parry), throwing returning two (Throwing; range 3/6/12; Str+d6)
Edges: Adept, Ambidextrous, Arcane Background (Miracles), Combat Reflexes, Florentine, Martial Artist, Strong Willed, Two-Fisted
Powers: Light (dancing lights), Obscure (darkness)
Tactics: Two Weapons
Special Abilities
Unarmed Strike: Str+d4.
Darkvision: No vision penalties for darkness (range 24").
Flight: Flying Pace of 8" and Climb 2.
Arcane Resistance: +5 to resist opposed magic, and +5 armour against offensive magic.
Immunity: Sleep.
Draining: Make a Vigor roll or suffer a level of Fatigue.