Monster List (14 matches)
Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 4; Toughness: 5
Special Abilities
• Bite: Str+d4.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Size -1: Reduces Toughness by -1.
Badgerhound
No description for this creature yet.
Rank: Novice
Attributes: Agility d10, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 6; Parry: 4; Toughness: 3
Special Abilities
• Bite: Str.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Burrow: Can burrow and reappear within 2".
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
Bear Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d10, Vigor d10
Skills: Fighting d6, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 8 (1)
Special Abilities
• Armour +1: Thick fur.
• Bite: Str+d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
Bulldog
No description for this creature yet.
Rank: Novice
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 4; Toughness: 5
Special Abilities
• Bite: Str+d4; Grab.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Size -1: Reduces Toughness by -1.
Cooshee
No description for this creature yet.
Rank: Novice
Attributes: Agility d10, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Survival d6, Tracking d8, Notice d8, Stealth d10
Charisma: -; Pace: 8; Parry: 6; Toughness: 7 (1)
Edges: Alertness
Special Abilities
• Armour +1: Natural armour.
• Bite: Str+d6; Grab or Go for the Throat.
• Claws: Str+d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness (range 12").
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Sprint: Roll d12 when running instead of d6.
• Bear Hug: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Go for the Throat: Target least armoured location on a raise.
Goblin Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d4, Tracking d4, Notice d4, Stealth d6
Charisma: -; Pace: 10; Parry: 4; Toughness: 6
Special Abilities
• Bite: Str+d6; Allergic Reaction.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Immunity: Disease.
• Allergic Reaction: Make a Vigor roll or suffer a level of Fatigue.
• Endurance: +2 to Soak rolls.
Jackal
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Tracking d6, Notice d6
Charisma: -; Pace: 8; Parry: 4; Toughness: 5
Special Abilities
• Bite: Str+d4; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Go for the Throat: Target least armoured location on a raise.
• Endurance: +2 to Soak rolls.
• Size -1: Reduces Toughness by -1.
Mastiff
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 6
Special Abilities
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Go for the Throat: Target least armoured location on a raise.
Giant Fiendish Mastiff
No description for this creature yet.
Rank: Novice
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d12, Vigor d12
Skills: Fighting d6, Survival d4, Tracking d8, Notice d8, Innate Powers d6
Charisma: -; Pace: 8; Parry: 5; Toughness: 11 (1)
Edges: Arcane Background (Super Powers)
Powers: Smite (Good)
Special Abilities
• Armour +1: Natural armour.
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness (range 12").
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Go for the Throat: Target least armoured location on a raise.
• Energy Resistances: -1 damage from cold and fire.
• Size +2: Increases Toughness by +2.
Riding Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 6
Special Abilities
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Go for the Throat: Target least armoured location on a raise.
Toy Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4-2, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 6; Parry: 2; Toughness: 2
Hindrances: Small (M)
Special Abilities
• Bite: Str.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
War Dog
No description for this creature yet.
Rank: Novice
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Survival d4, Tracking d8, Notice d8
Charisma: -; Pace: 8; Parry: 5; Toughness: 6
Special Abilities
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Go for the Throat: Target least armoured location on a raise.
Dogmole
No description for this creature yet.
Rank: Novice
Attributes: Agility d10, Smarts d6 (A), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Survival d4, Tracking d4, Swimming d4, Notice d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)
Edges: Berserk, Level Headed
Special Abilities
• Armour +1: Thick fur.
• Bite: Str+d6.
• Claws: Str+d6.
• Blindsight: Ignore sight-based penalties and gaze attacks (range 6").
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Burrow: Can burrow and reappear within 2".
• Natural Swimmer: Swimming Pace of 4", and +2 to resist drowning.
• Hardy: A second Shaken result doesn't become a wound.
Dogmole Juggernaut
No description for this creature yet.
Rank: Veteran
Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d12+3, Vigor d12+1
Skills: Fighting d8, Climbing d8, Survival d6, Tracking d6, Swimming d4, Notice d4
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (2)
Edges: Berserk, Level Headed
Special Abilities
• Armour +2: Thick fur.
• Bite: Str+d8.
• Claws: Str+d8.
• Blindsight: Ignore sight-based penalties and gaze attacks (range 6").
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately, and attacks made using scent are made at -2.
• Burrow: Can burrow and reappear within 2".
• Natural Swimmer: Swimming Pace of 4", and +2 to resist drowning.
• Hardy: A second Shaken result doesn't become a wound.
• Size +4: Increases Toughness by +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.