Infiltration

INTRODUCTION

The protagonist must go undercover in order to infiltrate a group or organisation. In this story, the nobler elements of the human spirit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasising the heroic nature of the choice and act.

We begin this tale with the protagonist fighting a vicious foe.

SUBTHREADS

Monsters
Someone physically monstrous has been captured by someone emotionally monstrous. This thread involves a series of riddles or challenges, with the protagonist gradually uncovering clues before reaching the final solution. There may be terrible consequences if the riddle is not solved in time.

Taken
Someone has been kidnapped. In this thread, someone starts in the virtual gutter, as a sinner of some kind. The thread then shows their ascension to becoming a better person, often in response to stress that would defeat a normal person. Thus they achieve deserved heroic status.

LOCATIONS

Apartment
This self-contained housing unit occupies part of a building. Anything going on here is likely to have witnessess.

Office
This could be a dedicated office block or business centre, or a rented floor or wing of another building. It might even consist of little more than a storage silo, but is typically the workplace of white-collar workers.

THE CAST

Simeon Edwards the Lawyer
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Notice d4, Persuasion d8
Charisma: -, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Bad Eyes
Edges: Linguist
Background: He wants to 'achieve' something to do with 'myths'.

Gillian Simons the Journalist
Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Driving d4, Healing d4, Knowledge (Journalism) d10, Notice d8, Riding d4, Streetwise d4, Throwing d4
Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Doubting Thomas
Edges: Charismatic
Background: She wants to 'damage' something to do with 'envy'.

Julian Wetzel the Cop
Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
Skills: Driving d4, Guts d6, Intimidation d4, Knowledge (Underworld) d4, Knowledge (Security) d4, Repair d6, Shooting d8, Streetwise d4, Tracking d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Arrogant
Edges: Connections, Alertness
Background: He wants to 'discourage' something to do with 'propaganda'.

Paula Rowles the Occultist
Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Driving d4, Gambling d4, Guts d4, Knowledge (Occult) d10, Lockpicking d4, Notice d6, Persuasion d4, Repair d4, Stealth d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Curious
Edges: Beast Master
Background: She wants to 'progress' something to do with 'pride'.

Nicole Wyant the Lawyer
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
Skills: Boating d4, Guts d4, Healing d4, Intimidation d8, Investigation d10, Knowledge (Law) d4, Persuasion d4, Streetwise d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 4
Hindrances: Arrogant
Edges: Rich, Filthy Rich
Background: She wants to 'review' something to do with 'the forsaken'.

Seth Etherton the Lawyer
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Driving d8, Intimidation d4, Investigation d4, Knowledge (Law) d10, Knowledge (Occult) d4, Notice d4, Persuasion d4, Survival d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Yellow
Edges: Rich, Filthy Rich
Background: He wants to 'develop' something to do with 'lust'.