The Feign

INTRODUCTION

A seemingly friendly person is trying to distract the protagonist from something important. In this story, one person is at a disadvantage and might normally be expected to lose. This underdog can only win through greater tenacity and determination, or perhaps with the help of others.

We begin this tale with a phone call from a contact, who has some useful information for the protagonist.

SUBTHREADS

Hide and Seek
Someone is seeking protection from a stalker. In this thread, a person of initially high standing descends to the gutter and moral turpitude, perhaps sympathetically as they are unable to handle stress, and perhaps just giving in to baser vices.

Unknown Danger
Someone powerful is unwittingly involved in something extremely dangerous. In this thread, someone must escape, perhaps with little help from others. There may well be elements of capture and unjust imprisonment. There may also be a pursuit after the escape.

LOCATIONS

Library
This could be a national library, a public lending library, a university library, or even a large private collection. In a less literal sense, it might even refer to an online database.

Transport hub
This refers to any place where passengers and cargo are exchanged between vehicles or transport modes. It could be an airport, a train station, a dock, or even a parking lot.

THE CAST

Claudia Rowden the Thief
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Gambling d4, Knowledge (History) d6, Lockpicking d4, Notice d12, Stealth d6
Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
Hindrances: Curious
Edges: Connections, Fleet-Footed
Background: She wants to 'construct' something to do with 'ghosts'.

Debra Rimmer the Thief
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Boating d4, Climbing d4, Driving d4, Investigation d4, Knowledge (Spanish) d4, Lockpicking d6, Notice d6, Riding d4, Shooting d6, Stealth d6, Streetwise d4
Charisma: -, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Curious
Edges: Alertness, Connections
Background: She wants to 'damage' something to do with 'the government'.

Kelly Runge the Thief
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
Skills: Climbing d6, Knowledge (Underworld) d8, Lockpicking d4, Notice d4, Shooting d10, Stealth d6, Streetwise d4
Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
Hindrances: Yellow
Edges: Fleet-Footed, Rich
Background: She wants to 'institute' something to do with 'composure'.

Patrick Deeds the Thief
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Guts d4-2, Investigation d4, Knowledge (Law) d4, Lockpicking d6, Notice d8, Shooting d4, Stealth d8
Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
Hindrances: Yellow
Edges: One of the Chosen, Fleet-Footed
Background: He wants to 'distress' something to do with 'harmony', and has a secret involving a supernatural affliction.

Marge Allegood the Thug
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d4, Fighting d8, Guts d4+2, Intimidation d6, Notice d4, Shooting d6, Stealth d4, Streetwise d6, Tracking d4
Charisma: -, Pace: 6, Parry: 6, Toughness: 6
Hindrances: Greedy
Edges: Brave, Brawny
Background: She wants to 'construct' something to do with 'propaganda'.

Tristen Keller the Lawyer
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d4, Intimidation d6, Investigation d6, Knowledge (Law) d10, Lockpicking d4, Notice d4, Persuasion d4, Streetwise d4
Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
Hindrances: Curious
Edges: Charismatic
Background: He wants to 'execute' something to do with 'prosperity'.