SUPERHEROES AND SUPERVILLAINS

Edmund "King Death" Mayers
Race: Human
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
Skills: Driving d6, Investigation d6, Knowledge (Journalism) d8, Knowledge (History) d4, Notice d4, Shooting d4, Streetwise d4, Spellcasting d8
Charisma: -, Pace: 6, Parry: 2, Toughness: 9 (3)
Hindrances: Flatulence (Minor), Overconfident (Major), Stubborn (Minor), Power Negation (Major)
Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Connections
Background: Journalist. He wants to 'depress' something to do with 'lies', and has a secret involving an awkward allergy.
Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Decay (3): Rapidly ages anything touched.
  • Energy Control (2): Entropic energy.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Darkvision (2): Glowing eyes can see in pitch darkness.

    Gabrielle "Blizzard-Woman" Major
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Intimidation d4, Notice d6, Repair d4, Shooting d8, Streetwise d4, Survival d8
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Overconfident (Major), Ugly (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Park Ranger. She wants to 'depress' something to do with 'affluence', and has a secret involving a drug habit.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (MBT, RoF 3).

    Nicola "Doctor Hurricane" Tevault
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d6, Knowledge (Journalism) d4, Notice d6+2, Persuasion d8, Repair d4, Shooting d4, Stealth d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Enemy (Major), Outsider (Minor), Wanted (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Journalist. She wants to 'learn' something to do with 'hardship'.
    Super Powers:
  • Attack, Ranged (17): Wind blasts inflict 4d6 damage (MBT, RoF 3).
  • Awareness (3): Superhuman senses.

    Susie "Gadget-Mistress" McAteer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Fighting d4, Gambling d4, Intimidation d6, Lockpicking d4, Notice d4, Shooting d10, Survival d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 10, Toughness: 10 (3)
    Hindrances: Heroic (Major), Quirk (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny
    Background: Park Ranger. She wants to 'secure' something to do with 'distress'.
    Super Powers:
  • Flight (3): Jetpack, can fly at double Pace.
  • Speak Language (1): Universal translation headset.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Darkvision (1): Nightvision goggles.
  • Animal Control (2): Control animals using special headband.
  • Invent (2): Can create new devices on the fly (level 1).
  • Telepathy (1): Psychic projection skullcap.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Armor (1): Metal suit (armour 3).

    Karen "Baboon-Woman" Fulton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Boating d4, Investigation d4, Knowledge (Electronics) d4, Notice d6, Repair d12, Stealth d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Outsider (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'complete' something to do with 'knowledge'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Jennifer "Feline-Beast" Walbert
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Investigation d8, Knowledge (Science) d10, Knowledge (Occult) d6, Notice d6+2
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Bad Eyes (Major), Habit (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'take' something to do with 'valor'.
    Super Powers:
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Animal Control (4): Summon and telepathically control any cat.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Ian "White Immolation" Robison
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d4
    Skills: Boating d4, Climbing d6, Knowledge (Underworld) d6, Lockpicking d4, Notice d8+2, Shooting d6, Stealth d4, Streetwise d4, Swimming d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Habit (Major), Obese (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Alertness
    Background: Thief. He wants to 'proclaim' something to do with 'secret societies'.
    Super Powers:
  • Attack, Ranged (15): Fire blasts inflict 5d6 damage (RoF 2).
  • Awareness (3): Superhuman senses.
  • Altered Form (2): Form of fire (requires activation).

    Kimberly "Death-Woman" Marling
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Gambling d4, Investigation d6, Knowledge (Journalism) d4, Knowledge (Area Knowledge) d6, Notice d6, Persuasion d10, Shooting d4
    Charisma: +4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Very Attractive
    Background: Journalist. She wants to 'spoil' something to do with 'happiness', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).

    Seth "Sonic-Beast" Haslam
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Climbing d4, Gambling d4, Knowledge (Literature) d6, Knowledge (Spanish) d4, Lockpicking d4, Piloting d4, Shooting d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Wanted (Minor), Overconfident (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Filthy Rich
    Background: Student. He wants to 'accompany' something to do with 'valor', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Attack, Ranged (10): Energy blasts inflict 2d6 damage (LBT, RoF 2).

    James "Rubber-Man" Bundy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d12+1
    Skills: Climbing d4, Investigation d6, Knowledge (Religion) d6, Notice d8, Repair d4, Shooting d4, Stealth d4, Faith d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 15/11 (7/3)
    Hindrances: Unusual Looks (Minor), Bad Eyes (Major), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Priest. He wants to 'progress' something to do with 'discrimination', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Armor (2): Rubbery skin (armour 3).
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Chameleon (3): Malleable features.