Two Faced

INTRODUCTION

Someone powerful requests help, then turns nasty afterwards. The central plot focuses on a chase, or perhaps multiple and alternating chases. The pursued person may often be cornered yet somehow escape, so that the pursuit can continue.

We begin this tale with the protagonist meeting Fred King at a public location, such as a pub or cafe.

SUBTHREADS

The Artefact
An artefact falls into the hands of the protagonist by chance, and an enemy wants it. In this thread, a person of initially high standing descends to the gutter and moral turpitude, perhaps sympathetically as they are unable to handle stress, and perhaps just giving in to baser vices.

Cold Killer
Something monstrous is killing people. In this thread, someone must escape, perhaps with little help from others. There may well be elements of capture and unjust imprisonment. There may also be a pursuit after the escape.

LOCATIONS

Private facility
This could be a research facility, a medical or pharmacutical lab, or even a private prison.

Restaurant
An establishment that serves food and drink, this could also refer to a cafe or pub, a tapas bar or sushi train, a hotel restaurant, or even a fast food drive-through.

THE CAST

Fred King the Cop
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Guts d6, Investigation d4, Knowledge (Underworld) d8, Notice d8, Persuasion d4, Piloting d4, Shooting d4, Swimming d4
Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Phobia, Bloodthirsty
Edges: Alertness, Connections, Brawny
Background: He wants to 'detect' something to do with 'propaganda', and has a secret involving a deep-seated phobia.

Shirley Warner the Engineer
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d6
Skills: Driving d4, Knowledge (Computers) d10, Notice d8, Repair d8
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Wanted, Cautious
Edges: McGyver
Background: She wants to 'publicize' something to do with 'enemies', and has a secret involving being blackmailed by someone.

Mark Haines the Thug
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Boating d4, Fighting d8, Guts d4+2, Intimidation d6, Notice d6, Persuasion d4, Shooting d4, Streetwise d4, Swimming d4
Charisma: -, Pace: 6, Parry: 6, Toughness: 6
Hindrances: Overconfident
Edges: Brave, Connections
Background: He wants to 'encourage' something to do with 'military'.

Drew Eakins the Occultist
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Climbing d4, Guts d4-2, Investigation d6, Knowledge (Occult) d12, Notice d4, Stealth d4, Faith d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Yellow
Edges: Arcane Background (Miracles), Beast Master
Powers: Burst, Boost/Lower Trait
Background: She wants to 'produce' something to do with 'composure'.

Karen Bussineau the Detective
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Law) d6, Notice d6+2 (evidence), Persuasion d4, Shooting d4, Stealth d4, Streetwise d10
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Overconfident
Edges: Investigator
Background: She wants to 'guide' something to do with 'pride'.

Chad Littlehales the Little Boy
Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
Skills: Investigation d4, Lockpicking d4, Notice d8, Persuasion d4, Riding d4, Stealth d4, Taunt d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Young
Edges: Danger Sense, Alertness
Background: He wants to 'agonize' something to do with 'dissonance'.