Alpha

• You need to choose your Race.
• You need to select a Major Hindrance and 2 Minor Hindrances.
• You have another 13 points for raising Skills. The cost in points is listed in brackets after each die type.
• You've got Fighting d6, but still need to choose a primary melee weapon from the Gear section.

Attributes5/5
Agility
Smarts
Spirit
Strength
Vigor
 
Skills2/15
Fighting (Agility)
 
Race
 
Charisma-
Pace6
Parry5
Toughness5
Encumbrance0 (Load Limit 30)
Cash$500
 
Gear
 
HindrancesWhich gives...
 
Edges
None