Double Crossed

INTRODUCTION

An ally seeks to betray the protagonist. In this story, the nobler elements of the human spirit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasising the heroic nature of the choice and act.

The adventure begins with the protagonist enjoying (or working) a night on the town.

SUBTHREADS

Vanishing Act
A sorcerer or other supernatural entity has used magic to help a criminal escape justice. This thread involves lovers breaking some social rules, such as in an adulterous relationship or worse. The thread may thus turn around their inner conflicts and the effects of others discovering their tryst.

Time to Pay
A debt collector is seeking a friend of the protagonist. In this thread, someone starts in the virtual gutter, as a sinner of some kind. The thread then shows their ascension to becoming a better person, often in response to stress that would defeat a normal person. Thus they achieve deserved heroic status.

LOCATIONS

Factory
A factory or manufacturing plant is an industrial building or complex, where workers manufacture goods or operate processing machines. A modern factory will usually have large warehouses containing equipment.

Vehicle
This could refer to a moving train or plane, the location of an abandoned car, or even a beached or sunken shipwreck.

THE CAST

Hugh Altimas the Lawyer
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Gambling d4, Intimidation d6, Investigation d8, Knowledge (Law) d6, Knowledge (Politics) d4, Notice d6, Persuasion d6, Swimming d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Greedy
Edges: Linguist, Rich
Background: He wants to 'record' something to do with 'progress'.

Stewart Walker the Detective
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Guts d4+2, Intimidation d6, Investigation d8, Knowledge (Security) d4, Knowledge (History) d4, Notice d10, Swimming d4
Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Wanted, Big Mouth
Edges: Attractive, Alertness, Brave
Background: He wants to 'detect' something to do with 'knowledge', and has a secret involving committing a major crime.

Rebecca La Liberte the Engineer
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d4, Investigation d4, Knowledge (Electronics) d8, Lockpicking d4, Notice d4, Repair d10, Swimming d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Curious
Edges: None.
Background: She wants to 'maintain' something to do with 'laziness'.

Larry Lindsey the Doctor
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Boating d4, Guts d4, Healing d10, Knowledge (Medicine) d12, Notice d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Quirk
Edges: Rich, Filthy Rich
Background: He wants to 'plunder' something to do with 'compassion'.

Sabrina DeMeo the Little Girl
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d6
Skills: Guts d6, Notice d4, Riding d4, Shooting d4, Stealth d6, Survival d6
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Young
Edges: Beast Master
Background: She wants to 'execute' something to do with 'the world'.

Armand Parcell the Doctor
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
Skills: Guts d4, Intimidation d4, Knowledge (Medicine) d12, Knowledge (Surgery) d6, Notice d6, Piloting d4, Streetwise d4
Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
Hindrances: Overconfident
Edges: Charismatic
Background: He wants to 'take' something to do with 'myths'.