Green-Eyed Monster

INTRODUCTION

A well-meaning person gives the protagonist a cause for jealousy. The central plot focuses on a chase, or perhaps multiple and alternating chases. The pursued person may often be cornered yet somehow escape, so that the pursuit can continue.

We start the adventure with the protagonist watching a news report on television, or perhaps reading a newspaper or an internet news site.

SUBTHREADS

Predator and Prey
Some people are being hunted, and need help to escape. In this thread, someone goes beyond normally accepted behavior as the rest of the world looks on in horror.

Fighting Fire with Fire
Someone powerful believes in the greater good, and is fighting fire with fire. This thread is strongly focused on the character of a person who discovers something great or terrible, and hence must make a difficult choice. The importance of the discovery might not be known at first, and the process of revelation could be important to the thread.

LOCATIONS

Castle
This could be a literal medieval castle, or simply a heavily fortified modern building designed to withstand assault.

Cinema
This could be a small movie theater, a large multiplex, or even an open air cinema.

THE CAST

Richard Tyler the Scientist
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Science) d6, Knowledge (Occult) d4, Notice d6, Shooting d4, Stealth d4, Survival d4
Charisma: -, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Cursed, Small
Edges: Innate Power (Smite)
Background: He wants to 'abuse' something to do with 'compassion', and has a secret involving a supernatural affliction.

Karen Powell the Cop
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Driving d8, Fighting d4, Gambling d4, Intimidation d4, Investigation d4, Knowledge (Law) d4, Knowledge (Security) d4, Notice d4, Shooting d6, Streetwise d6
Charisma: +2/-2, Pace: 6, Parry: 4, Toughness: 6
Hindrances: Dark Secret, Quirk
Edges: Brawny, Attractive
Background: She wants to 'inform' something to do with 'myths', and has a secret involving the receiving of death threats.

Harriot Alvey the Nun
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Driving d4, Investigation d6, Knowledge (Religion) d12, Notice d12, Stealth d4, Streetwise d6
Charisma: +2, Pace: 5, Parry: 2, Toughness: 5
Hindrances: Elderly
Edges: Charismatic
Background: She wants to 'manage' something to do with 'secret societies'.

Neil Hammer the Little Boy
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
Skills: Climbing d4, Lockpicking d4, Notice d6, Repair d4, Stealth d4, Survival d4, Swimming d4, Throwing d4, Tracking d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 4
Hindrances: Young
Edges: Alertness, Brave
Background: He wants to 'construct' something to do with 'dreams'.

John Ashton the Detective
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Driving d4, Guts d4, Intimidation d4, Investigation d8, Knowledge (Law) d6, Notice d8+2 (evidence), Shooting d4, Streetwise d8, Throwing d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Doubting Thomas
Edges: Investigator
Background: He wants to 'discover' something to do with 'faith'.

Adam Snodgrass the Student
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d4, Investigation d4, Knowledge (History) d8, Knowledge (Area Knowledge) d4, Notice d4, Survival d4, Throwing d4
Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
Hindrances: Big Mouth
Edges: Attractive, Linguist
Background: He wants to 'defile' something to do with 'modesty', and has a secret involving passive aggressive activities.