An enemy is using its power to turn others into enemies of the protagonist. The central plot involves the transformation of a person in some way, often driven by unexpected circumstance or event. After setbacks, the person learns and usually becomes something better.
The story begins with a visit from Bradly Whaddia, who may be asking some pointed questions, or perhaps just delivering a warning message.
Limelight for a Night
The protagonist receives extensive publicity and attention for a short time. In this thread, a person is tempted by something that, if taken, would somehow diminish them, often morally. Their battle is thus internal, fighting against their inner voices which tell them to succumb.
Someone has been kidnapped. In this thread, the nobler elements of the human spirit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasising the heroic nature of the choice and act.
An entertainment venue which usually operates late into the night, it typically includes a dance floor and loud music. Entrance usually involves a fee, a vague dress code, and plenty of discrimination from the bouncers.
Within an urban location, a park is generally designed for human recreation and relaxation. It might resemble natural savannas or open woodlands, or it could include playgrounds, swimming pools, skateparks, etc.
Bradly Whaddia the Thug
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 Skills:
Stealth d4 Charisma: -, Pace: 6, Parry: 6, Toughness: 6 Hindrances: Greedy Edges: Brave, Brawny Background: He wants to 'undermine' something to do with 'stories'.