Monster List (6 matches)


Megafauna

Megatherium
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12+3, Vigor d12
Skills: Fighting d6, Climbing d12, Tracking d12, Notice d12
Charisma: -; Pace: 6; Parry: 5; Toughness: 18 (3)
Edges: Frenzy
Special Abilities
Armour +3: Thick hide.
Claws: Str+d8; Knockback.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Knockback: Opponent knocked back d8" on a raise, if they hit a solid object they suffer +d6 damage.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 2".
Size +7: Increases Toughness by +7.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Owlbear

Sloth Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Natural armour.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 2".
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Sinspawn

Sinspawn (Sloth)
   No description for this creature yet.

Rank: Novice
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d4, Intimidation d8, Survival d8, Tracking d8, Notice d8, Stealth d6
Charisma: -; Pace: 8; Parry: 4; Toughness: 7 (1)
Gear: Ranseur (Str+d6)
Edges: Dodge, Level Headed
Special Abilities
Armour +1: Natural armour.
Bite: Str+d6; Sinful Bite.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
Immunity: Mind-affecting effects.
Sinful Bite: Make a Spirit roll or suffer a level of Fatigue.

Sloth

Sloth
   No description for this creature yet.

Rank: Novice
Attributes: Agility d4, Smarts d6 (A), Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4-2, Climbing d10, Tracking d4, Swimming d4, Notice d4, Stealth d12+1
Charisma: -; Pace: 1; Parry: 2; Toughness: 3
Special Abilities
Claws: Str.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 1".
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Dire Sloth
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d8
Skills: Fighting d6, Climbing d10, Tracking d4, Swimming d10, Notice d4, Stealth d8
Charisma: -; Pace: 3; Parry: 5; Toughness: 8 (2)
Edges: Frenzy
Special Abilities
Armour +2: Fur.
Claws: Str+d6.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 6".
Hardy: A second Shaken result doesn't become a wound.

Snake

Sloth Viper
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d12, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Climbing d10, Swimming d12, Notice d8, Stealth d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 8 (1)
Edges: Level Headed
Special Abilities
Armour +1: Natural armour.
Bite: Str+d6; Poison.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 6".
Poison: Bite inflicts poison if foe is Shaken or wounded.
Size +2: Increases Toughness by +2.