Witch Hunt

INTRODUCTION

An enemy is using its power to turn others into enemies of the protagonist. The central plot involves the transformation of a person in some way, often driven by unexpected circumstance or event. After setbacks, the person learns and usually becomes something better.

The story begins with a visit from Bradly Whaddia, who may be asking some pointed questions, or perhaps just delivering a warning message.

SUBTHREADS

Limelight for a Night
The protagonist receives extensive publicity and attention for a short time. In this thread, a person is tempted by something that, if taken, would somehow diminish them, often morally. Their battle is thus internal, fighting against their inner voices which tell them to succumb.

Taken
Someone has been kidnapped. In this thread, the nobler elements of the human spirit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasising the heroic nature of the choice and act.

LOCATIONS

Nightclub
An entertainment venue which usually operates late into the night, it typically includes a dance floor and loud music. Entrance usually involves a fee, a vague dress code, and plenty of discrimination from the bouncers.

Park
Within an urban location, a park is generally designed for human recreation and relaxation. It might resemble natural savannas or open woodlands, or it could include playgrounds, swimming pools, skateparks, etc.

THE CAST

Bradly Whaddia the Thug
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d4, Fighting d8, Guts d4+2, Intimidation d10, Notice d4, Shooting d4, Stealth d4
Charisma: -, Pace: 6, Parry: 6, Toughness: 6
Hindrances: Greedy
Edges: Brave, Brawny
Background: He wants to 'undermine' something to do with 'stories'.

Roland Giles the Detective
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Knowledge (Underworld) d4, Knowledge (Security) d6, Lockpicking d4, Notice d6, Repair d4, Shooting d4, Streetwise d12
Charisma: -, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Quirk
Edges: Brawny, Brave
Background: He wants to 'complete' something to do with 'opulence'.

Joanne Larocque the Thug
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Guts d4, Intimidation d6, Notice d6, Repair d6, Shooting d4
Charisma: -, Pace: 6, Parry: 7, Toughness: 5
Hindrances: Small
Edges: Brawler, Brawny
Background: She wants to 'conceive' something to do with 'progress'.

Thomas Hall the Journalist
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Journalism) d6, Knowledge (Law) d6, Lockpicking d4, Notice d8, Persuasion d6
Charisma: +2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
Hindrances: Obese
Edges: Attractive, Alertness
Background: He wants to 'detect' something to do with 'secret societies'.

Joseph Fulkerson the Scientist
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Driving d4, Guts d4, Investigation d6, Knowledge (Science) d8+2, Knowledge (Computers) d8+2, Notice d4, Riding d4, Streetwise d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Overconfident
Edges: Scholar
Background: He wants to 'create' something to do with 'laziness'.

Robert Pigott the Thief
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Gambling d4, Guts d4, Healing d4, Investigation d6, Knowledge (Spanish) d6, Lockpicking d4, Notice d8, Stealth d4
Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
Hindrances: Vengeful, Greedy
Edges: Connections, Fleet-Footed
Background: He wants to 'possess' something to do with 'success', and has a secret involving being a stalker.