The Enemy Within

INTRODUCTION

An ally works against the protagonist, believing it is for the greater good. The central plot involves lovers breaking some social rules, such as in an adulterous relationship or worse. The thread may thus turn around their inner conflicts and the effects of others discovering their tryst.

The adventure begins with Damian Furniss visiting the protagonist, and he clearly wants help with something.

SUBTHREADS

The Feign
A seemingly friendly person is trying to distract the protagonist from something important. In this thread, somebody is captured and needs to be rescued. A triangle may form between the protagonist, the antagonist and the victim. There may be a grand duel between the protagonist and antagonist, after which the victim is freed.

Double Crossed
An ally seeks to betray the protagonist. In this thread, a person of initially high standing descends to the gutter and moral turpitude, perhaps sympathetically as they are unable to handle stress, and perhaps just giving in to baser vices.

LOCATIONS

Restaurant
An establishment that serves food and drink, this could also refer to a cafe or pub, a tapas bar or sushi train, a hotel restaurant, or even a fast food drive-through.

Office
This could be a dedicated office block or business centre, or a rented floor or wing of another building. It might even consist of little more than a storage silo, but is typically the workplace of white-collar workers.

THE CAST

Damian Furniss the Doctor
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Driving d6, Guts d4, Healing d6, Knowledge (Medicine) d10+2, Knowledge (Dentistry) d8+2, Lockpicking d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Bad Eyes
Edges: Scholar, Rich
Background: He wants to 'advise' something to do with 'compassion'.

Shirley Leto the Thief
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d4
Skills: Climbing d6, Driving d4, Guts d4-2, Investigation d4, Knowledge (History) d6, Lockpicking d6, Notice d4, Persuasion d4, Stealth d6, Streetwise d4, Survival d4
Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
Hindrances: Yellow, Stubborn
Edges: Connections, Alertness, Fleet-Footed
Background: She wants to 'publicize' something to do with 'stories', and has a secret involving the receiving of death threats.

Rudolph Rickenbach the Scientist
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d8, Knowledge (Science) d8, Knowledge (Computers) d4, Notice d4, Persuasion d4, Riding d4, Streetwise d4, Taunt d4
Charisma: -, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Cautious
Edges: None.
Background: He wants to 'produce' something to do with 'peace'.

Sheryl Phoenix the Thug
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Boating d4, Fighting d6, Guts d6+2, Shooting d10, Streetwise d4, Taunt d4, Throwing d4
Charisma: -, Pace: 6, Parry: 5, Toughness: 6
Hindrances: Stubborn, Big Mouth
Edges: Connections, Brave
Background: She wants to 'hinder' something to do with 'intelligence', and has a secret involving a burning desire for something.

Nancy Schooley the Cop
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Driving d4, Fighting d6, Guts d6+2, Intimidation d6, Knowledge (Law) d4, Notice d4, Persuasion d4, Piloting d4, Shooting d4, Stealth d4, Swimming d4
Charisma: -, Pace: 6, Parry: 5, Toughness: 5
Hindrances: Death Wish
Edges: Brave, Connections
Background: She wants to 'produce' something to do with 'technology'.

Sarah Linder the Thief
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d4
Skills: Climbing d8, Driving d4, Guts d4, Investigation d4, Knowledge (History) d4, Lockpicking d6, Notice d6, Shooting d4, Streetwise d4, Tracking d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 4
Hindrances: Curious
Edges: Rich, Alertness
Background: She wants to 'realize' something to do with 'religion', and has a secret involving an awkward allergy.