Monster List (6 matches)


Bandersnatch

Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Epic
Attributes: Agility d12+3, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+2, Climbing d12+2, Survival d4, Tracking d12+3, Notice d12+3, Stealth d12+1, Throwing d12+1
Charisma: +4; Pace: 12; Parry: 9; Toughness: 24 (5)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +5: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8.
Quills: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Gaze Attack: All creatures within 12" must make a Spirit roll to resist.
Immunities: Sleep, poison, fear and paralysis.
Size +10: Forty feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Confounding Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Epic
Attributes: Agility d12+3, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+2, Climbing d12+2, Survival d4, Tracking d12+3, Notice d12+3, Stealth d12+1, Throwing d12+1
Charisma: +4; Pace: 12; Parry: 9; Toughness: 24 (5)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +5: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8; Poison.
Quills: Throwing; range 15/30/60; Str+d6; Poison; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Gaze Attack: All creatures within 12" must make a Spirit roll to resist.
Immunities: Sleep, poison, fear and paralysis.
Poison: Claws and quills inflict poison if foe is Shaken or wounded.
Size +10: Forty feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Frumious Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Epic
Attributes: Agility d12+3, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+2, Climbing d12+2, Survival d4, Tracking d12+3, Notice d12+3, Stealth d12+1, Throwing d12+1
Charisma: +4; Pace: 12; Parry: 9; Toughness: 24 (5)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +5: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8.
Quills: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Gaze Attack: All creatures within 12" must make a Spirit roll to resist.
Immunities: Sleep, poison, fear and paralysis.
Energy Resistance: -6 damage from fire.
Size +10: Forty feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Lesser Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Legendary
Attributes: Agility d12+1, Smarts d6 (A), Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d12+1, Climbing d12, Survival d4, Tracking d12+3, Notice d12+3, Stealth d12, Throwing d12
Charisma: +1; Pace: 12; Parry: 8; Toughness: 18 (4)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +4: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8.
Quills: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Gaze Attack: All creatures within 12" must make a Spirit roll to resist.
Immunities: Sleep, poison, fear and paralysis.
Size +6: Forty feet long; Toughness +6.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.

Magicbane Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Epic
Attributes: Agility d12+3, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor d12+3
Skills: Fighting d12+2, Climbing d12+2, Survival d4, Tracking d12+3, Notice d12+3, Stealth d12+1, Throwing d12+1
Charisma: +4; Pace: 12; Parry: 9; Toughness: 24 (5)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +5: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8.
Quills: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Antimagic Aura: All magic within 2" is automatically suppressed (but not dispelled).
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Immunities: Sleep, poison, fear and paralysis.
Size +10: Forty feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

Primal Bandersnatch
   The bandersnatch looks like a great cat with six legs and big luminous eyes, and its body and tail are covered with barbed quills.

Rank: Epic
Attributes: Agility d12+4, Smarts d6 (A), Spirit d12, Strength d12+6, Vigor d12+4
Skills: Fighting d12+2, Climbing d12+2, Survival d6, Tracking d12+4, Notice d12+4, Stealth d12+1, Throwing d12+1
Charisma: +4; Pace: 12; Parry: 9; Toughness: 25 (5)
Edges: Combat Reflexes, Level Headed, Strong Willed
Special Abilities
Armour +5: Natural armour.
Bite: Str+d8; Grab.
Claws: Str+d8.
Quills: Throwing; range 15/30/60; Str+d6; SBT.
Low Light Vision: No penalties for dim or dark lighting.
Darkvision: No vision penalties for darkness (range 24").
Blindsense: Can sense and approximately pinpoint things within 24", attacks using blindsense are made at -2.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry after leaping d6" in a straight line towards non-adjacent foe.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Gaze Attack: All creatures within 12" must make a Spirit roll to resist.
Immunities: Sleep, poison, fear and paralysis.
Physical Resistance: -3 damage from physical attacks, except those caused by cold iron weapons.
Size +10: Forty feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.