Savage Worlds Combat Simulator

General options

Battles: Incapacitation: Fixed damage: Enemies:

Alpha (the first fighter)

Wild Die: Wounds: Bennies: Unshake: Action: Soak:

Agility: Smarts: Spirit: Strength: Vigor: Intimidation:

Fighting: Attacks: Parry modifier: Soak Bonus: Unshake Bonus:

Toughness modifier: Armour: On raise: Limbs: Helm: Ablative:

Primary weapon: Raise die: Attack modifier: Damage modifier: AP:

Offhand weapon: Raise die: Attack modifier: Damage modifier: AP:

Wild Attack: Headshot: Gore: Pounce: Rollover: Go for the Throat:

Berserk: Combat Reflexes: Giant Killer: Mighty Blow:

Hardy: Counterattack: Sweep: Level Headed: Quick:

First Strike: Reach: Never Miss: Defend Against First Strike:

Beta (the second fighter)

Wild Die: Wounds: Bennies: Unshake: Action: Soak:

Agility: Smarts: Spirit: Strength: Vigor: Intimidation:

Fighting: Attacks: Parry modifier: Soak Bonus: Unshake Bonus:

Toughness modifier: Armour: On raise: Limbs: Helm: Ablative:

Primary weapon: Raise die: Attack modifier: Damage modifier: AP:

Offhand weapon: Raise die: Attack modifier: Damage modifier: AP:

Wild Attack: Headshot: Gore: Pounce: Rollover: Go for the Throat:

Berserk: Combat Reflexes: Giant Killer: Mighty Blow:

Hardy: Counterattack: Sweep: Level Headed: Quick:

First Strike: Reach: Never Miss: Defend Against First Strike:

Ready?