Monster List (12 matches)


Owlbear

Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Fur and feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Arctic Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Swimming d6, Notice d10, Stealth d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: White fur and feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Natural Swimmer: Swimming Pace of 6", and +2 to resist drowning.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Deadlands Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Yellow fur and feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Deadlands Owlbear (Eyeless Variant)
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: White fur and feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Fruss Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Forelimb feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Flight: Flying Pace of 6" and Climb -1.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Great Hook-Clawed Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Natural armour.
Claws: Str+d8; Grab.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Screaming Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Natural armour.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Retain Shape: If transformed or transmuted into another form or substance, can automatically revert to original form as a free action.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Amorphous: Doesn't suffer additional damage from raises or called shots.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Siege Owlbear
   No description for this creature yet.

Rank: Heroic
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12+4, Vigor d12+3
Skills: Fighting d12, Tracking d12+3, Notice d12+3
Charisma: -; Pace: 6; Parry: 8; Toughness: 19 (2)
Edges: Ambidextrous, Frenzy, Strong Willed, Trademark Weapon (claw)
Tactics: Two Weapons
Special Abilities
Armour +2: Fur and feathers.
Claws: Str+d8; Grab.
Bite: Str+d8.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Endurance: +2 to Soak rolls.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Sleeyk Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d12, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 8; Parry: 5; Toughness: 12 (2)
Edges: Dodge, Frenzy, Level Headed
Special Abilities
Armour +2: Fur and feathers.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Sloth Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 12 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Natural armour.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 2".
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Spectral Owlbear
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Tracking d10, Notice d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 14 (2)
Edges: Frenzy, Level Headed
Special Abilities
Armour +2: Natural armour.
Claws: Str+d6; Grab.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 12").
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Ethereal: Intangible and can only be hurt by magical attacks.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Skeleton

Owlbear Skeleton
   No description for this creature yet.

Rank: Seasoned
Attributes: Agility d8, Smarts d4 (M), Spirit d6, Strength d12, Vigor d10
Skills: Fighting d6, Notice d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (1)
Edges: Frenzy, Level Headed
Special Abilities
Armour +1: Natural armour.
Claws: Str+d6; Grab.
Bite: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Immunities: Cold, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Physical Resistance: -2 damage from physical attacks, except those caused by bludgeoning immune cold weapons.
Size +2: Increases Toughness by +2.