Monster List (2 matches)


Fire Nymph

Fire Nymph
   No description for this creature yet.

Rank: Novice
Attributes: Agility d6, Smarts d10, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Nature) d8, Knowledge (Planes) d8, Persuasion d8, Survival d8, Notice d8, Stealth d6, Throwing d4, Spellcasting d10
Charisma: +4; Pace: 6; Parry: 4; Toughness: 6 (1)
Gear: Masterwork dagger (Str+d4; Burn), masterwork dagger (Throwing; range 3/6/12; Str+d4; Burn)
Edges: Arcane Background (Magic), Dodge
Powers: Burst (burning hands), Deflection (forcefield)
Special Abilities
Armour +1: Lightly skin.
Slam: Str+d6.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Outsider: Doesn't eat, drink or sleep, cannot be resurrected.
Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
Immunity: Fire.
Weakness: Fire (double damage).

Nymph

Nymph
   No description for this creature yet.

Rank: Veteran
Attributes: Agility d12+1, Smarts d10, Spirit d10, Strength d6, Vigor d12
Skills: Fighting d8, Healing d10, Knowledge (Nature) d12, Persuasion d12+1, Swimming d12+1, Notice d12, Stealth d12, Faith d10
Charisma: +4; Pace: 6; Parry: 6; Toughness: 8
Gear: Masterwork dagger (Str+d4)
Edges: Arcane Background (Miracles), Beast Master, Dodge
Powers: Blast (lightning storm), Detect Arcana (sense magic), Entangle, Environmental Protection (heat and cold), Environmental Protection (underwater), Healing (cure wounds), Puppet (animals only), Summon Ally (animals and elementals), Teleport (dimension door)
Special Abilities
Low Light Vision: No penalties for dim or dark lighting.
Natural Swimmer: Swimming Pace of 6", and +2 to resist drowning.
Physical Resistance: -3 damage from physical attacks, except those caused by cold iron weapons.