SUPERHEROES AND SUPERVILLAINS

Susie "Destruction-Mistress" Maruca
Race: Human
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+2, Vigor d12
Skills: Driving d6, Fighting d8, Healing d4, Investigation d4, Knowledge (Religion) d10, Notice d6, Tracking d4, Faith d4
Charisma: +2/+0, Pace: 6, Parry: 6, Toughness: 11 (3)
Hindrances: Randy (Minor), Bad Eyes (Major), Greedy (Minor), Gimmick (Major)
Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command
Background: Nun. She wants to 'contact' something to do with 'enemies', and has a secret involving a crime of passion.
Super Powers:
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Armor (2): Resilient skin (armour 3).

    Dire "Black Butterfly" Wilden
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Driving d4, Fighting d4, Gambling d4, Investigation d8, Knowledge (Physics) d8, Shooting d4, Streetwise d4, Taunt d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 15 (9)
    Hindrances: Overconfident (Major), Quirk (Minor), Loyal (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'record' something to do with 'prosperity'.
    Super Powers:
  • Armor (7): Grow a thick carapace (armour 9, Heavy Armor) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Shrink (3): Can shrink down to the size of an insect.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Flight (2): Insect-like wings, fly at normal Pace.

    Dire "The Android" Stefani
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Intimidation d6, Investigation d6, Knowledge (Law) d10, Notice d4, Persuasion d4, Repair d4, Swimming d4, Tracking d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Arrogant (Major), Stubborn (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Lawyer. He wants to 'spoil' something to do with 'gluttony'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Awareness (3): Radar ignores all visibility penalties.

    Larry "Blue Bear" O'Rielly
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Underworld) d4, Knowledge (Forensics) d6, Lockpicking d4, Notice d6+2, Persuasion d4, Shooting d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Delusional (Major), Habit (Minor), Mean (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Brave
    Background: Detective. He wants to 'communicate' something to do with 'academia'.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Animal Control (4): Summon and telepathically control any bear.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Darkvision (2): Superhuman senses.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.

    Micky "Fast-Boy" Loeb
    Race: Human
    Attributes: Agility d12+1, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d12, Investigation d8, Knowledge (Business) d6, Knowledge (Investments) d4, Persuasion d10, Repair d4, Survival d4
    Charisma: -1, Pace: 48 (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Greedy (Major), Habit (Major), Cautious (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Linguist
    Background: Businessman. He wants to 'explain' something to do with 'alcohol', and has a secret involving a burning desire for something.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Karen "Sorcery-Beast" Ashford
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Investigation d4, Knowledge (Occult) d12, Stealth d6, Spellcasting d12+2
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Delusional (Minor), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Beast Master
    Background: Occultist. She wants to 'learn' something to do with 'moderation'.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).
  • Absorption (3): Can absorb magic energy, requires activation.
  • Super Skill (Spellcasting) (2): Raise Spellcasting by +4 die steps.

    Simeon "White Tempest" Helton
    Race: Human
    Attributes: Agility d8, Smarts d10, Spirit d8, Strength d4, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Investigation d8, Knowledge (Science) d10, Knowledge (Medicine) d4, Notice d4, Shooting d4, Taunt d4, Tracking d4
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Outsider (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'interact' something to do with 'nature'.
    Super Powers:
  • Attack, Ranged (11): Wind blasts inflict 2d6 damage (MBT, RoF 3).
  • Absorption (4): Can absorb kinetic energy.

    Alex "The Arachnid" Johnstone
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Business) d10, Knowledge (Law) d4, Persuasion d6, Piloting d4, Swimming d4
    Charisma: +1, Pace: 6, Parry: 5, Toughness: 7 (3)
    Hindrances: Habit (Major), Small (Major), Pacifist (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Businessman. He wants to 'review' something to do with 'peace', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (1): Grow a thick carapace (armour 3) as a free action.

    Dennis "Red Destruction" Seafoot
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d8
    Skills: Fighting d4, Investigation d8, Knowledge (Journalism) d6, Knowledge (Photography) d6, Notice d4+2 (evidence), Persuasion d4, Stealth d6, Streetwise d8, Survival d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Curious (Major), Big Mouth (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Journalist. He wants to 'achieve' something to do with 'progress', and has a secret involving the receiving of death threats.
    Super Powers:
  • Flight (1): Jetpack, can fly at normal Pace.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Invisibility (4): Cloaking device.
  • Animal Control (2): Control animals using special headband.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Douglas "Green Tornado" Vagt
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Notice d4+2, Persuasion d4, Piloting d4, Shooting d8, Stealth d4+2 (wilderness), Survival d8+2 (wilderness), Tracking d8+2 (wilderness)
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Bloodthirsty (Major), Loyal (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Woodsman
    Background: Park Ranger. He wants to 'detect' something to do with 'freedom'.
    Super Powers:
  • Attack, Ranged (10): Wind blast inflicts 3d6 damage (LBT).

    Carmen "Arachnid-Beast" Brennaman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12+1, Vigor d6
    Skills: Fighting d6, Intimidation d6, Investigation d4, Knowledge (Occult) d8, Lockpicking d4, Notice d6+2, Streetwise d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 15 (9)
    Hindrances: Delusional (Major), Mean (Minor), Big Mouth (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Brawny
    Background: Detective. She wants to 'refine' something to do with 'composure'.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Armor (5): Grow a thick carapace (armour 9) as a free action.

    Melinda "Scorpion-Lady" Mort
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Forensics) d4, Knowledge (Battle) d4, Lockpicking d4, Notice d12+4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 15 (9)
    Hindrances: Code of Honour (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections, Brawny
    Background: Detective. She wants to 'indulge' something to do with 'gluttony'.
    Super Powers:
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.

    Wayne "Telepathy-Boy" Harris
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Investigation d8, Knowledge (Law) d6, Lockpicking d4, Notice d8, Repair d4, Shooting d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Phobia (Major), Quirk (Minor), Expensive Taste (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Thief. He wants to 'spoil' something to do with 'communications'.
    Super Powers:
  • Awareness (8): Psychic senses (includes Danger Sense).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Control (5): Control two minds within 12".

    Colin "Dark-Man" Pace
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4
    Skills: Healing d6, Investigation d4, Knowledge (Medicine) d12, Knowledge (Neurosurgery) d10, Notice d8, Riding d4, Shooting d4, Streetwise d4, Survival d4
    Charisma: +2, Pace: 5, Parry: 2, Toughness: 4
    Hindrances: Elderly (Major), Cautious (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Doctor. He wants to 'suggest' something to do with 'advice'.
    Super Powers:
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Ageless (1): Immune to aging.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Darkvision (2): Glowing eyes can see in pitch darkness.

    Traci "The Thunder" Taylor
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Healing d4, Intimidation d6, Knowledge (Area Knowledge) d4, Notice d6, Persuasion d4, Shooting d12, Streetwise d4, Taunt d4, Tracking d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Overconfident (Major), Cautious (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave
    Background: Park Ranger. She wants to 'undermine' something to do with 'force'.
    Super Powers:
  • Attack, Ranged (14): Lightning blasts inflict 3d6 damage (MBT, RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Keith "Thunder-Beast" Heslip
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Law) d12, Knowledge (Battle) d4, Notice d6, Persuasion d6, Shooting d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Lawyer. He wants to 'detect' something to do with 'the government'.
    Super Powers:
  • Attack, Ranged (6): Lightning blast inflicts 3d6 damage.
  • Awareness (3): Superhuman senses.
  • Altered Form (2): Form of lightning (requires activation).
  • Absorption (4): Can absorb electrical damage.

    Uma "Scorpion-Woman" Steel
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d8, Investigation d4, Notice d4+2, Repair d4, Shooting d8, Stealth d4, Streetwise d6
    Charisma: -1/-5, Pace: 6, Parry: 6, Toughness: 12 (6)
    Hindrances: Dark Secret (Major), Habit (Major), Anemic (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave, Sweep
    Background: Thug. She wants to 'follow' something to do with 'poverty', and has a secret involving another identity.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Robert "Iron-Kid" Nowak
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d12, Intimidation d4, Persuasion d6, Shooting d6, Swimming d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 8, Toughness: 6
    Hindrances: Delusional (Major), Habit (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Brave, Brawny, Alertness
    Background: Cop. He wants to 'take' something to do with 'peace', and has a secret involving mental problems.
    Super Powers:
  • Invent (6): Can create new devices on the fly (level 3).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Speak Language (1): Universal translation headset.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.

    Rebecca "Death-Lady" Whittington
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d6, Investigation d4, Knowledge (Law) d12, Knowledge (History) d6, Persuasion d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 10 (3)
    Hindrances: Disability (Major), Delusional (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. She wants to 'damage' something to do with 'the populous', and has a secret involving a physical deformity.
    Super Powers:
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Ageless (1): Immune to aging.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Max "Captain Ape" Weeks
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Law) d12, Notice d6+2, Persuasion d4
    Charisma: +1, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Charismatic
    Background: Lawyer. He wants to 'produce' something to do with 'opulence'.
    Super Powers:
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Swinging (3): Swing to any point within 12".
  • Heightened Senses (1): Animal senses (+2 Notice).

    Drew "Mechanical-Mistress" Dugan
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d8
    Skills: Climbing d4, Driving d6, Intimidation d4, Notice d4, Repair d4, Riding d4, Shooting d12, Survival d6, Taunt d4, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Bloodthirsty (Major), Big Mouth (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Danger Sense
    Background: Park Ranger. She wants to 'advise' something to do with 'pain'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Fearless (2): Immune to fear.
  • Awareness (3): Radar ignores all visibility penalties.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Broadcast (1): Can tap into radio and TV broadcasts.
  • Flight (2): Rockets, can fly at normal Pace.
  • Super Skill (1): Gain 2 skill points.

    Anthony "Scorpion-Man" Baldwin
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d8, Investigation d4, Knowledge (Area Knowledge) d6, Notice d6+4, Shooting d4, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 15 (9)
    Hindrances: Responsibility to Others (Minor), Delusional (Major), Loyal (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brawny
    Background: Park Ranger. He wants to 'convey' something to do with 'criminals', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Rebecca "Blue Metal" Hendrix
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12, Vigor d12+1
    Skills: Climbing d4, Driving d6, Fighting d4, Healing d4, Investigation d4, Knowledge (Religion) d12, Notice d4
    Charisma: +2, Pace: 12 (when running as a free action), Parry: 4, Toughness: 14 (6)
    Hindrances: Greedy (Major), Quirk (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'take' something to do with 'discrimination'.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Construct (5): Body is composed of living metal.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Speed (1): Superhuman speed, run at double Pace.

    Gary "Spider-Boy" Rowles
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d12, Vigor d6
    Skills: Driving d4, Investigation d6, Knowledge (Biology) d10+2, Knowledge (Occult) d8+2, Notice d4, Repair d4, Shooting d4, Swimming d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Bad Eyes (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Scientist. He wants to 'distress' something to do with 'the populous'.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Awareness (3): Spider-senses.
  • Swinging (3): Swing via webbing to any point within 12".

    Aaron "Mister Flame" Morgan
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Gambling d4, Intimidation d8, Investigation d8, Knowledge (Forensics) d6, Knowledge (Security) d4, Notice d6+2, Shooting d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Quirk (Minor), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Brave, Connections
    Background: Detective. He wants to 'guard' something to do with 'the government'.
    Super Powers:
  • Attack, Ranged (13): Fire blast inflicts 4d6 damage (LBT).
  • Darkvision (2): Superhuman senses.

    Gary "Distortion-Man" Maher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d4
    Skills: Climbing d4, Lockpicking d4, Riding d4, Stealth d8, Streetwise d4, Survival d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Young (Major), Loyal (Minor), Poverty (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Little Boy. He wants to 'pursue' something to do with 'intelligence'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Samantha "Red Reptile" Spencer
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d4, Gambling d4, Healing d12, Intimidation d4, Knowledge (Medicine) d8+2, Knowledge (Dentistry) d8+2, Notice d8, Survival d4, Taunt d4
    Charisma: -, Pace: 5, Parry: 2, Toughness: 7 (3)
    Hindrances: Elderly (Major), Quirk (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Scholar, Charismatic
    Background: Doctor. She wants to 'obtain' something to do with 'new religions'.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Armor (2): Hardened scale-like skin (armour 3).

    Helen "Princess Speedster" Karnovsky
    Race: Human
    Attributes: Agility d12+2, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d8, Investigation d4, Knowledge (Occult) d12, Knowledge (History) d4, Notice d8
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 6, Toughness: 4
    Hindrances: Flatulence (Minor), Small (Major), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Beast Master
    Background: Occultist. She wants to 'produce' something to do with 'lust', and has a secret involving embarrassing underwear.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Kelly "White Nosferatu" Arduini
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d8, Gambling d4, Investigation d4, Knowledge (Biology) d8, Knowledge (Journalism) d4, Notice d4+2, Riding d4, Streetwise d6, Throwing d4
    Charisma: +0/-4, Pace: 6, Parry: 6, Toughness: 8
    Hindrances: Dark Secret (Major), Cautious (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'guard' something to do with 'wrath', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Shelley "Psionic-Thing" Purackal
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Healing d4, Intimidation d4, Knowledge (Business) d12, Notice d4, Persuasion d8, Shooting d4, Stealth d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Habit (Major), Doubting Thomas (Minor), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Businesswoman. She wants to 'plunder' something to do with 'racism'.
    Super Powers:
  • Mind Reading (6): Read a mind within 12" (includes Mind Rider).
  • Mind Control (3): Control one mind within 12".
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Telepathy (2): Telepathic communication.

    Gabrielle "The Earth" Alanson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d10
    Skills: Intimidation d4, Investigation d4, Knowledge (Law) d12, Knowledge (Politics) d4, Lockpicking d4, Persuasion d6, Stealth d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 13/9 (4/0)
    Hindrances: Bad Eyes (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Lawyer. She wants to 'proclaim' something to do with 'the law'.
    Super Powers:
  • Altered Form (2): Form of earth (requires activation).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Earthquake (1): Can cause the earth to split open.

    Elizabeth "Green Duplicator" Banker
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d6, Investigation d12+2, Knowledge (Science) d12+4, Knowledge (Electronics) d10, Notice d10, Piloting d6, Shooting d4, Streetwise d4, Swimming d6, Taunt d6, Throwing d4, Tracking d6
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Yellow (Major), Habit (Minor), Obese (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'associate' something to do with 'hardship'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Super Skill (7): Gain 14 skill points.
  • Ageless (2): Doesn't age (includes Very Old).

    Kevin "Lizard-Kid" Vuijlsteke
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Stealth d6, Streetwise d6, Taunt d4, Throwing d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 5, Toughness: 10 (3)
    Hindrances: Enemy (Minor), Small (Major), Doubting Thomas (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, First Strike, Brawny
    Background: Thug. He wants to 'publicize' something to do with 'harmony', and has a secret involving the receiving of death threats.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Extra Limbs (5): Powerful tail, reach +1".
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Monica "Crush-Beast" Luckenbill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+2, Vigor d8
    Skills: Intimidation d4, Notice d6, Shooting d8, Survival d10, Tracking d6
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Habit (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Beast Master
    Background: Park Ranger. She wants to 'compel' something to do with 'deprivation'.
    Super Powers:
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Christian "Captain Mechanoid" Searles
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Investigation d6, Knowledge (Occult) d8, Repair d4, Stealth d4, Swimming d4, Taunt d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 7 (3)
    Hindrances: Small (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'comprehend' something to do with 'pride'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Broadcast (1): Can tap into radio and TV broadcasts.
  • Armor (2): Metal skin (armour 3).
  • Attack, Melee (2): Electrified fists inflict +d6 melee damage.

    Eva "Baroness Earth" Gellatly
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Photography) d6, Notice d10, Persuasion d6, Piloting d4
    Charisma: +4, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Enemy (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Attractive
    Background: Journalist. She wants to 'manage' something to do with 'academia'.
    Super Powers:
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Armor (2): Hardened flesh (armour 3).
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Earthquake (1): Can cause the earth to split open.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Christine "Hurricane-Beast" Adkins
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d6, Knowledge (Law) d8, Knowledge (Computers) d4, Notice d4, Riding d4, Shooting d6, Streetwise d4, Tracking d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Disability (Major), Habit (Major), Doubting Thomas (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Lawyer. She wants to 'spoil' something to do with 'success', and has a secret involving a physical deformity.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 5d6 damage (RoF 2).

    Gwen "Hurricane-Girl" Hunt
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Intimidation d6, Knowledge (Area Knowledge) d8, Notice d6+2, Shooting d4, Survival d6, Swimming d4, Throwing d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Mean (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brawny, Alertness
    Background: Park Ranger. She wants to 'refine' something to do with 'justice'.
    Super Powers:
  • Attack, Ranged (10): Wind blasts inflict 2d6 damage (LBT, RoF 2).

    Zoe "Carrion-Lady" Merrill
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Gambling d4, Healing d6, Knowledge (Medicine) d12, Notice d4, Shooting d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Intolerant (Major), Pacifist (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Doctor. She wants to 'operate' something to do with 'charity', and has a secret involving sexual orientation.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Fear (3): Frightening visage.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Chad "The Arachnid" Lyon
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Knowledge (Law) d4, Knowledge (Area Knowledge) d4, Notice d6+2, Persuasion d6, Shooting d4, Streetwise d6, Taunt d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Responsibility to Others (Major), Death Wish (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Steady Hands, Brawny
    Background: Cop. He wants to 'process' something to do with 'poverty', and has a secret involving illicit offspring.
    Super Powers:
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.

    Lisa "Sand-Lady" Colburn
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d4+2, Fighting d8, Intimidation d6, Knowledge (Underworld) d8, Notice d6, Piloting d4+2, Shooting d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 16/12 (7/3)
    Hindrances: Delusional (Major), Habit (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Ace
    Background: Cop. She wants to 'indulge' something to do with 'force', and has a secret involving having a stalker.
    Super Powers:
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Armor (2): Hardened flesh (armour 3).
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Earthquake (1): Can cause the earth to split open.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Shania "Princess Icicle" Oakley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Boating d4, Climbing d6, Intimidation d4, Knowledge (Area Knowledge) d4, Lockpicking d4, Shooting d4, Stealth d4, Swimming d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Young (Major), Cautious (Minor), Pacifist (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Fleet-Footed, Attractive
    Background: Little Girl. She wants to 'undermine' something to do with 'knowledge'.
    Super Powers:
  • Attack, Ranged (11): Ice blasts inflict 2d6 damage (MBT, RoF 3).
  • Absorption (4): Can absorb ice/cold damage.

    Edmund "Mister Plutonium" Nowak
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Intimidation d4, Notice d8, Repair d4, Shooting d10, Survival d8, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Code of Honour (Major), Mean (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Brave, Beast Master
    Background: Park Ranger. He wants to 'inform' something to do with 'purity'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Morris "Dark-Kid" Worton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Driving d4, Gambling d4, Healing d4, Knowledge (Religion) d10, Notice d6, Shooting d4, Swimming d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Quirk (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Priest. He wants to 'associate' something to do with 'success'.
    Super Powers:
  • Decay (3): Rapidly ages anything touched.
  • Energy Control (2): Entropic energy.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Intangibility (5): Can turn incorporeal at will.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Eleanor "Blue Force" Newman
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d10, Intimidation d4, Repair d4, Shooting d8, Stealth d4, Streetwise d8
    Charisma: -, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Delusional (Major), Cautious (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Brawny, First Strike, Connections
    Background: Thug. She wants to 'discourage' something to do with 'contraband'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Heavy Weapon).

    Melanie "Baroness Spider" Sillis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d4
    Skills: Intimidation d4, Knowledge (Law) d12, Notice d6+2, Persuasion d6, Repair d4, Riding d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Habit (Major), Cautious (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Lawyer. She wants to 'progress' something to do with 'disbelief'.
    Super Powers:
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Swinging (3): Swing via webbing to any point within 12".
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Claire "Doctor Monkey" Wason
    Race: Human
    Attributes: Agility d12+1, Smarts d6, Spirit d8, Strength d8, Vigor d12
    Skills: Boating d4, Fighting d4, Knowledge (Occult) d10, Notice d8+2, Stealth d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Greedy (Major), Expensive Taste (Minor), Delusional (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Occultist. She wants to 'implement' something to do with 'the poor'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Graeme "Invisible-Boy" Merrill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Investigation d6, Knowledge (Journalism) d8, Knowledge (Area Knowledge) d4, Notice d6+2, Persuasion d6, Stealth d4, Streetwise d6
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Minor), Greedy (Major), Wanted (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Attractive
    Background: Journalist. He wants to 'weaken' something to do with 'atrocities', and has a secret involving a drug habit.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (11): Invisible energy with Strength d12+2 (includes Heavy Weapon).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Extra Actions (3): Super-analytical mind, +1 action per round.

    Shelley "Miss Monkey" Giddens
    Race: Human
    Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Investigation d4, Knowledge (Occult) d12, Notice d8+2, Stealth d4, Survival d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Overconfident (Major), Expensive Taste (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. She wants to 'weaken' something to do with 'greed', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Tristen "Baron Shade" Jochnowitz
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8
    Skills: Fighting d6, Healing d4, Intimidation d10, Persuasion d4, Shooting d8, Survival d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 10 (3)
    Hindrances: Curious (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brawler, Brawny
    Background: Thug. He wants to 'achieve' something to do with 'discrimination'.
    Super Powers:
  • Decay (3): Rapidly ages anything touched.
  • Fear (3): Frightening visage.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Edmund "White Monkey" Starcher
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d6, Strength d10, Vigor d10
    Skills: Driving d8, Fighting d6, Intimidation d4, Knowledge (Law) d4, Knowledge (Science) d6, Notice d8+4, Repair d4, Streetwise d4
    Charisma: +0/-4, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Bloodthirsty (Major), Loyal (Minor), Death Wish (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Steady Hands, Alertness
    Background: Cop. He wants to 'work' something to do with 'moderation'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.
  • Wall Walker (1): Amazing climber.

    Catalina "Steel-Lady" Arnold
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Driving d6, Fighting d6, Healing d4, Investigation d4, Knowledge (Science) d8, Knowledge (Battle) d6, Notice d4, Repair d4, Stealth d4
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 5, Toughness: 15 (9)
    Hindrances: Delusional (Major), Small (Major), Ugly (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. She wants to 'produce' something to do with 'myths', and has a secret involving a family curse.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Speed (1): Superhuman speed, run at double Pace.
  • Matter Control (4): Can shape and control metal within a MBT, 24" range.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Anna "Tornado-Mistress" Biebel
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d8, Vigor d6
    Skills: Boating d6, Driving d4, Healing d4, Knowledge (Medicine) d10+2, Knowledge (Neurosurgery) d8+2, Notice d4, Riding d4, Shooting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Greedy (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Doctor. She wants to 'work' something to do with 'pleasure'.
    Super Powers:
  • Attack, Ranged (14): Wind blast inflicts 5d6 damage (Air Elemental Trick).
  • Awareness (3): Superhuman senses.
  • Whirlwind (2): Can create a MBT cyclone within 24".
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Ralph "Cat-Kid" Derrick
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d6, Driving d4, Fighting d4, Investigation d6, Knowledge (Journalism) d6, Lockpicking d4, Notice d4+2, Persuasion d6, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Yellow (Major), Enemy (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Attractive
    Background: Journalist. He wants to 'join' something to do with 'opulence'.
    Super Powers:
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Animal Control (3): Summon and control any cat.
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.

    Stephen "Wild-Master" Hazlewood
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4
    Skills: Intimidation d4, Investigation d6, Knowledge (Journalism) d10, Knowledge (Security) d4, Notice d10+4, Persuasion d8, Shooting d4, Stealth d6, Streetwise d4, Survival d4
    Charisma: +1, Pace: 5, Parry: 2, Toughness: 7 (3)
    Hindrances: Elderly (Major), Enemy (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections, Charismatic
    Background: Journalist. He wants to 'chronicle' something to do with 'expertise'.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Darkvision (2): Superhuman senses.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Benjamin "White Chill" Starcher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d4
    Skills: Driving d6, Intimidation d4, Investigation d6, Knowledge (Religion) d8, Knowledge (History) d4, Notice d4, Persuasion d4, Shooting d4, Stealth d4, Faith d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7 (3)
    Hindrances: Phobia (Minor), Arrogant (Major), Loyal (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Command Presence
    Background: Priest. He wants to 'produce' something to do with 'nature', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Attack, Ranged (19): Ice blasts inflict 4d6 damage (LBT, RoF 3).
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Davina "Miss Intellect" Reed
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Healing d4, Intimidation d4, Knowledge (Electronics) d4, Knowledge (Medicine) d6, Piloting d6, Repair d10, Shooting d4
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Outsider (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'hinder' something to do with 'laziness'.
    Super Powers:
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Awareness (3): Psychic senses.

    Elizabeth "Princess Reptile" Touche
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d6, Investigation d4, Knowledge (Journalism) d8, Knowledge (History) d4, Lockpicking d4, Notice d6+2, Persuasion d4, Riding d4, Stealth d4, Throwing d4
    Charisma: +1, Pace: 24 (when running as a free action), Parry: 5, Toughness: 9 (3)
    Hindrances: Enemy (Major), Habit (Minor), Bad Eyes (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Alertness
    Background: Journalist. She wants to 'burden' something to do with 'the poor'.
    Super Powers:
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.

    Rudolph "Death-Master" Rivette
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Investigation d6, Knowledge (Science) d10, Lockpicking d4, Notice d6, Piloting d4, Survival d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Small (Major), Outsider (Minor), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'compel' something to do with 'servitude', and has a secret involving an infectious virus.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Decay (3): Rapidly ages anything touched.
  • Fear (1): Frightening visage (Scary - always active).

    Rachael "Red Invisibility" Estes
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Investigation d4, Knowledge (Spanish) d8, Knowledge (Underworld) d4, Lockpicking d4, Notice d6, Shooting d4, Stealth d6, Streetwise d4, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 6
    Hindrances: Phobia (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Rich, Fleet-Footed, Filthy Rich
    Background: Thief. She wants to 'steal' something to do with 'pride'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Bind).

    Claudia "White Lion" Steel
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d4, Knowledge (Occult) d8, Knowledge (Electronics) d4, Lockpicking d4, Notice d10, Swimming d4
    Charisma: -2/-4, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Randy (Major), Quirk (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. She wants to 'process' something to do with 'spirits', and has a secret involving an unsolved crime.
    Super Powers:
  • Awareness (8): Amazing cat-sense (includes Danger Sense).
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Anna "Princess Clone" Forster
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Religion) d12+3, Knowledge (Occult) d4, Notice d10, Persuasion d4, Piloting d4, Stealth d4, Faith d10
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Poor Cardio (Major), Arrogant (Major), Loyal (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Nun. She wants to 'seek' something to do with 'composure', and has a secret involving an awkward allergy.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (3): Gain 6 skill points.
  • Ageless (1): Doesn't age.
  • Gifted (1): Broad knowledge from multiple lives.

    Nicholas "White Earth" Rann
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d4, Knowledge (Electronics) d10, Knowledge (Computers) d4, Notice d6, Piloting d4, Repair d6, Shooting d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Curious (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'embrace' something to do with 'dreams'.
    Super Powers:
  • Construct (5): Living statue.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Teri "Lizard-Beast" Ferron
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Fighting d4, Investigation d8, Knowledge (Religion) d8, Knowledge (History) d4, Notice d8, Shooting d4
    Charisma: +1/-3, Pace: 12 (when running as a free action), Parry: 4, Toughness: 11 (3)
    Hindrances: Greedy (Minor), Bloodthirsty (Major), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'refine' something to do with 'the poor', and has a secret involving taking a bribe.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Speed (1): Superhuman speed, run at double Pace.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Spencer "Captain Flash" Vasquez
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Healing d4, Knowledge (Business) d12, Notice d6, Persuasion d4, Piloting d4
    Charisma: -1, Pace: 48 (when running as a free action), Parry: 4, Toughness: 5
    Hindrances: Delusional (Minor), Habit (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Businessman. He wants to 'assist' something to do with 'contraband', and has a secret involving a family curse.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (3): Superhuman speed, +1 action per round.

    Christine "Arachnid-Beast" Hyslop
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d4, Intimidation d4, Knowledge (Science) d6, Lockpicking d4, Persuasion d4, Repair d6, Throwing d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Cautious (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Linguist
    Background: Student. She wants to 'account' something to do with 'technology'.
    Super Powers:
  • Wall Walker (1): Fine hairs on hands and feet.
  • Awareness (3): Spider-senses.
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".
  • Swinging (3): Swing via webbing to any point within 12".
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Justin "Steel-Man" Noffsinger
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Fighting d8, Lockpicking d4, Notice d8, Shooting d4, Survival d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 8 (3)
    Hindrances: Overconfident (Major), Death Wish (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brave, Danger Sense
    Background: Park Ranger. He wants to 'assist' something to do with 'discrimination'.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Matter Control (5): Can shape and control metal within a MBT, 24" range (includes Binding).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Joseph "King Shock" Dobson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d8, Investigation d10, Knowledge (Forensics) d6, Shooting d8, Streetwise d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Vengeful (Minor), Obese (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Alertness
    Background: Detective. He wants to 'blight' something to do with 'religion'.
    Super Powers:
  • Attack, Ranged (12): Lightning blast inflicts 5d6 damage.
  • Awareness (3): Superhuman senses.
  • Absorption (4): Can absorb electrical damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Patrick "Sonic-Thing" Harkins
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d4, Knowledge (Security) d8, Knowledge (Medicine) d4, Notice d4, Repair d8, Shooting d12, Streetwise d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 9/5 (4/0)
    Hindrances: Vengeful (Major), Bloodthirsty (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'discover' something to do with 'pain', and has a secret involving an unsolved crime.
    Super Powers:
  • Attack, Ranged (16): Energy blasts inflict 3d6 damage (LBT, RoF 3).
  • Altered Form (2): Form of energy (requires activation).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Ann "Dark-Beast" Kinzie
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Business) d8, Knowledge (Law) d4, Notice d4, Persuasion d4, Swimming d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Mean (Minor), Overconfident (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Relentless, Rich, Linguist
    Background: Businesswoman. She wants to 'drive' something to do with 'dreams', and has a secret involving an unsolved crime.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Super Sorcery (3): Blood magic (level 1).
  • Fearless (2): Soulless.

    Adrian "Icicle-Mistress" Mauler
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d4, Strength d6, Vigor d8
    Skills: Driving d4, Healing d8, Investigation d4, Knowledge (Medicine) d8+2, Knowledge (Dentistry) d8+2, Notice d4, Riding d4, Shooting d8, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Delusional (Major), Curious (Major), Quirk (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Scholar
    Background: Doctor. She wants to 'encourage' something to do with 'the law', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Attack, Ranged (17): Ice blasts inflict 5d6 damage (RoF 2, Cold Elemental Trick).
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Lynda "Blue Bronze" Garrison
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d12+1
    Skills: Driving d4, Fighting d12, Investigation d10, Knowledge (Security) d4, Lockpicking d4, Notice d8, Persuasion d4
    Charisma: +2, Pace: 6, Parry: 8, Toughness: 17 (9)
    Hindrances: Yellow (Major), Stubborn (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Connections
    Background: Journalist. She wants to 'weaken' something to do with 'sensuality'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Construct (5): Body is composed of living metal.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    William "Cat-Master" Vagt
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Knowledge (Law) d10, Knowledge (Computers) d4, Persuasion d6, Piloting d6, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Small (Major), Delusional (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. He wants to 'establish' something to do with 'military'.
    Super Powers:
  • Awareness (3): Amazing cat-sense.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (3): Summon and control any cat.
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Claire "Crush-Woman" McGill
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d12, Vigor d12+1
    Skills: Investigation d4, Knowledge (Journalism) d10, Knowledge (History) d4, Notice d10, Piloting d6
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 10
    Hindrances: Enemy (Minor), Overconfident (Major), Stubborn (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Noble, Connections
    Background: Journalist. She wants to 'review' something to do with 'envy', and has a secret involving another identity.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.

    Dani "Baroness Lizard" Waller
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d6, Notice d6, Stealth d4, Survival d4, Swimming d4, Throwing d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 8 (3)
    Hindrances: Young (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Beast Master
    Background: Little Girl. She wants to 'pursue' something to do with 'poverty'.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Douglas "Invisible-Kid" Karnofsky
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d8, Gambling d4, Notice d4, Riding d4, Survival d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Young (Major), All Thumbs (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Luck, Danger Sense
    Background: Little Boy. He wants to 'refine' something to do with 'hardship'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Heavy Weapon).

    Mandy "Rotten-Girl" Bushfield
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8, Fighting d8, Gambling d4, Intimidation d4, Notice d8, Repair d4, Shooting d6, Streetwise d4
    Charisma: -2, Pace: 6, Parry: 6, Toughness: 7
    Hindrances: Flatulence (Minor), Curious (Major), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), First Strike
    Background: Thug. She wants to 'persecute' something to do with 'cowardice', and has a secret involving an awkward allergy.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (1): Frightening visage (Scary - always active).
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Clare "Blue Savage" Russell
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d4, Knowledge (Computers) d4, Piloting d4, Shooting d4, Streetwise d4, Survival d4, Throwing d4
    Charisma: +0/-2, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Randy (Minor), Curious (Major), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Rich, Attractive, Filthy Rich
    Background: Student. She wants to 'institute' something to do with 'the wealthy', and has a secret involving embarrassing underwear.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Armor (2): Thick fur (armour 3).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.

    Jessy "Shockwave-Woman" Boven
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Knowledge (Religion) d12, Notice d4, Piloting d4, Riding d4, Shooting d6, Stealth d4
    Charisma: +1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Pacifist (Major), Obese (Minor), Habit (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'manage' something to do with 'vigilance'.
    Super Powers:
  • Attack, Ranged (19): Energy blasts inflict 5d6 damage (LBT, RoF 2).
  • Deflection (1): Energy shield, -1 to ranged attacks.

    Kylie "Black Telepath" Lybrand
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d8, Fighting d4, Intimidation d4, Knowledge (Law) d6, Knowledge (Medicine) d4, Notice d4, Persuasion d6, Shooting d4, Streetwise d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Rival (Minor), Heroic (Major), Habit (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Brave
    Background: Cop. She wants to 'progress' something to do with 'discrimination', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Telepathy (2): Telepathic communication.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Teri "Hurricane-Thing" Webb
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Driving d4, Investigation d6, Knowledge (Electronics) d8, Lockpicking d6, Repair d10, Shooting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Heroic (Major), Bad Eyes (Minor), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'distress' something to do with 'narcissism'.
    Super Powers:
  • Attack, Ranged (13): Wind blasts inflict 3d6 damage (LBT, RoF 2).
  • Altered Form (2): Form of air (requires activation).
  • Whirlwind (4): Can create a LBT cyclone within 24" (includes Larger Whirlwind).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Fred "Speedy-Boy" Carroll
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d12, Intimidation d4, Investigation d10, Knowledge (Law) d6, Knowledge (Journalism) d4, Notice d4, Persuasion d4, Shooting d4
    Charisma: -, Pace: Unlimited (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Greedy (Major), Cautious (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist
    Background: Lawyer. He wants to 'spoil' something to do with 'gluttony'.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.

    Donna "Madam Obliteration" Wicks
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d12+2, Vigor d12+2
    Skills: Boating d4, Fighting d12, Gambling d4, Intimidation d4, Knowledge (Security) d4, Shooting d6, Stealth d6
    Charisma: -, Pace: 6, Parry: 8, Toughness: 10
    Hindrances: Jumpy (Minor), Curious (Major), Delusional (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Nerves of Steel, Brawny
    Background: Thug. She wants to 'compel' something to do with 'prosperity', and has a secret involving having a stalker.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.

    Fiona "Legion-Woman" Gardner
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Journalism) d6, Knowledge (Photography) d4, Notice d8, Persuasion d4, Stealth d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Arrogant (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections
    Background: Journalist. She wants to 'administer' something to do with 'ghosts', and has a secret involving committing a major crime.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Claudia "Ape-Lady" Gardner
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d12
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Lockpicking d4, Notice d4, Stealth d6, Tracking d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Curious (Major), Doubting Thomas (Minor), Habit (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. She wants to 'follow' something to do with 'family'.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Gwen "Spider-Girl" Rickenbacher
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d4, Healing d6, Knowledge (Medicine) d8+2, Knowledge (Toxicology) d10+2, Notice d4+2, Streetwise d4, Survival d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Clueless (Major), Curious (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Scholar
    Background: Doctor. She wants to 'undermine' something to do with 'the populous', and has a secret involving embarrassing underwear.
    Super Powers:
  • Awareness (8): Amazing spider-senses (includes Danger Sense).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Beth "The Wasp" Buxton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Security) d4, Notice d8, Shooting d8, Streetwise d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 9 (3)
    Hindrances: Greedy (Major), Expensive Taste (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brawny, First Strike
    Background: Thug. She wants to 'communicate' something to do with 'the poor'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Animal Control (3): Summon swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.

    Donald "Putrification-Beast" O'Rielly
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Intimidation d6, Investigation d6, Knowledge (Occult) d10, Knowledge (History) d4, Notice d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Phobia (Major), Delusional (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. He wants to 'inform' something to do with 'strength'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (1): Frightening visage (Scary - always active).
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.
  • Darkvision (2): Glowing eyes can see in pitch darkness.

    Gareth "Mental-Kid" Giles
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d8, Investigation d6, Knowledge (Forensics) d4, Knowledge (Security) d4, Notice d4+2, Streetwise d8
    Charisma: +2, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Heroic (Major), Quirk (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Attractive, Brawny
    Background: Detective. He wants to 'weaken' something to do with 'progress'.
    Super Powers:
  • Awareness (8): Psychic senses (includes Danger Sense).
  • Telepathy (2): Telepathic communication.

    Annabella "Techno-Woman" Brannan
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6, Intimidation d4, Notice d6, Shooting d8, Survival d8, Swimming d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Greedy (Major), Vengeful (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave
    Background: Park Ranger. She wants to 'relate' something to do with 'stories', and has a secret involving blackmailing someone.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Flight (2): Rockets, can fly at normal Pace.
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Interface (2): Can remotely control electronic devices.

    Edmund "Mister Clone" Colling
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d10, Intimidation d10, Knowledge (Security) d4, Notice d6, Piloting d4, Shooting d10, Stealth d6, Streetwise d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Greedy (Major), Anemic (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Brave
    Background: Thug. He wants to 'conceive' something to do with 'nature', and has a secret involving sexual orientation.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (1): Doesn't age.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (2): Gain 4 skill points.

    Caroline "Madam Gorilla" Parker
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Investigation d6, Knowledge (Journalism) d8, Notice d8+4, Persuasion d6, Stealth d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Psychologically Unstable (Major), Stubborn (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Attractive, Connections
    Background: Journalist. She wants to 'fulfill' something to do with 'faith', and has a secret involving the sending of death threats.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Swinging (3): Swing to any point within 12".
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Brian "Arachnid-Kid" MacPhearson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Boating d4, Driving d4, Fighting d4, Gambling d4, Healing d8, Knowledge (Medicine) d6, Knowledge (Neurosurgery) d10, Notice d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 11 (6)
    Hindrances: Curious (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. He wants to 'weaken' something to do with 'cowardice'.
    Super Powers:
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.

    Christian "Volcano-Kid" Wheelwright
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Shooting d8, Stealth d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 9/5 (4/0)
    Hindrances: Responsibility to Others (Minor), Phobia (Major), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, First Strike
    Background: Thug. He wants to 'pursue' something to do with 'prosperity', and has a secret involving illicit offspring.
    Super Powers:
  • Attack, Ranged (5): Fire blast inflicts 2d6 damage (MBT).
  • Darkvision (2): Superhuman senses.
  • Absorption (4): Can absorb fire/heat damage.
  • Altered Form (2): Form of fire (requires activation).
  • Flight (2): Can fly at normal Pace.

    Jason "Doctor Gorilla" Wenger
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12+1, Vigor d12
    Skills: Driving d4, Fighting d6, Knowledge (Security) d10, Notice d6+2, Repair d8
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 8
    Hindrances: Habit (Major), Cautious (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. He wants to 'learn' something to do with 'animals'.
    Super Powers:
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Wall Walker (1): Amazing climber.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Nathan "Black Wasp" Iseler
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Law) d8, Notice d6+2, Persuasion d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Angst (Major), Cautious (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich
    Background: Lawyer. He wants to 'develop' something to do with 'the public', and has a secret involving a family curse.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.
  • Animal Control (3): Summon swarm of insects.

    Clare "Wham-Lady" Polk
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d12+2
    Skills: Driving d4, Fighting d6, Intimidation d4, Knowledge (Law) d6, Knowledge (Security) d4, Notice d6+2, Persuasion d6, Shooting d6, Taunt d4, Throwing d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 5, Toughness: 13 (3)
    Hindrances: Overconfident (Major), Cautious (Minor), Obese (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Alertness, Attractive
    Background: Cop. She wants to 'support' something to do with 'new religions'.
    Super Powers:
  • Armor (2): Resilient skin (armour 3).
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Angela "Distortion-Lady" Alligood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Intimidation d6, Knowledge (Business) d10, Notice d4, Persuasion d8, Repair d4, Shooting d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Cautious (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Businesswoman. She wants to 'determine' something to do with 'dreams'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12+1 (includes Medium Template).

    Kevin "Mind-Man" Cornwell
    Race: Human
    Attributes: Agility d4, Smarts d12+1, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Investigation d8, Knowledge (Journalism) d6, Lockpicking d4, Persuasion d4, Shooting d4, Stealth d8, Survival d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Heroic (Major), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Alertness
    Background: Journalist. He wants to 'convey' something to do with 'purity', and has a secret involving another identity.
    Super Powers:
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Super Attribute (Smarts) (4): Raise Smarts by +4 die steps.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Benjamin "Green Electric" Wyley
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Intimidation d4, Investigation d4, Notice d8, Shooting d10, Survival d8+2 (wilderness), Tracking d8+2 (wilderness)
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Major), Cautious (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Woodsman
    Background: Park Ranger. He wants to 'burden' something to do with 'greed'.
    Super Powers:
  • Attack, Ranged (16): Lightning blasts inflict 4d6 damage (LBT, RoF 2).
  • Awareness (3): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Anita "Baroness Nosferatu" Yoder
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Intimidation d4, Investigation d8, Knowledge (Business) d8, Knowledge (Computers) d4, Notice d6+2, Persuasion d6, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Obese (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Rich
    Background: Businesswoman. She wants to 'execute' something to do with 'the forsaken'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Intangibility (5): Can transform into mist.
  • Animal Control (3): Able to control wolves and rats.
  • Fearless (2): Soulless.
  • Super Sorcery (3): Blood magic (level 1).

    James "Green Insect" Esson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d4
    Skills: Driving d6, Fighting d4, Investigation d4, Knowledge (Physics) d8+2, Knowledge (Science) d8+2, Shooting d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 13 (9)
    Hindrances: Heroic (Major), Doubting Thomas (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Scientist. He wants to 'associate' something to do with 'knowledge'.
    Super Powers:
  • Armor (7): Grow a thick carapace (armour 9, Heavy Armor) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Flight (4): Insect-like wings, fly at double Pace.
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.
  • Shrink (3): Can shrink down to the size of an insect.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Joanne "Madam Speed" Palatine
    Race: Human
    Attributes: Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Knowledge (Italian) d4, Notice d8, Shooting d4, Stealth d4, Survival d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 4, Toughness: 5
    Hindrances: Young (Major), Bad Eyes (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Beast Master
    Background: Little Girl. She wants to 'realize' something to do with 'gluttony'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Madaline "Stretchy-Mistress" Mailaender
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12+1, Vigor d12
    Skills: Fighting d8, Gambling d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (Law) d4, Notice d6, Persuasion d4, Shooting d4, Stealth d6, Streetwise d4
    Charisma: -3, Pace: 6, Parry: 6, Toughness: 12/8 (4/0)
    Hindrances: Habit (Major), Enemy (Major), Outsider (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Journalist. She wants to 'communicate' something to do with 'riddles', and has a secret involving a drug habit.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Chameleon (6): Malleable features (includes Inanimate Object).
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.

    Samuel "Captain Clay" Templar
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d12
    Skills: Boating d4, Climbing d6, Fighting d10, Investigation d6, Knowledge (Underworld) d4, Lockpicking d6, Notice d4+2, Repair d4, Streetwise d6, Swimming d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 7, Toughness: 14/10 (4/0)
    Hindrances: Habit (Major), Delusional (Major), Doubting Thomas (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Fleet-Footed
    Background: Thief. He wants to 'publicize' something to do with 'the law', and has a secret involving a nasty addiction.
    Super Powers:
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Carolyn "Green Android" McGough
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d4, Investigation d4, Knowledge (Chemistry) d8+2, Knowledge (Science) d8+2, Lockpicking d4, Notice d4, Riding d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Heroic (Major), Loyal (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Scientist. She wants to 'complete' something to do with 'servitude'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Attack, Melee (4): Electrified fists inflict +2d6 melee damage.
  • Armor (4): Metal skin (armour 6).
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Awareness (3): Radar ignores all visibility penalties.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Kylie "Annihilation-Lady" Taylor
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d12, Vigor d8
    Skills: Driving d4, Fighting d12, Investigation d6, Knowledge (Religion) d6, Notice d8, Stealth d4, Taunt d4, Tracking d4, Faith d6
    Charisma: +0/-4, Pace: 6, Parry: 8, Toughness: 9 (3)
    Hindrances: Dark Secret (Major), Heroic (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Command Presence
    Background: Nun. She wants to 'administer' something to do with 'knowledge', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Armor (2): Resilient skin (armour 3).
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Naomi "Dark-Thing" Lovering
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8
    Skills: Gambling d4, Investigation d4, Knowledge (Journalism) d8, Notice d6+2, Persuasion d8, Piloting d4, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Enemy (Major), Greedy (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Connections
    Background: Journalist. She wants to 'burden' something to do with 'music'.
    Super Powers:
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Deflection (2): Entropic aura, -3 to ranged attacks, requires activation.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Intangibility (5): Can turn incorporeal at will.
  • Fear (1): Frightening visage (Scary - always active).

    Edward "The Reptile" Boone
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Forensics) d6, Knowledge (Security) d4, Notice d8, Repair d4, Stealth d4, Streetwise d6
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 9 (3)
    Hindrances: Vengeful (Major), Quirk (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Connections
    Background: Detective. He wants to 'damage' something to do with 'the downtrodden'.
    Super Powers:
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control reptiles.

    Giles "Blue Flexible" Laudenslager
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d10
    Skills: Climbing d10, Fighting d4, Lockpicking d4, Swimming d4, Taunt d4, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 11/7 (4/0)
    Hindrances: Young (Major), All Thumbs (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Luck, Fleet-Footed, Great Luck
    Background: Little Boy. He wants to 'discover' something to do with 'slavery'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Jason "Baron Psychic" Evensen
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Intimidation d4, Knowledge (Computers) d6, Lockpicking d4, Notice d6, Repair d10, Riding d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Small (Major), Greedy (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'implement' something to do with 'justice'.
    Super Powers:
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Mind Control (6): Control one mind within 12" (includes Mind Wipe).
  • Mind Reading (3): Read a mind within 12".

    Rudolph "Doctor Mortis" Marinaccio
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Fighting d4, Intimidation d4, Shooting d10, Survival d8, Tracking d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Heroic (Major), Quirk (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Alertness, Brave
    Background: Park Ranger. He wants to 'realize' something to do with 'the law'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.

    Kate "Psychic-Mistress" Laudenslager
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Religion) d12, Notice d6, Shooting d4, Survival d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Stubborn (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Nun. She wants to 'review' something to do with 'deprivation'.
    Super Powers:
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Mind Reading (3): Read a mind within 12".
  • Mind Control (3): Control one mind within 12".
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.

    Harry "Blaster-Master" Mitson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Knowledge (Electronics) d6, Notice d8, Piloting d4, Repair d10, Shooting d8, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Habit (Major), Quirk (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, McGyver
    Background: Engineer. He wants to 'undermine' something to do with 'composure'.
    Super Powers:
  • Attack, Ranged (17): Energy blasts inflict 5d6 damage (MBT, RoF 2).
  • Altered Form (2): Form of energy (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Victoria "Miss Savage" Miodownik
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Law) d6, Knowledge (Electronics) d6, Lockpicking d4, Notice d6+2, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Curious (Major), Stubborn (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Connections
    Background: Detective. She wants to 'manage' something to do with 'family'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Attack, Melee (6): Claws inflict +3d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Armor (2): Thick fur (armour 3).
  • Heightened Senses (1): Animal senses (+2 Notice).

    Nicholas "Red Baboon" Smith
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d10
    Skills: Driving d4, Investigation d4, Knowledge (Science) d12, Notice d4, Persuasion d4, Repair d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Small (Major), Big Mouth (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'institute' something to do with 'slavery'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Peter "Spider-Kid" Peterson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d6
    Skills: Knowledge (Security) d8, Knowledge (Occult) d4, Lockpicking d6, Repair d10, Swimming d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Habit (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'fulfill' something to do with 'animals'.
    Super Powers:
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Awareness (3): Spider-senses.
  • Swinging (3): Swing via webbing to any point within 12".

    Carmen "White Destruction" Darby
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Investigation d10, Knowledge (Science) d8, Lockpicking d4, Persuasion d4, Riding d4, Shooting d4, Swimming d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 11 (6)
    Hindrances: Habit (Major), Bad Eyes (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'understand' something to do with 'alcohol'.
    Super Powers:
  • Flight (1): Jetpack, can fly at normal Pace.
  • Armor (4): Metal suit (armour 6, Heavy Armor).
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Animal Control (2): Control animals using special headband.
  • Darkvision (1): Nightvision goggles.

    Gareth "Force-Master" Pratt
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Healing d4, Investigation d10, Knowledge (Occult) d6, Notice d4, Riding d4, Stealth d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Major), Stubborn (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'account' something to do with 'music'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Flight (2): Levitation, allows flight at normal Pace.
  • Force Control (3): Invisible energy with Strength d8 (includes Heavy Weapon).

    Janet "Baboon-Beast" Rader
    Race: Human
    Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10, Vigor d4
    Skills: Driving d4, Healing d6, Knowledge (Medicine) d12, Knowledge (Dermatology) d6, Shooting d4, Streetwise d4, Swimming d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Curious (Major), Quirk (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Doctor. She wants to 'advise' something to do with 'affluence'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Lucy "Volcano-Woman" Dupre
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Gambling d4, Healing d4, Knowledge (Journalism) d8, Knowledge (Security) d6, Notice d4, Persuasion d6, Piloting d4, Shooting d8, Stealth d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Outsider (Minor), Wanted (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Connections
    Background: Journalist. She wants to 'steal' something to do with 'wealth', and has a secret involving a burning desire for something.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Absorption (4): Can absorb fire/heat damage.
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Joshua "Baboon-Kid" McClain
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Fighting d4, Healing d4, Intimidation d4, Investigation d10, Knowledge (Religion) d6, Stealth d6, Streetwise d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Habit (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Command, Command Presence
    Background: Priest. He wants to 'oppress' something to do with 'discrimination'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Neil "Baron Legion" Trnka
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Driving d4, Gambling d4, Investigation d6, Knowledge (Religion) d10, Knowledge (Occult) d6, Notice d8, Stealth d4, Streetwise d4, Swimming d4, Faith d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Cautious (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Priest. He wants to 'collaborate' something to do with 'hardship'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Super Skill (1): Gain 2 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Demi "Radiant-Lady" Parish
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Healing d4, Intimidation d4, Knowledge (Law) d6, Knowledge (Underworld) d6, Persuasion d6, Shooting d12+1, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Stubborn (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Brave, Connections, Attractive
    Background: Cop. She wants to 'suppress' something to do with 'riddles'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Explode (4): Explode in a MBT for 3d6+2 damage (includes Radiation Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Miranda "Doctor Clone" Goad
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Intimidation d6, Knowledge (Area Knowledge) d8, Knowledge (Medicine) d4, Notice d8, Shooting d4, Survival d8+2 (wilderness), Tracking d10+2 (wilderness)
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Greedy (Minor), Vengeful (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Woodsman
    Background: Park Ranger. She wants to 'interact' something to do with 'success'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (1): Gain 2 skill points.

    Pamela "Wild-Woman" Tilley
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Notice d6, Persuasion d4, Repair d4, Shooting d12, Stealth d4, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 9 (3)
    Hindrances: Phobia (Major), Obese (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Brawler, First Strike, Connections
    Background: Thug. She wants to 'obtain' something to do with 'the wealthy', and has a secret involving passive aggressive activities.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Animal Control (3): Summon and control any bear.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Darkvision (2): Superhuman senses.
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Douglas "Captain Baboon" Clarke
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d6
    Skills: Climbing d4, Driving d4, Intimidation d4, Knowledge (Underworld) d8, Knowledge (Law) d6, Notice d6+2, Persuasion d4, Stealth d6, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Angst (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections, Steady Hands
    Background: Cop. He wants to 'associate' something to do with 'success', and has a secret involving illicit offspring.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Melinda "Red Spider" Ziegeler
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Journalism) d8, Knowledge (Photography) d4, Notice d6+2, Persuasion d10, Throwing d6
    Charisma: +2/-2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bloodthirsty (Major), Quirk (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Connections
    Background: Journalist. She wants to 'steal' something to do with 'sensuality'.
    Super Powers:
  • Awareness (3): Spider-senses.
  • Swinging (3): Swing via webbing to any point within 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.

    Caroline "Carcass-Woman" Carrey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Driving d6, Intimidation d6, Investigation d6, Knowledge (Business) d8, Persuasion d6, Repair d4, Riding d4, Survival d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Curious (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Businesswoman. She wants to 'attempt' something to do with 'the elite'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (3): Frightening visage.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).

    Colin "Thunder-Master" Panting
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d6, Knowledge (Law) d10, Knowledge (Computers) d4, Notice d6, Shooting d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Arrogant (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. He wants to 'hinder' something to do with 'freedom'.
    Super Powers:
  • Attack, Ranged (5): Lightning blast inflicts 2d6 damage (MBT).
  • Teleport (3): Change into a bolt of lightning, teleport 12".
  • Altered Form (2): Form of lightning (requires activation).

    Conner "Captain Mechanoid" Deeds
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
    Skills: Climbing d4, Lockpicking d4, Notice d6, Stealth d4, Streetwise d4, Survival d4, Swimming d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Young (Major), Poverty (Minor), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Luck, Danger Sense
    Background: Little Boy. He wants to 'indulge' something to do with 'propaganda'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Flight (4): Rockets, can fly at double Pace.
  • Stun (2): Electrical attack, 12" range, MBT, roll Vigor or Shaken.
  • Interface (3): Also has Code Breaker.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Fearless (2): Immune to fear.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    James "Captain Clairvoyant" Mandleson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Healing d8, Knowledge (Medicine) d8+2, Knowledge (Toxicology) d8+2, Notice d4, Shooting d4, Taunt d6
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Enemy (Major), Habit (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Scholar
    Background: Doctor. He wants to 'strive' something to do with 'the government', and has a secret involving a crime of passion.
    Super Powers:
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Awareness (3): Psychic senses.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).

    Angie "Doctor Blizzard" Standiford
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d8, Knowledge (Religion) d10, Notice d6, Shooting d4, Faith d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Major), Overconfident (Major), Outsider (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'agonize' something to do with 'laziness', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Ranged (16): Ice blasts inflict 3d6 damage (LBT, RoF 3).
  • Matter Control (4): Can shape and control ice/water within a MBT, 24" range.

    Armand "Blue Rock" Gritton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
    Skills: Knowledge (Religion) d10, Knowledge (History) d4, Notice d8, Repair d4, Swimming d4, Faith d6
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Habit (Major), Stubborn (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Priest. He wants to 'suggest' something to do with 'animals'.
    Super Powers:
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Eva "Multiple-Girl" Bancker
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d12, Fighting d4, Intimidation d8, Knowledge (Law) d8, Knowledge (Medicine) d6, Notice d6, Repair d4, Shooting d6, Streetwise d4, Taunt d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Vengeful (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Attractive, Brave
    Background: Cop. She wants to 'drive' something to do with 'wrath'.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.

    Hillary "White Telepath" Orr
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d8, Investigation d4, Knowledge (Law) d10, Notice d4, Persuasion d4, Shooting d4, Stealth d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Expensive Taste (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Charismatic
    Background: Lawyer. She wants to 'encourage' something to do with 'the law'.
    Super Powers:
  • Mind Control (3): Control one mind within 12".
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Reading (3): Read a mind within 12".

    Barbara "Red Golem" Van Sise
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Gambling d4, Investigation d4, Knowledge (Electronics) d6, Knowledge (Law) d4, Notice d4, Repair d12, Stealth d4, Survival d4
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Outsider (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. She wants to 'convey' something to do with 'discrimination', and has a secret involving a supernatural affliction.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Awareness (3): Radar ignores all visibility penalties.
  • Flight (2): Rockets, can fly at normal Pace.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Interface (2): Can remotely control electronic devices.

    Bruce "Steel-Thing" Uplinger
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d10, Knowledge (Business) d8, Knowledge (Investments) d4, Notice d4, Persuasion d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Angst (Major), Cautious (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Filthy Rich
    Background: Businessman. He wants to 'support' something to do with 'disbelief', and has a secret involving sexual orientation.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Construct (5): Body is composed of living metal.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Mark "Cyber-Man" Vuijlsteke
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d4, Investigation d8, Knowledge (Journalism) d8, Knowledge (Photography) d12, Lockpicking d4, Notice d6+2, Shooting d4, Streetwise d4, Throwing d4
    Charisma: +2, Pace: 5, Parry: 2, Toughness: 7 (3)
    Hindrances: Wanted (Minor), Elderly (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Alertness, Connections
    Background: Journalist. He wants to 'blight' something to do with 'science', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Flight (2): Rockets, can fly at normal Pace.
  • Armor (2): Metal skin (armour 3).

    Ronald "Baron Mech" Marston
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Business) d8, Knowledge (Investments) d4, Notice d6, Persuasion d6
    Charisma: -, Pace: 4 (with a d4 running die), Parry: 10, Toughness: 11 (6)
    Hindrances: Lame (Major), Expensive Taste (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Businessman. He wants to 'realize' something to do with 'the government'.
    Super Powers:
  • Deflection (3): Forcefield bracer, -4 to ranged attacks.
  • Darkvision (1): Nightvision goggles.
  • Animal Control (2): Control animals using special headband.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Healing (1): Nanotech medical kit.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Armor (4): Metal suit (armour 6, Heavy Armor).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Invisibility (4): Cloaking device.

    Karen "Flame-Thing" Heyman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Intimidation d4, Investigation d8, Knowledge (Religion) d6, Notice d12, Piloting d4, Shooting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Greedy (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Nun. She wants to 'take' something to do with 'the forsaken'.
    Super Powers:
  • Attack, Ranged (9): Fire blasts inflict 2d6 damage (RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Nathaniel "Torch-Thing" Yerxas
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d4, Healing d4, Lockpicking d4, Notice d6, Repair d4, Shooting d12, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Vow (Major), Bad Eyes (Minor), All Thumbs (Minor)
    Edges: Arcane Background (Super Powers), Brave, Luck
    Background: Little Boy. He wants to 'work' something to do with 'science', and has a secret involving a deep hatred for something.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Awareness (3): Superhuman senses.
  • Altered Form (2): Form of fire (requires activation).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Edward "Mental-Man" Davis
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d6+2, Fighting d6, Intimidation d6, Knowledge (Law) d8, Streetwise d8
    Charisma: +0/-4, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Dark Secret (Major), Loyal (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Steady Hands, Ace
    Background: Cop. He wants to 'promote' something to do with 'servitude', and has a secret involving giving a bribe.
    Super Powers:
  • Mind Reading (6): Read a mind within 12" (includes Mind Rider).
  • Awareness (3): Psychic senses.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Naomi "Green Duplicator" Ackley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d4, Investigation d12+1, Knowledge (Forensics) d4, Knowledge (Battle) d8, Notice d12+2, Persuasion d4, Shooting d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Overconfident (Major), Cautious (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections, Alertness
    Background: Detective. She wants to 'record' something to do with 'valor'.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Super Skill (2): Gain 4 skill points.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (2): Doesn't age (includes Very Old).

    Jason "The Distortion" Hinton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Gambling d4, Investigation d8, Knowledge (Religion) d8, Notice d8, Stealth d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Delusional (Major), Cautious (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Command, Charismatic
    Background: Priest. He wants to 'prepare' something to do with 'wrath'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Force Control (2): Invisible energy with Strength d8.

    Martine "Madam Whirlwind" Mills
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d4, Knowledge (Law) d8, Knowledge (Politics) d6, Notice d4, Persuasion d4, Shooting d4, Survival d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Mean (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Lawyer. She wants to 'plunder' something to do with 'criminals'.
    Super Powers:
  • Attack, Ranged (14): Wind blast inflicts 5d6 damage (Air Elemental Trick).
  • Whirlwind (4): Can create a LBT cyclone within 24" (includes Larger Whirlwind).
  • Altered Form (2): Form of air (requires activation).

    Patrick "White Tempest" Blackford
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Investigation d6, Knowledge (Journalism) d8, Lockpicking d4, Notice d4+2, Persuasion d4, Shooting d4, Stealth d4, Streetwise d4, Throwing d4
    Charisma: +4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Enemy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Attractive, Very Attractive
    Background: Journalist. He wants to 'rob' something to do with 'force'.
    Super Powers:
  • Attack, Ranged (10): Wind blasts inflict 2d6 damage (LBT, RoF 2).

    Raymond "Red Destruction" Wood
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d4, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d4, Healing d4, Intimidation d10, Notice d6, Shooting d4, Stealth d4, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 10 (3)
    Hindrances: Arrogant (Major), Obese (Minor), Stubborn (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawler, Connections, Nerves of Steel
    Background: Thug. He wants to 'conceive' something to do with 'cowardice'.
    Super Powers:
  • Flight (3): Jetpack, can fly at double Pace.
  • Invisibility (4): Cloaking device.
  • Armor (1): Metal suit (armour 3).
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Telepathy (1): Psychic projection skullcap.
  • Animal Control (2): Control animals using special headband.

    Barbara "Green Multiplicator" Nuwer
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Intimidation d6, Knowledge (Area Knowledge) d8, Shooting d4, Survival d6, Taunt d4, Tracking d6
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Minor), Vengeful (Major), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Brave, Danger Sense
    Background: Park Ranger. She wants to 'blight' something to do with 'advice', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Ageless (1): Doesn't age.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Gifted (1): Broad knowledge from multiple lives.

    Maggie "Baroness Arachnid" Newey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d6, Intimidation d6, Investigation d6, Knowledge (Occult) d8, Notice d6, Persuasion d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Major), Quirk (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. She wants to 'inform' something to do with 'laziness'.
    Super Powers:
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Kevin "Rock-Kid" Braugher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d8, Intimidation d6, Investigation d6, Knowledge (Business) d8, Knowledge (Computers) d4, Persuasion d4, Piloting d4, Riding d4, Streetwise d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 6, Toughness: 12/8 (7/3)
    Hindrances: Curious (Major), Quirk (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Connections, Charismatic
    Background: Businessman. He wants to 'achieve' something to do with 'the poor', and has a secret involving having a stalker.
    Super Powers:
  • Armor (2): Hardened flesh (armour 3).
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Tony "The Stretchy" Koehl
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d10
    Skills: Fighting d4, Investigation d4, Knowledge (Occult) d12, Knowledge (History) d4, Notice d4, Repair d6, Stealth d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 11/7 (4/0)
    Hindrances: Curious (Major), Habit (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'promote' something to do with 'communications'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Chameleon (6): Malleable features (includes Inanimate Object).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.

    Selena "Miss Lion" Picard
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d10, Intimidation d4, Knowledge (Underworld) d4, Notice d4+2, Shooting d4, Streetwise d6
    Charisma: -1, Pace: 6, Parry: 7, Toughness: 5
    Hindrances: Habit (Major), Anemic (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brawler
    Background: Thug. She wants to 'damage' something to do with 'the world'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Jinx (4): Enemies suffer a mishap when they roll 1-2 on their skill die.
  • Awareness (3): Amazing cat-sense.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Animal Control (3): Summon and control any cat.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Bradly "Green Android" Berry
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d4, Gambling d6, Healing d8, Knowledge (Medicine) d8, Knowledge (Dermatology) d8, Notice d4, Repair d4, Shooting d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Obese (Minor), Doubting Thomas (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. He wants to 'blight' something to do with 'success'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Interface (2): Can remotely control electronic devices.
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Awareness (3): Radar ignores all visibility penalties.
  • Armor (2): Metal skin (armour 3).

    Adam "Hammer-Man" Waller
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d10
    Skills: Boating d4, Climbing d8, Driving d4, Fighting d12, Knowledge (Underworld) d6, Notice d4, Shooting d6, Stealth d6, Streetwise d6
    Charisma: -1, Pace: 6, Parry: 8, Toughness: 10 (3)
    Hindrances: Arrogant (Major), Cautious (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Thief. He wants to 'contact' something to do with 'zeal'.
    Super Powers:
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Armor (2): Resilient skin (armour 3).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.

    Bridget "Distortion-Woman" Richmond
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Investigation d4, Knowledge (Journalism) d6, Knowledge (Photography) d4, Notice d6, Persuasion d8, Shooting d4, Stealth d4, Throwing d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Enemy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Journalist. She wants to 'create' something to do with 'wealth'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (13): Invisible energy with Strength d12+2 (includes Bind and Medium Template).
  • Flight (2): Levitation, allows flight at normal Pace.

    Seth "Blue Mech" Duarte
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Driving d4, Fighting d4, Knowledge (Electronics) d8, Notice d6, Repair d8, Survival d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Rival (Minor), Yellow (Major), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. He wants to 'interact' something to do with 'the poor', and has a secret involving a burning desire for someone.
    Super Powers:
  • Invent (2): Can create new devices on the fly (level 1).
  • Healing (1): Nanotech medical kit.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Speak Language (1): Universal translation headset.
  • Animal Control (2): Control animals using special headband.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Darkvision (1): Nightvision goggles.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Parry (1): Enhanced melee weapon, +3 Parry.

    Sabrina "The Android" Smith
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d8, Intimidation d4, Lockpicking d4, Repair d4, Shooting d10, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 6, Toughness: 9 (3)
    Hindrances: Wanted (Major), Arrogant (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Connections
    Background: Thug. She wants to 'undermine' something to do with 'religion', and has a secret involving committing a major crime.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Armor (2): Metal skin (armour 3).
  • Interface (3): Also has Code Breaker.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Halle "Baroness Chimpanzee" Riggenback
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d12
    Skills: Fighting d8, Intimidation d8, Investigation d4, Notice d6+2, Shooting d10, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 9
    Hindrances: Vengeful (Major), Phobia (Major), Obese (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Nerves of Steel, First Strike
    Background: Thug. She wants to 'advocate' something to do with 'prosperity', and has a secret involving an unsolved crime.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Swinging (3): Swing to any point within 12".
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Debra "White Lizard" Nicholas
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Occult) d10, Knowledge (Computers) d4, Notice d8, Shooting d4, Stealth d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Delusional (Major), Bad Eyes (Minor), Expensive Taste (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Occultist, Connections
    Background: Occultist. She wants to 'take' something to do with 'hardship'.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Shannon "Wizardry-Girl" Gardner
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Gambling d4, Investigation d10, Knowledge (Biology) d4, Knowledge (Computers) d8, Stealth d4, Tracking d4, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Enemy (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense
    Background: Scientist. She wants to 'damage' something to do with 'contraband', and has a secret involving mental problems.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).

    Belinda "Princess Android" Hickman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Investigation d6, Knowledge (Religion) d12, Notice d6, Repair d4, Taunt d4, Faith d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Habit (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Command, Charismatic, Command Presence
    Background: Nun. She wants to 'advance' something to do with 'expertise'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Flight (2): Rockets, can fly at normal Pace.
  • Fearless (2): Immune to fear.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Louise "Queen Scorpion" Nicholas
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Knowledge (Area Knowledge) d6, Notice d6+2, Shooting d4, Survival d8, Swimming d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 14 (9)
    Hindrances: Greedy (Minor), Vengeful (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense
    Background: Park Ranger. She wants to 'follow' something to do with 'dreams', and has a secret involving taking a bribe.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.

    Gina "Gadget-Mistress" O'Shields
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Knowledge (Occult) d4, Notice d8+2, Persuasion d4, Shooting d4, Stealth d4, Survival d8
    Charisma: -, Pace: 6, Parry: 7, Toughness: 5
    Hindrances: Code of Honour (Major), Death Wish (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Beast Master
    Background: Park Ranger. She wants to 'produce' something to do with 'the elite', and has a secret involving embarrassing parentage.
    Super Powers:
  • Darkvision (1): Nightvision goggles.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Healing (1): Nanotech medical kit.
  • Telepathy (1): Psychic projection skullcap.
  • Invent (2): Can create new devices on the fly (level 1).
  • Animal Control (2): Control animals using special headband.
  • Speak Language (1): Universal translation headset.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Invisibility (4): Cloaking device.
  • Parry (1): Enhanced melee weapon, +3 Parry.

    Demi "Blaster-Mistress" Pheobus
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Gambling d4, Intimidation d8, Knowledge (Forensics) d6, Notice d4+2, Shooting d6, Stealth d4, Streetwise d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Wanted (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brave, Alertness
    Background: Detective. She wants to 'strive' something to do with 'dissonance', and has a secret involving committing a major crime.
    Super Powers:
  • Attack, Ranged (6): Energy blast inflicts 3d6 damage.
  • Absorption (4): Can absorb kinetic energy.

    Gina "Rock-Woman" Gellatly
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Intimidation d4, Notice d4, Shooting d10, Stealth d6, Streetwise d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 13/9 (7/3)
    Hindrances: Curious (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brawny
    Background: Thug. She wants to 'work' something to do with 'spirits', and has a secret involving blackmailing someone.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Earthquake (2): Can cause the earth to split open (includes Trigger).
  • Armor (2): Hardened flesh (armour 3).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Miranda "Iron-Girl" Shapiro
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6+2, Fighting d12, Intimidation d6, Knowledge (Underworld) d6, Notice d6, Persuasion d6, Shooting d4, Streetwise d4, Taunt d6
    Charisma: +1, Pace: 12 (when running as a free action), Parry: 8, Toughness: 16/12 (10/6)
    Hindrances: Heroic (Major), Vengeful (Minor), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Ace, Attractive
    Background: Cop. She wants to 'aid' something to do with 'atrocities', and has a secret involving taking a bribe.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Elain "Red Bear" McKenzie
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d8, Knowledge (Forensics) d6, Knowledge (Computers) d6, Notice d6+4, Streetwise d6, Taunt d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Delusional (Minor), Heroic (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Visions, Brave, Alertness
    Background: Detective. She wants to 'establish' something to do with 'valor', and has a secret involving a family curse.
    Super Powers:
  • Animal Control (3): Summon and control any bear.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Eleanor "Plutonium-Mistress" Dougan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d6, Fighting d4, Intimidation d4, Knowledge (Law) d4, Knowledge (Underworld) d6, Notice d8+2, Shooting d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Obligations (Minor), Code of Honour (Major), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Alertness
    Background: Cop. She wants to 'deter' something to do with 'opulence', and has a secret involving illicit offspring.
    Super Powers:
  • Attack, Ranged (14): Radioactive blast inflicts 5d6+2 damage (Radiation Elemental Trick).
  • Damage Field (5): Radioactive field inflicts 2d6+2 damage (includes Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.

    Belinda "Uranium-Girl" Major
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Knowledge (Computers) d6, Knowledge (Spanish) d6, Notice d4, Repair d4, Shooting d8, Stealth d6, Survival d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Quirk (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Linguist, Rich
    Background: Student. She wants to 'contact' something to do with 'the church'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blasts inflict 2d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Bridget "Green Monkey" Bratton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d10
    Skills: Driving d6+2, Fighting d4, Intimidation d6, Knowledge (Law) d10, Knowledge (Underworld) d4, Notice d4+4, Shooting d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Arrogant (Major), Death Wish (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Ace, Alertness, Steady Hands
    Background: Cop. She wants to 'attempt' something to do with 'enemies'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.

    Emma "Black Annihilation" Szary
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+2, Vigor d12+1
    Skills: Knowledge (Religion) d8, Knowledge (Occult) d4, Notice d6, Shooting d4, Stealth d4, Tracking d4, Faith d8
    Charisma: +1/-1, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Randy (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Nun. She wants to 'learn' something to do with 'charity', and has a secret involving an affair.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Michael "Carrion-Master" Lakin
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d8, Lockpicking d4, Shooting d6, Stealth d4, Streetwise d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 10 (3)
    Hindrances: Randy (Minor), Young (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Brave
    Background: Little Boy. He wants to 'process' something to do with 'lies', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Energy Control (2): Entropic energy.
  • Armor (1): Conjure bone armour (armour 3) as a free action.

    Sharon "Queen Baboon" Oakley
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d8, Vigor d10
    Skills: Driving d4, Fighting d4, Healing d8, Intimidation d4, Knowledge (Medicine) d8+2, Knowledge (Dentistry) d10+2, Notice d4
    Charisma: -5, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Habit (Major), Ugly (Minor), Outsider (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Scholar, Filthy Rich
    Background: Doctor. She wants to 'realize' something to do with 'advice'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Drew "The Baboon" Waller
    Race: Human
    Attributes: Agility d12, Smarts d8, Spirit d8, Strength d4, Vigor d8
    Skills: Fighting d4, Healing d6, Knowledge (Medicine) d8+2, Knowledge (Surgery) d10+2, Notice d6+2, Streetwise d4, Survival d4
    Charisma: -2/-6, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Angst (Major), Bloodthirsty (Major), Big Mouth (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar, Rich, Filthy Rich
    Background: Doctor. She wants to 'account' something to do with 'old religions', and has a secret involving sexual orientation.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Megan "Red Whirlwind" Knoblock
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Gambling d4, Investigation d8, Knowledge (Science) d4, Knowledge (Electronics) d6, Notice d4, Piloting d4, Repair d4, Shooting d10, Taunt d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'process' something to do with 'the public'.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Whirlwind (6): Can create a LBT cyclone within 24" (includes Larger Whirlwind and Twister).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Carmen "Doctor Obliteration" Womack
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d10
    Skills: Boating d4, Driving d4, Fighting d8, Intimidation d4, Investigation d8, Knowledge (Law) d4, Knowledge (Politics) d6, Persuasion d4, Streetwise d4, Taunt d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 10 (3)
    Hindrances: Vow (Major), Yellow (Major), Habit (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich
    Background: Lawyer. She wants to 'report' something to do with 'zeal', and has a secret involving a deep hatred for something.
    Super Powers:
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Armor (2): Resilient skin (armour 3).
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Stewart "Distortion-Master" Ancell
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d4, Driving d4, Intimidation d6, Investigation d6, Knowledge (Law) d8, Knowledge (Forensics) d4, Notice d4+2, Shooting d6, Streetwise d4, Swimming d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Heroic (Major), Big Mouth (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Brave, Alertness
    Background: Detective. He wants to 'administer' something to do with 'animals'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12 (includes Force Field: +3 Toughness).

    Fred "Grizzly-Kid" Leto
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Fighting d6, Intimidation d10, Knowledge (Underworld) d4, Notice d4+2, Shooting d4, Streetwise d6, Swimming d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 10 (3)
    Hindrances: Curious (Major), Quirk (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Connections
    Background: Thug. He wants to 'process' something to do with 'love'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Armor (2): Thick fur (armour 3).
  • Animal Control (4): Summon and telepathically control any bear.
  • Darkvision (2): Superhuman senses.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.

    Paula "Tempest-Lady" Spurlock
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Boating d4, Healing d10, Knowledge (Medicine) d10+2, Knowledge (Dermatology) d8+2, Notice d8, Piloting d4, Shooting d4, Survival d4
    Charisma: +2, Pace: 5, Parry: 2, Toughness: 4
    Hindrances: Wanted (Minor), Elderly (Major), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Noble, Scholar, Filthy Rich
    Background: Doctor. She wants to 'plunder' something to do with 'knowledge', and has a secret involving another identity.
    Super Powers:
  • Attack, Ranged (11): Wind blast inflicts 4d6 damage (MBT).
  • Whirlwind (4): Can create a MBT cyclone within 24" (includes Twister).

    Angie "White Mechanoid" Muraca
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d8, Knowledge (Underworld) d4, Knowledge (Security) d6, Notice d4+2/+4 (evidence), Streetwise d10
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Vengeful (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Investigator, Attractive
    Background: Detective. She wants to 'acquire' something to do with 'stories'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Flight (2): Rockets, can fly at normal Pace.
  • Malfunction (3): Electromagnetic pulse disables technological devices.

    Bruce "White Uranium" Egleston
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Healing d4, Knowledge (Electronics) d10, Notice d4, Repair d6, Shooting d4, Survival d4, Swimming d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Randy (Major), Loyal (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'secure' something to do with 'wrath', and has a secret involving an unsolved crime.
    Super Powers:
  • Attack, Ranged (10): Radioactive blast inflicts 3d6+2 damage (MBT, Radiation Elemental Trick).

    Carrie "Distortion-Lady" Alligood
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Business) d6, Knowledge (Law) d4, Notice d4, Persuasion d6, Streetwise d4, Survival d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Yellow (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Linguist
    Background: Businesswoman. She wants to 'attempt' something to do with 'alcohol', and has a secret involving an eating disorder.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12 (includes Force Field: +3 Toughness).

    Monica "Shadow-Mistress" Eddings
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d4, Vigor d8
    Skills: Boating d4, Climbing d4, Driving d4, Knowledge (Computers) d4, Notice d4, Piloting d4, Shooting d6, Taunt d4, Throwing d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 11 (3)
    Hindrances: Bad Eyes (Major), Outsider (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Rich, Filthy Rich
    Background: Student. She wants to 'plunder' something to do with 'secret societies'.
    Super Powers:
  • Ageless (1): Immune to aging.
  • Energy Control (2): Entropic energy.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Fearless (2): Soulless.
  • Intangibility (5): Can turn incorporeal at will.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.

    Bradly "Prince Cadaver" Oakley
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Healing d4, Intimidation d8, Notice d6, Shooting d8, Taunt d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 11 (3)
    Hindrances: Phobia (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, First Strike
    Background: Thug. He wants to 'publicize' something to do with 'zeal'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Deflection (2): Entropic aura, -3 to ranged attacks, requires activation.
  • Energy Control (2): Entropic energy.
  • Ageless (1): Immune to aging.

    Bart "The Ape" Bedell
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d4, Strength d12+2, Vigor d8
    Skills: Climbing d6, Fighting d4, Lockpicking d4, Persuasion d4, Stealth d4, Survival d4, Swimming d6, Taunt d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 6
    Hindrances: Young (Major), Big Mouth (Minor), Ugly (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Luck
    Background: Little Boy. He wants to 'suggest' something to do with 'zeal'.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Swinging (3): Swing to any point within 12".
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.

    Phillip "Prince Flexible" Carter
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d8
    Skills: Climbing d6, Fighting d8, Notice d8, Shooting d4, Stealth d4, Survival d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 10/6 (4/0)
    Hindrances: Young (Major), Anemic (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Acrobat
    Background: Little Boy. He wants to 'operate' something to do with 'military'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Chameleon (6): Malleable features (includes Inanimate Object).
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Gena "Iron-Girl" Richings
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d6
    Skills: Climbing d4, Fighting d10, Intimidation d4, Stealth d6, Survival d6, Swimming d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 15/11 (10/6)
    Hindrances: Young (Major), Bad Eyes (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Brave
    Background: Little Girl. She wants to 'explain' something to do with 'the forsaken'.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.

    Bradly "Lizard-Kid" Jackson
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d4, Driving d4, Fighting d4, Knowledge (Italian) d4, Lockpicking d4, Notice d6, Persuasion d4, Swimming d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 4, Toughness: 7 (3)
    Hindrances: Young (Major), All Thumbs (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Brave
    Background: Little Boy. He wants to 'discover' something to do with 'envy'.
    Super Powers:
  • Regeneration (10): Roll Vigor once per minute to heal a wound.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.

    Edmund "King Psychic" Prestwich
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Intimidation d4, Notice d4, Shooting d4, Stealth d6, Streetwise d4, Survival d6
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Young (Major), Stubborn (Minor), Poverty (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Fleet-Footed
    Background: Little Boy. He wants to 'shepherd' something to do with 'communications'.
    Super Powers:
  • Mind Reading (3): Read a mind within 12".
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Telepathy (2): Telepathic communication.
  • Attack, Ranged (7): Mind blast inflicts 3d6 damage (with Psionic Elemental Trick).

    Jane "Dark-Lady" Futrell
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d6, Fighting d4, Intimidation d8, Knowledge (History) d4, Notice d6, Repair d6, Riding d4, Shooting d4, Stealth d4, Survival d4
    Charisma: -, Pace: 7 (with a d10 running die), Parry: 4, Toughness: 4
    Hindrances: Elderly (Major), Greedy (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Rich, Fleet-Footed
    Background: Student. She wants to 'work' something to do with 'old religions'.
    Super Powers:
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Ageless (1): Immune to aging.
  • Fearless (2): Soulless.
  • Fear (3): Frightening visage.

    Carmen "Ape-Girl" Kemsley
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Climbing d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Business) d10, Knowledge (Investments) d4, Persuasion d4, Swimming d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Greedy (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Connections, Rich
    Background: Businesswoman. She wants to 'blight' something to do with 'secret societies'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Jeffrey "Rock-Kid" McGarvey
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Driving d8, Fighting d12, Investigation d8, Knowledge (Occult) d8, Knowledge (Biology) d4, Streetwise d4, Taunt d4
    Charisma: -2/-6, Pace: 6, Parry: 8, Toughness: 9 (3)
    Hindrances: Dark Secret (Major), Cautious (Minor), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Occultist
    Background: Occultist. He wants to 'abuse' something to do with 'hate'.
    Super Powers:
  • Construct (5): Living statue.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Earthquake (4): Can cause the earth to split open (includes Earthshake).
  • Burrowing (5): Can tunnel through the earth at normal Pace (includes Super Tunneler).
  • Armor (2): Hardened flesh (armour 3).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Nicholas "Arachnid-Beast" Walbert
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Notice d6+2, Piloting d6, Shooting d8, Stealth d4, Streetwise d6
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Bad Eyes (Major), Mean (Minor), Delusional (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Brawler, Brawny
    Background: Thug. He wants to 'patronize' something to do with 'the populous'.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Wall Walker (1): Fine hairs on hands and feet.

    Cindy "Princess Destruction" Searles
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d6, Fighting d4, Gambling d4, Investigation d6, Knowledge (Science) d8, Knowledge (History) d6, Persuasion d4, Piloting d4, Shooting d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Jumpy (Minor), Enemy (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'strive' something to do with 'zeal', and has a secret involving having a stalker.
    Super Powers:
  • Animal Control (2): Control animals using special headband.
  • Invisibility (4): Cloaking device.
  • Armor (1): Metal suit (armour 3).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Telepathy (1): Psychic projection skullcap.
  • Flight (1): Jetpack, can fly at normal Pace.

    Sheryl "Lion-Mistress" Kinnie
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Lockpicking d4, Notice d4+2, Stealth d4, Streetwise d4, Swimming d8, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Young (Major), Loyal (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Beast Master
    Background: Little Girl. She wants to 'blight' something to do with 'friends'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Jinx (4): Enemies suffer a mishap when they roll 1-2 on their skill die.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Rebecca "Black Sand" Lowder
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d12, Healing d4, Intimidation d4, Knowledge (Electronics) d4, Notice d8, Piloting d6, Repair d8, Swimming d4
    Charisma: -1, Pace: 6, Parry: 8, Toughness: 11/7 (4/0)
    Hindrances: Habit (Minor), Curious (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), McGyver
    Background: Engineer. She wants to 'collaborate' something to do with 'vigilance', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Altered Form (2): Form of sand (requires activation).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Bart "Baron Flash" Wortman
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
    Skills: Boating d6+2, Driving d8+2, Fighting d12, Intimidation d6, Knowledge (Law) d4, Knowledge (Underworld) d6, Notice d4, Riding d4
    Charisma: +0/-4, Pace: 24 (when running as a free action), Parry: 8, Toughness: 4
    Hindrances: Bloodthirsty (Major), Quirk (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Visions, Ace, Connections
    Background: Cop. He wants to 'construct' something to do with 'myths', and has a secret involving a supernatural affliction.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Leanne "Red Flexible" Canady
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d12
    Skills: Boating d4, Driving d4, Intimidation d4, Investigation d8, Knowledge (Occult) d8, Lockpicking d4, Notice d6, Riding d4, Stealth d6
    Charisma: +0/-4, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 13/9 (4/0)
    Hindrances: Dark Secret (Major), Delusional (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. She wants to 'join' something to do with 'communications', and has a secret involving illicit offspring.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Jeffrey "Feline-Boy" Venables
    Race: Human
    Attributes: Agility d10, Smarts d10, Spirit d8, Strength d4, Vigor d4
    Skills: Healing d10, Investigation d4, Knowledge (Medicine) d6, Knowledge (Neurosurgery) d10, Notice d10+2, Repair d4, Survival d6, Swimming d4, Taunt d4
    Charisma: -, Pace: 5, Parry: 2, Toughness: 4
    Hindrances: Poverty (Minor), Elderly (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Doctor. He wants to 'maintain' something to do with 'the elite', and has a secret involving giving a bribe.
    Super Powers:
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control any cat.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Catalina "Blue Iron" O'Rielly
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d10
    Skills: Driving d4, Fighting d12+2, Healing d4, Intimidation d4, Knowledge (Medicine) d12, Knowledge (Toxicology) d6, Notice d4, Shooting d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 9, Toughness: 17/13 (10/6)
    Hindrances: Phobia (Minor), Pacifist (Major), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. She wants to 'publicize' something to do with 'music', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Super Skill (Fighting) (3): Raise Fighting by +6 die steps.
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).

    Selena "Princess Lizard" Hilton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d4, Knowledge (Area Knowledge) d4, Shooting d10, Survival d8, Throwing d4
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 4, Toughness: 12 (3)
    Hindrances: Vengeful (Major), Loyal (Minor), Mean (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Brawny
    Background: Park Ranger. She wants to 'institute' something to do with 'ghosts'.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Limbs (5): Powerful tail, reach +1".
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Dire "Captain Clone" Gaul
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (History) d6, Notice d12, Persuasion d6, Stealth d4, Throwing d4
    Charisma: +4/+0, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Dark Secret (Major), Obese (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections, Very Attractive
    Background: Journalist. He wants to 'assist' something to do with 'enemies', and has a secret involving giving a bribe.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Ageless (1): Doesn't age.
  • Super Skill (1): Gain 2 skill points.

    Edward "Black Torch" Gates
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d8
    Skills: Gambling d4, Intimidation d6, Investigation d6, Knowledge (Law) d8, Knowledge (Computers) d4, Notice d6, Repair d4, Shooting d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Small (Major), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Lawyer. He wants to 'progress' something to do with 'animals', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Attack, Ranged (19): Fire blasts inflict 5d6 damage (LBT, RoF 2).
  • Deflection (1): Fire shield, -1 to ranged attacks.

    Rachael "White Flash" Kuhring
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d10, Knowledge (Physics) d10, Knowledge (Journalism) d4, Notice d4, Stealth d4
    Charisma: +0/-4, Pace: 20 (when running as a free action), Parry: 4, Toughness: 6
    Hindrances: Dark Secret (Major), Doubting Thomas (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'defile' something to do with 'opulence', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Blake "Mister Gorilla" Trotter
    Race: Human
    Attributes: Agility d12, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Intimidation d8, Notice d8, Shooting d10, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Big Mouth (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brave, Attractive, Brawny
    Background: Cop. He wants to 'publicize' something to do with 'the forsaken'.
    Super Powers:
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.

    Nicholas "Bronze-Man" Etherton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Driving d6, Healing d4, Knowledge (Electronics) d6, Knowledge (Computers) d4, Notice d4, Piloting d4, Repair d10, Survival d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 14/10 (7/3)
    Hindrances: Arrogant (Major), Obese (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'pursue' something to do with 'the government'.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).

    Ralph "Techno-Thing" Hamrick
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Boating d4, Driving d4, Gambling d4, Investigation d4, Knowledge (Art) d6, Piloting d4, Riding d4, Stealth d4, Taunt d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 10 (6)
    Hindrances: Enemy (Major), Ugly (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Fleet-Footed
    Background: Student. He wants to 'spoil' something to do with 'compassion'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Broadcast (1): Can tap into radio and TV broadcasts.
  • Armor (4): Metal skin (armour 6).

    Melinda "The Invisibility" Payne
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Law) d8, Notice d8, Persuasion d6
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Charismatic
    Background: Lawyer. She wants to 'construct' something to do with 'affluence', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Force Control (2): Invisible energy with Strength d8.

    Annabella "Techno-Woman" McGettigan
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Fighting d4, Intimidation d4, Investigation d4, Knowledge (Business) d12, Lockpicking d4, Notice d4, Persuasion d4, Shooting d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 10, Toughness: 12 (9)
    Hindrances: Small (Major), Quirk (Minor), Expensive Taste (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Businesswoman. She wants to 'pursue' something to do with 'military'.
    Super Powers:
  • Armor (6): Metal suit (armour 9, Heavy Armor).
  • Animal Control (2): Control animals using special headband.
  • Invisibility (4): Cloaking device.
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Speak Language (1): Universal translation headset.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Telepathy (1): Psychic projection skullcap.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Nicola "Ant-Lady" Hirko
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d6
    Skills: Fighting d4, Notice d4+4, Stealth d6, Streetwise d6, Swimming d4, Throwing d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Young (Major), Quirk (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Alertness, Danger Sense
    Background: Little Girl. She wants to 'create' something to do with 'technology'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Animal Control (3): Summon swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Mandy "White Distortion" Baldacci
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d8
    Skills: Investigation d6, Knowledge (Business) d10, Knowledge (Investments) d6, Notice d4, Persuasion d4, Swimming d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Greedy (Major), Quirk (Minor), Pacifist (Minor)
    Edges: Arcane Background (Super Powers), Connections, Linguist, Rich
    Background: Businesswoman. She wants to 'embrace' something to do with 'discrimination'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Bind).

    Giles "Captain Savage" Owen
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Healing d6, Knowledge (Medicine) d12, Knowledge (Toxicology) d6, Shooting d4, Swimming d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Loyal (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. He wants to 'contact' something to do with 'the wealthy'.
    Super Powers:
  • Animal Control (3): Summon and control any bear.
  • Darkvision (2): Superhuman senses.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).

    Aaron "Vampire-Man" Rowden
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Knowledge (Area Knowledge) d6, Notice d6, Shooting d6, Stealth d6, Survival d8, Tracking d4
    Charisma: -2/-6, Pace: 12 (when running as a free action), Parry: 2, Toughness: 8
    Hindrances: Bloodthirsty (Major), Quirk (Minor), Ugly (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Brawny
    Background: Park Ranger. He wants to 'conquer' something to do with 'old religions'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Speed (1): Superhuman speed, run at double Pace.
  • Fearless (2): Soulless.

    Benjamin "Thunder-Kid" Middleton
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Gambling d4, Healing d4, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Notice d8, Persuasion d4, Repair d4, Shooting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Stubborn (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'blight' something to do with 'advice'.
    Super Powers:
  • Attack, Ranged (13): Lightning blasts inflict 3d6 damage (LBT, RoF 2).
  • Darkvision (2): Superhuman senses.
  • Absorption (4): Can absorb electrical damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Nicole "Arachnid-Thing" Schweisguth
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d4, Gambling d4, Knowledge (Journalism) d10, Knowledge (Security) d4, Notice d8+4, Stealth d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Curious (Major), Stubborn (Minor), Wanted (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Connections, Alertness
    Background: Journalist. She wants to 'conquer' something to do with 'pain'.
    Super Powers:
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Wall Walker (1): Fine hairs on hands and feet.
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Rudolph "Baron Inferno" Fulkerson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
    Skills: Climbing d6, Investigation d4, Lockpicking d4, Piloting d4, Repair d4, Shooting d8, Stealth d4, Streetwise d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Young (Major), Poverty (Minor), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Alertness
    Background: Little Boy. He wants to 'plunder' something to do with 'freedom'.
    Super Powers:
  • Attack, Ranged (14): Fire blast inflicts 5d6 damage (MBT).
  • Awareness (3): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Form of fire (requires activation).

    Spencer "Baboon-Master" Coulter
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8
    Skills: Fighting d6, Intimidation d4, Investigation d8, Notice d8+2/+4 (evidence), Streetwise d12, Throwing d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Greedy (Major), Loyal (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Brave
    Background: Detective. He wants to 'strive' something to do with 'stories'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Swinging (3): Swing to any point within 12".

    Peter "Blue Butterfly" Knight
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d8, Intimidation d8, Knowledge (Occult) d4, Notice d4+2, Shooting d10, Tracking d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 9 (3)
    Hindrances: Arrogant (Major), Cautious (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, First Strike
    Background: Thug. He wants to 'pursue' something to do with 'advice'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Animal Control (3): Summon swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Aaron "Tornado-Man" Littlefield
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d6, Climbing d6, Healing d4, Investigation d4, Lockpicking d4, Notice d6, Shooting d6, Stealth d6, Streetwise d6
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Unusual Looks (Minor), Greedy (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Connections
    Background: Thief. He wants to 'guide' something to do with 'the church', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Attack, Ranged (13): Wind blasts inflict 3d6 damage (LBT, RoF 2).
  • Whirlwind (4): Can create a MBT cyclone within 24" (includes Twister).
  • Awareness (3): Superhuman senses.

    Bart "King Scorpion" Monahans
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d12, Vigor d6
    Skills: Fighting d10, Knowledge (Science) d4, Persuasion d4, Shooting d8, Stealth d4, Streetwise d8
    Charisma: -, Pace: 6, Parry: 7, Toughness: 12 (6)
    Hindrances: Greedy (Major), Anemic (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), First Strike, Brawny
    Background: Thug. He wants to 'attend' something to do with 'servitude', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.

    Tina "Red Shockwave" Cragg
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d6, Knowledge (Science) d4, Knowledge (Economics) d4, Repair d4, Shooting d4, Swimming d4, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Bad Eyes (Minor), Big Mouth (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Linguist
    Background: Student. She wants to 'understand' something to do with 'knowledge'.
    Super Powers:
  • Attack, Ranged (20): Energy blasts inflict 5d6 damage (RoF 3, Sound Elemental Trick).

    Kimberly "Iron-Mistress" Bacall
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Knowledge (Computers) d12, Piloting d6, Repair d6, Survival d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 8 (3)
    Hindrances: Greedy (Major), Bad Eyes (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'agonize' something to do with 'expertise'.
    Super Powers:
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Invisibility (4): Cloaking device.
  • Invent (2): Can create new devices on the fly (level 1).
  • Armor (1): Metal suit (armour 3).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.

    Kimberly "Lion-Beast" Usry
    Race: Human
    Attributes: Agility d8, Smarts d10, Spirit d10, Strength d4, Vigor d4
    Skills: Climbing d4, Fighting d4, Gambling d6, Investigation d8, Knowledge (Chemistry) d10, Notice d8, Persuasion d6, Streetwise d4, Survival d6, Taunt d4
    Charisma: -, Pace: 5, Parry: 4, Toughness: 4
    Hindrances: Elderly (Major), Big Mouth (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'review' something to do with 'academia'.
    Super Powers:
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Awareness (3): Amazing cat-sense.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Claudia "Ant-Thing" Moody
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Healing d10, Knowledge (Medicine) d6, Knowledge (Surgery) d8, Notice d4+2, Persuasion d4, Survival d4, Taunt d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9 (3)
    Hindrances: Habit (Major), Obese (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Doctor. She wants to 'seek' something to do with 'affluence'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Shrink (3): Can shrink down to the size of an insect.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Gregory "Carcass-Master" Arthur
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d4
    Skills: Lockpicking d4, Notice d8, Piloting d4, Riding d4, Swimming d6
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Young (Major), Cautious (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Danger Sense
    Background: Little Boy. He wants to 'realize' something to do with 'prosperity'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Fearless (2): Soulless.
  • Ageless (1): Immune to aging.
  • Darkvision (2): Glowing eyes can see in pitch darkness.

    Blake "Prince Force" Ballard
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d4
    Skills: Climbing d4, Investigation d6, Knowledge (Religion) d10, Lockpicking d4, Notice d4, Stealth d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Phobia (Minor), Delusional (Major), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Charismatic
    Background: Priest. He wants to 'distress' something to do with 'expertise', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Force Control (7): Invisible energy with Strength d10 (includes Bind and Medium Template).

    Travis "The Speed" Markinson
    Race: Human
    Attributes: Agility d12+1, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d12, Investigation d4, Knowledge (Religion) d12, Notice d6, Stealth d4, Throwing d4
    Charisma: -1, Pace: Unlimited (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Delusional (Major), Ugly (Minor), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Priest. He wants to 'possess' something to do with 'patience'.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Lee "Doctor Baboon" Markinson
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Occult) d10, Notice d8+2, Piloting d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Phobia (Major), Stubborn (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Connections
    Background: Occultist. He wants to 'associate' something to do with 'progress', and has a secret involving a supernatural affliction.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.

    James "Volcano-Master" Vidaurri
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Knowledge (Underworld) d6, Lockpicking d4, Notice d8, Repair d4, Riding d4, Shooting d10, Stealth d6, Survival d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Stubborn (Minor), Anemic (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Connections
    Background: Thief. He wants to 'operate' something to do with 'dissonance'.
    Super Powers:
  • Attack, Ranged (16): Fire blast inflicts 5d6 damage (LBT).
  • Awareness (3): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Annabella "Wild-Girl" Seafoot
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d8, Intimidation d6, Notice d6+2, Persuasion d4, Riding d4, Shooting d6, Stealth d4, Streetwise d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 8 (3)
    Hindrances: Delusional (Major), Stubborn (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, First Strike
    Background: Thug. She wants to 'chronicle' something to do with 'communications'.
    Super Powers:
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Armor (2): Thick fur (armour 3).
  • Animal Control (4): Summon and telepathically control any bear.
  • Darkvision (2): Superhuman senses.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Jeffrey "Prince Rock" Twitchell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d6, Intimidation d8, Notice d4, Persuasion d4, Shooting d8, Stealth d4, Streetwise d4
    Charisma: +0/-2, Pace: 6, Parry: 5, Toughness: 8 (3)
    Hindrances: Randy (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brave, Brawler
    Background: Thug. He wants to 'defile' something to do with 'dreams', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Earthquake (4): Can cause the earth to split open (includes Earthshake).
  • Armor (2): Hardened flesh (armour 3).
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Bradly "Red Bronze" Troi
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Fighting d12+5, Intimidation d6, Lockpicking d4, Notice d4, Shooting d4, Stealth d6, Streetwise d4, Taunt d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 10, Toughness: 17 (9)
    Hindrances: Overconfident (Major), Greedy (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Connections
    Background: Thug. He wants to 'implement' something to do with 'justice', and has a secret involving having a stalker.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Matter Control (5): Can shape and control metal within a MBT, 24" range (includes Binding).
  • Super Skill (Fighting) (3): Raise Fighting by +6 die steps.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Justin "Prince Chimpanzee" Starcher
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Knowledge (Occult) d10, Notice d4, Stealth d8, Survival d4, Throwing d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Vengeful (Major), Expensive Taste (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Luck, Connections, Beast Master
    Background: Occultist. He wants to 'pursue' something to do with 'racism', and has a secret involving an unsolved crime.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Edward "Bear-Beast" Rowles
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d8, Fighting d4, Stealth d4, Swimming d4, Taunt d6
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 8 (3)
    Hindrances: Young (Major), Cautious (Minor), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Attractive, Fleet-Footed
    Background: Little Boy. He wants to 'prepare' something to do with 'atrocities', and has a secret involving an awkward allergy.
    Super Powers:
  • Animal Control (4): Summon and telepathically control any bear.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Armor (2): Thick fur (armour 3).

    Graeme "Black Corpse" Blackburn
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Healing d8, Knowledge (Medicine) d10, Knowledge (Toxicology) d6, Shooting d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Cautious (Minor), Bad Eyes (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich
    Background: Doctor. He wants to 'record' something to do with 'ghosts', and has a secret involving passive aggressive activities.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (3): Frightening visage.
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Fearless (2): Soulless.

    Lea "Green Mystic" Newman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Intimidation d6, Investigation d8, Knowledge (Law) d4, Notice d8+2 (evidence), Shooting d4, Streetwise d8, Survival d4, Spellcasting d12
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bloodthirsty (Major), Big Mouth (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. She wants to 'weaken' something to do with 'the downtrodden'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Fearless (2): Soulless.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Energy Control (2): Control magical energy.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Absorption (3): Can absorb magic energy, requires activation.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Ageless (1): Immune to aging.

    Ted "Wild-Man" Gatter
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d6, Fighting d4, Investigation d4, Knowledge (Occult) d12, Notice d4+2, Repair d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Obligations (Minor), Greedy (Major), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. He wants to 'join' something to do with 'happiness', and has a secret involving embarrassing parentage.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (3): Summon and control any bear.

    John "King Scorpion" Montgomery
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Fighting d4, Intimidation d4, Investigation d4, Knowledge (Law) d8, Lockpicking d4, Persuasion d8, Repair d4, Streetwise d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Overconfident (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich
    Background: Lawyer. He wants to 'compose' something to do with 'secret societies'.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Armor (1): Grow a thick carapace (armour 3) as a free action.

    Melanie "Black Chimpanzee" Akre
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d8, Fighting d4, Healing d4, Intimidation d4, Investigation d4, Knowledge (History) d10, Knowledge (Economics) d4, Taunt d4, Throwing d4
    Charisma: +2, Pace: 7 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Elderly (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Attractive, Fleet-Footed
    Background: Student. She wants to 'shepherd' something to do with 'vigilance'.
    Super Powers:
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Sandra "Volcano-Girl" Hodges
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Knowledge (Security) d8, Knowledge (Computers) d6, Notice d4, Repair d8, Shooting d4, Streetwise d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Small (Major), Stubborn (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'achieve' something to do with 'progress'.
    Super Powers:
  • Attack, Ranged (13): Fire blast inflicts 4d6 damage (LBT).
  • Awareness (3): Superhuman senses.
  • Absorption (4): Can absorb fire/heat damage.

    Geri "Baroness Lizard" Jenkins
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d6, Knowledge (Business) d8, Knowledge (Finance) d4, Persuasion d8, Piloting d4, Taunt d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 2, Toughness: 8 (3)
    Hindrances: Delusional (Minor), Bad Eyes (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Rich
    Background: Businesswoman. She wants to 'attempt' something to do with 'vigilance', and has a secret involving a family curse.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Limbs (5): Powerful tail, reach +1".
  • Armor (2): Hardened scale-like skin (armour 3).
  • Leaping (3): Can leap 6" vertically or 12" horizonally.

    Kevin "Electro-Thing" O'Bleness
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Gambling d4, Healing d4, Knowledge (Computers) d4, Knowledge (Law) d4, Notice d6, Swimming d4, Taunt d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Phobia (Minor), Overconfident (Major), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Linguist, Attractive
    Background: Student. He wants to 'realize' something to do with 'old religions', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Flight (2): Rockets, can fly at normal Pace.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Liz "Red Stone" Gibbs
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Fighting d4, Gambling d4, Intimidation d6, Knowledge (Computers) d6, Knowledge (Battle) d4, Notice d4, Repair d10, Shooting d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Curious (Major), Bad Eyes (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'persecute' something to do with 'pride'.
    Super Powers:
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Earthquake (1): Can cause the earth to split open.
  • Matter Control (4): Can shape and control earth/stone/sand within a MBT, 24" range.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Brenda "Psychic-Beast" Holyfield
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d4, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Business) d8, Persuasion d6, Shooting d4, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Stubborn (Minor), Yellow (Major), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Linguist
    Background: Businesswoman. She wants to 'follow' something to do with 'spirits', and has a secret involving a burning desire for something.
    Super Powers:
  • Mind Reading (6): Read a mind within 12" (includes Mind Rider).
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Awareness (3): Psychic senses.

    Gregory "Blue Multiplicator" Green
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Healing d4, Knowledge (Medicine) d10, Knowledge (Dermatology) d10, Riding d6
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Cautious (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. He wants to 'conquer' something to do with 'cowardice'.
    Super Powers:
  • Duplication (14): Can create four clones.
  • Gifted (1): Broad knowledge from multiple lives.

    Richard "The Flame" Spencer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Religion) d8, Lockpicking d4, Notice d6, Shooting d4, Stealth d4, Faith d4
    Charisma: +2/-2, Pace: 6, Parry: 4, Toughness: 9/5 (4/0)
    Hindrances: Dark Secret (Major), Big Mouth (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Command, Charismatic
    Background: Priest. He wants to 'construct' something to do with 'the public', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Altered Form (2): Form of fire (requires activation).
  • Absorption (4): Can absorb fire/heat damage.
  • Deflection (1): Fire shield, -1 to ranged attacks.

    Paula "Miss Force" Kinsman
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Intimidation d8, Knowledge (Underworld) d4, Notice d4, Persuasion d6, Piloting d4, Taunt d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Vengeful (Major), Habit (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Connections
    Background: Cop. She wants to 'collaborate' something to do with 'discretion'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Alex "Prince Stretchy" Paradis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Fighting d8, Gambling d4, Intimidation d4, Knowledge (Computers) d8, Knowledge (Geography) d4, Survival d6
    Charisma: +1, Pace: 6, Parry: 6, Toughness: 10/6 (4/0)
    Hindrances: Habit (Major), Stubborn (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Rich
    Background: Student. He wants to 'fulfill' something to do with 'communications'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Harold "Mister Skeleton" Tracewell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Driving d4, Investigation d6, Knowledge (Religion) d10, Lockpicking d4, Notice d6, Streetwise d4, Survival d4, Faith d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 11 (3)
    Hindrances: Pacifist (Major), Loyal (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Command, Charismatic
    Background: Priest. He wants to 'promote' something to do with 'valor'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Fear (1): Frightening visage (Scary - always active).

    Roland "King Plutonium" O'Rourke
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Investigation d10, Knowledge (Area Knowledge) d4, Notice d6, Persuasion d4, Shooting d6, Stealth d4, Streetwise d6
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Enemy (Major), Doubting Thomas (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Journalist. He wants to 'spoil' something to do with 'music'.
    Super Powers:
  • Attack, Ranged (10): Radioactive blast inflicts 3d6+2 damage (MBT, Radiation Elemental Trick).

    Julia "Mystic-Thing" Steel
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Gambling d4, Intimidation d4, Investigation d4, Knowledge (Business) d10, Knowledge (Investments) d4, Persuasion d8, Spellcasting d12
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Quirk (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Charismatic
    Background: Businesswoman. She wants to 'learn' something to do with 'the law'.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Deflection (3): Conjure forcefield, -4 to ranged attacks, requires activation.

    Mavis "Black Magic" Cullinane
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Knowledge (Journalism) d8, Knowledge (History) d8, Lockpicking d4, Notice d4+2, Persuasion d6, Shooting d6, Spellcasting d12+2
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Yellow (Major), Heroic (Major), Doubting Thomas (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Alertness
    Background: Journalist. She wants to 'deter' something to do with 'hardship', and has a secret involving the receiving of death threats.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Absorption (3): Can absorb magic energy, requires activation.
  • Fearless (2): Soulless.
  • Energy Control (2): Control magical energy.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Deflection (2): Conjure forcefield, -3 to ranged attacks, requires activation.
  • Super Skill (Spellcasting) (2): Raise Spellcasting by +4 die steps.

    Michael "Icicle-Kid" DeMeo
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Knowledge (Electronics) d8, Notice d6, Persuasion d4, Repair d8, Shooting d4, Survival d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Heroic (Major), Greedy (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'guide' something to do with 'advice'.
    Super Powers:
  • Attack, Ranged (18): Ice blast inflicts 5d6 damage (LBT, Cold Elemental Trick).
  • Altered Form (2): Body transforms into organic ice (requires activation).

    Victoria "Blue Cerebral" Llewellyn
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Intimidation d4, Knowledge (Area Knowledge) d6, Notice d4, Shooting d8, Survival d8, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Danger Sense
    Background: Park Ranger. She wants to 'relate' something to do with 'poverty'.
    Super Powers:
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Super Attribute (Smarts) (2): Raise Smarts by +2 die steps.
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Awareness (3): Psychic senses.
  • Mind Control (5): Control two minds within 12".
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).

    Patsy "Dark-Girl" Bellwoods
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Investigation d6, Knowledge (Occult) d8, Notice d8, Riding d4, Tracking d4, Spellcasting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Arrogant (Major), Quirk (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. She wants to 'record' something to do with 'allies'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Super Sorcery (3): Blood magic (level 1).
  • Fearless (2): Soulless.

    Stewart "Bronze-Beast" Alligood
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Fighting d8, Intimidation d4, Investigation d8, Knowledge (Biology) d8, Notice d4, Piloting d4, Stealth d4, Survival d4, Swimming d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 8 (3)
    Hindrances: Small (Major), Obese (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'deter' something to do with 'legends'.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Matter Control (4): Can shape and control metal within a MBT, 24" range.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Aaron "Prince Bear" McMonegal
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Intimidation d4, Notice d8+4, Repair d4, Shooting d4, Survival d6, Taunt d4, Throwing d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Heroic (Major), Loyal (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brave, Alertness
    Background: Park Ranger. He wants to 'manage' something to do with 'stories'.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Armor (2): Thick fur (armour 3).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Edmund "Hornet-Boy" Peterson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d10, Knowledge (Underworld) d4, Knowledge (Area Knowledge) d6, Notice d4+2, Streetwise d6
    Charisma: +2/+0, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Randy (Minor), Arrogant (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Attractive
    Background: Detective. He wants to 'patronize' something to do with 'enemies', and has a secret involving an affair.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Shrink (3): Can shrink down to the size of an insect.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Alan "Orangutan-Thing" Standiford
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12, Vigor d12+1
    Skills: Fighting d4, Investigation d8, Knowledge (Journalism) d4, Notice d10+2, Persuasion d4, Stealth d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Habit (Major), Enemy (Minor), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Journalist. He wants to 'communicate' something to do with 'justice', and has a secret involving blackmailing someone.
    Super Powers:
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Swinging (3): Swing to any point within 12".
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.

    David "Duplication-Man" Begley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Healing d12, Knowledge (Medicine) d12, Knowledge (Neurosurgery) d8, Notice d4, Shooting d6
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Minor), Overconfident (Major), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. He wants to 'burden' something to do with 'contraband', and has a secret involving a family curse.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.

    James "Death-Beast" Foust
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d8
    Skills: Climbing d4, Fighting d4, Gambling d4, Knowledge (Science) d4, Knowledge (Spanish) d6, Lockpicking d6, Notice d4, Shooting d4
    Charisma: -3, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Outsider (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Linguist
    Background: Student. He wants to 'collaborate' something to do with 'music'.
    Super Powers:
  • Decay (3): Rapidly ages anything touched.
  • Ageless (1): Immune to aging.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).

    Antonio "Shadow-Beast" Schwartz
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Investigation d6, Knowledge (Religion) d6, Knowledge (History) d4, Notice d4, Shooting d4, Stealth d6, Spellcasting d8, Faith d6
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 10 (3)
    Hindrances: Habit (Major), Big Mouth (Minor), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Charismatic
    Background: Priest. He wants to 'report' something to do with 'magic'.
    Super Powers:
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fearless (2): Soulless.
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Rudolph "Bronze-Kid" Sutton
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Investigation d6, Knowledge (Religion) d12, Knowledge (Occult) d6, Notice d10, Stealth d8
    Charisma: +1, Pace: 10 (when running as a free action), Parry: 2, Toughness: 18/14 (13/9)
    Hindrances: Elderly (Major), Stubborn (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command, Command Presence
    Background: Priest. He wants to 'deter' something to do with 'new religions'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Speed (1): Superhuman speed, run at double Pace.

    Simeon "Blue Flame" Ebert
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Security) d4, Lockpicking d6, Notice d6+2, Persuasion d4, Shooting d8, Swimming d6, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Outsider (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Alertness
    Background: Journalist. He wants to 'assist' something to do with 'composure'.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Flight (2): Can fly at normal Pace.
  • Altered Form (2): Form of fire (requires activation).
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Homer "Blue Arachnid" Proffitt
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Fighting d4, Healing d4, Investigation d6, Knowledge (Journalism) d4, Knowledge (Photography) d6, Notice d4+4, Persuasion d10, Stealth d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 14 (9)
    Hindrances: Vengeful (Major), Enemy (Major), Quirk (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Alertness
    Background: Journalist. He wants to 'distress' something to do with 'progress', and has a secret involving passive aggressive activities.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.

    Jessy "Psionic-Lady" Soloman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d6, Investigation d6, Knowledge (Religion) d10, Notice d6, Stealth d4, Faith d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Cautious (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Command, Command Presence
    Background: Nun. She wants to 'explain' something to do with 'sensuality'.
    Super Powers:
  • Awareness (3): Psychic senses.
  • Mind Control (6): Control one mind within 12" (includes Mind Wipe).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.

    Winona "Blue Duplicator" Wilson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Gambling d4, Intimidation d4, Investigation d4, Knowledge (Forensics) d8, Knowledge (Security) d6, Notice d10+2, Streetwise d10, Swimming d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Detective. She wants to 'refine' something to do with 'music'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (1): Gain 2 skill points.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Gifted (1): Broad knowledge from multiple lives.

    Bruce "Red Lion" Panting
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Fighting d6, Intimidation d4, Investigation d4, Knowledge (Forensics) d8, Knowledge (Science) d6, Notice d4+2, Shooting d4, Streetwise d6
    Charisma: -2, Pace: 6, Parry: 5, Toughness: 4
    Hindrances: Code of Honour (Major), Ugly (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brave
    Background: Detective. He wants to 'account' something to do with 'the public'.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Animal Control (4): Summon and telepathically control any cat.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.

    Edward "Prince Tornado" Etterling
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Healing d4, Investigation d6, Knowledge (Journalism) d6, Knowledge (History) d4, Notice d10, Persuasion d6, Shooting d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Responsibility to Others (Major), Small (Major), Greedy (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Journalist. He wants to 'advance' something to do with 'composure', and has a secret involving embarrassing parentage.
    Super Powers:
  • Attack, Ranged (17): Wind blasts inflict 5d6 damage (RoF 2, Air Elemental Trick).
  • Altered Form (2): Form of air (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Paula "The Magic" Reynolds
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d6, Intimidation d6, Lockpicking d4, Shooting d6, Stealth d6, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Arrogant (Major), Anemic (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawler
    Background: Thug. She wants to 'encourage' something to do with 'pride'.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).

    Sable "Green Savage" Cuindlis
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12, Vigor d6
    Skills: Boating d4, Climbing d4, Fighting d4, Knowledge (Business) d10, Persuasion d8, Riding d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Bad Eyes (Major), Pacifist (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich
    Background: Businesswoman. She wants to 'progress' something to do with 'myths'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Darkvision (2): Superhuman senses.
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.

    Teri "Bionic-Woman" Bundy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Occult) d10, Notice d8, Piloting d4, Shooting d4, Streetwise d6
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 8 (3)
    Hindrances: Small (Major), Obese (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Beast Master
    Background: Occultist. She wants to 'institute' something to do with 'greed'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Stun (2): Electrical attack, 12" range, MBT, roll Vigor or Shaken.
  • Flight (2): Rockets, can fly at normal Pace.
  • Armor (2): Metal skin (armour 3).
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Alex "Doctor Hornet" Sage
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Investigation d4, Knowledge (Forensics) d4, Knowledge (Law) d4, Notice d10+2, Shooting d4, Stealth d4, Swimming d4, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Bloodthirsty (Major), Death Wish (Minor), Vengeful (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Alertness
    Background: Detective. He wants to 'pursue' something to do with 'new religions'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Melinda "Wasp-Mistress" De Coy
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Healing d4, Intimidation d4, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d10+2, Survival d6, Tracking d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Greedy (Major), Death Wish (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Danger Sense
    Background: Park Ranger. She wants to 'abduct' something to do with 'the wealthy'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Shrink (3): Can shrink down to the size of an insect.

    Alan "Malleable-Boy" Richmond
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12, Vigor d12+2
    Skills: Driving d4, Fighting d8, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Law) d10, Persuasion d6, Throwing d4
    Charisma: +1, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 14/10 (4/0)
    Hindrances: Delusional (Major), Habit (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. He wants to 'achieve' something to do with 'the wealthy'.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Chameleon (3): Malleable features.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.

    Christopher "Necro-Man" Ford
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Boating d4, Intimidation d8, Notice d4, Shooting d8, Stealth d4, Tracking d4, Spellcasting d12
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Flatulence (Minor), Greedy (Major), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawler
    Background: Thug. He wants to 'seek' something to do with 'sensuality', and has a secret involving an awkward allergy.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Absorption (3): Can absorb magic energy, requires activation.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Energy Control (2): Control magical energy.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Adolf "King Savage" Lister
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Driving d4, Fighting d4, Knowledge (Electronics) d10, Knowledge (Computers) d6, Lockpicking d4, Repair d4, Shooting d4, Swimming d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Cursed (Major), Curious (Major), Habit (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense
    Background: Engineer. He wants to 'conceive' something to do with 'pride', and has a secret involving a supernatural affliction.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Armor (2): Thick fur (armour 3).
  • Darkvision (2): Superhuman senses.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Animal Control (4): Summon and telepathically control any bear.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Gavin "Reptile-Kid" Cotter
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Knowledge (Security) d4, Lockpicking d6, Notice d6+2, Shooting d10, Stealth d8
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 8 (3)
    Hindrances: Greedy (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness
    Background: Thief. He wants to 'undermine' something to do with 'animals'.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Speed (1): Superhuman speed, run at double Pace.

    Mariah "Blood-Girl" Salkill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d6, Intimidation d6, Knowledge (Security) d6, Knowledge (Battle) d8, Notice d6, Shooting d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 9
    Hindrances: Heroic (Major), Habit (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Connections
    Background: Cop. She wants to 'steal' something to do with 'literature', and has a secret involving having a stalker.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Fearless (2): Soulless.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Animal Control (3): Able to control wolves and rats.

    Bruce "Spider-Beast" Quackenbush
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Gambling d4, Investigation d6, Knowledge (Journalism) d8, Knowledge (History) d6, Lockpicking d6, Notice d4+2, Taunt d4, Throwing d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bloodthirsty (Major), Stubborn (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Connections, Attractive
    Background: Journalist. He wants to 'damage' something to do with 'discretion'.
    Super Powers:
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Awareness (3): Spider-senses.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Claire "The Multiplicator" McGettigan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d8, Intimidation d4, Knowledge (Law) d4, Notice d6, Persuasion d6, Piloting d4, Shooting d6, Streetwise d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Delusional (Minor), Code of Honour (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections, Attractive
    Background: Cop. She wants to 'associate' something to do with 'deprivation', and has a secret involving a family curse.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (1): Doesn't age.

    Annabella "Blue Skeleton" Gryder
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Investigation d10, Knowledge (Finance) d6, Notice d4, Persuasion d6, Repair d4, Streetwise d4, Throwing d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Randy (Major), Doubting Thomas (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Connections, Linguist
    Background: Businesswoman. She wants to 'suggest' something to do with 'lies', and has a secret involving an illegal perversion.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Decay (3): Rapidly ages anything touched.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Fear (1): Frightening visage (Scary - always active).

    Tanya "Red Chimpanzee" Hughes
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Driving d4, Fighting d6, Intimidation d8, Investigation d4, Knowledge (Security) d6, Knowledge (Journalism) d4, Notice d6+2, Shooting d6
    Charisma: +1, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Overconfident (Major), Greedy (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Steady Hands, Connections, Attractive
    Background: Cop. She wants to 'burden' something to do with 'pain'.
    Super Powers:
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Sharon "Baroness Umbrage" Gaul
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d4
    Skills: Boating d4, Climbing d4, Investigation d8, Knowledge (Security) d4, Knowledge (Science) d4, Notice d10+2/+4 (evidence), Streetwise d8
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Randy (Major), Code of Honour (Major), Greedy (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator, Alertness
    Background: Detective. She wants to 'strive' something to do with 'composure', and has a secret involving an affair.
    Super Powers:
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Decay (3): Rapidly ages anything touched.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Intangibility (5): Can turn incorporeal at will.
  • Ageless (1): Immune to aging.

    Carol "Blue Scorpion" Marston
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+2, Vigor d6
    Skills: Climbing d4, Driving d6, Fighting d4, Investigation d8, Knowledge (Occult) d8, Repair d4, Stealth d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Greedy (Major), Bad Eyes (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. She wants to 'damage' something to do with 'magic', and has a secret involving blackmailing someone.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Adrian "Bear-Beast" Pheobus
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d4, Gambling d4, Investigation d4, Knowledge (Literature) d6, Knowledge (Area Knowledge) d6, Notice d4+2, Throwing d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Greedy (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich, Fleet-Footed
    Background: Student. He wants to 'defile' something to do with 'the populous'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (4): Summon and telepathically control any bear.
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Drew "Speedy-Lady" Alanson
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Driving d4, Fighting d8, Intimidation d8, Knowledge (Forensics) d6, Notice d8, Streetwise d8, Swimming d4
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 6, Toughness: 4
    Hindrances: Poverty (Minor), Overconfident (Major), Mean (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brave
    Background: Detective. She wants to 'plunder' something to do with 'lies', and has a secret involving taking a bribe.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Philip "Dark-Boy" Waugh
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Healing d4, Investigation d10, Knowledge (Religion) d8, Lockpicking d4, Notice d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Heroic (Major), Greedy (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Priest. He wants to 'promote' something to do with 'purity'.
    Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (1): Frightening visage (Scary - always active).

    Douglas "Baron Gorilla" Booth
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12, Vigor d12+1
    Skills: Driving d6+2, Fighting d10, Intimidation d10, Knowledge (Law) d4, Riding d4, Shooting d4, Streetwise d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 7, Toughness: 8
    Hindrances: Rival (Minor), Vow (Major), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Ace
    Background: Cop. He wants to 'possess' something to do with 'greed', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Wall Walker (1): Amazing climber.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Swinging (3): Swing to any point within 12".

    Karen "Telepathy-Girl" Hendricks
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Driving d6, Fighting d4, Knowledge (Law) d4, Knowledge (Security) d8, Lockpicking d4, Persuasion d4, Riding d4, Shooting d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Vow (Major), Cautious (Minor), Death Wish (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Attractive
    Background: Cop. She wants to 'relate' something to do with 'charity'.
    Super Powers:
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Mind Reading (3): Read a mind within 12".
  • Awareness (8): Psychic senses (includes Danger Sense).

    Kathy "Static-Beast" Prentice
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d8, Investigation d4, Knowledge (Area Knowledge) d8, Notice d6, Shooting d6, Survival d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Randy (Minor), Vow (Major), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave, Danger Sense
    Background: Park Ranger. She wants to 'burden' something to do with 'freedom', and has a secret involving an affair.
    Super Powers:
  • Attack, Ranged (15): Lightning blasts inflict 5d6 damage (RoF 2).

    Wesley "Metal-Boy" Saw
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8
    Skills: Climbing d4, Driving d6, Gambling d4, Intimidation d6, Knowledge (Underworld) d8, Stealth d4, Streetwise d6
    Charisma: +1, Pace: 12 (when running as a free action), Parry: 2, Toughness: 20/16 (13/9)
    Hindrances: Arrogant (Major), Habit (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Attractive, Connections
    Background: Cop. He wants to 'conceive' something to do with 'the world'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Speed (1): Superhuman speed, run at double Pace.
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Kylie "Wild-Mistress" Gottschalk
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Healing d4, Investigation d4, Knowledge (Computers) d8, Knowledge (Occult) d4, Notice d4+2, Persuasion d4, Repair d4, Shooting d4, Streetwise d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Angst (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Fleet-Footed
    Background: Student. She wants to 'complete' something to do with 'greed', and has a secret involving illicit offspring.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Skill (1): Gain 2 skill points.

    Marcus "Mech-Thing" Strickland
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d4
    Skills: Driving d6+2, Fighting d6, Knowledge (Law) d4, Notice d6+2, Persuasion d8, Piloting d4+2, Repair d4, Shooting d4, Streetwise d4
    Charisma: -2, Pace: 6, Parry: 5, Toughness: 7 (3)
    Hindrances: Overconfident (Major), Big Mouth (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Ace, Alertness
    Background: Cop. He wants to 'defile' something to do with 'faith'.
    Super Powers:
  • Armor (1): Metal suit (armour 3).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Invent (2): Can create new devices on the fly (level 1).
  • Invisibility (4): Cloaking device.
  • Healing (1): Nanotech medical kit.

    Fiona "Hornet-Girl" Havermann
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d10, Strength d6, Vigor d4
    Skills: Boating d4, Fighting d4, Investigation d4, Knowledge (Religion) d10, Knowledge (Occult) d4, Notice d12, Persuasion d4, Riding d4, Streetwise d6
    Charisma: +1, Pace: 5, Parry: 4, Toughness: 13 (9)
    Hindrances: Elderly (Major), Habit (Minor), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command, Command Presence
    Background: Nun. She wants to 'pursue' something to do with 'pleasure'.
    Super Powers:
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Animal Control (3): Summon swarm of insects.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Roland "Distortion-Boy" Llewellyn
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Law) d6, Knowledge (History) d6, Notice d8, Persuasion d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Expensive Taste (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist
    Background: Lawyer. He wants to 'offend' something to do with 'slavery'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Lisa "Baroness Vampire" Pratt
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Boating d4, Healing d6, Knowledge (Medicine) d10+2, Knowledge (Toxicology) d8+2, Notice d4+2, Spellcasting d8
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Stubborn (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Doctor. She wants to 'persecute' something to do with 'contraband'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Sorcery (6): Blood magic (level 2).
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Speed (1): Superhuman speed, run at double Pace.

    Mandy "Mutilation-Woman" McVean
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d12+1
    Skills: Fighting d4, Investigation d10, Knowledge (Law) d4, Knowledge (Journalism) d4, Notice d8, Persuasion d4, Riding d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 13 (3)
    Hindrances: Habit (Minor), Bad Eyes (Major), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Linguist
    Background: Lawyer. She wants to 'aid' something to do with 'lust', and has a secret involving an eating disorder.
    Super Powers:
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Armor (4): Resilient skin (armour 3, Heavy Armor).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.

    Sarah "Madam Hurricane" Lewis
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Boating d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Forensics) d6, Knowledge (Battle) d4, Notice d8+2 (evidence), Shooting d6, Streetwise d8
    Charisma: -4, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Code of Honour (Major), Ugly (Minor), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. She wants to 'steal' something to do with 'the elite'.
    Super Powers:
  • Attack, Ranged (16): Wind blast inflicts 5d6 damage (LBT).
  • Whirlwind (4): Can create a LBT cyclone within 24" (includes Larger Whirlwind).

    Dire "Baron Legion" Wilkes
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d10, Knowledge (Journalism) d12+1, Knowledge (History) d4, Notice d10, Persuasion d10, Stealth d12, Tracking d4
    Charisma: +2/-2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Minor), Bloodthirsty (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Connections
    Background: Journalist. He wants to 'burden' something to do with 'atrocities', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (3): Gain 6 skill points.
  • Ageless (1): Doesn't age.

    Peter "Mister Lizard" Garman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d8, Vigor d4
    Skills: Fighting d8, Healing d4, Intimidation d4, Investigation d8, Knowledge (Security) d4, Notice d6+2/+4 (evidence), Shooting d4, Streetwise d8, Throwing d4
    Charisma: -2, Pace: 24 (when running as a free action), Parry: 6, Toughness: 7 (3)
    Hindrances: Psychologically Unstable (Major), Arrogant (Major), Stubborn (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator, Alertness
    Background: Detective. He wants to 'blight' something to do with 'industry', and has a secret involving the sending of death threats.
    Super Powers:
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Extra Limbs (5): Powerful tail, reach +1".
  • Armor (2): Hardened scale-like skin (armour 3).

    Peggy "Madam Android" Cragg
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Investigation d6, Knowledge (Law) d8, Knowledge (History) d4, Lockpicking d4, Notice d8, Persuasion d4, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 12 (6)
    Hindrances: Phobia (Major), Expensive Taste (Minor), Obese (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Lawyer. She wants to 'interact' something to do with 'stories'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Armor (4): Metal skin (armour 6).
  • Broadcast (1): Can tap into radio and TV broadcasts.
  • Stun (5): Electrical attack, 12" range, LBT, roll Smarts or Shaken.
  • Awareness (3): Radar ignores all visibility penalties.

    Julian "Red Lizard" Millard
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d6, Healing d4, Knowledge (Spanish) d4, Lockpicking d4, Notice d4, Riding d4, Stealth d4, Taunt d4
    Charisma: +2, Pace: 24 (when running as a free action), Parry: 2, Toughness: 7
    Hindrances: Young (Major), Quirk (Minor), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Luck
    Background: Little Boy. He wants to 'shepherd' something to do with 'moderation'.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Neil "The Rock" Grubb
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d6, Investigation d6, Knowledge (Religion) d10, Knowledge (History) d4, Lockpicking d4, Notice d4, Repair d4, Faith d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 14/10 (7/3)
    Hindrances: Habit (Minor), Greedy (Major), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Priest. He wants to 'associate' something to do with 'old religions', and has a secret involving a nasty addiction.
    Super Powers:
  • Armor (4): Hardened flesh (armour 3, Heavy Armor).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Altered Form (2): Form of sand (requires activation).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Kylie "Mental-Thing" Potts
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d4
    Skills: Healing d12, Intimidation d4, Investigation d4, Knowledge (Medicine) d6, Knowledge (Toxicology) d4, Notice d6, Shooting d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Curious (Major), Loyal (Minor), Outsider (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Doctor. She wants to 'account' something to do with 'science'.
    Super Powers:
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Attack, Ranged (7): Mind blast inflicts 3d6 damage (with Psionic Elemental Trick).
  • Mind Control (5): Control two minds within 12".
  • Telepathy (2): Telepathic communication.

    Barbara "White Death" Cowley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Fighting d4, Intimidation d6, Investigation d6, Knowledge (Business) d8, Notice d6, Persuasion d6, Streetwise d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 7
    Hindrances: Habit (Major), Obese (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich, Linguist
    Background: Businesswoman. She wants to 'blight' something to do with 'zeal'.
    Super Powers:
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Fear (3): Frightening visage.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Decay (3): Rapidly ages anything touched.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Edward "Blue Clairvoyant" Devitt
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d4, Knowledge (Law) d10+2, Knowledge (Politics) d8+2, Notice d6, Repair d4, Shooting d6
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Habit (Minor), Anemic (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar, Charismatic
    Background: Lawyer. He wants to 'persecute' something to do with 'stories'.
    Super Powers:
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Mind Reading (3): Read a mind within 12".
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Awareness (3): Psychic senses.

    Liz "Blaster-Thing" Beidelman
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Climbing d4, Knowledge (Underworld) d4, Lockpicking d6, Notice d4, Persuasion d4, Piloting d4, Shooting d10, Stealth d6, Streetwise d6, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Yellow (Major), Quirk (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Thief. She wants to 'oppress' something to do with 'religion', and has a secret involving taking a bribe.
    Super Powers:
  • Attack, Ranged (11): Energy blasts inflict 2d6 damage (MBT, RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Flight (2): Can fly at normal Pace.
  • Deflection (1): Energy shield, -1 to ranged attacks.

    Christian "Force-Beast" Rusco
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Fighting d4, Investigation d8, Knowledge (Physics) d10, Notice d6, Streetwise d4, Taunt d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Cautious (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'suppress' something to do with 'force'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (4): Invisible energy with Strength d8 (includes Medium Template).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Christian "Panther-Man" Kinnie
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Religion) d10, Notice d4, Stealth d4, Faith d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Minor), Overconfident (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Command, Command Presence
    Background: Priest. He wants to 'collaborate' something to do with 'narcissism', and has a secret involving a drug habit.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Animal Control (3): Summon and control any cat.
  • Awareness (3): Amazing cat-sense.

    Tara "Black Thunder" Trigg
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Healing d8, Knowledge (Medicine) d6, Knowledge (Neurosurgery) d10, Shooting d4, Stealth d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Cautious (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich
    Background: Doctor. She wants to 'suppress' something to do with 'laziness'.
    Super Powers:
  • Attack, Ranged (15): Lightning blasts inflict 5d6 damage (RoF 2).

    Helen "Miss Inferno" O'Shields
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Climbing d4, Fighting d4, Investigation d6, Knowledge (Journalism) d8, Notice d8, Shooting d4, Stealth d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Small (Major), Doubting Thomas (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Journalist. She wants to 'abduct' something to do with 'the forsaken'.
    Super Powers:
  • Attack, Ranged (8): Fire blasts inflict 2d6 damage (MBT, RoF 2).
  • Darkvision (2): Superhuman senses.

    Jeffrey "King Hurricane" Kinzie
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Driving d4, Intimidation d4, Investigation d4, Knowledge (Occult) d8, Notice d6, Shooting d4, Stealth d6, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Yellow (Major), Bad Eyes (Minor), Delusional (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'embrace' something to do with 'sensuality'.
    Super Powers:
  • Attack, Ranged (20): Wind blasts inflict 5d6 damage (RoF 3, Air Elemental Trick).

    Fiona "Red Psychic" Stewart
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Gambling d4, Intimidation d6, Investigation d4, Knowledge (Law) d10, Knowledge (Medicine) d4, Notice d4, Persuasion d4, Shooting d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Phobia (Major), Mean (Minor), Expensive Taste (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Rich
    Background: Lawyer. She wants to 'steal' something to do with 'animals'.
    Super Powers:
  • Attack, Ranged (7): Mind blast inflicts 3d6 damage (with Psionic Elemental Trick).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Awareness (3): Psychic senses.
  • Telepathy (2): Telepathic communication.

    Aaron "Blue Static" Etterling
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Gambling d6, Investigation d4, Knowledge (Biology) d8, Knowledge (Science) d6, Notice d6, Piloting d4, Shooting d8, Streetwise d4, Survival d4, Tracking d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Randy (Major), Loyal (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'burden' something to do with 'harmony', and has a secret involving embarrassing underwear.
    Super Powers:
  • Attack, Ranged (3): Lightning blast inflicts 2d6 damage.
  • Altered Form (2): Form of lightning (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Absorption (4): Can absorb electrical damage.

    Spencer "Doctor Blood" Tracewell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d8, Fighting d4, Investigation d6, Knowledge (Law) d4, Lockpicking d4, Stealth d6, Streetwise d6, Taunt d4
    Charisma: -1/-5, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Dark Secret (Major), Bad Eyes (Major), Habit (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Rich, Alertness
    Background: Thief. He wants to 'determine' something to do with 'propaganda', and has a secret involving an illegal perversion.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Animal Control (3): Able to control wolves and rats.
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.

    Mark "White Savage" Gates
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d4, Healing d4, Knowledge (Medicine) d12, Knowledge (Toxicology) d6, Lockpicking d4, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Habit (Major), Cautious (Minor), Doubting Thomas (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich
    Background: Doctor. He wants to 'drive' something to do with 'narcissism'.
    Super Powers:
  • Animal Control (4): Summon and telepathically control any bear.
  • Armor (2): Thick fur (armour 3).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Maria "Insect-Woman" La Forge
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Fighting d6, Intimidation d8, Notice d4+2, Piloting d4, Shooting d6, Streetwise d4, Throwing d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 5, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Brawler, Connections, Brave
    Background: Thug. She wants to 'accompany' something to do with 'racism', and has a secret involving sexual orientation.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Shrink (3): Can shrink down to the size of an insect.
  • Wall Walker (1): Able to walk on any solid surface.

    Christopher "Blast-Beast" Chaplin
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+2, Vigor d12+1
    Skills: Driving d4, Fighting d12, Gambling d4, Investigation d4, Knowledge (Business) d8, Knowledge (Law) d4, Notice d4, Persuasion d6, Streetwise d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 8, Toughness: 8
    Hindrances: Curious (Major), Quirk (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Linguist, Connections
    Background: Businessman. He wants to 'agonize' something to do with 'lies'.
    Super Powers:
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Morris "Baron Gadget" Lacker
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d8, Fighting d6, Gambling d4, Healing d4, Knowledge (Underworld) d4, Notice d8, Persuasion d4, Streetwise d4
    Charisma: +2/-2, Pace: 6, Parry: 5, Toughness: 9 (3)
    Hindrances: Bloodthirsty (Major), Loyal (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brave, Attractive
    Background: Cop. He wants to 'record' something to do with 'love'.
    Super Powers:
  • Animal Control (2): Control animals using special headband.
  • Telepathy (1): Psychic projection skullcap.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Healing (1): Nanotech medical kit.
  • Invent (2): Can create new devices on the fly (level 1).
  • Speak Language (1): Universal translation headset.
  • Armor (1): Metal suit (armour 3).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.

    Brian "Mind-Man" Foley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Intimidation d4, Investigation d8, Knowledge (Law) d6, Notice d10+2 (evidence), Riding d4, Shooting d4, Streetwise d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. He wants to 'accompany' something to do with 'harmony'.
    Super Powers:
  • Awareness (3): Psychic senses.
  • Mind Control (6): Control one mind within 12" (includes Mind Wipe).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Reading (3): Read a mind within 12".

    Gillian "Plutonium-Lady" Churchyard
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Intimidation d4, Investigation d6, Knowledge (Journalism) d6, Notice d8+2, Shooting d8, Stealth d4, Streetwise d6, Throwing d6
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Code of Honour (Major), Obese (Minor), Vengeful (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Brave, Connections
    Background: Detective. She wants to 'discover' something to do with 'military'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blast inflicts 3d6+2 damage (Radiation Elemental Trick).
  • Flight (4): Can fly at double Pace.
  • Energy Control (2): Radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Mark "White Gorilla" Chapman
    Race: Human
    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Climbing d4, Driving d4, Investigation d10, Knowledge (Occult) d8, Knowledge (Computers) d4, Notice d6+2, Stealth d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Phobia (Major), Greedy (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. He wants to 'discover' something to do with 'myths', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Wall Walker (1): Amazing climber.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Gary "Doctor Mechanoid" Handcock
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Fighting d4, Gambling d4, Intimidation d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (Photography) d4, Lockpicking d4, Persuasion d4, Repair d4, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Enemy (Major), Loyal (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Journalist. He wants to 'establish' something to do with 'sensuality', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Flight (2): Rockets, can fly at normal Pace.
  • Malfunction (3): Electromagnetic pulse disables technological devices.

    Richard "Psionic-Boy" Desrosiers
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d4
    Skills: Climbing d6, Driving d4, Healing d10, Knowledge (Medicine) d6, Knowledge (Toxicology) d10, Notice d4, Shooting d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Enemy (Minor), Heroic (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Connections, Charismatic
    Background: Doctor. He wants to 'deter' something to do with 'propaganda', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Mind Reading (3): Read a mind within 12".
  • Telepathy (2): Telepathic communication.

    Ted "Flexible-Thing" McCoy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d12+1
    Skills: Fighting d4, Gambling d4, Knowledge (Occult) d10, Notice d8, Riding d4, Stealth d4, Throwing d4
    Charisma: -1/-3, Pace: 6, Parry: 4, Toughness: 12/8 (4/0)
    Hindrances: Randy (Major), Habit (Major), Quirk (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Beast Master
    Background: Occultist. He wants to 'review' something to do with 'affluence', and has a secret involving an unsolved crime.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.

    Chad "Stretchy-Master" McCullough
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d4, Gambling d4, Healing d4, Investigation d10, Knowledge (Occult) d8, Notice d4, Piloting d4, Repair d4, Stealth d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Dark Secret (Major), Doubting Thomas (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Connections, Occultist
    Background: Occultist. He wants to 'chronicle' something to do with 'spirits'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Debra "Blue Uranium" Teeninga
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d8
    Skills: Investigation d6, Knowledge (Journalism) d6, Knowledge (Area Knowledge) d4, Notice d10, Persuasion d4, Repair d4, Shooting d4, Stealth d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Quirk (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Attractive
    Background: Journalist. She wants to 'pursue' something to do with 'secret societies'.
    Super Powers:
  • Attack, Ranged (10): Radioactive blast inflicts 3d6+2 damage (MBT, Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.
  • Absorption (4): Can absorb radiation.

    Philip "The Gorilla" Hedges
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d12
    Skills: Boating d4, Driving d6, Fighting d4, Knowledge (Literature) d6, Knowledge (Geography) d6, Stealth d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Habit (Major), Overconfident (Major), Stubborn (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Rich
    Background: Student. He wants to 'guide' something to do with 'moderation', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Brian "Malleable-Thing" Knight
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8, Fighting d6, Investigation d10, Knowledge (Occult) d8, Stealth d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 12/8 (7/3)
    Hindrances: Responsibility to Others (Major), Anemic (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. He wants to 'possess' something to do with 'secret societies', and has a secret involving illicit offspring.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Armor (2): Rubbery skin (armour 3).
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Graham "Blue Legion" Marling
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d8, Driving d6, Knowledge (Spanish) d6, Lockpicking d6, Notice d12+1, Shooting d6, Stealth d6, Swimming d4, Tracking d4
    Charisma: -3, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Delusional (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich, Filthy Rich
    Background: Thief. He wants to 'weaken' something to do with 'cowardice'.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.

    Aaron "Black Gloom" Carter
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Fighting d4, Intimidation d4, Investigation d8, Knowledge (Business) d6, Notice d4, Persuasion d8, Shooting d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Curious (Major), Doubting Thomas (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Connections
    Background: Businessman. He wants to 'advance' something to do with 'vigilance'.
    Super Powers:
  • Ageless (1): Immune to aging.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Energy Control (2): Entropic energy.
  • Decay (3): Rapidly ages anything touched.

    Wesley "Baron Legion" Steel
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d10, Knowledge (Law) d4, Notice d8, Persuasion d6, Stealth d4, Swimming d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Mean (Minor), Small (Major), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Lawyer. He wants to 'access' something to do with 'disbelief', and has a secret involving an illegal perversion.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Aaron "Captain Earth" Topley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Driving d4, Fighting d12+2, Intimidation d6, Piloting d4, Shooting d8, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 9, Toughness: 11 (3)
    Hindrances: Curious (Major), Quirk (Minor), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Brawler
    Background: Thug. He wants to 'construct' something to do with 'animals'.
    Super Powers:
  • Construct (5): Living statue.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Burrowing (5): Can tunnel through the earth at normal Pace (includes Super Tunneler).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Armor (2): Hardened flesh (armour 3).

    Julia "Ape-Beast" Schweisguth
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d10
    Skills: Driving d6, Fighting d4, Intimidation d6, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d4+4, Shooting d8, Survival d8
    Charisma: -, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Greedy (Major), Cautious (Minor), Big Mouth (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Danger Sense, Brave
    Background: Park Ranger. She wants to 'indulge' something to do with 'prosperity'.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Ralph "Rapid-Boy" Lessell
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d8, Healing d6, Investigation d4, Knowledge (Biology) d10, Knowledge (Computers) d4, Stealth d4, Tracking d4
    Charisma: -2/-6, Pace: 12 (when running as a free action), Parry: 6, Toughness: 5
    Hindrances: Dark Secret (Major), Doubting Thomas (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'assist' something to do with 'the wealthy', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Craig "Baron Abyss" Usry
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Healing d12, Knowledge (Medicine) d6, Notice d4, Shooting d4, Stealth d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7 (3)
    Hindrances: Responsibility to Others (Minor), Overconfident (Major), Loyal (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. He wants to 'maintain' something to do with 'military', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Ageless (1): Immune to aging.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Fear (3): Frightening visage.
  • Deflection (2): Entropic aura, -3 to ranged attacks, requires activation.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Decay (3): Rapidly ages anything touched.
  • Intangibility (5): Can turn incorporeal at will.
  • Energy Control (2): Entropic energy.

    Giles "Arachnid-Man" Robert
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d6
    Skills: Climbing d6, Fighting d4, Notice d6+2, Stealth d4, Streetwise d4, Swimming d4, Taunt d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Quirk (Minor), Young (Major), Bad Eyes (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Danger Sense
    Background: Little Boy. He wants to 'understand' something to do with 'resources', and has a secret involving embarrassing underwear.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.

    Lee "Force-Master" Dooley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Healing d8, Knowledge (Medicine) d12, Knowledge (Surgery) d6, Notice d6, Stealth d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Cautious (Minor), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. He wants to 'guard' something to do with 'dissonance'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12 (includes Force Field: +3 Toughness).

    Yasmine "Reptile-Lady" Robison
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Healing d8, Knowledge (Medicine) d12, Knowledge (Dentistry) d4, Notice d4, Streetwise d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Delusional (Minor), Bloodthirsty (Major), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich
    Background: Doctor. She wants to 'complete' something to do with 'compassion', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Armor (2): Hardened scale-like skin (armour 3).

    Caroline "Ant-Mistress" King
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Knowledge (Battle) d6, Persuasion d6, Shooting d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 14 (9)
    Hindrances: Delusional (Major), Quirk (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist
    Background: Lawyer. She wants to 'advance' something to do with 'hate'.
    Super Powers:
  • Armor (7): Grow a thick carapace (armour 9, Heavy Armor) as a free action.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Wall Walker (1): Able to walk on any solid surface.

    Amber "Shadow-Woman" Tanna
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Fighting d4, Intimidation d10, Notice d4, Shooting d8, Streetwise d4, Throwing d4, Spellcasting d8
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 8 (3)
    Hindrances: Habit (Major), Obese (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, First Strike
    Background: Thug. She wants to 'comprehend' something to do with 'narcissism'.
    Super Powers:
  • Energy Control (2): Entropic energy.
  • Fearless (2): Soulless.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Decay (3): Rapidly ages anything touched.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Ageless (1): Immune to aging.
  • Fear (1): Frightening visage (Scary - always active).
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Paul "Night-Boy" Bacall
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Fighting d12, Intimidation d10, Knowledge (Underworld) d4, Notice d4, Shooting d4, Spellcasting d8
    Charisma: +0/-4, Pace: 12 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Dark Secret (Major), Delusional (Major), Anemic (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave
    Background: Thug. He wants to 'acquire' something to do with 'hardship', and has a secret involving the receiving of death threats.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a bat.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Sorcery (3): Blood magic (level 1).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Raymond "Rapid-Master" Benitez
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Fighting d12, Knowledge (Literature) d6, Knowledge (Battle) d4, Repair d6, Riding d4, Shooting d4, Throwing d4, Tracking d4
    Charisma: -2, Pace: 32 (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Bad Eyes (Major), Stubborn (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed
    Background: Student. He wants to 'guide' something to do with 'industry'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Nathan "Invisible-Thing" Couldridge
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Investigation d4, Knowledge (Computers) d8, Knowledge (Geography) d4, Piloting d4, Taunt d6, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Stubborn (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist
    Background: Student. He wants to 'convey' something to do with 'advice'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Deflection (2): Forcefield, -3 to ranged attacks, requires activation.

    Tony "Prince Flexible" Kerr
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d6
    Skills: Driving d6, Fighting d10, Healing d4, Knowledge (Electronics) d6, Lockpicking d4, Riding d4, Survival d4
    Charisma: +2/+0, Pace: 8 (with a d10 running die), Parry: 7, Toughness: 9/5 (4/0)
    Hindrances: Randy (Minor), Curious (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Fleet-Footed, Rich
    Background: Student. He wants to 'encourage' something to do with 'the poor', and has a secret involving an affair.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Susan "Magic-Girl" Dean
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Investigation d10, Knowledge (Law) d6, Notice d4, Persuasion d6, Streetwise d4, Throwing d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Greedy (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich
    Background: Lawyer. She wants to 'account' something to do with 'racism', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Maggie "Flexible-Girl" MacCallum
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d10
    Skills: Investigation d6, Knowledge (Biology) d12+2, Knowledge (Science) d8+2, Lockpicking d4, Notice d6, Survival d10
    Charisma: -, Pace: 5, Parry: 2, Toughness: 14/10 (7/3)
    Hindrances: Haunted Memories (Minor), Elderly (Major), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar
    Background: Scientist. She wants to 'take' something to do with 'sensuality', and has a secret involving mental problems.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Chameleon (3): Malleable features.
  • Armor (2): Rubbery skin (armour 3).

    Tiffany "Green Uranium" Knobloch
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6, Lockpicking d4, Notice d12, Persuasion d4, Shooting d4, Stealth d4
    Charisma: -, Pace: 7 (with a d8 running die), Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Obese (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Connections, Rich
    Background: Thief. She wants to 'damage' something to do with 'propaganda'.
    Super Powers:
  • Attack, Ranged (10): Radioactive blast inflicts 3d6+2 damage (MBT, Radiation Elemental Trick).

    Jamie "Wasp-Mistress" Jansson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12, Vigor d6
    Skills: Driving d4, Investigation d4, Knowledge (Religion) d12, Lockpicking d4, Notice d8
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 15 (9)
    Hindrances: Arrogant (Major), Obese (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'acquire' something to do with 'hardship'.
    Super Powers:
  • Armor (7): Grow a thick carapace (armour 9, Heavy Armor) as a free action.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Flight (6): Insect-like wings, fly at quadruple Pace (-1 attack penalty).
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (3): Summon swarm of insects.

    Nathaniel "Doctor Zombie" Higgins
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Investigation d10, Knowledge (Religion) d12, Notice d8, Shooting d4, Streetwise d4, Survival d8
    Charisma: -, Pace: 5, Parry: 2, Toughness: 6
    Hindrances: Elderly (Major), Outsider (Minor), Big Mouth (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command
    Background: Priest. He wants to 'detect' something to do with 'knowledge'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Intangibility (5): Can turn incorporeal at will.

    Gabrielle "Swift-Mistress" Tweedie
    Race: Human
    Attributes: Agility d12+1, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Intimidation d4, Knowledge (Area Knowledge) d6, Notice d4, Shooting d8, Survival d8+2 (wilderness), Tracking d8+2 (wilderness)
    Charisma: -2, Pace: Unlimited (when running as a free action), Parry: 4, Toughness: 5
    Hindrances: Intolerant (Major), Arrogant (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Woodsman
    Background: Park Ranger. She wants to 'refine' something to do with 'wrath', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Angela "Doctor Glacier" Hodge
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d6, Knowledge (Religion) d10, Notice d8, Shooting d6, Stealth d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Mean (Minor), Delusional (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Nun. She wants to 'conquer' something to do with 'prosperity', and has a secret involving an illegal perversion.
    Super Powers:
  • Attack, Ranged (10): Ice blasts inflict 2d6 damage (LBT, RoF 2).

    Dire "Doctor Tiger" Sullivan
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d6, Fighting d4, Lockpicking d4, Notice d4+4, Piloting d4, Stealth d4, Survival d4, Swimming d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Terminally Ill (Major), Young (Major), Stubborn (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Alertness
    Background: Little Boy. He wants to 'abuse' something to do with 'deprivation', and has a secret involving an infectious virus.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (4): Summon and telepathically control any cat.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Jinx (4): Enemies suffer a mishap when they roll 1-2 on their skill die.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Alex "Iron-Man" Bundy
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d12+2, Healing d4, Intimidation d4, Investigation d8, Knowledge (Law) d4, Notice d6, Persuasion d6, Shooting d4
    Charisma: -1, Pace: 6, Parry: 9, Toughness: 8 (3)
    Hindrances: Enemy (Minor), Yellow (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Lawyer. He wants to 'distress' something to do with 'technology', and has a secret involving the receiving of death threats.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Construct (5): Body is composed of living metal.

    Nathaniel "Black Legion" Oliver
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d4, Intimidation d6, Knowledge (Security) d4, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d10, Shooting d8, Streetwise d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Big Mouth (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Brave, Connections, Attractive
    Background: Cop. He wants to 'account' something to do with 'pain'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Ageless (1): Doesn't age.
  • Super Skill (1): Gain 2 skill points.

    Donald "Psionic-Man" Simonds
    Race: Human
    Attributes: Agility d8, Smarts d12+1, Spirit d4, Strength d4, Vigor d4
    Skills: Boating d4, Healing d8, Knowledge (Medicine) d12+2, Knowledge (Dentistry) d8+2, Notice d12, Shooting d4, Streetwise d4, Throwing d4
    Charisma: -1, Pace: 4 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Elderly (Major), Obese (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Scholar
    Background: Doctor. He wants to 'conceive' something to do with 'discretion'.
    Super Powers:
  • Super Attribute (Smarts) (2): Raise Smarts by +2 die steps.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Reading (3): Read a mind within 12".

    Martin "Mister Brain" Sweat
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Intimidation d4, Notice d6, Shooting d8, Survival d8+2 (wilderness), Swimming d4, Throwing d4, Tracking d8+2 (wilderness)
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Loyal (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Woodsman
    Background: Park Ranger. He wants to 'accompany' something to do with 'the elite'.
    Super Powers:
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Mind Control (6): Control one mind within 12" (includes Mind Wipe).
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Mind Reading (3): Read a mind within 12".
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.

    Keith "Shadow-Master" Mercer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Investigation d4, Lockpicking d4, Notice d4, Shooting d8, Stealth d8, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Greedy (Major), Cautious (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Filthy Rich
    Background: Thief. He wants to 'compose' something to do with 'enlightenment'.
    Super Powers:
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.
  • Energy Control (2): Entropic energy.
  • Fear (1): Frightening visage (Scary - always active).
  • Darkvision (2): Glowing eyes can see in pitch darkness.

    Sullivan "Green Nosferatu" Edwards
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d10, Intimidation d6, Knowledge (Law) d4, Knowledge (Security) d4, Lockpicking d4, Persuasion d4, Shooting d6
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 7, Toughness: 7
    Hindrances: Mean (Minor), Code of Honour (Major), Big Mouth (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Alertness
    Background: Cop. He wants to 'accompany' something to do with 'dreams', and has a secret involving an illegal perversion.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Speed (1): Superhuman speed, run at double Pace.
  • Animal Control (Shapechanger) (4): Can transform into a bat.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).

    Travis "Reptile-Beast" Reynolds
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Intimidation d4, Investigation d6, Knowledge (Computers) d6, Knowledge (Economics) d4, Notice d4, Throwing d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Small (Major), Quirk (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Attractive
    Background: Student. He wants to 'report' something to do with 'hate'.
    Super Powers:
  • Regeneration (10): Roll Vigor once per minute to heal a wound.

    Kenny "Mister Tiger" Earnest
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Investigation d8, Knowledge (Business) d8, Knowledge (Investments) d4, Persuasion d8, Swimming d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Habit (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Relentless, Rich
    Background: Businessman. He wants to 'offend' something to do with 'the downtrodden', and has a secret involving a deep hatred for something.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Awareness (8): Amazing cat-sense (includes Danger Sense).
  • Animal Control (3): Summon and control any cat.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.

    Mark "Force-Boy" Corfman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d4, Investigation d8, Knowledge (Forensics) d6, Knowledge (Underworld) d6, Notice d6+2 (evidence), Shooting d6, Streetwise d8, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Code of Honour (Major), Cautious (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Investigator
    Background: Detective. He wants to 'refine' something to do with 'new religions'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Deflection (2): Forcefield, -3 to ranged attacks, requires activation.

    Heather "Mech-Lady" Bellwoods
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Fighting d8, Intimidation d4, Knowledge (Computers) d4, Notice d6, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 9, Toughness: 9 (3)
    Hindrances: Habit (Major), Bad Eyes (Minor), Doubting Thomas (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Liquid Courage
    Background: Thug. She wants to 'manage' something to do with 'moderation', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Speak Language (1): Universal translation headset.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Telepathy (1): Psychic projection skullcap.
  • Flight (4): Jetpack, can fly at quadruple Pace (-1 attack penalty).
  • Invisibility (4): Cloaking device.
  • Darkvision (1): Nightvision goggles.
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Armor (1): Metal suit (armour 3).
  • Animal Control (2): Control animals using special headband.
  • Healing (1): Nanotech medical kit.
  • Invent (2): Can create new devices on the fly (level 1).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Wesley "Prince Earth" Potts
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Fighting d6, Intimidation d6, Investigation d8, Knowledge (Underworld) d4, Notice d8+2/+4 (evidence), Riding d4, Shooting d4, Streetwise d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 5, Toughness: 8
    Hindrances: Curious (Major), Greedy (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Alertness
    Background: Detective. He wants to 'oppress' something to do with 'alcohol'.
    Super Powers:
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Matter Control (5): Can shape and control earth/stone/sand within a MBT, 24" range (includes Binding).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Bethan "Princess Baboon" Funderburk
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d6, Intimidation d4, Investigation d10, Knowledge (Business) d4, Notice d4+2, Persuasion d8, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Loyal (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich, Filthy Rich
    Background: Businesswoman. She wants to 'aid' something to do with 'laziness'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Ian "Mister Legion" Bryant
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Investigation d4, Knowledge (Occult) d12, Notice d8, Stealth d4, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Curious (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. He wants to 'advocate' something to do with 'secret societies'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Ageless (1): Doesn't age.
  • Gifted (1): Broad knowledge from multiple lives.

    Cindy "Black Savage" Offringa
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d6, Investigation d4, Knowledge (Underworld) d8, Notice d4+2, Repair d4, Shooting d6, Streetwise d6
    Charisma: -4, Pace: 6, Parry: 5, Toughness: 9 (3)
    Hindrances: Heroic (Major), Ugly (Minor), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Connections
    Background: Detective. She wants to 'explain' something to do with 'enemies'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Animal Control (4): Summon and telepathically control any bear.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Darkvision (2): Superhuman senses.
  • Armor (2): Thick fur (armour 3).

    Miranda "Feline-Thing" MacPhearson
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d6, Intimidation d6, Notice d8+2, Shooting d4, Survival d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Vengeful (Minor), Arrogant (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Brave, Danger Sense
    Background: Park Ranger. She wants to 'communicate' something to do with 'old religions', and has a secret involving being a stalker.
    Super Powers:
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Awareness (3): Amazing cat-sense.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (4): Claws inflict +2d6 melee damage.

    Denise "Reptile-Woman" Newey
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d6, Investigation d4, Knowledge (Area Knowledge) d4, Knowledge (Animals) d4, Notice d10+2, Survival d4
    Charisma: +0/-4, Pace: 24 (when running as a free action), Parry: 4, Toughness: 8 (3)
    Hindrances: Bloodthirsty (Major), Cautious (Minor), Vengeful (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Beast Master
    Background: Park Ranger. She wants to 'encourage' something to do with 'wealth'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Animal Control (4): Summon and telepathically control reptiles.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Lucy "Red Mystic" Newey
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Science) d8, Knowledge (Electronics) d6, Lockpicking d4, Streetwise d4, Survival d4, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 8
    Hindrances: Curious (Major), Obese (Minor), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'detect' something to do with 'animals'.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Fearless (2): Soulless.

    Richard "Blaster-Thing" McGough
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Intimidation d4, Investigation d4, Knowledge (Forensics) d4, Notice d12+2, Shooting d4, Stealth d4, Streetwise d6
    Charisma: -2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Arrogant (Major), Ugly (Minor), Obese (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Detective. He wants to 'follow' something to do with 'riddles'.
    Super Powers:
  • Attack, Ranged (16): Energy blasts inflict 4d6 damage (LBT, RoF 2).
  • Altered Form (2): Form of energy (requires activation).
  • Darkvision (2): Superhuman senses.

    Gordon "Distortion-Beast" Bishop
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Healing d6, Knowledge (Medicine) d12, Knowledge (Toxicology) d4, Notice d4, Piloting d4, Riding d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Doubting Thomas (Minor), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Doctor. He wants to 'join' something to do with 'enemies'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (9): Invisible energy with Strength d12+1 (includes Heavy Weapon).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Timothy "The Whirlwind" Potratz
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d8, Knowledge (Law) d4, Knowledge (Security) d4, Lockpicking d4, Notice d10+2 (evidence), Piloting d4, Shooting d8, Streetwise d8
    Charisma: -, Pace: 6, Parry: 5, Toughness: 9/5 (4/0)
    Hindrances: Greedy (Major), Stubborn (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. He wants to 'inform' something to do with 'progress'.
    Super Powers:
  • Attack, Ranged (6): Wind blast inflicts 3d6 damage.
  • Deflection (1): Swirling winds, -1 to ranged attacks.
  • Altered Form (2): Form of air (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Nicholas "Prince Wizard" Strawn
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d6, Knowledge (Physics) d8, Knowledge (Occult) d4, Notice d6, Persuasion d4, Shooting d4, Survival d4, Swimming d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Quirk (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'encourage' something to do with 'animals'.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Energy Control (2): Control magical energy.

    Seth "Glacier-Thing" Hylton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6, Knowledge (Literature) d6, Knowledge (Spanish) d4, Shooting d8, Swimming d6, Taunt d4
    Charisma: +2, Pace: 7 (with a d8 running die), Parry: 2, Toughness: 6
    Hindrances: Intolerant (Major), Yellow (Major), Obese (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Linguist, Fleet-Footed
    Background: Student. He wants to 'review' something to do with 'faith', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Attack, Ranged (14): Ice blast inflicts 5d6 damage (Cold Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Winona "Blue Savage" Arbuckle
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d6, Intimidation d6, Knowledge (History) d4, Shooting d10, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 5, Toughness: 9 (3)
    Hindrances: Vengeful (Major), Overconfident (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brawny
    Background: Thug. She wants to 'abuse' something to do with 'lust', and has a secret involving an unsolved crime.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Armor (2): Thick fur (armour 3).
  • Animal Control (4): Summon and telepathically control any bear.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Darkvision (2): Superhuman senses.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.

    Rudolph "Malleable-Boy" Hamrick
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d8, Investigation d4, Knowledge (History) d6, Notice d10+2, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 6, Toughness: 12/8 (7/3)
    Hindrances: Greedy (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness
    Background: Thief. He wants to 'secure' something to do with 'zeal'.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Armor (2): Rubbery skin (armour 3).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Joshua "Earth-Master" Pearson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d10
    Skills: Climbing d8, Fighting d4, Intimidation d4, Notice d6+2, Piloting d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 11/7 (4/0)
    Hindrances: Young (Major), Poverty (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Alertness, Luck
    Background: Little Boy. He wants to 'obtain' something to do with 'enemies'.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Earthquake (2): Can cause the earth to split open (includes Trigger).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Ian "Tempest-Boy" Curry
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Journalism) d6, Notice d10, Persuasion d6, Shooting d4
    Charisma: +1/-3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bloodthirsty (Major), Habit (Minor), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Charismatic
    Background: Journalist. He wants to 'relate' something to do with 'justice'.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 5d6 damage (RoF 2).

    Janet "White Speedster" Wason
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d8, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Law) d10, Notice d6, Persuasion d4
    Charisma: +2, Pace: 12 (when running as a free action), Parry: 6, Toughness: 5
    Hindrances: Yellow (Major), Quirk (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Lawyer. She wants to 'shepherd' something to do with 'distress'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Jane "Gorilla-Mistress" Reeves
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d4, Strength d6, Vigor d8
    Skills: Climbing d8, Fighting d4, Lockpicking d4, Notice d6+2, Persuasion d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Young (Major), Cautious (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Acrobat, Luck, Danger Sense
    Background: Little Girl. She wants to 'embrace' something to do with 'beauty'.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Max "Gloom-Thing" Lacy
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Boating d4, Climbing d4, Investigation d4, Knowledge (Law) d8, Notice d4, Shooting d6, Stealth d6, Streetwise d4, Spellcasting d8
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Greedy (Minor), Anemic (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed
    Background: Thief. He wants to 'damage' something to do with 'the poor', and has a secret involving blackmailing someone.
    Super Powers:
  • Animation (4): Animate up to 50 pounds, corpses/skeletons only (two skeletons).
  • Energy Control (2): Entropic energy.
  • Ageless (1): Immune to aging.
  • Fear (3): Frightening visage.
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Carolyn "White Abyss" Holden
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d4, Intimidation d6, Investigation d6, Knowledge (Law) d4, Lockpicking d4, Notice d8+2, Repair d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Vow (Major), Stubborn (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Detective. She wants to 'discover' something to do with 'opulence'.
    Super Powers:
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Intangibility (5): Can turn incorporeal at will.
  • Fear (3): Frightening visage.
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.
  • Fearless (2): Soulless.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Bethan "Baroness Tempest" Yeoh
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8, Knowledge (Literature) d4, Knowledge (Geography) d4, Notice d4, Shooting d8, Streetwise d4, Taunt d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Outsider (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich, Filthy Rich
    Background: Student. She wants to 'refine' something to do with 'dissonance'.
    Super Powers:
  • Attack, Ranged (9): Wind blast inflicts 4d6 damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Regina "Green Zombie" Pigott
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Intimidation d6, Investigation d8, Knowledge (Occult) d10, Notice d6, Survival d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Disability (Major), Quirk (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. She wants to 'communicate' something to do with 'opulence', and has a secret involving a physical deformity.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (3): Frightening visage.
  • Decay (3): Rapidly ages anything touched.

    Dire "Prince Bronze" Goodhead
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Climbing d4, Fighting d8, Healing d4, Knowledge (Art) d8, Notice d4, Piloting d4, Swimming d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 6, Toughness: 11 (6)
    Hindrances: Habit (Major), Doubting Thomas (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich, Fleet-Footed
    Background: Student. He wants to 'accompany' something to do with 'legends', and has a secret involving sexual orientation.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Matter Control (4): Can shape and control metal within a MBT, 24" range.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Dennis "Destruction-Man" Twitchell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d12+1
    Skills: Climbing d4, Driving d4, Fighting d12, Healing d4, Notice d4, Piloting d4, Swimming d8
    Charisma: -, Pace: 6, Parry: 8, Toughness: 8
    Hindrances: Young (Major), Illiterate (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brave
    Background: Little Boy. He wants to 'fulfill' something to do with 'medicines'.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Madaline "Ice-Thing" Shepherd
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d8, Driving d4, Shooting d8, Stealth d4, Streetwise d8
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Young (Major), Illiterate (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness
    Background: Little Girl. She wants to 'conceive' something to do with 'magic'.
    Super Powers:
  • Attack, Ranged (9): Ice blasts inflict 2d6 damage (RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Patrick "Sonic-Thing" Black
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d6, Gambling d4, Knowledge (Literature) d4, Knowledge (History) d4, Shooting d8, Stealth d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Loyal (Minor), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Student. He wants to 'embrace' something to do with 'military'.
    Super Powers:
  • Attack, Ranged (19): Energy blasts inflict 5d6 damage (MBT, RoF 2, Sound Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Timothy "Stone-Kid" Hudson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d10
    Skills: Driving d4+2, Fighting d12, Healing d4, Intimidation d4, Knowledge (Security) d4, Knowledge (Underworld) d4, Notice d8, Repair d4, Shooting d4, Streetwise d6, Taunt d4
    Charisma: -2, Pace: 6, Parry: 8, Toughness: 11/7 (4/0)
    Hindrances: Vow (Major), Mean (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Ace
    Background: Cop. He wants to 'abuse' something to do with 'narcissism'.
    Super Powers:
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Altered Form (2): Form of earth (requires activation).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Earthquake (2): Can cause the earth to split open (includes Trigger).

    Nathaniel "Baron Savage" Curry
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Gambling d4, Investigation d4, Knowledge (Science) d12, Knowledge (Electronics) d4, Notice d4+2, Piloting d4, Stealth d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9 (3)
    Hindrances: Small (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'suggest' something to do with 'secret societies'.
    Super Powers:
  • Darkvision (2): Superhuman senses.
  • Armor (2): Thick fur (armour 3).
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (1): Gain 1 point for raising attributes.

    Shirley "Glacier-Woman" Cheesbrough
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (Area Knowledge) d6, Lockpicking d6, Notice d6, Persuasion d4, Shooting d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Stubborn (Minor), Wanted (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Journalist. She wants to 'rob' something to do with 'cowardice'.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (RoF 3, Cold Elemental Trick).

    Andrew "Mister Elastic" Morris
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d6, Fighting d4, Gambling d4, Healing d4, Investigation d4, Knowledge (History) d4, Notice d6, Repair d6, Riding d6, Shooting d4, Taunt d4
    Charisma: -2, Pace: 7 (with a d10 running die), Parry: 4, Toughness: 9/5 (4/0)
    Hindrances: Elderly (Major), Outsider (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich, Filthy Rich
    Background: Student. He wants to 'join' something to do with 'moderation'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Craig "Savage-Beast" Eggleston
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Knowledge (History) d4, Notice d10+4, Streetwise d4, Survival d8
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Habit (Minor), Delusional (Major), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Alertness
    Background: Park Ranger. He wants to 'guide' something to do with 'charity', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (4): Summon and telepathically control any bear.

    Louis "Baron Spider" Riggenback
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
    Skills: Fighting d10, Gambling d4, Intimidation d4, Knowledge (Underworld) d4, Riding d4, Shooting d6, Streetwise d6, Survival d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Yellow (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), First Strike, Connections
    Background: Thug. He wants to 'drive' something to do with 'lust'.
    Super Powers:
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Awareness (3): Spider-senses.
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Claudia "Multiple-Lady" Carroll
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d4
    Skills: Boating d6, Driving d6, Investigation d8, Knowledge (Occult) d12+3, Notice d10, Piloting d4, Stealth d6, Tracking d6, Spellcasting d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bad Eyes (Major), Quirk (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Occultist. She wants to 'suggest' something to do with 'criminals'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (3): Gain 6 skill points.

    Sullivan "Arachnid-Thing" Moody
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d6, Intimidation d6, Notice d12+2, Persuasion d4, Survival d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Mean (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Danger Sense, Brawny
    Background: Park Ranger. He wants to 'possess' something to do with 'the world'.
    Super Powers:
  • Awareness (8): Amazing spider-senses (includes Danger Sense).
  • Swinging (3): Swing via webbing to any point within 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Lee "Baboon-Kid" Cruise
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8
    Skills: Climbing d4, Driving d6, Gambling d4, Investigation d8, Knowledge (Literature) d6, Knowledge (Geography) d4, Notice d6, Piloting d4, Riding d4, Streetwise d4
    Charisma: +1, Pace: 7 (with a d10 running die), Parry: 2, Toughness: 6
    Hindrances: Elderly (Major), Habit (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Attractive, Rich
    Background: Student. He wants to 'seek' something to do with 'discrimination', and has a secret involving having a stalker.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Julie "Miss Lich" Raub
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Fighting d6, Intimidation d6, Notice d4, Riding d4, Shooting d10, Stealth d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 11 (3)
    Hindrances: Curious (Major), Delusional (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brawler
    Background: Thug. She wants to 'compel' something to do with 'magic'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Armor (1): Conjure bone armour (armour 3) as a free action.

    Dennis "Captain Flash" Derrick
    Race: Human
    Attributes: Agility d12, Smarts d4, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d8, Fighting d12, Gambling d4, Notice d4, Swimming d4
    Charisma: +2, Pace: 24 (when running as a free action), Parry: 9, Toughness: 5
    Hindrances: Young (Major), Greedy (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Quick, Acrobat, Attractive
    Background: Little Boy. He wants to 'compose' something to do with 'the government'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.

    Julia "Black Death" O'Shields
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Law) d6, Knowledge (Computers) d4, Notice d4, Persuasion d6, Stealth d4, Streetwise d4
    Charisma: -2/-6, Pace: 6, Parry: 4, Toughness: 10 (3)
    Hindrances: Dark Secret (Major), Overconfident (Major), Mean (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist
    Background: Lawyer. She wants to 'create' something to do with 'slavery', and has a secret involving giving a bribe.
    Super Powers:
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Intangibility (5): Can turn incorporeal at will.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Donald "Distortion-Thing" Marston
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d6, Knowledge (Religion) d12, Notice d4, Persuasion d4, Stealth d4, Tracking d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Obese (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Priest. He wants to 'assist' something to do with 'faith'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Flight (2): Levitation, allows flight at normal Pace.

    Harriot "Queen Thunder" Schremmer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d6, Gambling d4, Intimidation d4, Knowledge (Underworld) d4, Notice d6, Persuasion d4, Piloting d4, Shooting d10, Streetwise d6
    Charisma: +2, Pace: 6, Parry: 5, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Stubborn (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections
    Background: Cop. She wants to 'weaken' something to do with 'the wealthy'.
    Super Powers:
  • Attack, Ranged (3): Lightning blast inflicts 2d6 damage.
  • Altered Form (2): Form of lightning (requires activation).
  • Absorption (4): Can absorb electrical damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Winona "Dark-Woman" Boone
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d12, Healing d12, Knowledge (Medicine) d6, Knowledge (Dermatology) d6, Notice d4+2
    Charisma: -1, Pace: 6, Parry: 8, Toughness: 7
    Hindrances: Wanted (Major), Habit (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Doctor. She wants to 'aid' something to do with 'vigilance', and has a secret involving a crime of passion.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Fearless (2): Soulless.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).

    Bethan "Icicle-Beast" Rourke
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d8
    Skills: Boating d4, Fighting d4, Intimidation d8, Knowledge (Spanish) d4, Notice d6, Shooting d10, Streetwise d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Delusional (Major), Anemic (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brawler
    Background: Thug. She wants to 'offend' something to do with 'success', and has a secret involving mental problems.
    Super Powers:
  • Attack, Ranged (9): Ice blast inflicts 4d6 damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Ken "Glacier-Boy" McKenna
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Religion) d10, Notice d4, Shooting d8, Stealth d4, Throwing d4, Faith d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Obese (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Priest. He wants to 'refine' something to do with 'contraband', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Ranged (9): Ice blasts inflict 2d6 damage (RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Carolyn "Princess Tiger" Sillis
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d4, Healing d8, Knowledge (Medicine) d8+2, Knowledge (Toxicology) d8+2, Notice d6+2, Riding d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Minor), Arrogant (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Scholar
    Background: Doctor. She wants to 'accompany' something to do with 'faith', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Awareness (3): Amazing cat-sense.

    Wayne "Doctor Tarantula" Reynolds
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Intimidation d8, Investigation d8, Knowledge (Security) d6, Knowledge (Law) d6, Notice d6+2/+4 (evidence), Streetwise d8, Survival d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Code of Honour (Major), Loyal (Minor), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator
    Background: Detective. He wants to 'drive' something to do with 'the wealthy'.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Awareness (3): Spider-senses.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Animal Control (3): Summon and verbally control a swarm of spiders.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Simeon "Mister Chimpanzee" Brennaman
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d10
    Skills: Boating d4, Driving d10, Fighting d4, Knowledge (Literature) d4, Knowledge (Geography) d6, Tracking d4
    Charisma: -1/-5, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Dark Secret (Major), Habit (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Filthy Rich
    Background: Student. He wants to 'learn' something to do with 'the downtrodden', and has a secret involving giving a bribe.
    Super Powers:
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Bart "Mister Orangutan" Mauler
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d10, Vigor d8
    Skills: Fighting d4, Healing d6, Knowledge (Medicine) d6, Knowledge (Dermatology) d12, Notice d10, Survival d4, Swimming d4, Tracking d4
    Charisma: +2, Pace: 5, Parry: 4, Toughness: 6
    Hindrances: Greedy (Minor), Elderly (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Doctor. He wants to 'blight' something to do with 'dreams', and has a secret involving taking a bribe.
    Super Powers:
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Wall Walker (1): Amazing climber.

    Edmund "Neutron-Beast" Duggan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Security) d4, Notice d10+2, Repair d6, Shooting d6, Streetwise d6, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Enemy (Major), Greedy (Major), Bad Eyes (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Thief. He wants to 'weaken' something to do with 'freedom', and has a secret involving a crime of passion.
    Super Powers:
  • Attack, Ranged (20): Radioactive blasts inflict 4d6+2 damage (MBT, RoF 3, Radiation Elemental Trick).

    Giles "Spider-Master" Tracewell
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d6
    Skills: Climbing d6, Healing d4, Intimidation d4, Lockpicking d4, Shooting d4, Stealth d6, Streetwise d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Young (Major), Habit (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers), Brave, Luck
    Background: Little Boy. He wants to 'comprehend' something to do with 'nature'.
    Super Powers:
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Awareness (3): Spider-senses.
  • Swinging (3): Swing via webbing to any point within 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Janeane "Carcass-Mistress" Ussery
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d6, Notice d6, Repair d4, Shooting d6, Stealth d4, Streetwise d8
    Charisma: -3, Pace: 6, Parry: 5, Toughness: 9
    Hindrances: Habit (Major), Mean (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave, Nerves of Steel
    Background: Thug. She wants to 'advocate' something to do with 'communications'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Fear (3): Terrifying visage (Scary - always active), fear rolls at -2.
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Maria "Flexible-Beast" Janaway
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d8
    Skills: Driving d4, Fighting d8, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Persuasion d4, Repair d4, Stealth d6, Throwing d4
    Charisma: -2, Pace: 6, Parry: 6, Toughness: 10/6 (4/0)
    Hindrances: Flatulence (Minor), Arrogant (Major), Bad Eyes (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. She wants to 'relate' something to do with 'love', and has a secret involving an awkward allergy.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.

    Dire "Red Plutonium" Ballard
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8
    Skills: Gambling d4, Intimidation d6, Knowledge (Area Knowledge) d4, Notice d4, Repair d4, Shooting d8, Stealth d4, Survival d6, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Code of Honour (Major), Cautious (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Danger Sense
    Background: Park Ranger. He wants to 'support' something to do with 'moderation'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blast inflicts 3d6+2 damage (Radiation Elemental Trick).
  • Energy Control (2): Radiation.

    Morris "Frost-Master" Banker
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d4, Driving d6, Healing d6, Knowledge (Medicine) d6, Knowledge (Surgery) d10, Notice d4, Shooting d8, Swimming d4
    Charisma: -5, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Habit (Major), Outsider (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. He wants to 'prepare' something to do with 'enlightenment'.
    Super Powers:
  • Attack, Ranged (17): Ice blasts inflict 5d6 damage (RoF 2, Cold Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Body transforms into organic ice (requires activation).

    Alice "Red Scorpion" Raub
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12+1, Vigor d6
    Skills: Boating d4, Climbing d4, Fighting d4, Healing d4, Investigation d4, Knowledge (Law) d4, Knowledge (Journalism) d4, Lockpicking d4, Notice d8+2, Shooting d4, Streetwise d6, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 13 (9)
    Hindrances: Small (Major), Mean (Minor), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Thief. She wants to 'compel' something to do with 'affluence'.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Dirk "Blue Destruction" Brossard
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+2, Vigor d8
    Skills: Fighting d8, Knowledge (Electronics) d10, Knowledge (Security) d4, Lockpicking d4, Notice d4, Repair d8, Shooting d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 8
    Hindrances: Yellow (Major), Cautious (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. He wants to 'spoil' something to do with 'narcissism'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Jeffrey "Black Multiplicator" Maes
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Investigation d12+2, Knowledge (Physics) d10, Knowledge (Science) d6, Notice d6, Piloting d4, Repair d4, Riding d4, Shooting d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Greedy (Major), Quirk (Minor), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. He wants to 'take' something to do with 'pride'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Ageless (1): Doesn't age.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (2): Gain 4 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Terry "The Zombie" Schleimer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6, Gambling d4, Intimidation d4, Knowledge (Security) d6, Knowledge (Underworld) d8, Lockpicking d4, Notice d6+2, Shooting d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9
    Hindrances: Curious (Major), Vengeful (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Brawny
    Background: Cop. He wants to 'communicate' something to do with 'advice'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Deflection (3): Entropic aura, -4 to ranged attacks, requires activation.
  • Decay (3): Rapidly ages anything touched.
  • Fearless (2): Soulless.
  • Fear (1): Frightening visage (Scary - always active).

    Timothy "White Ape" Tyree
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Fighting d4, Healing d4, Investigation d4, Knowledge (Occult) d8, Notice d8, Stealth d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Vengeful (Minor), Overconfident (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'assist' something to do with 'riddles', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Micky "Glowing-Thing" Rusco
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Healing d4, Intimidation d4, Knowledge (Area Knowledge) d4, Notice d8+2, Shooting d12+2, Survival d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Loyal (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave, Brawny
    Background: Park Ranger. He wants to 'accompany' something to do with 'industry'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Energy Control (2): Radiation.

    Jasmine "Red Sand" Higgins
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d10
    Skills: Climbing d4, Driving d6, Fighting d8, Investigation d8, Knowledge (Religion) d10, Notice d6, Faith d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 15/11 (7/3)
    Hindrances: Heroic (Major), Quirk (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Charismatic
    Background: Nun. She wants to 'embrace' something to do with 'distress'.
    Super Powers:
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Armor (2): Hardened flesh (armour 3).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Natalie "Baroness Monkey" Gellatly
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Climbing d4, Fighting d4, Intimidation d4, Knowledge (Science) d4, Knowledge (Spanish) d6, Lockpicking d4, Repair d4, Survival d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Doubting Thomas (Minor), Ugly (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich
    Background: Student. She wants to 'understand' something to do with 'purity'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".

    Timothy "Green Spider" Parrott
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d4, Healing d6, Investigation d4, Knowledge (History) d6, Knowledge (Economics) d6, Shooting d4, Tracking d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Fleet-Footed
    Background: Student. He wants to 'drive' something to do with 'the law'.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Swinging (3): Swing via webbing to any point within 12".
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Wall Walker (1): Fine hairs on hands and feet.

    Anne "Madam Gorilla" Shawkey
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d8
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Science) d12, Notice d8, Persuasion d4, Piloting d4, Repair d4, Shooting d4, Streetwise d4, Survival d4, Taunt d4
    Charisma: -2, Pace: 4 (with a d4 running die), Parry: 4, Toughness: 7
    Hindrances: Elderly (Major), Ugly (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'determine' something to do with 'composure'.
    Super Powers:
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Natalie "Doctor Rubber" Snodgrass
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d12
    Skills: Driving d4, Intimidation d6, Knowledge (Area Knowledge) d6, Knowledge (Electronics) d4, Notice d8, Shooting d4, Stealth d4, Survival d6, Tracking d4
    Charisma: -2/-4, Pace: 6, Parry: 2, Toughness: 13/9 (4/0)
    Hindrances: Randy (Major), Ugly (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Brave, Danger Sense, Brawny
    Background: Park Ranger. She wants to 'agonize' something to do with 'vigilance', and has a secret involving an unsolved crime.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Chameleon (3): Malleable features.

    Gina "Glacier-Mistress" Hancock
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Intimidation d4, Investigation d8, Knowledge (Religion) d10, Notice d4, Piloting d4, Shooting d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Delusional (Major), Bad Eyes (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Nun. She wants to 'learn' something to do with 'hate', and has a secret involving blackmailing someone.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (RoF 3, Cold Elemental Trick).

    Justin "King Malleable" Cleverly
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Investigation d6, Knowledge (Religion) d10, Notice d4, Stealth d4, Survival d4, Faith d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Heroic (Major), Big Mouth (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Priest. He wants to 'realize' something to do with 'music'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Chameleon (3): Malleable features.

    Graham "The Lizard" Osterholm
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Knowledge (Business) d10, Notice d6, Persuasion d6, Piloting d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 10 (3)
    Hindrances: Phobia (Major), Pacifist (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Linguist, Rich
    Background: Businessman. He wants to 'relate' something to do with 'justice'.
    Super Powers:
  • Animal Control (4): Summon and telepathically control reptiles.
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.

    Giles "Magic-Master" Vogwell
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d6, Investigation d4, Knowledge (Science) d10, Knowledge (Medicine) d4, Persuasion d4, Riding d4, Shooting d4, Spellcasting d8
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Cautious (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'interact' something to do with 'the poor'.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Energy Control (2): Control magical energy.
  • Absorption (3): Can absorb magic energy, requires activation.
  • Ageless (1): Immune to aging.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.

    Dani "Carrion-Beast" Robin
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Business) d6, Knowledge (Computers) d4, Persuasion d10, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Angst (Major), Overconfident (Major), Greedy (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Businesswoman. She wants to 'assist' something to do with 'servitude', and has a secret involving sexual orientation.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Intangibility (5): Can turn incorporeal at will.
  • Animation (4): Animate up to 50 pounds, corpses/skeletons only (two skeletons).
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Fear (3): Frightening visage.

    Nicole "Miss Gadget" Major
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6+2, Fighting d6, Healing d4, Knowledge (Security) d4, Notice d4, Shooting d8, Stealth d4, Streetwise d6, Swimming d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 14, Toughness: 6
    Hindrances: Vengeful (Major), Delusional (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Connections, Ace
    Background: Cop. She wants to 'attempt' something to do with 'the wealthy', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Invisibility (4): Cloaking device.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Healing (1): Nanotech medical kit.
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Animal Control (2): Control animals using special headband.
  • Telepathy (1): Psychic projection skullcap.
  • Invent (2): Can create new devices on the fly (level 1).

    Nancy "Bear-Lady" Barrymore
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d4, Knowledge (Science) d8, Knowledge (Law) d4, Piloting d4, Throwing d4, Tracking d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Delusional (Minor), Habit (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Fleet-Footed
    Background: Student. She wants to 'deter' something to do with 'technology', and has a secret involving being a stalker.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Animal Control (3): Summon and control any bear.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).

    Katie "Princess Mortis" Adkins
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d8, Investigation d6, Knowledge (Literature) d4, Notice d6, Riding d4, Shooting d4, Taunt d4, Spellcasting d8
    Charisma: -2, Pace: 7 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Elderly (Major), Ugly (Minor), Doubting Thomas (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Linguist
    Background: Student. She wants to 'plunder' something to do with 'freedom'.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).
  • Energy Control (2): Control magical energy.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Fearless (2): Soulless.

    Samantha "Blue Death" Romijn
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Climbing d4, Driving d4, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Notice d8, Shooting d4, Survival d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bad Eyes (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. She wants to 'patronize' something to do with 'family'.
    Super Powers:
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Decay (3): Rapidly ages anything touched.
  • Fear (1): Frightening visage (Scary - always active).

    Bruce "Doctor Bang" Forster
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12, Vigor d12
    Skills: Climbing d4, Fighting d4, Investigation d6, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d4, Stealth d6, Swimming d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 11 (3)
    Hindrances: Young (Major), Cautious (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Attractive, Luck
    Background: Little Boy. He wants to 'learn' something to do with 'charity'.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Armor (2): Resilient skin (armour 3).
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Carrie "Static-Beast" Kingman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d6, Intimidation d6, Investigation d4, Knowledge (Law) d8, Knowledge (Politics) d4, Notice d6, Persuasion d4, Shooting d8, Swimming d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 10/6 (4/0)
    Hindrances: Poor Cardio (Major), Greedy (Major), Obese (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Lawyer. She wants to 'account' something to do with 'affluence', and has a secret involving an awkward allergy.
    Super Powers:
  • Attack, Ranged (16): Lightning blasts inflict 3d6 damage (LBT, RoF 3).
  • Altered Form (2): Form of lightning (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Deflection (1): Lightning shield, -1 to ranged attacks.

    Spencer "Lion-Thing" Moon
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Knowledge (History) d6, Knowledge (Occult) d4, Notice d4+2, Persuasion d4, Streetwise d4, Survival d4, Taunt d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Heartless (Minor), Enemy (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Attractive, Linguist
    Background: Student. He wants to 'associate' something to do with 'the public', and has a secret involving illicit offspring.
    Super Powers:
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Louis "Rubber-Thing" Iwaniw
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Healing d4, Investigation d4, Knowledge (Spanish) d4, Notice d6+2, Shooting d8, Stealth d8, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 12/8 (7/3)
    Hindrances: Arrogant (Major), Delusional (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Alertness
    Background: Thief. He wants to 'process' something to do with 'legends'.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Chameleon (6): Malleable features (includes Inanimate Object).
  • Armor (2): Rubbery skin (armour 3).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Amy "Stretchy-Girl" Helmsing
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+1, Vigor d12+1
    Skills: Fighting d8, Investigation d4, Knowledge (Journalism) d6, Knowledge (History) d4, Lockpicking d4, Persuasion d6, Repair d4, Stealth d8, Streetwise d4, Swimming d4
    Charisma: +4, Pace: 6, Parry: 6, Toughness: 12/8 (4/0)
    Hindrances: Angst (Major), Arrogant (Major), Greedy (Minor), Enemy (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Very Attractive
    Background: Journalist. She wants to 'communicate' something to do with 'narcissism', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Chameleon (3): Malleable features.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Maria "Baroness Reptile" Barrymore
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d6, Knowledge (Computers) d4, Stealth d4, Swimming d4, Taunt d4, Tracking d4
    Charisma: -1, Pace: 12 (when running as a free action), Parry: 5, Toughness: 5
    Hindrances: Unusual Looks (Minor), Heroic (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Linguist, Rich
    Background: Student. She wants to 'produce' something to do with 'alcohol', and has a secret involving embarrassing parentage.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Speed (1): Superhuman speed, run at double Pace.

    Maria "Princess Thunder" Rudolph
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Boating d4, Intimidation d8, Investigation d4, Knowledge (Law) d8, Notice d4, Persuasion d6, Shooting d6, Survival d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Quirk (Minor), Expensive Taste (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Linguist
    Background: Lawyer. She wants to 'advocate' something to do with 'modesty'.
    Super Powers:
  • Attack, Ranged (15): Lightning blasts inflict 4d6 damage (RoF 3).

    Elle "Lion-Girl" Prete
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d4, Investigation d4, Lockpicking d4, Notice d10+4, Stealth d4, Streetwise d4, Taunt d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Delusional (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Thief. She wants to 'take' something to do with 'success'.
    Super Powers:
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Animal Control (4): Summon and telepathically control any cat.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Awareness (3): Amazing cat-sense.

    Phillip "Monkey-Thing" Bratton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Climbing d6, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Occult) d8, Piloting d4, Stealth d8, Survival d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Dark Secret (Major), Anemic (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. He wants to 'join' something to do with 'justice'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Demi "Baroness Lizard" Willis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Knowledge (Area Knowledge) d6, Knowledge (Plants) d4, Shooting d10, Survival d6, Tracking d6
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 5
    Hindrances: Poverty (Minor), Code of Honour (Major), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Alertness
    Background: Park Ranger. She wants to 'distress' something to do with 'the government', and has a secret involving giving a bribe.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Regeneration (10): Roll Vigor once per minute to heal a wound.
  • Speed (1): Superhuman speed, run at double Pace.

    Carolyn "Plutonium-Lady" Miodownik
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Healing d6, Knowledge (Medicine) d10, Knowledge (Dermatology) d6, Notice d4, Shooting d4, Swimming d4, Throwing d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Loyal (Minor), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. She wants to 'administer' something to do with 'old religions'.
    Super Powers:
  • Attack, Ranged (13): Radioactive blast inflicts 4d6+2 damage (MBT, Radiation Elemental Trick).
  • Explode (6): Explode in a LBT for 3d6+2 damage (includes Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.

    Ronald "Black Rubber" Tooth
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d12+1
    Skills: Driving d8, Healing d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (History) d4, Persuasion d4, Shooting d4, Streetwise d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 12/8 (4/0)
    Hindrances: Curious (Major), Stubborn (Minor), Wanted (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Alertness
    Background: Journalist. He wants to 'depress' something to do with 'legends'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Susie "Duplication-Beast" McCullar
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Intimidation d4, Investigation d4, Knowledge (Computers) d12+1, Knowledge (Spanish) d4, Notice d4, Riding d4, Shooting d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Enemy (Major), Cautious (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich
    Background: Student. She wants to 'learn' something to do with 'compassion'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Super Skill (1): Gain 2 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Harold "Multiple-Kid" Sweatte
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
    Skills: Climbing d4, Lockpicking d4, Shooting d6, Stealth d6, Streetwise d4, Swimming d10, Throwing d6
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Obligations (Major), Young (Major), Mean (Minor), All Thumbs (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Fleet-Footed
    Background: Little Boy. He wants to 'attend' something to do with 'technology', and has a secret involving embarrassing parentage.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.

    Toby "The Destruction" Gardner
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d6, Knowledge (Occult) d12, Knowledge (History) d4, Piloting d4, Stealth d6
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Habit (Major), Anemic (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'access' something to do with 'animals'.
    Super Powers:
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Telepathy (1): Psychic projection skullcap.
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Flight (3): Jetpack, can fly at double Pace.
  • Invisibility (4): Cloaking device.

    John "Iron-Master" Connerly
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d6, Intimidation d8, Knowledge (Forensics) d4, Notice d8, Stealth d4, Streetwise d6
    Charisma: +0/-4, Pace: 6, Parry: 5, Toughness: 8 (3)
    Hindrances: Bloodthirsty (Major), Stubborn (Minor), Mean (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Connections, Brave
    Background: Detective. He wants to 'progress' something to do with 'modesty'.
    Super Powers:
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Healing (1): Nanotech medical kit.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Flight (3): Jetpack, can fly at double Pace.
  • Armor (1): Metal suit (armour 3).
  • Invent (2): Can create new devices on the fly (level 1).
  • Speak Language (1): Universal translation headset.
  • Invisibility (4): Cloaking device.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Melissa "Doctor Gadget" Waller
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d4, Healing d12, Knowledge (Medicine) d8, Notice d4, Swimming d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 10, Toughness: 8 (3)
    Hindrances: Rival (Minor), Pacifist (Major), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich
    Background: Doctor. She wants to 'complete' something to do with 'moderation', and has a secret involving a burning desire for someone.
    Super Powers:
  • Telepathy (1): Psychic projection skullcap.
  • Invisibility (4): Cloaking device.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Animal Control (2): Control animals using special headband.
  • Armor (1): Metal suit (armour 3).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Speak Language (1): Universal translation headset.
  • Invent (2): Can create new devices on the fly (level 1).

    Dennis "Spider-Kid" Small
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12, Vigor d6
    Skills: Investigation d10, Knowledge (Forensics) d4, Notice d12+2/+4 (evidence), Piloting d4, Streetwise d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Minor), Heroic (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Attractive
    Background: Detective. He wants to 'report' something to do with 'science', and has a secret involving passive aggressive activities.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Animal Control (3): Summon and verbally control a swarm of spiders.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Richard "Shockwave-Kid" Wyley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6, Fighting d4, Intimidation d4, Knowledge (Security) d4, Notice d8+2, Riding d4, Shooting d10, Streetwise d4, Taunt d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 9/5 (4/0)
    Hindrances: Dark Secret (Major), Vengeful (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections, Brave
    Background: Cop. He wants to 'realize' something to do with 'faith', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Attack, Ranged (3): Energy blast inflicts 2d6 damage.
  • Deflection (1): Energy shield, -1 to ranged attacks.
  • Awareness (3): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Form of energy (requires activation).

    Blake "Iron-Boy" Heyman
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d8, Fighting d4, Gambling d4, Knowledge (Computers) d6, Persuasion d4, Piloting d4, Repair d8, Stealth d4, Survival d4
    Charisma: -3, Pace: 6, Parry: 4, Toughness: 7 (3)
    Hindrances: Small (Major), Habit (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. He wants to 'interact' something to do with 'family'.
    Super Powers:
  • Healing (1): Nanotech medical kit.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Animal Control (2): Control animals using special headband.
  • Telepathy (1): Psychic projection skullcap.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Invent (2): Can create new devices on the fly (level 1).
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Armor (1): Metal suit (armour 3).

    Marvin "Inferno-Thing" Monahans
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Forensics) d6, Knowledge (Underworld) d6, Notice d8+2, Shooting d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8/4 (4/0)
    Hindrances: Overconfident (Major), Vengeful (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Brave
    Background: Detective. He wants to 'institute' something to do with 'prosperity'.
    Super Powers:
  • Attack, Ranged (8): Fire blast inflicts 3d6 damage (MBT).
  • Altered Form (2): Form of fire (requires activation).

    Catalina "Blizzard-Beast" Lee
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Fighting d4, Intimidation d6, Notice d4, Shooting d12+1, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Poverty (Minor), Delusional (Major), Doubting Thomas (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave
    Background: Thug. She wants to 'guard' something to do with 'charity', and has a secret involving taking a bribe.
    Super Powers:
  • Attack, Ranged (14): Ice blast inflicts 5d6 damage (Cold Elemental Trick).
  • Absorption (4): Can absorb ice/cold damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Adam "Wild-Beast" Boone
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+1, Vigor d6
    Skills: Driving d6, Fighting d4, Investigation d8, Knowledge (Occult) d8, Lockpicking d4, Notice d6+2, Swimming d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Dark Secret (Major), Cautious (Minor), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master, Connections
    Background: Occultist. He wants to 'manage' something to do with 'allies'.
    Super Powers:
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Armor (2): Thick fur (armour 3).
  • Animal Control (4): Summon and telepathically control any bear.

    Margaret "Carcass-Lady" Rann
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d6, Knowledge (Security) d4, Persuasion d4, Shooting d12, Stealth d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 5, Toughness: 8
    Hindrances: Greedy (Major), Obese (Minor), Death Wish (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Alertness, Brave
    Background: Cop. She wants to 'execute' something to do with 'the downtrodden'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Steven "The Baboon" Clarke
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Climbing d4, Driving d4, Investigation d6, Knowledge (Spanish) d4, Lockpicking d4, Notice d8+2, Piloting d4, Shooting d4, Stealth d4, Streetwise d4, Swimming d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Stubborn (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Alertness
    Background: Thief. He wants to 'execute' something to do with 'wrath'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Swinging (3): Swing to any point within 12".

    Jeffrey "Green Sonic" McMahon
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Healing d6, Investigation d4, Knowledge (Medicine) d10, Knowledge (Toxicology) d6, Notice d6, Shooting d8, Stealth d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Greedy (Major), Quirk (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Doctor. He wants to 'discover' something to do with 'modesty'.
    Super Powers:
  • Attack, Ranged (3): Energy blast inflicts 2d6 damage.
  • Altered Form (2): Form of energy (requires activation).
  • Flight (2): Can fly at normal Pace.
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Pamela "Green Static" Redford
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Healing d4, Intimidation d6, Investigation d8, Knowledge (Underworld) d6, Knowledge (History) d4, Notice d6+2/+4 (evidence), Shooting d4, Streetwise d8
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Heroic (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Alertness
    Background: Detective. She wants to 'take' something to do with 'the elite'.
    Super Powers:
  • Attack, Ranged (7): Lightning blast inflicts 2d6 damage (LBT).
  • Teleport (3): Change into a bolt of lightning, teleport 12".

    Carmen "Uranium-Woman" Wenn
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Healing d6, Intimidation d4, Investigation d4, Knowledge (Business) d8, Notice d6, Persuasion d6, Shooting d4, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Greedy (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Connections
    Background: Businesswoman. She wants to 'undermine' something to do with 'friends', and has a secret involving a deep hatred for something.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Damage Field (5): Radioactive field inflicts 2d6+2 damage (includes Radiation Elemental Trick).

    Gary "Prince Baboon" Vidaurri
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d10
    Skills: Driving d6, Fighting d4, Healing d4, Investigation d4, Knowledge (Science) d8, Notice d4+2, Piloting d4, Riding d4, Stealth d4, Survival d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Habit (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'advise' something to do with 'riddles'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.

    Blake "Gorilla-Boy" Etterling
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d12+1
    Skills: Boating d4, Driving d4, Fighting d4, Healing d4, Intimidation d6, Knowledge (Area Knowledge) d4, Notice d6, Shooting d6, Survival d6, Throwing d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 9
    Hindrances: Heroic (Major), Cautious (Minor), Habit (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave, Danger Sense
    Background: Park Ranger. He wants to 'burden' something to do with 'nature'.
    Super Powers:
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Wall Walker (1): Amazing climber.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Amy "Lion-Mistress" White
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Investigation d4, Knowledge (Occult) d8, Knowledge (Biology) d4, Notice d8+2, Riding d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Curious (Major), Cautious (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. She wants to 'overthrow' something to do with 'happiness'.
    Super Powers:
  • Awareness (8): Amazing cat-sense (includes Danger Sense).
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (3): Summon and control any cat.

    Halle "Shockwave-Lady" Chambers
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8+2, Fighting d4, Intimidation d4, Knowledge (Law) d4, Knowledge (Battle) d6, Lockpicking d4, Notice d6, Persuasion d6, Shooting d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Heroic (Major), Quirk (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Ace, Connections
    Background: Cop. She wants to 'work' something to do with 'pleasure'.
    Super Powers:
  • Attack, Ranged (8): Energy blasts inflict 2d6 damage (MBT, RoF 2).
  • Flight (2): Can fly at normal Pace.

    Simeon "Glacier-Boy" Potts
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Gambling d4, Investigation d4, Knowledge (Art) d4, Lockpicking d4, Persuasion d4, Shooting d8, Streetwise d4, Taunt d4
    Charisma: -1, Pace: 7 (with a d8 running die), Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich
    Background: Student. He wants to 'overthrow' something to do with 'expertise'.
    Super Powers:
  • Attack, Ranged (9): Ice blasts inflict 3d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Phillip "Green Flash" Allander
    Race: Human
    Attributes: Agility d8, Smarts d10, Spirit d6, Strength d4, Vigor d4
    Skills: Boating d4, Fighting d12, Healing d10, Knowledge (Medicine) d10+2, Knowledge (Dentistry) d12+2, Notice d4, Streetwise d6, Taunt d4
    Charisma: -, Pace: 10 (when running as a free action), Parry: 8, Toughness: 4
    Hindrances: Elderly (Major), Loyal (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Rich, Scholar, Filthy Rich
    Background: Doctor. He wants to 'aid' something to do with 'opulence'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Shania "Blizzard-Thing" Helmsing
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Healing d4, Intimidation d6, Knowledge (Underworld) d4, Knowledge (Security) d4, Lockpicking d4, Notice d6, Persuasion d4, Shooting d10
    Charisma: +2, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Overconfident (Major), Big Mouth (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Connections
    Background: Cop. She wants to 'contact' something to do with 'discretion'.
    Super Powers:
  • Attack, Ranged (19): Ice blasts inflict 5d6 damage (LBT, RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Gary "King Radiation" Youngman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Gambling d4, Investigation d6, Knowledge (Religion) d12, Knowledge (History) d4, Notice d8, Shooting d8, Streetwise d6, Faith d8
    Charisma: -, Pace: 5, Parry: 2, Toughness: 4
    Hindrances: Elderly (Major), Outsider (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command
    Background: Priest. He wants to 'weaken' something to do with 'nature'.
    Super Powers:
  • Attack, Ranged (14): Radioactive blasts inflict 3d6+2 damage (MBT, RoF 2, Radiation Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Pam "Distortion-Thing" Lacker
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d6, Driving d4, Gambling d4, Knowledge (Law) d4, Lockpicking d6, Notice d4+2, Persuasion d4, Shooting d6, Stealth d6, Streetwise d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Small (Major), Mean (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Connections, Fleet-Footed, Alertness
    Background: Thief. She wants to 'develop' something to do with 'strength'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (2): Invisible energy with Strength d8.
  • Awareness (3): Psychic senses.

    Carmen "Psychic-Beast" Lees
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Intimidation d4, Knowledge (Religion) d10, Notice d8, Repair d4, Shooting d4, Stealth d4, Taunt d4, Faith d4
    Charisma: +2/-2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bloodthirsty (Major), Quirk (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Charismatic
    Background: Nun. She wants to 'create' something to do with 'pain'.
    Super Powers:
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Mind Reading (3): Read a mind within 12".
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).

    Timothy "Hurricane-Kid" Kinsman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d6, Investigation d4, Knowledge (Religion) d8, Shooting d8, Stealth d6, Faith d6
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Heroic (Major), Habit (Minor), Loyal (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Priest. He wants to 'explain' something to do with 'dissonance'.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 5d6 damage (RoF 2).
  • Absorption (4): Can absorb kinetic energy.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Joseph "Black Icicle" Morison
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Knowledge (Computers) d6, Knowledge (Spanish) d6, Repair d8, Shooting d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Quirk (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Rich
    Background: Student. He wants to 'access' something to do with 'affluence'.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (RoF 3, Cold Elemental Trick).

    Robert "Baron Iron" Hall
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d12+1
    Skills: Fighting d4, Intimidation d6, Investigation d6, Knowledge (Business) d10, Knowledge (Investments) d4, Notice d4, Persuasion d4, Stealth d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 4, Toughness: 17 (9)
    Hindrances: Angst (Major), Curious (Major), Greedy (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Businessman. He wants to 'suppress' something to do with 'medicines', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Construct (5): Body is composed of living metal.

    Anna "Gorilla-Girl" Prentis
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d12+2
    Skills: Driving d6, Fighting d4, Investigation d4, Knowledge (Occult) d12, Knowledge (Science) d4, Lockpicking d4, Notice d4+2
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9
    Hindrances: Bad Eyes (Major), Quirk (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master
    Background: Occultist. She wants to 'operate' something to do with 'hardship'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Swinging (3): Swing to any point within 12".
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.

    Susie "Mech-Thing" Coller
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Intimidation d4, Investigation d8, Knowledge (Law) d6, Notice d6, Persuasion d8, Shooting d6, Tracking d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Quirk (Minor), Delusional (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. She wants to 'convey' something to do with 'deprivation'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Attack, Ranged (6): Electrical blast inflicts 3d6 damage.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Interface (3): Also has Code Breaker.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Paul "Doctor Reptile" Spencer
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d4, Fighting d4, Lockpicking d4, Notice d8+2, Stealth d6
    Charisma: -1, Pace: 24 (when running as a free action), Parry: 4, Toughness: 8 (3)
    Hindrances: Young (Major), Habit (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Brave, Alertness
    Background: Little Boy. He wants to 'collaborate' something to do with 'harmony'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.

    Steven "Metal-Beast" Dudbridges
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Driving d6, Intimidation d6, Investigation d4, Knowledge (Literature) d8, Knowledge (Economics) d4, Notice d4, Riding d4, Swimming d4, Taunt d4, Throwing d4
    Charisma: -, Pace: 5, Parry: 2, Toughness: 12/8 (7/3)
    Hindrances: Quirk (Minor), Elderly (Major), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Attractive, Rich
    Background: Student. He wants to 'advance' something to do with 'allies', and has a secret involving a supernatural affliction.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Anthony "Tarantula-Master" Fairfield
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Gambling d4, Investigation d4, Knowledge (Science) d4, Lockpicking d4, Repair d8, Shooting d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Fleet-Footed, Filthy Rich
    Background: Student. He wants to 'suppress' something to do with 'moderation'.
    Super Powers:
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Graham "Wizardry-Man" Sullivan
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d10, Vigor d4
    Skills: Driving d4, Investigation d10, Knowledge (Journalism) d4, Notice d4, Persuasion d4, Stealth d6, Spellcasting d12
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Journalist. He wants to 'defile' something to do with 'lust'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.

    Christopher "Baron Iron" Keating
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d10
    Skills: Fighting d10, Healing d4, Intimidation d4, Notice d6, Persuasion d4, Shooting d10, Stealth d6
    Charisma: +0/-2, Pace: 24 (when running as a free action), Parry: 7, Toughness: 18/14 (10/6)
    Hindrances: Randy (Major), Phobia (Major), Quirk (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Brave
    Background: Thug. He wants to 'detect' something to do with 'science', and has a secret involving an infectious virus.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Yasmine "Death-Girl" Buxton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Gambling d4, Investigation d6, Knowledge (Religion) d12, Notice d4, Shooting d4, Stealth d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Obligations (Major), Heroic (Major), Greedy (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Command Presence
    Background: Nun. She wants to 'obtain' something to do with 'legends', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Energy Control (2): Entropic energy.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Intangibility (5): Can turn incorporeal at will.
  • Fear (1): Frightening visage (Scary - always active).

    Lynda "Doctor Cannon" Powell
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Climbing d6, Intimidation d6, Investigation d4, Knowledge (Science) d8, Knowledge (Medicine) d6, Notice d8, Shooting d6
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Wanted (Major), Habit (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'relate' something to do with 'greed', and has a secret involving a crime of passion.
    Super Powers:
  • Attack, Ranged (10): Energy blast inflicts 3d6 damage (LBT).

    Blake "White Flash" Hilton
    Race: Human
    Attributes: Agility d12+1, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d8, Investigation d6, Knowledge (Business) d8, Knowledge (Management) d6, Notice d6, Persuasion d6, Survival d4
    Charisma: +1, Pace: 24 (when running as a free action), Parry: 6, Toughness: 4
    Hindrances: Habit (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Businessman. He wants to 'construct' something to do with 'discrimination', and has a secret involving an awkward allergy.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Attribute (Agility) (3): Raise Agility by +3 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (3): Superhuman speed, +1 action per round.

    Donna "Legion-Mistress" George
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d6+2, Fighting d4, Intimidation d4, Knowledge (Security) d6, Notice d8+2, Persuasion d4, Shooting d12, Streetwise d4
    Charisma: +0/-4, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Bloodthirsty (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Ace, Alertness
    Background: Cop. She wants to 'hinder' something to do with 'opulence'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Super Skill (1): Gain 2 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Simon "Stretchy-Thing" Jeter
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d12+1, Vigor d12+1
    Skills: Driving d4, Fighting d12+1, Knowledge (Religion) d12, Knowledge (Occult) d6, Notice d10, Survival d6, Faith d4
    Charisma: +2, Pace: 5, Parry: 8, Toughness: 12/8 (4/0)
    Hindrances: Elderly (Major), Loyal (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Command
    Background: Priest. He wants to 'understand' something to do with 'prosperity'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Colin "Metal-Man" Mackay
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Persuasion d8, Riding d4, Streetwise d4
    Charisma: +2, Pace: 24 (when running as a free action), Parry: 4, Toughness: 18/14 (13/9)
    Hindrances: Haunted Memories (Major), Small (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. He wants to 'learn' something to do with 'envy', and has a secret involving mental problems.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).

    Damian "Baron Scorpion" Brickey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+3, Vigor d4
    Skills: Fighting d4, Investigation d4, Knowledge (Religion) d12, Notice d4+2, Stealth d8
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 13 (9)
    Hindrances: Heroic (Major), Quirk (Minor), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Charismatic
    Background: Priest. He wants to 'support' something to do with 'literature'.
    Super Powers:
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.

    Simon "Captain Vampire" Pajot
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Boating d4, Fighting d12, Investigation d4, Knowledge (Science) d10, Knowledge (Computers) d4, Notice d6, Streetwise d4, Spellcasting d8
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Unusual Looks (Minor), Overconfident (Major), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'comprehend' something to do with 'vigilance', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Sorcery (3): Blood magic (level 1).
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.

    Adrian "Wreck-Master" Knecht
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d12
    Skills: Driving d4, Investigation d10, Knowledge (Journalism) d4, Lockpicking d4, Notice d6+2, Persuasion d4, Repair d4, Stealth d4, Survival d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 13 (3)
    Hindrances: Delusional (Major), Quirk (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Charismatic
    Background: Journalist. He wants to 'complete' something to do with 'communications', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Armor (2): Resilient skin (armour 3).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Jamie "Force-Mistress" Goddard
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Fighting d4, Intimidation d6, Knowledge (Law) d6, Knowledge (Security) d4, Notice d8+2, Persuasion d4, Shooting d8, Taunt d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Obligations (Minor), Heroic (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Brave
    Background: Cop. She wants to 'abuse' something to do with 'freedom', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Force Control (4): Invisible energy with Strength d8 (includes Medium Template).

    Barbara "Neutron-Woman" Tee
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Investigation d6, Knowledge (Occult) d8, Notice d10, Repair d4, Riding d4, Shooting d4, Swimming d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Dark Secret (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. She wants to 'complete' something to do with 'moderation'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blast inflicts 3d6+2 damage (Radiation Elemental Trick).
  • Energy Control (2): Radiation.

    Bart "Chimpanzee-Master" Bloomer
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Investigation d8, Knowledge (Law) d4, Knowledge (Computers) d4, Notice d6, Persuasion d4, Riding d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Delusional (Minor), Arrogant (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich
    Background: Lawyer. He wants to 'seek' something to do with 'the elite', and has a secret involving a family curse.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Morris "Inferno-Thing" Townsend
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d4, Healing d12, Investigation d4, Knowledge (Medicine) d6, Knowledge (Dentistry) d6, Shooting d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Greedy (Major), Doubting Thomas (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. He wants to 'establish' something to do with 'beauty'.
    Super Powers:
  • Attack, Ranged (8): Fire blast inflicts 3d6 damage (MBT).
  • Darkvision (2): Superhuman senses.

    Tanya "The Inferno" Drake
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Healing d6, Lockpicking d4, Shooting d4, Swimming d4, Tracking d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 5, Toughness: 5
    Hindrances: Heroic (Major), Stubborn (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Attractive, Rich
    Background: Student. She wants to 'realize' something to do with 'distress'.
    Super Powers:
  • Attack, Ranged (15): Fire blasts inflict 4d6 damage (RoF 3).

    Yasmine "Madam Android" Goodwill
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d8, Healing d4, Repair d4, Shooting d6, Swimming d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 10 (6)
    Hindrances: Vengeful (Major), Young (Major), Bad Eyes (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Brave
    Background: Little Girl. She wants to 'weaken' something to do with 'family', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Armor (4): Metal skin (armour 6).
  • Awareness (3): Radar ignores all visibility penalties.
  • Interface (2): Can remotely control electronic devices.
  • Damage Field (3): Electrical field inflicts 2d6 damage.

    Ian "White Force" Zebedee
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Knowledge (Literature) d6, Lockpicking d6, Notice d4, Streetwise d4, Survival d4, Swimming d4
    Charisma: +2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Stubborn (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Linguist, Fleet-Footed
    Background: Student. He wants to 'refine' something to do with 'beauty'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Awareness (3): Psychic senses.
  • Force Control (2): Invisible energy with Strength d8.

    Wallace "Prince Icicle" Haines
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Healing d4, Intimidation d6, Investigation d10, Knowledge (Law) d4, Persuasion d6, Piloting d4, Shooting d8, Streetwise d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Expensive Taste (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Lawyer. He wants to 'defile' something to do with 'laziness'.
    Super Powers:
  • Attack, Ranged (9): Ice blasts inflict 2d6 damage (RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Sophie "Rapid-Girl" Poels
    Race: Human
    Attributes: Agility d12+2, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Fighting d12, Investigation d6, Knowledge (Occult) d6, Knowledge (History) d4, Notice d6, Piloting d4, Stealth d8, Taunt d4, Tracking d6
    Charisma: +0/-4/-6, Pace: 48 (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Randy (Major), Dark Secret (Major), Quirk (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. She wants to 'prepare' something to do with 'freedom', and has a secret involving a burning desire for someone.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Antonio "Wild-Master" Harrison
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+2, Vigor d4
    Skills: Boating d4, Driving d6, Fighting d4, Intimidation d6, Knowledge (Law) d8, Knowledge (Security) d4, Notice d4+2, Repair d4, Shooting d4, Streetwise d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 7 (3)
    Hindrances: Angst (Major), Vow (Major), Mean (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brave
    Background: Cop. He wants to 'abduct' something to do with 'prosperity', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (7): Claws inflict +3d6 melee damage with AP 2.
  • Animal Control (4): Summon and telepathically control any bear.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Uma "Arachnid-Mistress" Rudolph
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+3, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Occult) d12, Notice d6+2, Stealth d4, Survival d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Delusional (Major), Quirk (Minor), Doubting Thomas (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. She wants to 'communicate' something to do with 'justice'.
    Super Powers:
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Amy "Red Bronze" Cruit
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d8, Fighting d12+2, Investigation d4, Knowledge (Italian) d4, Stealth d4, Streetwise d4, Survival d4, Swimming d4
    Charisma: -1, Pace: 16 (when running as a free action), Parry: 9, Toughness: 11 (6)
    Hindrances: Young (Major), Habit (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Brave, Fleet-Footed
    Background: Little Girl. She wants to 'deter' something to do with 'greed'.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Super Skill (Fighting) (3): Raise Fighting by +6 die steps.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Justin "Savage-Kid" McCoy
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d4, Healing d4, Investigation d6, Knowledge (Occult) d10, Notice d4+2, Piloting d4, Swimming d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Quirk (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. He wants to 'join' something to do with 'new religions'.
    Super Powers:
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Animal Control (4): Summon and telepathically control any bear.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Joshua "Lizard-Man" Vickers
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d4, Gambling d4, Healing d8, Knowledge (Medicine) d8+2, Knowledge (Dermatology) d10+2, Lockpicking d4, Notice d6, Shooting d4, Streetwise d6, Survival d4
    Charisma: +2, Pace: 5, Parry: 2, Toughness: 7 (3)
    Hindrances: Elderly (Major), Loyal (Minor), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Scholar, Charismatic
    Background: Doctor. He wants to 'support' something to do with 'the government'.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Extra Limbs (5): Powerful tail, reach +1".
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Sabrina "Green Elastic" Harding
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Driving d4, Investigation d4, Knowledge (Journalism) d10, Knowledge (Security) d4, Notice d8+2, Stealth d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 15/11 (7/3)
    Hindrances: Arrogant (Major), Loyal (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness
    Background: Journalist. She wants to 'refine' something to do with 'opulence'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Armor (2): Rubbery skin (armour 3).

    Melanie "Princess Tornado" Aspinwall
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Notice d4+2, Shooting d10, Streetwise d4, Survival d6, Tracking d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 10/6 (4/0)
    Hindrances: Phobia (Major), Code of Honour (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Danger Sense, Brawny
    Background: Park Ranger. She wants to 'operate' something to do with 'dreams', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Attack, Ranged (13): Wind blast inflicts 4d6 damage (LBT).
  • Altered Form (2): Form of air (requires activation).

    Demi "Force-Girl" Prentis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
    Skills: Climbing d6, Knowledge (Area Knowledge) d4, Notice d8+2, Stealth d4, Throwing d6
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Habit (Minor), Young (Major), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Luck, Alertness
    Background: Little Girl. She wants to 'construct' something to do with 'progress', and has a secret involving a drug habit.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Beth "Flame-Woman" Middleton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
    Skills: Climbing d6, Fighting d4, Piloting d4, Shooting d12, Swimming d8, Throwing d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 4
    Hindrances: Haunted Memories (Minor), Young (Major), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Luck, Fleet-Footed, Great Luck
    Background: Little Girl. She wants to 'communicate' something to do with 'justice', and has a secret involving mental problems.
    Super Powers:
  • Attack, Ranged (8): Fire blasts inflict 2d6 damage (MBT, RoF 2).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Absorption (4): Can absorb fire/heat damage.
  • Deflection (1): Fire shield, -1 to ranged attacks.

    Carmen "Radiant-Lady" Reynolds
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d4, Healing d4, Notice d6, Shooting d8, Stealth d4, Survival d4, Swimming d6
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Young (Major), Poverty (Minor), Illiterate (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Luck, Danger Sense, Fleet-Footed
    Background: Little Girl. She wants to 'create' something to do with 'justice', and has a secret involving an awkward allergy.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Darkvision (1): Glowing eyes, requires activation.
  • Explode (4): Explode in a MBT for 3d6+2 damage (includes Radiation Elemental Trick).

    Simeon "Iron-Master" Hill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Climbing d4, Fighting d12+3, Intimidation d6, Streetwise d8, Survival d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 9, Toughness: 18 (9)
    Hindrances: Curious (Major), Quirk (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Nerves of Steel
    Background: Thug. He wants to 'collaborate' something to do with 'myths'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Construct (5): Body is composed of living metal.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Catherine "Madam Hornet" Wenger
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d4, Intimidation d4, Investigation d10, Knowledge (Religion) d8, Notice d4+2, Survival d4, Tracking d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 9 (3)
    Hindrances: Delusional (Major), Obese (Minor), Bad Eyes (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Command
    Background: Nun. She wants to 'blight' something to do with 'magic'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Wall Walker (1): Able to walk on any solid surface.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Shrink (3): Can shrink down to the size of an insect.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Sophie "Baroness Scorpion" Felty
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d12+3, Vigor d6
    Skills: Driving d4, Fighting d6, Intimidation d4, Investigation d6, Notice d6+2, Streetwise d10, Survival d4
    Charisma: -3, Pace: 6, Parry: 5, Toughness: 12 (6)
    Hindrances: Overconfident (Major), Habit (Minor), Mean (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny
    Background: Detective. She wants to 'burden' something to do with 'pain'.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Philip "Fast-Kid" Record
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d8, Investigation d6, Knowledge (Forensics) d4, Notice d12, Streetwise d4, Throwing d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 6, Toughness: 5
    Hindrances: Delusional (Minor), Greedy (Major), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Steady Hands, Brave
    Background: Detective. He wants to 'assist' something to do with 'peace', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Geri "Doctor Reptile" Offringa
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Gambling d4, Knowledge (Animals) d4, Notice d4, Shooting d8, Survival d8, Swimming d4, Tracking d4
    Charisma: +0/-4, Pace: 12 (when running as a free action), Parry: 4, Toughness: 11 (3)
    Hindrances: Bloodthirsty (Major), Cautious (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Danger Sense, Brave
    Background: Park Ranger. She wants to 'operate' something to do with 'dreams', and has a secret involving a deep hatred for something.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Speed (1): Superhuman speed, run at double Pace.

    Damian "Clay-Man" Wood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Fighting d12, Intimidation d4, Notice d8, Riding d4, Shooting d6, Survival d8+2 (wilderness), Tracking d8+2 (wilderness)
    Charisma: -, Pace: 6, Parry: 8, Toughness: 17/13 (7/3)
    Hindrances: Code of Honour (Major), Big Mouth (Minor), Vengeful (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Woodsman, Brawny
    Background: Park Ranger. He wants to 'institute' something to do with 'alcohol'.
    Super Powers:
  • Armor (2): Hardened flesh (armour 3).
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Earthquake (1): Can cause the earth to split open.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Mariah "Whirlwind-Thing" Bancker
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Knowledge (Area Knowledge) d6, Notice d8, Shooting d12, Streetwise d4, Survival d8, Tracking d4
    Charisma: -2/-4, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Randy (Major), Vengeful (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Danger Sense
    Background: Park Ranger. She wants to 'assist' something to do with 'secret societies', and has a secret involving embarrassing underwear.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Deflection (1): Swirling winds, -1 to ranged attacks.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Whirlwind (2): Can create a MBT cyclone within 24".
  • Altered Form (2): Form of air (requires activation).

    Naomi "Mental-Beast" O'Rielly
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Fighting d4, Healing d6, Knowledge (Medicine) d6, Knowledge (Dermatology) d12, Shooting d4, Taunt d4, Tracking d4
    Charisma: +2/+0, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Randy (Major), Bad Eyes (Major), Stubborn (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. She wants to 'pursue' something to do with 'the public', and has a secret involving an infectious virus.
    Super Powers:
  • Telepathy (2): Telepathic communication.
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Awareness (8): Psychic senses (includes Danger Sense).

    Jason "Blue Whirlwind" Dudick
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Intimidation d4, Investigation d4, Knowledge (Journalism) d10, Knowledge (Law) d8, Notice d10+2, Persuasion d4, Riding d4, Shooting d4, Stealth d4, Streetwise d4
    Charisma: +2, Pace: 5, Parry: 2, Toughness: 4
    Hindrances: Elderly (Major), Greedy (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Charismatic, Connections
    Background: Journalist. He wants to 'conquer' something to do with 'discretion'.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 4d6 damage (RoF 3).

    Marcus "Night-Master" Archer
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d10, Gambling d4, Intimidation d6, Investigation d8, Knowledge (Law) d8, Knowledge (Underworld) d4, Notice d6+2 (evidence), Shooting d4, Streetwise d8
    Charisma: -2, Pace: 6, Parry: 7, Toughness: 7
    Hindrances: Curious (Major), Ugly (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. He wants to 'guard' something to do with 'academia'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Animal Control (Shapechanger) (4): Can transform into a bat.

    Claudia "Miss Ant" Beare
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d10, Vigor d6
    Skills: Climbing d6, Intimidation d6, Knowledge (Area Knowledge) d6, Notice d10+2, Survival d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 11 (6)
    Hindrances: Delusional (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense
    Background: Park Ranger. She wants to 'possess' something to do with 'happiness'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Pam "The Destruction" Nau
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Religion) d10, Lockpicking d4, Notice d6, Faith d8
    Charisma: -1/-3, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Randy (Major), Obese (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Command, Command Presence
    Background: Nun. She wants to 'support' something to do with 'servitude', and has a secret involving a crime of passion.
    Super Powers:
  • Telepathy (1): Psychic projection skullcap.
  • Speak Language (1): Universal translation headset.
  • Healing (1): Nanotech medical kit.
  • Invent (2): Can create new devices on the fly (level 1).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Invisibility (4): Cloaking device.

    Uma "White Nosferatu" Johnson
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Investigation d8, Knowledge (Science) d8, Knowledge (Computers) d4, Notice d6, Piloting d4, Repair d4, Streetwise d4, Throwing d4
    Charisma: -4, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Flatulence (Minor), Curious (Major), Ugly (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'determine' something to do with 'the populous', and has a secret involving embarrassing underwear.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Intangibility (5): Can transform into mist.

    James "Black Intellect" Nowak
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Gambling d4, Investigation d8, Knowledge (Occult) d10, Notice d4, Stealth d8, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. He wants to 'agonize' something to do with 'medicines'.
    Super Powers:
  • Telepathy (2): Telepathic communication.
  • Mind Control (6): Control one mind within 12" (includes Mind Wipe).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Toby "White Monkey" Omohundro
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Boating d4, Fighting d6, Intimidation d10, Knowledge (Science) d4, Notice d4, Shooting d8, Tracking d4
    Charisma: -2, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Bad Eyes (Major), Expensive Taste (Minor), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave, Brawler
    Background: Thug. He wants to 'chronicle' something to do with 'nature'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Keith "Feline-Man" Southworth
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Fighting d4, Notice d6+4, Persuasion d4, Shooting d6, Streetwise d6, Survival d8, Tracking d6
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Vow (Major), Mean (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brave
    Background: Park Ranger. He wants to 'obtain' something to do with 'opulence'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Jinx (4): Enemies suffer a mishap when they roll 1-2 on their skill die.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Awareness (3): Amazing cat-sense.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Damian "Neutron-Boy" Prete
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d4, Knowledge (Underworld) d6, Knowledge (Security) d4, Notice d6, Persuasion d8, Shooting d12+1, Streetwise d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Code of Honour (Major), Mean (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Visions, Connections
    Background: Cop. He wants to 'learn' something to do with 'technology', and has a secret involving a supernatural affliction.
    Super Powers:
  • Attack, Ranged (11): Radioactive blasts inflict 3d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Flight (2): Can fly at normal Pace.
  • Darkvision (1): Glowing eyes, requires activation.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Maria "Miss Elastic" Steel
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d12
    Skills: Intimidation d4, Lockpicking d4, Notice d8, Piloting d4, Shooting d6, Stealth d4, Survival d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 13/9 (4/0)
    Hindrances: Delusional (Major), Loyal (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Brawny
    Background: Park Ranger. She wants to 'overthrow' something to do with 'sensuality'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Lea "Black Volcano" Crane
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Investigation d6, Knowledge (Occult) d10, Notice d6, Persuasion d4, Repair d4, Shooting d8, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Dark Secret (Major), Doubting Thomas (Minor), Anemic (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. She wants to 'abuse' something to do with 'criminals', and has a secret involving the receiving of death threats.
    Super Powers:
  • Attack, Ranged (12): Fire blast inflicts 5d6 damage.
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Awareness (3): Superhuman senses.

    Beth "Electro-Beast" Klemmer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d6, Investigation d6, Knowledge (Biology) d10, Knowledge (Science) d4, Notice d4, Shooting d12, Stealth d6
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Small (Major), Outsider (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'attempt' something to do with 'patience'.
    Super Powers:
  • Attack, Ranged (18): Lightning blasts inflict 5d6 damage (RoF 3).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Carol "Shadow-Woman" Nau
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Boating d4, Knowledge (Area Knowledge) d4, Notice d6+2, Shooting d6, Survival d10, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Overconfident (Major), Mean (Minor), Greedy (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Danger Sense
    Background: Park Ranger. She wants to 'communicate' something to do with 'technology'.
    Super Powers:
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Intangibility (5): Can turn incorporeal at will.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Fear (1): Frightening visage (Scary - always active).
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Fearless (2): Soulless.

    Timothy "Black Baboon" Wang
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
    Skills: Fighting d4, Gambling d4, Intimidation d8, Knowledge (Area Knowledge) d6, Knowledge (Plants) d4, Notice d4+4, Repair d4, Shooting d6, Survival d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Wanted (Major), Greedy (Major), Cautious (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Alertness
    Background: Park Ranger. He wants to 'institute' something to do with 'distress', and has a secret involving committing a major crime.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".

    Jane "Blue Bear" Loeb
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d6
    Skills: Boating d4, Fighting d4, Knowledge (Spanish) d6, Lockpicking d4, Notice d6+4, Riding d4, Shooting d6, Stealth d8, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Phobia (Major), Quirk (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness
    Background: Thief. She wants to 'oppress' something to do with 'cowardice'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Darkvision (2): Superhuman senses.
  • Animal Control (4): Summon and telepathically control any bear.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Armor (2): Thick fur (armour 3).
  • Attack, Melee (6): Claws inflict +3d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Craig "King Chimpanzee" Hopson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d4, Knowledge (History) d6, Lockpicking d6, Notice d8+2, Shooting d6, Stealth d4, Streetwise d6
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Yellow (Major), Mean (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich, Filthy Rich
    Background: Thief. He wants to 'progress' something to do with 'allies'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Philip "Prince Vampire" Edwards
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Fighting d4, Intimidation d4, Investigation d10, Knowledge (Law) d4, Notice d6+2/+4 (evidence), Streetwise d8, Taunt d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Enemy (Minor), Curious (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator, Brave
    Background: Detective. He wants to 'weaken' something to do with 'the poor', and has a secret involving a crime of passion.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Super Sorcery (3): Blood magic (level 1).
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Adolf "Captain Duplicator" Randal
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d10, Gambling d4, Intimidation d12, Lockpicking d4, Notice d4, Repair d4, Shooting d6, Stealth d8, Streetwise d6, Throwing d6
    Charisma: -, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Arrogant (Major), Anemic (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Brave
    Background: Thug. He wants to 'work' something to do with 'happiness'.
    Super Powers:
  • Duplication (14): Can create four clones.
  • Super Skill (3): Gain 6 skill points.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (2): Doesn't age (includes Very Old).

    Timothy "Baron Shock" Tooth
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Journalism) d6, Knowledge (Photography) d6, Lockpicking d4, Notice d6, Persuasion d4, Riding d4, Shooting d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Loyal (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Journalist. He wants to 'weaken' something to do with 'ghosts'.
    Super Powers:
  • Attack, Ranged (15): Lightning blasts inflict 5d6 damage (RoF 2).
  • Awareness (3): Superhuman senses.
  • Altered Form (2): Form of lightning (requires activation).

    Heather "Speedy-Beast" Wyley
    Race: Human
    Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d12, Fighting d12, Intimidation d6, Knowledge (Security) d4, Lockpicking d4, Notice d6, Persuasion d4, Piloting d4, Repair d4
    Charisma: +2, Pace: Unlimited (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Curious (Major), Vow (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Attractive
    Background: Cop. She wants to 'undermine' something to do with 'the public', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (3): Superhuman speed, +1 action per round.

    Amy "Plutonium-Mistress" Selfe
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Healing d8, Intimidation d4, Knowledge (Medicine) d10, Knowledge (Surgery) d6, Shooting d4
    Charisma: -1/-3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Randy (Major), Habit (Major), Outsider (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Doctor. She wants to 'implement' something to do with 'prosperity', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Ranged (16): Radioactive blast inflicts 5d6+2 damage (MBT, Radiation Elemental Trick).
  • Explode (4): Explode in a MBT for 3d6+2 damage (includes Radiation Elemental Trick).

    Sullivan "Invisible-Master" Cragg
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Boating d4, Climbing d6, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d6, Streetwise d4, Swimming d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Young (Major), Greedy (Minor), Poverty (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Luck
    Background: Little Boy. He wants to 'operate' something to do with 'magic'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (12): Invisible energy with Strength d12+1 (includes Force Field: +4 Toughness).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.

    Anita "Sonic-Lady" Moody
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Climbing d4, Driving d6, Intimidation d4, Investigation d8, Knowledge (Journalism) d4, Notice d4, Persuasion d6, Shooting d4, Streetwise d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Enemy (Major), Heroic (Major), Habit (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Attractive
    Background: Journalist. She wants to 'guard' something to do with 'vigilance', and has a secret involving a crime of passion.
    Super Powers:
  • Attack, Ranged (13): Energy blast inflicts 4d6 damage (LBT).
  • Deflection (1): Energy shield, -1 to ranged attacks.
  • Darkvision (2): Superhuman senses.
  • Absorption (4): Can absorb kinetic energy.

    Neil "Doctor Destruction" McClain
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Journalism) d4, Knowledge (Photography) d4, Lockpicking d4, Notice d8, Persuasion d4, Piloting d4, Shooting d4, Streetwise d4
    Charisma: +3, Pace: 6, Parry: 11, Toughness: 5
    Hindrances: Habit (Major), Big Mouth (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Attractive, Very Attractive
    Background: Journalist. He wants to 'depress' something to do with 'greed'.
    Super Powers:
  • Invisibility (4): Cloaking device.
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Animal Control (2): Control animals using special headband.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Speak Language (1): Universal translation headset.

    Steven "Captain Tiger" Raub
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Science) d12+2, Knowledge (Law) d8+2, Notice d6+2
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Enemy (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Scholar
    Background: Scientist. He wants to 'achieve' something to do with 'religion'.
    Super Powers:
  • Animal Control (4): Summon and telepathically control any cat.
  • Awareness (3): Amazing cat-sense.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Courteney "White Chimpanzee" Todd
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d4, Knowledge (Security) d4, Knowledge (Underworld) d4, Notice d6+4, Shooting d8, Stealth d4, Streetwise d6
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Obese (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Brave, Alertness, Attractive
    Background: Cop. She wants to 'communicate' something to do with 'the downtrodden'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Swinging (3): Swing to any point within 12".
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Gena "White Carrion" Fox
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Healing d4, Investigation d10, Knowledge (Chemistry) d6, Knowledge (Science) d8, Persuasion d4, Shooting d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Overconfident (Major), Loyal (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'realize' something to do with 'propaganda'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Energy Control (2): Entropic energy.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Decay (1): Rapidly ages anything touched (Midas Touch).

    Marvin "Red Gloom" Sickles
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Intimidation d4, Investigation d4, Knowledge (Law) d10, Knowledge (Battle) d4, Notice d6, Persuasion d6, Streetwise d4, Tracking d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Overconfident (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Lawyer. He wants to 'promote' something to do with 'the world'.
    Super Powers:
  • Fear (3): Frightening visage.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Debra "Miss Ape" McKenzie
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+2, Vigor d12+1
    Skills: Driving d4, Fighting d4, Intimidation d8, Notice d10+4, Repair d4, Riding d4, Throwing d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Arrogant (Major), Death Wish (Minor), Ugly (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brave
    Background: Park Ranger. She wants to 'assist' something to do with 'sensuality', and has a secret involving blackmailing someone.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Penny "Chimpanzee-Mistress" Tyler
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d6, Investigation d6, Knowledge (Religion) d12, Knowledge (History) d6
    Charisma: +2/-2, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Bloodthirsty (Major), Big Mouth (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Nun. She wants to 'assist' something to do with 'purity', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".

    Kate "Baroness Glacier" Athey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d6, Knowledge (Business) d10, Knowledge (Management) d4, Notice d6, Persuasion d4, Shooting d8, Streetwise d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Loyal (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Connections
    Background: Businesswoman. She wants to 'suppress' something to do with 'atrocities'.
    Super Powers:
  • Attack, Ranged (5): Ice blast inflicts 2d6 damage (MBT).
  • Flight (2): Can create ice slides, moving at normal Pace.
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Rudolph "Black Monkey" Nix
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d8, Strength d8, Vigor d10
    Skills: Boating d6, Fighting d4, Investigation d4, Knowledge (Computers) d8, Notice d10+2, Repair d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 8
    Hindrances: Enemy (Major), Obese (Minor), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'obtain' something to do with 'enlightenment'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Kenny "Baboon-Thing" Blackford
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Fighting d4, Investigation d4, Knowledge (Occult) d8, Notice d8+2, Piloting d4, Stealth d6, Survival d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Wanted (Minor), Curious (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. He wants to 'take' something to do with 'religion', and has a secret involving another identity.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Mariah "Glowing-Beast" Morris
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Intimidation d6, Knowledge (Security) d6, Knowledge (Medicine) d4, Notice d4+2, Shooting d12+2, Swimming d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Heroic (Major), Cautious (Minor), Vengeful (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Alertness
    Background: Cop. She wants to 'create' something to do with 'criminals'.
    Super Powers:
  • Attack, Ranged (17): Radioactive blasts inflict 5d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Darkvision (1): Glowing eyes, requires activation.

    Janet "Madam Tiger" Witte
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d6, Knowledge (History) d6, Lockpicking d4, Notice d6, Persuasion d4, Piloting d4, Shooting d6, Streetwise d4, Swimming d4, Throwing d4
    Charisma: -3, Pace: 7 (with a d8 running die), Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Obese (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Connections
    Background: Thief. She wants to 'review' something to do with 'riddles', and has a secret involving a drug habit.
    Super Powers:
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.

    Donna "Torch-Girl" Thatcher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Healing d4, Investigation d8, Knowledge (Business) d6, Notice d4, Persuasion d10, Shooting d12
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Greedy (Major), Bad Eyes (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Businesswoman. She wants to 'hinder' something to do with 'justice'.
    Super Powers:
  • Attack, Ranged (9): Fire blasts inflict 3d6 damage (RoF 2).
  • Awareness (3): Superhuman senses.
  • Altered Form (2): Form of fire (requires activation).
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Jamie "Sand-Woman" Vuijlsteke
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d10, Vigor d6
    Skills: Climbing d8, Knowledge (Spanish) d4, Notice d8, Riding d4, Swimming d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 11/7 (4/0)
    Hindrances: Young (Major), Loyal (Minor), Ugly (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Fleet-Footed
    Background: Little Girl. She wants to 'discourage' something to do with 'propaganda'.
    Super Powers:
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Burrowing (5): Can tunnel through the earth at normal Pace (includes Super Tunneler).

    Amy "Legion-Girl" Jungclas
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Journalism) d10, Lockpicking d4, Notice d10, Persuasion d6, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Arrogant (Major), Doubting Thomas (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Journalist. She wants to 'obtain' something to do with 'lust'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.

    Graeme "Prince Obliteration" Carstarphen
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d12
    Skills: Driving d6, Fighting d8, Healing d4, Intimidation d4, Investigation d6, Knowledge (Occult) d6, Lockpicking d4, Notice d6, Shooting d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 10 (3)
    Hindrances: Small (Major), Quirk (Minor), Anemic (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. He wants to 'possess' something to do with 'myths'.
    Super Powers:
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Armor (4): Resilient skin (armour 3, Heavy Armor).
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Darren "Blue Tempest" Pratt
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d6, Knowledge (Spanish) d4, Notice d6+2, Piloting d4, Shooting d10, Stealth d4, Streetwise d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Habit (Major), Bad Eyes (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections
    Background: Thief. He wants to 'hinder' something to do with 'family'.
    Super Powers:
  • Attack, Ranged (7): Wind blast inflicts 2d6 damage (LBT).
  • Altered Form (2): Form of air (requires activation).
  • Deflection (1): Swirling winds, -1 to ranged attacks.

    Fred "Dark-Boy" Charity
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d4, Investigation d8, Knowledge (Journalism) d8, Knowledge (History) d6, Persuasion d4, Piloting d4, Stealth d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Small (Major), Greedy (Minor), Ugly (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Alertness
    Background: Journalist. He wants to 'suggest' something to do with 'military'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a bat.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Sorcery (3): Blood magic (level 1).
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).

    Catherine "Hornet-Beast" Karnofsky
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Driving d6, Fighting d4, Knowledge (Literature) d4, Knowledge (Economics) d4, Piloting d6, Riding d4, Survival d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Enemy (Major), Greedy (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Student. She wants to 'take' something to do with 'patience'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Shrink (3): Can shrink down to the size of an insect.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Cameron "Glowing-Mistress" Pitt
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Gambling d4, Intimidation d8, Investigation d4, Knowledge (Underworld) d6, Notice d6+2, Riding d4, Shooting d8, Streetwise d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Big Mouth (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave, Brawny
    Background: Detective. She wants to 'account' something to do with 'military'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Explode (4): Explode in a MBT for 3d6+2 damage (includes Radiation Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Belinda "Neutron-Lady" O'Bleness
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d10, Notice d8, Persuasion d4, Riding d4, Shooting d4, Swimming d4, Tracking d4
    Charisma: +0/-2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Randy (Minor), Yellow (Major), Obese (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist
    Background: Lawyer. She wants to 'hinder' something to do with 'justice', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Attack, Ranged (8): Radioactive blast inflicts 3d6+2 damage (Radiation Elemental Trick).
  • Energy Control (2): Radiation.

    Philip "King Kitten" Wyant
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Notice d4, Stealth d8
    Charisma: -1/-5, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Delusional (Minor), Dark Secret (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. He wants to 'damage' something to do with 'discretion', and has a secret involving a family curse.
    Super Powers:
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.

    Gareth "Whirlwind-Boy" Gibb
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Intimidation d8, Shooting d12+1, Stealth d4, Survival d4, Swimming d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Panicky (Major), Overconfident (Major), Loyal (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Danger Sense
    Background: Park Ranger. He wants to 'compose' something to do with 'charity', and has a secret involving having a stalker.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 5d6 damage (RoF 2).
  • Absorption (4): Can absorb kinetic energy.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Tiffany "Rock-Girl" Forster
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d10, Vigor d12
    Skills: Driving d4, Fighting d8, Intimidation d4, Investigation d6, Knowledge (Business) d8, Notice d4, Persuasion d6, Piloting d4, Riding d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 15/11 (7/3)
    Hindrances: Habit (Minor), Yellow (Major), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Businesswoman. She wants to 'execute' something to do with 'greed', and has a secret involving a drug habit.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Armor (2): Hardened flesh (armour 3).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Earthquake (1): Can cause the earth to split open.

    Donald "Shockwave-Master" Palmer
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Intimidation d10, Investigation d8, Knowledge (Underworld) d4, Notice d8+2 (evidence), Shooting d8, Streetwise d8, Survival d4
    Charisma: -2/-6, Pace: 6, Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Dark Secret (Major), Code of Honour (Major), Loyal (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator
    Background: Detective. He wants to 'proclaim' something to do with 'academia', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Attack, Ranged (12): Energy blasts inflict 4d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Form of energy (requires activation).

    Tiffany "Death-Woman" Schweisguth
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d8, Investigation d6, Knowledge (Forensics) d6, Knowledge (Security) d4, Lockpicking d4, Notice d4, Shooting d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Vengeful (Major), Big Mouth (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections, Brave
    Background: Detective. She wants to 'spoil' something to do with 'servitude'.
    Super Powers:
  • Fear (3): Frightening visage.
  • Decay (3): Rapidly ages anything touched.
  • Ageless (1): Immune to aging.
  • Energy Control (2): Entropic energy.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Harry "Mister Death" Vincent
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d8
    Skills: Fighting d6, Intimidation d8, Shooting d6, Stealth d4, Streetwise d4, Taunt d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Small (Major), Greedy (Minor), Expensive Taste (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Thug. He wants to 'establish' something to do with 'old religions'.
    Super Powers:
  • Fearless (2): Soulless.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Attack, Ranged (8): Entropic blast inflicts 3d6 damage (MBT).
  • Intangibility (5): Can turn incorporeal at will.
  • Decay (1): Rapidly ages anything touched (Midas Touch).

    Patrick "Neutron-Kid" Hazlewood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Intimidation d8, Investigation d4, Knowledge (Business) d10, Knowledge (Investments) d6, Shooting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Expensive Taste (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Filthy Rich
    Background: Businessman. He wants to 'chronicle' something to do with 'composure'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Jennifer "Insect-Woman" Peoples
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Knowledge (Business) d10, Knowledge (Investments) d6, Notice d4+2, Persuasion d6
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 11 (6)
    Hindrances: Small (Major), Obese (Minor), Habit (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Connections
    Background: Businesswoman. She wants to 'understand' something to do with 'communications'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (3): Summon swarm of insects.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Flight (2): Insect-like wings, fly at normal Pace.

    Toby "Chimpanzee-Master" Harrison
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Climbing d4, Driving d4, Fighting d4, Intimidation d4, Knowledge (Law) d4, Lockpicking d4, Notice d6+2, Persuasion d4, Shooting d4, Stealth d6, Survival d4, Swimming d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 6
    Hindrances: Greedy (Major), Mean (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed
    Background: Thief. He wants to 'implement' something to do with 'resources'.
    Super Powers:
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Halle "Tiger-Woman" Atchison
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Notice d4, Persuasion d6, Shooting d6, Streetwise d6, Taunt d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Responsibility to Others (Minor), Heroic (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections, Brave
    Background: Cop. She wants to 'burden' something to do with 'lies', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.

    Wayne "Doctor Arachnid" Sillis
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d12+2, Vigor d4
    Skills: Driving d6, Fighting d6, Intimidation d4, Investigation d10, Knowledge (Occult) d8, Knowledge (Biology) d4, Lockpicking d4, Notice d8+2, Stealth d6
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 10 (6)
    Hindrances: Habit (Major), Doubting Thomas (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'undermine' something to do with 'dissonance'.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Skill (1): Gain 2 skill points.

    Anthony "Scorpion-Beast" Coopers
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+3, Vigor d6
    Skills: Fighting d6, Intimidation d4, Knowledge (Computers) d4, Knowledge (Geography) d6, Piloting d4, Riding d4, Stealth d4, Swimming d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 5, Toughness: 11 (6)
    Hindrances: Greedy (Major), Quirk (Minor), Habit (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Linguist
    Background: Student. He wants to 'aid' something to do with 'resources', and has a secret involving taking a bribe.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (1): Gain 1 point for raising attributes.

    Mariah "Elastic-Beast" Ferron
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d12+1, Vigor d12+1
    Skills: Climbing d4, Driving d6, Healing d4, Investigation d8, Knowledge (Physics) d8+2, Knowledge (Science) d8+2, Persuasion d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 15/11 (7/3)
    Hindrances: Overconfident (Major), Habit (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar
    Background: Scientist. She wants to 'process' something to do with 'magic'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Chameleon (3): Malleable features.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Armor (2): Rubbery skin (armour 3).

    Winona "Mental-Girl" Braugher
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Healing d8, Knowledge (Medicine) d8+2, Knowledge (Neurosurgery) d10+2, Notice d6, Shooting d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Stubborn (Minor), Doubting Thomas (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Scholar
    Background: Doctor. She wants to 'abuse' something to do with 'contraband'.
    Super Powers:
  • Mind Reading (3): Read a mind within 12".
  • Awareness (3): Psychic senses.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Mind Control (5): Control two minds within 12".

    Graeme "Mister Speed" Cox
    Race: Human
    Attributes: Agility d12, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d12, Investigation d4, Knowledge (Religion) d6, Knowledge (Occult) d4, Notice d8, Piloting d4, Faith d6
    Charisma: +0/-2, Pace: Unlimited (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Randy (Major), Overconfident (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Priest. He wants to 'guide' something to do with 'wealth', and has a secret involving an affair.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Gwen "Tiger-Girl" Waller
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d4, Fighting d4, Lockpicking d4, Notice d4+2, Piloting d4, Stealth d8, Swimming d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Young (Major), Greedy (Minor), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Brave
    Background: Little Girl. She wants to 'progress' something to do with 'the downtrodden'.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Awareness (8): Amazing cat-sense (includes Danger Sense).
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Animal Control (3): Summon and control any cat.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Sandra "Black Multiplicator" Parker
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d4, Gambling d4, Healing d4, Intimidation d4, Investigation d4, Knowledge (Chemistry) d10, Knowledge (Science) d10, Notice d8, Riding d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Small (Major), Habit (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. She wants to 'attempt' something to do with 'legends'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.

    Brian "Techno-Beast" Markinson
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d8, Healing d4, Intimidation d12, Notice d4, Shooting d4, Stealth d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 9 (3)
    Hindrances: Habit (Major), Quirk (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Relentless, Brawny
    Background: Thug. He wants to 'plunder' something to do with 'modesty', and has a secret involving a deep hatred for something.
    Super Powers:
  • Speak Language (1): Universal translation headset.
  • Invent (4): Can create new devices on the fly (level 2).
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Flight (4): Jetpack, can fly at quadruple Pace (-1 attack penalty).
  • Invisibility (4): Cloaking device.
  • Telepathy (1): Psychic projection skullcap.
  • Darkvision (1): Nightvision goggles.
  • Armor (1): Metal suit (armour 3).
  • Healing (1): Nanotech medical kit.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Marcus "Black Wham" Andrews
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d12, Vigor d8
    Skills: Driving d4, Fighting d12+3, Intimidation d4, Knowledge (Law) d4, Knowledge (Underworld) d6, Notice d4+2, Streetwise d4, Taunt d4, Throwing d4
    Charisma: +1, Pace: 6, Parry: 9, Toughness: 9
    Hindrances: Code of Honour (Major), Habit (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brawny, Attractive
    Background: Cop. He wants to 'aid' something to do with 'cowardice'.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Shannon "Doctor Butterfly" Akre
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d10, Knowledge (Law) d6, Notice d4+2, Persuasion d6, Riding d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 11 (6)
    Hindrances: Yellow (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Lawyer. She wants to 'maintain' something to do with 'hardship'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Alex "Silver-Beast" Lees
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d10, Intimidation d4, Notice d4, Persuasion d4, Shooting d8, Survival d8, Tracking d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 7, Toughness: 19/15 (13/9)
    Hindrances: Vengeful (Major), Cautious (Minor), Death Wish (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Brawny
    Background: Park Ranger. He wants to 'drive' something to do with 'discretion'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Speed (1): Superhuman speed, run at double Pace.

    Bridget "Doctor Darkness" Prince
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d4
    Skills: Climbing d4, Driving d6, Investigation d8, Knowledge (Religion) d4, Knowledge (History) d4, Notice d4, Piloting d4, Shooting d4, Stealth d4, Faith d6
    Charisma: -4, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bad Eyes (Major), Ugly (Minor), Outsider (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Command Presence
    Background: Nun. She wants to 'indulge' something to do with 'the elite'.
    Super Powers:
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Decay (3): Rapidly ages anything touched.
  • Animation (4): Animate up to 50 pounds, corpses/skeletons only (two skeletons).
  • Energy Control (2): Entropic energy.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Intangibility (5): Can turn incorporeal at will.
  • Fearless (2): Soulless.

    William "The Reptile" Applegate
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Gambling d4, Intimidation d4, Investigation d8, Notice d8+2/+4 (evidence), Streetwise d10, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Greedy (Major), Loyal (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Brawny, Alertness
    Background: Detective. He wants to 'discover' something to do with 'industry'.
    Super Powers:
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Animal Control (4): Summon and telepathically control reptiles.

    Spencer "Cyber-Boy" Rimmer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Gambling d4, Investigation d8, Knowledge (Journalism) d8, Knowledge (Law) d4, Notice d8, Persuasion d4
    Charisma: +3, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Arrogant (Major), Habit (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Charismatic
    Background: Journalist. He wants to 'fulfill' something to do with 'the wealthy'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Stun (4): Electrical attack, 12" range, LBT, roll Vigor or Shaken.
  • Fearless (2): Immune to fear.
  • Armor (2): Metal skin (armour 3).
  • Interface (2): Can remotely control electronic devices.

    Jason "Dark-Master" Wedgwood
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Fighting d8, Investigation d8, Knowledge (Occult) d12, Notice d6, Repair d4, Shooting d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 7
    Hindrances: Small (Major), Doubting Thomas (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Occultist, Connections
    Background: Occultist. He wants to 'overthrow' something to do with 'old religions'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a bat.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Winona "Lizard-Thing" Mauler
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Knowledge (Law) d6, Notice d6, Shooting d4, Stealth d4, Streetwise d10, Swimming d4
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Stubborn (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brave
    Background: Detective. She wants to 'shepherd' something to do with 'modesty'.
    Super Powers:
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Speed (1): Superhuman speed, run at double Pace.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Hillary "Red Iron" Berriman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d12
    Skills: Fighting d8, Gambling d4, Knowledge (Occult) d12, Notice d6, Riding d6, Stealth d4
    Charisma: +0/-4, Pace: 24 (when running as a free action), Parry: 6, Toughness: 14 (6)
    Hindrances: Dark Secret (Major), Doubting Thomas (Minor), Delusional (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Occultist. She wants to 'determine' something to do with 'the world'.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Construct (5): Body is composed of living metal.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Wallace "Tarantula-Thing" Wheelwright
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Climbing d4, Gambling d4, Investigation d4, Knowledge (Security) d4, Lockpicking d6, Notice d4+2, Shooting d6, Stealth d6, Streetwise d4, Taunt d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Greedy (Major), Expensive Taste (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Alertness
    Background: Thief. He wants to 'embrace' something to do with 'medicines'.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Awareness (3): Spider-senses.
  • Wall Walker (1): Fine hairs on hands and feet.

    Stephen "Glacier-Master" Barrymore
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Investigation d6, Knowledge (Science) d8+2, Knowledge (Area Knowledge) d8+2, Lockpicking d4, Notice d4, Shooting d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar
    Background: Scientist. He wants to 'comprehend' something to do with 'beauty'.
    Super Powers:
  • Attack, Ranged (15): Ice blasts inflict 5d6 damage (RoF 2).

    Sandra "Tarantula-Beast" Embleton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d8+2, Fighting d4, Intimidation d6, Knowledge (Law) d4, Knowledge (Journalism) d6, Notice d6+2, Shooting d6, Streetwise d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Minor), Code of Honour (Major), Death Wish (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Ace
    Background: Cop. She wants to 'proclaim' something to do with 'atrocities', and has a secret involving a nasty addiction.
    Super Powers:
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing via webbing to any point within 12".

    Pamela "Flame-Woman" Eddings
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Healing d4, Investigation d4, Knowledge (Business) d8, Notice d6, Persuasion d8, Piloting d4, Shooting d8, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Phobia (Major), Expensive Taste (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Charismatic
    Background: Businesswoman. She wants to 'determine' something to do with 'greed'.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Altered Form (2): Form of fire (requires activation).
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Ken "Reptile-Master" Tomlinson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
    Skills: Climbing d6, Notice d6+2, Riding d4, Stealth d6, Streetwise d4, Survival d4, Swimming d4
    Charisma: -, Pace: 16 (when running as a free action), Parry: 2, Toughness: 6
    Hindrances: Young (Major), Pacifist (Minor), Anemic (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Alertness
    Background: Little Boy. He wants to 'realize' something to do with 'affluence'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Limbs (5): Powerful tail, reach +1".

    Melinda "Blue Invisibility" Bancker
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
    Skills: Climbing d6, Notice d6, Survival d6, Swimming d6, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Young (Major), Loyal (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Luck
    Background: Little Girl. She wants to 'associate' something to do with 'compassion'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (13): Invisible energy with Strength d12+2 (includes Heavy Weapon and Medium Template).
  • Flight (2): Levitation, allows flight at normal Pace.

    Cameron "Green Metal" Blevins
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Healing d4, Intimidation d6, Knowledge (Business) d10, Notice d4, Persuasion d4, Shooting d4, Survival d4
    Charisma: +0/-4, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 16 (9)
    Hindrances: Dark Secret (Major), Obese (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Connections
    Background: Businesswoman. She wants to 'drive' something to do with 'gluttony', and has a secret involving illicit offspring.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Halle "The Lion" McMonegal
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Driving d4, Fighting d4, Intimidation d4, Knowledge (Computers) d6, Knowledge (Occult) d4, Lockpicking d4, Repair d10, Shooting d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 7
    Hindrances: Curious (Major), Enemy (Major), Obese (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'spoil' something to do with 'new religions', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Animal Control (4): Summon and telepathically control any cat.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Bridget "Blue Vampire" Crusher
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Boating d4, Fighting d4, Intimidation d8, Knowledge (Forensics) d4, Knowledge (Underworld) d4, Notice d8+2, Repair d4, Streetwise d6, Survival d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 4, Toughness: 7
    Hindrances: Greedy (Minor), Code of Honour (Major), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Alertness, Connections
    Background: Detective. She wants to 'administer' something to do with 'communications', and has a secret involving blackmailing someone.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Animal Control (3): Able to control wolves and rats.
  • Speed (1): Superhuman speed, run at double Pace.

    Stewart "Black Earth" Godwin
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d8, Strength d10, Vigor d10
    Skills: Boating d4, Fighting d4, Intimidation d6, Investigation d4, Shooting d12, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9
    Hindrances: Overconfident (Major), Delusional (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, First Strike
    Background: Thug. He wants to 'steal' something to do with 'the world'.
    Super Powers:
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Matter Control (4): Can shape and control earth/stone/sand within a MBT, 24" range.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Dennis "Bionic-Beast" Mize
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Investigation d6, Knowledge (Occult) d12, Notice d4, Piloting d4, Repair d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Dark Secret (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'attend' something to do with 'lies'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Fearless (2): Immune to fear.

    Percy "Techno-Master" Goff
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Healing d4, Intimidation d10, Notice d6, Shooting d8, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Psychologically Unstable (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, First Strike
    Background: Thug. He wants to 'explain' something to do with 'ghosts', and has a secret involving the sending of death threats.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Awareness (3): Radar ignores all visibility penalties.
  • Broadcast (1): Can tap into radio and TV broadcasts.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Amanda "Miss Clay" Chapman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d10
    Skills: Driving d6, Fighting d12, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Business) d8, Knowledge (Management) d4, Notice d4, Persuasion d4, Swimming d4
    Charisma: +1, Pace: 4 (with a d4 running die), Parry: 8, Toughness: 14/10 (7/3)
    Hindrances: Habit (Minor), Lame (Major), Expensive Taste (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Connections
    Background: Businesswoman. She wants to 'drive' something to do with 'justice', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Armor (2): Hardened flesh (armour 3).
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Earthquake (1): Can cause the earth to split open.

    Dire "The Corpse" Dellasala
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Intimidation d8, Knowledge (Law) d8, Notice d4+2, Shooting d4, Streetwise d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Arrogant (Major), Ugly (Minor), Death Wish (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Cop. He wants to 'detect' something to do with 'the forsaken'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Fearless (2): Soulless.
  • Ageless (1): Immune to aging.
  • Armor (1): Conjure bone armour (armour 3) as a free action.

    Adel "Dark-Woman" Mayher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Healing d6, Intimidation d4, Notice d8+4, Piloting d4, Shooting d6, Survival d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Overconfident (Major), Ugly (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Alertness, Brawny
    Background: Park Ranger. She wants to 'advocate' something to do with 'racism'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a bat.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).

    Martin "Putrification-Man" Keating
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Climbing d4, Gambling d4, Investigation d6, Lockpicking d4, Notice d8+2, Stealth d8, Swimming d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Greedy (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections
    Background: Thief. He wants to 'manage' something to do with 'envy'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Fear (1): Frightening visage (Scary - always active).
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Julia "Miss Force" Lakin
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Photography) d4, Notice d10+2 (evidence), Persuasion d8, Riding d4, Streetwise d8
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Enemy (Major), Doubting Thomas (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator
    Background: Journalist. She wants to 'produce' something to do with 'vigilance'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12 (includes Force Field: +3 Toughness).

    Bruce "Monkey-Man" Ramsdale
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Investigation d6, Knowledge (Journalism) d8, Knowledge (Security) d6, Notice d8+2, Repair d4, Swimming d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Responsibility to Others (Major), Big Mouth (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections
    Background: Journalist. He wants to 'seek' something to do with 'progress', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Swinging (3): Swing to any point within 12".

    Ralph "Blue Colossus" Ziegeler
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Boating d4, Driving d4, Fighting d12, Intimidation d4, Knowledge (Area Knowledge) d4, Knowledge (Battle) d4, Notice d8, Persuasion d4, Shooting d4, Survival d6, Tracking d4
    Charisma: -4, Pace: 6, Parry: 8, Toughness: 9 (3)
    Hindrances: Heroic (Major), Mean (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Brave, Danger Sense
    Background: Park Ranger. He wants to 'prepare' something to do with 'wrath', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Construct (5): Body is composed of living metal.

    Helena "Gloom-Girl" Prince
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d6, Knowledge (Religion) d10, Notice d8, Shooting d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Greedy (Major), Delusional (Major), Big Mouth (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Command Presence
    Background: Nun. She wants to 'shepherd' something to do with 'faith', and has a secret involving a burning desire for something.
    Super Powers:
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Energy Control (2): Entropic energy.
  • Intangibility (5): Can turn incorporeal at will.
  • Decay (3): Rapidly ages anything touched.
  • Fear (1): Frightening visage (Scary - always active).
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Joseph "Captain Speedster" Broussard
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d8, Intimidation d4, Knowledge (Law) d6, Knowledge (Security) d4, Notice d6, Persuasion d4, Piloting d4, Shooting d6, Streetwise d4, Swimming d4
    Charisma: +2/-2, Pace: 12 (when running as a free action), Parry: 6, Toughness: 6
    Hindrances: Dark Secret (Major), Big Mouth (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Connections, Brawny
    Background: Cop. He wants to 'hinder' something to do with 'pain', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Bart "Multiple-Thing" Begley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d4, Gambling d4, Healing d4, Notice d12+2, Shooting d4, Stealth d4, Streetwise d4, Swimming d6, Taunt d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Delusional (Minor), Young (Major), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Luck, Danger Sense
    Background: Little Boy. He wants to 'discourage' something to do with 'wealth', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Super Skill (2): Gain 4 skill points.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.

    Gina "Legion-Woman" Wheatley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Gambling d4, Healing d10, Knowledge (Medicine) d12+3, Knowledge (Dentistry) d6, Riding d4, Streetwise d4, Swimming d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Curious (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. She wants to 'detect' something to do with 'the government'.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.
  • Ageless (2): Doesn't age (includes Very Old).

    Marge "Flexible-Girl" Rector
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d12+1
    Skills: Climbing d6, Fighting d8, Lockpicking d4, Notice d6, Stealth d4, Streetwise d4, Throwing d4
    Charisma: +1, Pace: 6, Parry: 6, Toughness: 12/8 (4/0)
    Hindrances: Young (Major), Habit (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Attractive, Luck
    Background: Little Girl. She wants to 'join' something to do with 'racism'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Gregory "Prince Volcano" Wright
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Healing d4, Intimidation d4, Investigation d6, Knowledge (Occult) d10, Notice d4, Piloting d4, Shooting d12, Stealth d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Wanted (Major), Habit (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'prepare' something to do with 'lies', and has a secret involving committing a major crime.
    Super Powers:
  • Attack, Ranged (18): Fire blast inflicts 5d6 damage (LBT, Fire Elemental Trick).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Hugh "King Night" Lenway
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d8, Gambling d4, Intimidation d8, Knowledge (Law) d4, Notice d6+4, Persuasion d4, Streetwise d4
    Charisma: +2, Pace: 12 (when running as a free action), Parry: 6, Toughness: 7
    Hindrances: Code of Honour (Major), Death Wish (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Attractive, Alertness
    Background: Cop. He wants to 'advocate' something to do with 'friends'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Animal Control (3): Able to control wolves and rats.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Speed (1): Superhuman speed, run at double Pace.

    Julie "Madam Multiplicator" Raab
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Healing d4, Intimidation d4, Investigation d4, Knowledge (Electronics) d4, Knowledge (Area Knowledge) d8, Lockpicking d6, Notice d4, Repair d12
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Unusual Looks (Minor), Bad Eyes (Major), Doubting Thomas (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'depress' something to do with 'freedom', and has a secret involving a physical deformity.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (1): Gain 2 skill points.

    Larry "Captain Magic" Shepherd
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Healing d10, Knowledge (Medicine) d6, Knowledge (Surgery) d8, Notice d4, Persuasion d4, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Doctor. He wants to 'account' something to do with 'legends'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Ageless (1): Immune to aging.

    Uma "Multiple-Lady" Grubb
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d12+2, Knowledge (Medicine) d8, Knowledge (Surgery) d8, Lockpicking d4, Notice d8, Persuasion d4, Streetwise d4, Throwing d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Dark Secret (Major), Pacifist (Major), Doubting Thomas (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. She wants to 'advocate' something to do with 'resources', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Ageless (1): Doesn't age.

    Paul "Scorpion-Thing" Rowan
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d4
    Skills: Boating d4, Fighting d4, Intimidation d4, Investigation d10, Knowledge (Law) d4, Knowledge (Politics) d4, Notice d4+2, Persuasion d4, Stealth d4, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 10 (6)
    Hindrances: Greedy (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Linguist
    Background: Lawyer. He wants to 'attend' something to do with 'technology'.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Shelley "Black Death" Milne
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d8
    Skills: Intimidation d4, Notice d10, Shooting d4, Survival d8, Taunt d4, Tracking d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Enemy (Major), Cautious (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Beast Master
    Background: Park Ranger. She wants to 'associate' something to do with 'hate', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Energy Control (2): Entropic energy.
  • Fear (3): Frightening visage.
  • Ageless (1): Immune to aging.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Rudolph "Lizard-Master" Jenninson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Intimidation d8, Investigation d6, Notice d8+2, Streetwise d4, Swimming d4, Taunt d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 11 (3)
    Hindrances: Greedy (Major), Vengeful (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Brawny, Alertness
    Background: Detective. He wants to 'discourage' something to do with 'discretion'.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Speed (1): Superhuman speed, run at double Pace.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Animal Control (4): Summon and telepathically control reptiles.

    Kenny "Club-Beast" Rusco
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d10, Vigor d8
    Skills: Fighting d10, Intimidation d8, Investigation d8, Knowledge (Forensics) d6, Knowledge (Underworld) d4, Notice d8+2 (evidence), Streetwise d8
    Charisma: -2/-6, Pace: 6, Parry: 7, Toughness: 6
    Hindrances: Dark Secret (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. He wants to 'weaken' something to do with 'magic', and has a secret involving giving a bribe.
    Super Powers:
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Mariah "White Wizard" Holmes
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Investigation d4, Lockpicking d8, Notice d6, Shooting d6, Survival d4, Spellcasting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Bad Eyes (Major), Habit (Minor), Expensive Taste (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Rich, Filthy Rich
    Background: Thief. She wants to 'review' something to do with 'family'.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Ageless (1): Immune to aging.
  • Fearless (2): Soulless.

    Percy "Speedy-Beast" Yorba
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d8, Intimidation d8, Knowledge (Security) d6, Knowledge (Area Knowledge) d4, Notice d6+2, Shooting d6, Streetwise d6
    Charisma: -2/-6, Pace: 12 (when running as a free action), Parry: 6, Toughness: 5
    Hindrances: Dark Secret (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Brave
    Background: Detective. He wants to 'oppress' something to do with 'zeal', and has a secret involving giving a bribe.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Shania "White Smasher" Spurlock
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d12, Vigor d12
    Skills: Driving d4, Gambling d4, Investigation d8, Knowledge (Journalism) d4, Knowledge (Security) d6, Lockpicking d4, Notice d4+2 (evidence), Persuasion d6, Streetwise d8, Taunt d6
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 13 (3)
    Hindrances: Enemy (Major), Quirk (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator
    Background: Journalist. She wants to 'understand' something to do with 'wrath', and has a secret involving a deep hatred for something.
    Super Powers:
  • Armor (2): Resilient skin (armour 3).
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Samuel "Shadow-Man" Proffit
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Knowledge (Medicine) d4, Notice d8, Shooting d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Phobia (Minor), Greedy (Major), Anemic (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Beast Master
    Background: Occultist. He wants to 'detect' something to do with 'lust', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Decay (3): Rapidly ages anything touched.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Fear (3): Frightening visage.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Homer "Spell-Man" Cragg
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Investigation d6, Knowledge (Occult) d6, Notice d6, Streetwise d4, Survival d6, Spellcasting d12+1
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Habit (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. He wants to 'create' something to do with 'compassion', and has a secret involving a burning desire for someone.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Fearless (2): Soulless.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Deflection (3): Conjure forcefield, -4 to ranged attacks, requires activation.

    Roland "Green Cannon" Cassity
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Gambling d4, Investigation d4, Knowledge (Business) d10, Notice d4, Persuasion d8, Piloting d4, Shooting d8, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Cautious (Minor), Curious (Major), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Charismatic
    Background: Businessman. He wants to 'blight' something to do with 'pain', and has a secret involving another identity.
    Super Powers:
  • Attack, Ranged (14): Energy blasts inflict 3d6 damage (MBT, RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Christopher "Red Spider" McKaig
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+2, Vigor d4
    Skills: Driving d6, Healing d6, Investigation d6, Knowledge (Occult) d10, Notice d4+2, Stealth d4, Swimming d4
    Charisma: +0/-4/-6, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Randy (Major), Dark Secret (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections
    Background: Occultist. He wants to 'suppress' something to do with 'discretion', and has a secret involving being a stalker.
    Super Powers:
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Swinging (3): Swing via webbing to any point within 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Awareness (3): Spider-senses.

    Gillian "Mind-Girl" Prince
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d8, Investigation d6, Knowledge (Law) d4, Knowledge (Journalism) d4, Shooting d4, Streetwise d6, Taunt d4
    Charisma: -2, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Delusional (Major), Cautious (Minor), Mean (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Alertness
    Background: Detective. She wants to 'discourage' something to do with 'the government', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Attack, Ranged (10): Mind blast inflicts 4d6 damage (with Psionic Elemental Trick).
  • Awareness (3): Psychic senses.
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.

    Beth "White Clone" Whitehill
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d12, Intimidation d6, Knowledge (Underworld) d4, Knowledge (Security) d6, Notice d4, Repair d4, Shooting d4, Streetwise d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Mean (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Brave, Brawny
    Background: Cop. She wants to 'establish' something to do with 'alcohol'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Super Skill (1): Gain 2 skill points.
  • Ageless (1): Doesn't age.

    Debra "Putrification-Mistress" Tee
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Healing d10, Knowledge (Medicine) d8, Knowledge (Neurosurgery) d6, Lockpicking d4, Notice d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Heroic (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Doctor. She wants to 'compose' something to do with 'intelligence'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Intangibility (5): Can turn incorporeal at will.
  • Decay (1): Rapidly ages anything touched (Midas Touch).

    Alicia "Blue Arachnid" Donley
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Intimidation d4, Investigation d10, Knowledge (Journalism) d4, Knowledge (History) d4, Notice d8+2, Persuasion d6, Stealth d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 11 (6)
    Hindrances: Curious (Major), Doubting Thomas (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Alertness
    Background: Journalist. She wants to 'execute' something to do with 'resources', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.

    Geri "Doctor Static" Middlemiss
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Intimidation d4, Knowledge (Security) d6, Notice d4, Persuasion d4, Repair d12, Shooting d8, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Heroic (Major), Outsider (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'produce' something to do with 'legends'.
    Super Powers:
  • Attack, Ranged (9): Lightning blast inflicts 4d6 damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    John "Green Magic" Morley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Investigation d4, Knowledge (Occult) d12, Notice d6, Shooting d4, Stealth d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Overconfident (Major), Anemic (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Beast Master
    Background: Occultist. He wants to 'convey' something to do with 'lies'.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Energy Control (2): Control magical energy.

    Bart "Gorilla-Kid" Robert
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+1, Vigor d12+2
    Skills: Driving d4, Investigation d4, Notice d10+2, Shooting d6, Stealth d10, Swimming d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9
    Hindrances: Disability (Major), Greedy (Major), Delusional (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Connections
    Background: Thief. He wants to 'establish' something to do with 'strength', and has a secret involving a physical deformity.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Bridget "Wizardry-Mistress" Bryant
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Driving d4, Investigation d10, Knowledge (Law) d4, Knowledge (History) d4, Notice d8, Spellcasting d8
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Dark Secret (Major), Expensive Taste (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich, Charismatic
    Background: Lawyer. She wants to 'join' something to do with 'narcissism', and has a secret involving giving a bribe.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Absorption (3): Can absorb magic energy, requires activation.

    Ian "Baboon-Kid" Porterfield
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d12
    Skills: Climbing d4, Driving d8, Fighting d4, Healing d4, Knowledge (Occult) d10, Notice d4, Riding d4, Stealth d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Habit (Major), Quirk (Minor), Delusional (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Connections
    Background: Occultist. He wants to 'abduct' something to do with 'slavery'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.

    Harold "White Iron" Merrill
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d8, Healing d4, Investigation d4, Knowledge (Occult) d12, Persuasion d4, Stealth d6
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 11/7 (7/3)
    Hindrances: Bad Eyes (Major), Stubborn (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'strive' something to do with 'greed', and has a secret involving having a stalker.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Rebecca "Blue Carcass" Winch
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d6, Lockpicking d4, Notice d6, Persuasion d4, Survival d4, Throwing d4
    Charisma: +1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 7
    Hindrances: Responsibility to Others (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brave, Attractive, Fleet-Footed
    Background: Little Girl. She wants to 'blight' something to do with 'moderation', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Intangibility (5): Can turn incorporeal at will.
  • Ageless (1): Immune to aging.

    Christopher "Bang-Boy" Curtain
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+3, Vigor d10
    Skills: Driving d4+2, Gambling d4, Intimidation d6, Knowledge (Underworld) d8, Knowledge (Security) d4, Notice d6+2, Persuasion d4, Shooting d4, Streetwise d4, Swimming d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Delusional (Major), Quirk (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Ace
    Background: Cop. He wants to 'institute' something to do with 'charity', and has a secret involving being a stalker.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Rachael "Green Bear" Funderburk
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
    Skills: Climbing d6, Fighting d4, Lockpicking d4, Notice d8+2, Piloting d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 7 (3)
    Hindrances: Young (Major), Mean (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Luck, Fleet-Footed
    Background: Little Girl. She wants to 'overthrow' something to do with 'poverty', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Armor (2): Thick fur (armour 3).
  • Darkvision (2): Superhuman senses.

    Alex "Wham-Man" Rudolph
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d12+2
    Skills: Climbing d4, Driving d8, Fighting d4, Investigation d4, Knowledge (Physics) d10, Knowledge (Science) d4, Survival d4, Throwing d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 9
    Hindrances: Overconfident (Major), Ugly (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'produce' something to do with 'cowardice'.
    Super Powers:
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Phillip "Blue Ape" Prentis
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d12
    Skills: Fighting d4, Investigation d4, Lockpicking d6, Notice d4+4, Shooting d10, Stealth d8, Streetwise d6
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 8
    Hindrances: Curious (Major), Anemic (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Fleet-Footed, Rich
    Background: Thief. He wants to 'pursue' something to do with 'propaganda'.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Mariah "The Baboon" Miodownik
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d6, Fighting d4, Intimidation d6, Knowledge (Area Knowledge) d6, Notice d8+4, Shooting d4, Survival d6, Swimming d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Bloodthirsty (Major), Loyal (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Alertness
    Background: Park Ranger. She wants to 'deter' something to do with 'slavery'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Helen "Red Flash" Worthington
    Race: Human
    Attributes: Agility d12+2, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d12, Intimidation d6, Knowledge (Area Knowledge) d6, Notice d4, Riding d4, Shooting d6, Survival d6, Taunt d6, Tracking d4
    Charisma: -2, Pace: 48 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Arrogant (Major), Mean (Minor), Loyal (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Brave
    Background: Park Ranger. She wants to 'persecute' something to do with 'sensuality'.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Larry "Frost-Thing" Blevins
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Investigation d8, Knowledge (Forensics) d4, Knowledge (Security) d8, Notice d6+2, Shooting d10, Streetwise d6
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Heroic (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Detective. He wants to 'convey' something to do with 'servitude', and has a secret involving a nasty addiction.
    Super Powers:
  • Attack, Ranged (17): Ice blasts inflict 5d6 damage (RoF 2, Cold Elemental Trick).
  • Flight (2): Can create ice slides, moving at normal Pace.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Marvin "White Lizard" Goodwill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Gambling d4, Intimidation d4, Investigation d10, Knowledge (Law) d6, Knowledge (History) d4, Notice d4, Persuasion d4, Repair d4, Streetwise d4
    Charisma: +2, Pace: 12 (when running as a free action), Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. He wants to 'damage' something to do with 'affluence'.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Speed (1): Superhuman speed, run at double Pace.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Donald "Invisible-Kid" French
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d8, Knowledge (Law) d6, Knowledge (Medicine) d6, Notice d4, Persuasion d6, Repair d4, Taunt d4, Tracking d4
    Charisma: +1, Pace: 6, Parry: 6, Toughness: 6
    Hindrances: Habit (Minor), Arrogant (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brave, Attractive
    Background: Cop. He wants to 'support' something to do with 'discrimination', and has a secret involving a drug habit.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d8 (includes Heavy Weapon and Medium Template).

    Helen "Uranium-Beast" Hickman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Intimidation d6, Investigation d8, Knowledge (Law) d4, Lockpicking d4, Notice d10, Piloting d4, Shooting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Vengeful (Major), Big Mouth (Minor), Mean (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Attractive, Connections
    Background: Detective. She wants to 'spoil' something to do with 'beauty'.
    Super Powers:
  • Attack, Ranged (14): Radioactive blasts inflict 4d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Dire "Doctor Gadget" O'Sullivan
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d6, Knowledge (Medicine) d10+2, Knowledge (Surgery) d8+2, Notice d6, Piloting d4, Stealth d4
    Charisma: -2, Pace: 6, Parry: 7, Toughness: 5
    Hindrances: Phobia (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Scholar, Rich
    Background: Doctor. He wants to 'deter' something to do with 'disbelief', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Invent (4): Can create new devices on the fly (level 2).
  • Healing (1): Nanotech medical kit.
  • Darkvision (1): Nightvision goggles.
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Telepathy (1): Psychic projection skullcap.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.

    Alice "Monkey-Thing" Fisher
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d6
    Skills: Intimidation d4, Investigation d4, Knowledge (Business) d12, Notice d4+2, Persuasion d6, Piloting d4, Shooting d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Bad Eyes (Major), Greedy (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Connections, Rich
    Background: Businesswoman. She wants to 'plunder' something to do with 'wealth'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Julie "Ape-Thing" Heyman
    Race: Human
    Attributes: Agility d10, Smarts d4, Spirit d6, Strength d8, Vigor d10
    Skills: Climbing d6, Lockpicking d4, Notice d6+2, Shooting d6, Stealth d4, Streetwise d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 7
    Hindrances: Young (Major), Stubborn (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Quick, Fleet-Footed, Danger Sense
    Background: Little Girl. She wants to 'depress' something to do with 'dissonance'.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Larry "Prince Arachnid" De Rose
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+1, Vigor d6
    Skills: Climbing d6, Driving d4, Fighting d4, Lockpicking d6, Notice d8+2, Shooting d4, Stealth d6, Taunt d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 8 (3)
    Hindrances: Curious (Major), Stubborn (Minor), Bad Eyes (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Connections, Rich
    Background: Thief. He wants to 'compel' something to do with 'stories'.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Armor (1): Grow a thick carapace (armour 3) as a free action.

    Spencer "Blue Distortion" Jeter
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Healing d4, Intimidation d8, Investigation d4, Knowledge (Law) d6, Knowledge (Medicine) d8, Notice d4+2, Survival d4, Throwing d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Code of Honour (Major), Big Mouth (Minor), Ugly (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness
    Background: Detective. He wants to 'obtain' something to do with 'communications'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Awareness (3): Psychic senses.
  • Force Control (7): Invisible energy with Strength d12 (includes Heavy Weapon).

    Graham "Black Gorilla" Prentiss
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d4
    Skills: Fighting d4, Investigation d8, Knowledge (Business) d6, Knowledge (Management) d4, Persuasion d10, Tracking d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 3
    Hindrances: Small (Major), Stubborn (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections, Charismatic
    Background: Businessman. He wants to 'account' something to do with 'atrocities'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Catherine "Wasp-Thing" Burford
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Climbing d6, Gambling d4, Knowledge (History) d4, Lockpicking d4, Notice d4+4, Persuasion d4, Stealth d6, Streetwise d8, Throwing d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 12 (6)
    Hindrances: Greedy (Major), Obese (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Rich, Filthy Rich
    Background: Thief. She wants to 'distress' something to do with 'poverty'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Wall Walker (1): Able to walk on any solid surface.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Animal Control (3): Summon swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Jeffrey "Immolation-Man" Brossard
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Persuasion d8, Shooting d8, Taunt d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Major), Mean (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Lawyer. He wants to 'follow' something to do with 'criminals', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Attack, Ranged (9): Fire blasts inflict 2d6 damage (RoF 3).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Dire "Captain Arachnid" Morison
    Race: Human
    Attributes: Agility d8, Smarts d10, Spirit d8, Strength d4, Vigor d4
    Skills: Driving d6, Fighting d4, Healing d6, Knowledge (Medicine) d12, Lockpicking d4, Notice d8, Streetwise d4, Survival d8, Swimming d4
    Charisma: +2/-2, Pace: 5, Parry: 4, Toughness: 13 (9)
    Hindrances: Dark Secret (Major), Elderly (Major), Doubting Thomas (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. He wants to 'compose' something to do with 'magic', and has a secret involving another identity.
    Super Powers:
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.

    Sophie "Princess Shade" Brodie
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d8, Notice d6+2, Shooting d8, Survival d4, Tracking d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 10 (3)
    Hindrances: Disability (Major), Arrogant (Major), Ugly (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Beast Master
    Background: Park Ranger. She wants to 'prepare' something to do with 'wrath', and has a secret involving a physical deformity.
    Super Powers:
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Decay (3): Rapidly ages anything touched.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Deflection (2): Entropic aura, -3 to ranged attacks, requires activation.

    Adam "Arachnid-Kid" Mayher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d6
    Skills: Investigation d8, Knowledge (Business) d8, Knowledge (Computers) d8, Notice d4, Persuasion d4, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Disability (Major), Stubborn (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Connections, Rich
    Background: Businessman. He wants to 'administer' something to do with 'old religions', and has a secret involving a physical deformity.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (1): Grow a thick carapace (armour 3) as a free action.

    Catherine "Bionic-Beast" Brodie
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Investigation d6, Knowledge (History) d8, Notice d6, Stealth d10
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Heartless (Minor), Arrogant (Major), Doubting Thomas (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Fleet-Footed, Rich
    Background: Thief. She wants to 'operate' something to do with 'happiness', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Fearless (2): Immune to fear.
  • Flight (2): Rockets, can fly at normal Pace.
  • Interface (3): Also has Code Breaker.

    Max "Black Iron" Nale
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d6, Fighting d8, Persuasion d4, Repair d4, Survival d6, Swimming d6
    Charisma: -, Pace: 6, Parry: 6, Toughness: 11 (6)
    Hindrances: Young (Major), All Thumbs (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Luck
    Background: Little Boy. He wants to 'seek' something to do with 'purity', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Matter Control (4): Can shape and control metal within a MBT, 24" range.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Yasmine "Blue Blaster" Scott
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4+2, Fighting d4, Intimidation d6, Knowledge (Law) d4, Knowledge (Security) d4, Lockpicking d4, Notice d4+2, Shooting d12+2, Stealth d6, Streetwise d4, Taunt d4
    Charisma: -4, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Overconfident (Major), Ugly (Minor), Mean (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Ace, Alertness
    Background: Cop. She wants to 'maintain' something to do with 'new religions'.
    Super Powers:
  • Attack, Ranged (9): Energy blast inflicts 4d6 damage.
  • Absorption (4): Can absorb kinetic energy.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Steven "White Annihilation" Clardy
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d12+1
    Skills: Fighting d8, Investigation d6, Knowledge (Underworld) d8, Notice d4, Shooting d4, Stealth d4, Streetwise d10, Swimming d4
    Charisma: +1, Pace: 6, Parry: 6, Toughness: 9
    Hindrances: Vengeful (Major), Stubborn (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Brawny
    Background: Detective. He wants to 'refine' something to do with 'narcissism'.
    Super Powers:
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Raymond "White Clone" Karnovsky
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Intimidation d6, Investigation d6, Knowledge (Business) d10, Knowledge (Law) d4, Lockpicking d4, Notice d10, Persuasion d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Minor), Greedy (Major), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Rich, Linguist
    Background: Businessman. He wants to 'implement' something to do with 'nature', and has a secret involving being a stalker.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Angela "Arachnid-Mistress" Tee
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (History) d8, Lockpicking d4, Notice d6+2/+4 (evidence), Shooting d6, Streetwise d8, Survival d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Heroic (Major), Ugly (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Brave
    Background: Detective. She wants to 'promote' something to do with 'the public', and has a secret involving an awkward allergy.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Awareness (3): Spider-senses.

    Paula "Green Multiplicator" Herbert
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Climbing d4, Driving d4, Intimidation d4, Investigation d12+1, Knowledge (Biology) d12+4, Knowledge (Science) d6, Notice d4, Persuasion d4, Repair d4, Tracking d6
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Delusional (Minor), Habit (Major), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'acquire' something to do with 'intelligence', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Ageless (1): Doesn't age.
  • Super Skill (3): Gain 6 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Gwen "Queen Tempest" Henke
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4+2, Intimidation d8, Knowledge (Security) d8, Persuasion d4, Shooting d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Arrogant (Major), Cautious (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brawny, Ace
    Background: Cop. She wants to 'oppress' something to do with 'discrimination'.
    Super Powers:
  • Attack, Ranged (7): Wind blast inflicts 2d6 damage (LBT).
  • Awareness (3): Superhuman senses.

    Mary "Red Flash" Churchill
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d10, Investigation d4, Knowledge (History) d6, Lockpicking d6, Notice d6, Shooting d6, Stealth d8, Streetwise d4
    Charisma: -, Pace: 28 (when running as a free action), Parry: 7, Toughness: 6
    Hindrances: Bad Eyes (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Rich, Filthy Rich
    Background: Thief. She wants to 'compel' something to do with 'composure'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Sara "Blue Savage" Wicks
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Knowledge (Electronics) d6, Knowledge (Security) d8, Lockpicking d4, Notice d6+2, Repair d8, Shooting d4, Stealth d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Habit (Major), Loyal (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'inform' something to do with 'hardship'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Armor (2): Thick fur (armour 3).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.

    Sabrina "Green Mutilation" Robinson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Climbing d4, Investigation d8, Knowledge (Underworld) d6, Lockpicking d4, Notice d8+2, Shooting d4, Stealth d6
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 8
    Hindrances: Poverty (Minor), Habit (Major), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness, Connections
    Background: Thief. She wants to 'inform' something to do with 'literature', and has a secret involving taking a bribe.
    Super Powers:
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Tina "Immolation-Girl" Schremmer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d6, Investigation d8, Knowledge (Business) d8, Notice d8, Shooting d12
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Quirk (Minor), Cautious (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Charismatic
    Background: Businesswoman. She wants to 'take' something to do with 'literature'.
    Super Powers:
  • Attack, Ranged (16): Fire blast inflicts 5d6 damage (MBT, Fire Elemental Trick).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Flight (2): Can fly at normal Pace.

    Patrick "Doctor Spider" Simms
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d8, Investigation d8, Knowledge (Area Knowledge) d10, Notice d4+2/+4 (evidence), Streetwise d8, Throwing d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Overconfident (Major), Cautious (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. He wants to 'agonize' something to do with 'affluence'.
    Super Powers:
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing via webbing to any point within 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Adam "Lizard-Man" Knoblauch
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d4, Knowledge (Electronics) d4, Lockpicking d4, Notice d4, Persuasion d4, Repair d12, Stealth d4
    Charisma: -2, Pace: 24 (when running as a free action), Parry: 4, Toughness: 7
    Hindrances: Big Mouth (Minor), Heroic (Major), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'institute' something to do with 'slavery', and has a secret involving passive aggressive activities.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Animal Control (4): Summon and telepathically control reptiles.

    Fred "Prince Magic" Duggan
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d4, Intimidation d6, Knowledge (Underworld) d4, Notice d6, Persuasion d4, Shooting d6, Tracking d4, Spellcasting d12
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Cautious (Minor), Mean (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brave
    Background: Cop. He wants to 'acquire' something to do with 'enemies'.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Energy Control (2): Control magical energy.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.

    Kevin "Blue Arachnid" Kinzie
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d12+1, Vigor d6
    Skills: Fighting d4, Intimidation d6, Investigation d4, Knowledge (Area Knowledge) d6, Notice d4+2, Shooting d6, Survival d6, Swimming d4, Tracking d6
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 14 (9)
    Hindrances: Bloodthirsty (Major), Cautious (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Brave, Beast Master, Danger Sense
    Background: Park Ranger. He wants to 'depress' something to do with 'faith'.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Armor (5): Grow a thick carapace (armour 9) as a free action.

    Teri "Green Shock" Hedges
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Knowledge (Underworld) d6, Knowledge (Law) d4, Notice d8+2, Shooting d10, Stealth d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Vengeful (Minor), Arrogant (Major), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Alertness
    Background: Cop. She wants to 'create' something to do with 'racism', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Ranged (19): Lightning blasts inflict 5d6 damage (MBT, RoF 2, Electricity Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Larry "Spell-Thing" Crusher
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Climbing d4, Notice d8, Shooting d4, Stealth d4, Swimming d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Young (Major), Mean (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers), Luck, Brave, Beast Master
    Background: Little Boy. He wants to 'strive' something to do with 'the wealthy', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Energy Control (2): Control magical energy.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Ageless (1): Immune to aging.

    Mark "The Mech" Charity
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Investigation d8, Knowledge (Law) d8, Knowledge (Computers) d6, Notice d6, Persuasion d6, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 11, Toughness: 8 (3)
    Hindrances: Habit (Major), Delusional (Minor), Greedy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Rich
    Background: Lawyer. He wants to 'understand' something to do with 'modesty'.
    Super Powers:
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Armor (1): Metal suit (armour 3).
  • Healing (1): Nanotech medical kit.
  • Speak Language (1): Universal translation headset.
  • Telepathy (1): Psychic projection skullcap.
  • Darkvision (1): Nightvision goggles.
  • Invisibility (4): Cloaking device.
  • Invent (2): Can create new devices on the fly (level 1).

    Elain "Steel-Woman" Alanson
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Occult) d10, Notice d8, Repair d4, Stealth d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 15 (9)
    Hindrances: Yellow (Major), Cautious (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Connections
    Background: Occultist. She wants to 'develop' something to do with 'harmony'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Construct (5): Body is composed of living metal.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Kimberly "Blue Hurricane" Fairfield
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d6, Fighting d6, Gambling d4, Healing d4, Intimidation d6, Notice d4, Shooting d6, Stealth d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Habit (Major), Phobia (Major), Doubting Thomas (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Brawny
    Background: Thug. She wants to 'oppress' something to do with 'atrocities', and has a secret involving a drug habit.
    Super Powers:
  • Attack, Ranged (20): Wind blasts inflict 5d6 damage (MBT, RoF 3).

    Sheryl "Grizzly-Mistress" Holden
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d6
    Skills: Climbing d4, Fighting d6, Gambling d4, Intimidation d4, Investigation d4, Knowledge (Underworld) d6, Knowledge (Law) d4, Notice d6, Persuasion d4, Streetwise d4, Taunt d6
    Charisma: -, Pace: 6, Parry: 5, Toughness: 9 (3)
    Hindrances: Curious (Major), Quirk (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Attractive, Brave
    Background: Cop. She wants to 'achieve' something to do with 'patience'.
    Super Powers:
  • Darkvision (2): Superhuman senses.
  • Armor (2): Thick fur (armour 3).
  • Animal Control (3): Summon and control any bear.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.

    Carolyn "Black Wreck" Stubbs
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d10, Vigor d12+1
    Skills: Driving d4, Fighting d8, Investigation d6, Knowledge (Religion) d10, Notice d8, Stealth d8, Streetwise d4, Survival d4, Faith d6
    Charisma: +1, Pace: 5, Parry: 6, Toughness: 10
    Hindrances: Heartless (Minor), Elderly (Major), Habit (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Command, Charismatic
    Background: Nun. She wants to 'conceive' something to do with 'the forsaken', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.

    Demi "White Wizard" Hudson
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Driving d4, Investigation d4, Knowledge (Occult) d12, Notice d4, Stealth d4, Spellcasting d12
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Bad Eyes (Major), Expensive Taste (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Beast Master
    Background: Occultist. She wants to 'compel' something to do with 'the government', and has a secret involving committing a major crime.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Absorption (3): Can absorb magic energy, requires activation.
  • Ageless (1): Immune to aging.
  • Deflection (2): Conjure forcefield, -3 to ranged attacks, requires activation.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.

    Richard "Telepathic-Master" Trefethen
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Knowledge (Security) d4, Notice d10, Repair d8, Shooting d4, Swimming d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Enemy (Major), Habit (Minor), Loyal (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, McGyver
    Background: Engineer. He wants to 'work' something to do with 'cowardice', and has a secret involving a burning desire for someone.
    Super Powers:
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Awareness (8): Psychic senses (includes Danger Sense).

    Marvin "Red Plutonium" Amos
    Race: Human
    Attributes: Agility d10, Smarts d10, Spirit d6, Strength d4, Vigor d4
    Skills: Driving d6, Gambling d4, Healing d6, Knowledge (Medicine) d12+2, Knowledge (Dentistry) d8+2, Notice d8, Shooting d10, Survival d4
    Charisma: -2, Pace: 4 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Elderly (Major), Obese (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar
    Background: Doctor. He wants to 'take' something to do with 'pain'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blasts inflict 2d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Energy Control (2): Radiation.

    Gordon "White Speedster" Tyson
    Race: Human
    Attributes: Agility d12+2, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d12, Healing d4, Intimidation d4, Investigation d6, Knowledge (Law) d10, Knowledge (Electronics) d4, Persuasion d6, Taunt d4
    Charisma: -1, Pace: 48 (when running as a free action), Parry: 8, Toughness: 4
    Hindrances: Habit (Major), Expensive Taste (Minor), Mean (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. He wants to 'report' something to do with 'compassion'.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Tony "Earth-Master" Sillis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Boating d4, Driving d8, Fighting d8, Gambling d4, Knowledge (History) d4, Knowledge (Electronics) d4, Survival d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 13/9 (7/3)
    Hindrances: Overconfident (Major), Outsider (Minor), Stubborn (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Linguist
    Background: Student. He wants to 'conquer' something to do with 'vigilance'.
    Super Powers:
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Burrowing (5): Can tunnel through the earth at normal Pace (includes Super Tunneler).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Armor (2): Hardened flesh (armour 3).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Percy "Ape-Thing" Aspinwall
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Boating d4, Climbing d4, Fighting d4, Investigation d4, Lockpicking d6, Notice d8+4, Repair d6, Shooting d4, Stealth d6
    Charisma: +0/-2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Randy (Minor), Greedy (Major), Expensive Taste (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Connections
    Background: Thief. He wants to 'operate' something to do with 'love', and has a secret involving an unsolved crime.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Bridget "Black Invisibility" Omohundro
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Healing d4, Investigation d8, Knowledge (Journalism) d8, Notice d8, Persuasion d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Minor), Greedy (Major), Wanted (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Charismatic
    Background: Journalist. She wants to 'indulge' something to do with 'the law', and has a secret involving being a stalker.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (10): Invisible energy with Strength d12+1 (includes Medium Template).

    Gwyneth "Death-Woman" Loftus
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Climbing d4, Gambling d4, Intimidation d4, Knowledge (Business) d12, Persuasion d6, Repair d4, Shooting d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 10 (3)
    Hindrances: Overconfident (Major), Habit (Minor), Bad Eyes (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Businesswoman. She wants to 'possess' something to do with 'riddles'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Fear (3): Frightening visage.
  • Animation (4): Animate up to 50 pounds, corpses/skeletons only (two skeletons).
  • Intangibility (5): Can turn incorporeal at will.
  • Energy Control (2): Entropic energy.

    Penelope "Princess Wizard" Riker
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d4
    Skills: Climbing d6, Notice d10, Shooting d4, Stealth d4, Streetwise d4, Swimming d4, Taunt d4, Spellcasting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 3
    Hindrances: Small (Major), Stubborn (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Thief. She wants to 'distress' something to do with 'contraband'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Traci "Black Cerebral" McGough
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Knowledge (Literature) d10, Notice d6, Shooting d4, Taunt d4
    Charisma: +2, Pace: 7 (with a d8 running die), Parry: 2, Toughness: 6
    Hindrances: Greedy (Major), Cautious (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Fleet-Footed
    Background: Student. She wants to 'operate' something to do with 'happiness'.
    Super Powers:
  • Awareness (3): Psychic senses.
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Julia "Princess Blizzard" Vaarmeyer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Intimidation d8, Knowledge (Security) d4, Notice d4, Riding d4, Shooting d10, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Major), Greedy (Minor), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave
    Background: Thug. She wants to 'strive' something to do with 'sensuality'.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (RoF 3, Cold Elemental Trick).

    Luke "Scorpion-Master" Trnka
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Boating d4, Fighting d4, Gambling d4, Intimidation d6, Knowledge (Area Knowledge) d4, Notice d6+2, Shooting d6, Survival d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Disability (Major), Vow (Major), Cautious (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave
    Background: Park Ranger. He wants to 'access' something to do with 'expertise', and has a secret involving a physical deformity.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Armor (1): Grow a thick carapace (armour 3) as a free action.

    Sabrina "Neutron-Thing" Whitcroft
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Science) d10, Notice d6, Persuasion d6, Shooting d12
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Curious (Major), Cautious (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'institute' something to do with 'opulence'.
    Super Powers:
  • Attack, Ranged (8): Radioactive blast inflicts 3d6+2 damage (Radiation Elemental Trick).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Kimberly "Red Cadaver" Giles
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d6, Fighting d8, Intimidation d8, Notice d4, Shooting d8, Stealth d6
    Charisma: -, Pace: 6, Parry: 6, Toughness: 10 (3)
    Hindrances: Greedy (Major), Cautious (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Brave, Brawler
    Background: Thug. She wants to 'associate' something to do with 'secret societies'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Sarah "Red Invisibility" Dobson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d4, Driving d6, Knowledge (Computers) d8, Notice d4, Piloting d4, Repair d10, Streetwise d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Poverty (Minor), Bad Eyes (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'attempt' something to do with 'dreams', and has a secret involving giving a bribe.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Extra Actions (3): Super-analytical mind, +1 action per round.
  • Force Control (2): Invisible energy with Strength d8.

    Brenda "Black Spider" Havermann
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d6, Intimidation d8, Knowledge (Security) d6, Notice d6+4, Persuasion d4, Shooting d4
    Charisma: +0/-2, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Randy (Minor), Delusional (Major), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Steady Hands, Alertness
    Background: Cop. She wants to 'conquer' something to do with 'spirits', and has a secret involving being a stalker.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Swinging (3): Swing via webbing to any point within 12".
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".

    Joseph "Iron-Kid" Braugher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Investigation d8, Knowledge (Business) d8, Knowledge (Finance) d6, Notice d4, Persuasion d6, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Curious (Major), Expensive Taste (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Businessman. He wants to 'learn' something to do with 'the downtrodden'.
    Super Powers:
  • Flight (1): Jetpack, can fly at normal Pace.
  • Invent (2): Can create new devices on the fly (level 1).
  • Darkvision (1): Nightvision goggles.
  • Speak Language (1): Universal translation headset.
  • Armor (1): Metal suit (armour 3).
  • Animal Control (2): Control animals using special headband.
  • Healing (1): Nanotech medical kit.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.

    Drew "Queen Uranium" Pace
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d4, Healing d4, Intimidation d6, Investigation d8, Knowledge (Forensics) d6, Notice d4+2 (evidence), Shooting d4, Stealth d4, Streetwise d8, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Cautious (Minor), Ugly (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. She wants to 'pursue' something to do with 'envy'.
    Super Powers:
  • Attack, Ranged (20): Radioactive blasts inflict 5d6+2 damage (RoF 3, Radiation Elemental Trick).

    Tony "Black Blaster" Janaway
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Driving d4, Healing d6, Investigation d6, Knowledge (Physics) d8, Piloting d4, Swimming d4, Taunt d4, Throwing d6, Tracking d4
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Enemy (Major), Habit (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'oppress' something to do with 'pride'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Harriot "Black Colossus" Furniss
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d4, Driving d8, Knowledge (Electronics) d4, Knowledge (Computers) d4, Persuasion d4, Piloting d4, Repair d12
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 19/15 (13/9)
    Hindrances: Habit (Major), Ugly (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'encourage' something to do with 'harmony'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Altered Form (3): Body is composed of liquid metal.

    Nathan "Orangutan-Man" Weeks
    Race: Human
    Attributes: Agility d10, Smarts d8, Spirit d4, Strength d12, Vigor d12+1
    Skills: Climbing d4, Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Security) d4, Notice d8+2/+4 (evidence), Streetwise d10, Taunt d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Overconfident (Major), Cautious (Minor), Vengeful (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. He wants to 'institute' something to do with 'secret societies'.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Ann "Gorilla-Beast" Fenton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4, Fighting d8, Healing d4, Intimidation d4, Knowledge (Science) d6, Lockpicking d4, Shooting d10, Streetwise d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 6
    Hindrances: Enemy (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections, Alertness
    Background: Cop. She wants to 'convey' something to do with 'strength', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Shelley "Blue Mystic" Bushman
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d12, Strength d4, Vigor d6
    Skills: Knowledge (Security) d10, Knowledge (Computers) d6, Notice d6, Repair d10, Streetwise d8, Taunt d4, Tracking d4, Spellcasting d8
    Charisma: -, Pace: 4 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Elderly (Major), Greedy (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'produce' something to do with 'charity'.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Fearless (2): Soulless.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.

    Homer "The Scorpion" Cleverly
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Fighting d4, Gambling d6, Investigation d4, Knowledge (Business) d8, Knowledge (Computers) d4, Notice d4+2, Persuasion d8, Swimming d4, Taunt d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Habit (Major), Bad Eyes (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Charismatic
    Background: Businessman. He wants to 'collaborate' something to do with 'old religions', and has a secret involving a drug habit.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Amber "Radiant-Thing" Marshburn
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Knowledge (Area Knowledge) d6, Notice d4+2, Piloting d4, Shooting d12, Stealth d4, Survival d8, Swimming d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Vengeful (Major), Death Wish (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave, Brawny
    Background: Park Ranger. She wants to 'follow' something to do with 'gluttony'.
    Super Powers:
  • Attack, Ranged (7): Radioactive blast inflicts 2d6+2 damage (MBT, Radiation Elemental Trick).
  • Energy Control (2): Radiation.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Adrian "Duplication-Girl" Llewellyn
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d8, Knowledge (Computers) d8, Knowledge (Journalism) d8, Repair d4, Riding d4, Shooting d4, Stealth d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Responsibility to Others (Minor), Heroic (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Linguist
    Background: Student. She wants to 'collaborate' something to do with 'envy', and has a secret involving embarrassing parentage.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (2): Gain 4 skill points.

    Catalina "White Arachnid" Mytton
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Knowledge (Journalism) d4, Notice d6+2, Shooting d8, Streetwise d4, Throwing d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Delusional (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), First Strike, Brawny
    Background: Thug. She wants to 'hinder' something to do with 'literature'.
    Super Powers:
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Harry "Insect-Man" Thatcher
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Knowledge (Religion) d12, Notice d10+2, Shooting d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Overconfident (Major), Cautious (Minor), Ugly (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Command Presence
    Background: Priest. He wants to 'develop' something to do with 'valor'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Flight (4): Insect-like wings, fly at double Pace.
  • Animal Control (3): Summon swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Simon "Captain Gadget" Grubb
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Investigation d4, Knowledge (Religion) d8, Notice d4, Piloting d4, Stealth d4, Swimming d4, Tracking d4, Faith d4
    Charisma: +1/-3, Pace: 6, Parry: 7, Toughness: 8 (3)
    Hindrances: Bloodthirsty (Major), Habit (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Priest. He wants to 'offend' something to do with 'sensuality', and has a secret involving the sending of death threats.
    Super Powers:
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Invent (2): Can create new devices on the fly (level 1).
  • Armor (1): Metal suit (armour 3).
  • Flight (1): Jetpack, can fly at normal Pace.
  • Speak Language (1): Universal translation headset.
  • Healing (1): Nanotech medical kit.
  • Parry (1): Enhanced melee weapon, +3 Parry.

    Wayne "Swift-Kid" Downey
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Fighting d12+1, Intimidation d6, Investigation d4, Knowledge (Law) d8, Knowledge (Area Knowledge) d4, Persuasion d4, Streetwise d4, Throwing d4, Tracking d4
    Charisma: -, Pace: Unlimited (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Yellow (Major), Cautious (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Lawyer. He wants to 'create' something to do with 'myths'.
    Super Powers:
  • Speed (8): Superhuman speed, run at 240 mph (-4 attack penalty).
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.

    Sophie "Mech-Lady" Hazlewood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Driving d4, Fighting d6, Gambling d4, Investigation d8, Knowledge (Law) d4, Knowledge (Occult) d4, Notice d6, Persuasion d6
    Charisma: +2, Pace: 6, Parry: 5, Toughness: 14 (9)
    Hindrances: Arrogant (Major), Expensive Taste (Minor), Doubting Thomas (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Rich
    Background: Lawyer. She wants to 'patronize' something to do with 'nature'.
    Super Powers:
  • Invisibility (4): Cloaking device.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Armor (6): Metal suit (armour 9, Heavy Armor).
  • Darkvision (1): Nightvision goggles.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Speak Language (1): Universal translation headset.
  • Invent (2): Can create new devices on the fly (level 1).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Animal Control (2): Control animals using special headband.

    Martin "Mirror-Thing" Hickman
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d4
    Skills: Boating d4, Intimidation d4, Investigation d6, Knowledge (Business) d12, Persuasion d6, Streetwise d4, Survival d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Loyal (Minor), Obese (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Connections
    Background: Businessman. He wants to 'guide' something to do with 'happiness'.
    Super Powers:
  • Duplication (17): Can create five clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (2): Doesn't age (includes Very Old).

    Elain "Madam Butterfly" Lovecraft
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Knowledge (Science) d8, Persuasion d4, Stealth d4, Tracking d4
    Charisma: -3, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Vengeful (Major), Habit (Major), Ugly (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Rich
    Background: Student. She wants to 'complete' something to do with 'slavery', and has a secret involving passive aggressive activities.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Shrink (3): Can shrink down to the size of an insect.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Mark "Red Whirlwind" Starling
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Boating d4, Knowledge (Law) d8, Lockpicking d4, Notice d6, Persuasion d4, Repair d4, Shooting d10, Stealth d8
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Delusional (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Fleet-Footed
    Background: Thief. He wants to 'construct' something to do with 'faith'.
    Super Powers:
  • Attack, Ranged (5): Wind blast inflicts 2d6 damage (MBT).
  • Absorption (4): Can absorb kinetic energy.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Louis "Monkey-Master" Watts
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d8, Knowledge (Underworld) d4, Knowledge (Science) d4, Notice d8+2 (evidence), Persuasion d4, Streetwise d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vow (Major), Big Mouth (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Investigator
    Background: Detective. He wants to 'agonize' something to do with 'criminals'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Wall Walker (1): Amazing climber.

    Phillip "Chimpanzee-Boy" Harmer
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d10
    Skills: Driving d8, Intimidation d4, Investigation d8, Knowledge (Religion) d8, Knowledge (Occult) d4, Swimming d4, Faith d4
    Charisma: +1/-3, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Bloodthirsty (Major), Overconfident (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Charismatic
    Background: Priest. He wants to 'attempt' something to do with 'the law', and has a secret involving an unsolved crime.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.

    Susie "Miss Decimation" Adams
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d12
    Skills: Driving d6, Fighting d8, Gambling d4, Knowledge (History) d4, Piloting d4, Shooting d4, Survival d4, Taunt d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 6, Toughness: 11 (3)
    Hindrances: Yellow (Major), Loyal (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Filthy Rich
    Background: Student. She wants to 'embrace' something to do with 'riddles'.
    Super Powers:
  • Armor (2): Resilient skin (armour 3).
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Laura "White Flame" Nicholas
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Driving d6, Fighting d4, Healing d10, Knowledge (Medicine) d6, Knowledge (Surgery) d6, Notice d4, Shooting d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 9/5 (4/0)
    Hindrances: Heroic (Major), Ugly (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Doctor. She wants to 'join' something to do with 'riddles'.
    Super Powers:
  • Attack, Ranged (8): Fire blast inflicts 3d6 damage (MBT).
  • Altered Form (2): Form of fire (requires activation).

    Mary "Mech-Mistress" McCutchan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d6, Fighting d4, Investigation d4, Notice d4+2, Riding d4, Survival d4, Swimming d6
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Mean (Minor), Young (Major), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Luck, Great Luck
    Background: Little Girl. She wants to 'convey' something to do with 'beauty', and has a secret involving sexual orientation.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Malfunction (3): Electromagnetic pulse disables technological devices.
  • Awareness (3): Radar ignores all visibility penalties.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    John "Mister Shade" Monahans
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Healing d6, Investigation d4, Knowledge (Medicine) d6, Knowledge (Neurosurgery) d12, Persuasion d4, Swimming d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Wanted (Major), Quirk (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Doctor. He wants to 'advocate' something to do with 'medicines', and has a secret involving another identity.
    Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Fearless (2): Soulless.

    Jason "Rubber-Kid" Morrissey
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d10
    Skills: Boating d4, Climbing d4, Investigation d4, Knowledge (Security) d6, Lockpicking d4, Notice d6, Riding d4, Streetwise d6, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 11/7 (4/0)
    Hindrances: Greedy (Major), Doubting Thomas (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Rich, Connections, Filthy Rich
    Background: Thief. He wants to 'learn' something to do with 'religion'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Chameleon (3): Malleable features.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.

    Penelope "Feline-Mistress" Riggenbach
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Gambling d4, Investigation d8, Knowledge (Occult) d12, Piloting d4, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Dark Secret (Major), Greedy (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Occultist
    Background: Occultist. She wants to 'discourage' something to do with 'enlightenment'.
    Super Powers:
  • Awareness (3): Amazing cat-sense.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (3): Summon and control any cat.

    Giles "Blue Baboon" Casarin
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8
    Skills: Driving d4, Investigation d8, Knowledge (Business) d8, Knowledge (Finance) d4, Notice d8, Persuasion d6, Streetwise d6
    Charisma: -, Pace: 4 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Lame (Major), Expensive Taste (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Connections
    Background: Businessman. He wants to 'refine' something to do with 'the downtrodden'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Patsy "Techno-Woman" Chokachi
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Fighting d6, Intimidation d6, Notice d4, Piloting d4, Repair d4, Shooting d8, Stealth d6, Taunt d4
    Charisma: -1, Pace: 6, Parry: 14, Toughness: 5
    Hindrances: Phobia (Major), Stubborn (Minor), Habit (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawler
    Background: Thug. She wants to 'compose' something to do with 'beauty'.
    Super Powers:
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Speak Language (1): Universal translation headset.
  • Animal Control (2): Control animals using special headband.
  • Invent (2): Can create new devices on the fly (level 1).
  • Invisibility (4): Cloaking device.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Telepathy (1): Psychic projection skullcap.
  • Darkvision (1): Nightvision goggles.
  • Flight (3): Jetpack, can fly at double Pace.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.

    Kylie "Green Cerebral" Hazlewood
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d6, Investigation d4, Notice d6, Persuasion d4, Shooting d4, Streetwise d4, Throwing d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 3, Toughness: 5
    Hindrances: Young (Major), Bad Eyes (Minor), Pacifist (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Acrobat
    Background: Little Girl. She wants to 'implement' something to do with 'the poor'.
    Super Powers:
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Awareness (3): Psychic senses.

    Ian "Spell-Kid" Spencer
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d4, Investigation d4, Knowledge (Underworld) d6, Knowledge (Security) d6, Notice d4+2, Shooting d6, Streetwise d6, Spellcasting d12
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Code of Honour (Major), Mean (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections, Attractive
    Background: Detective. He wants to 'indulge' something to do with 'family', and has a secret involving an infectious virus.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Energy Control (2): Control magical energy.
  • Ageless (1): Immune to aging.

    Courteney "Lion-Lady" Haines
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Boating d4, Investigation d4, Knowledge (Journalism) d8, Notice d8+2, Persuasion d6, Streetwise d6, Throwing d4
    Charisma: +4, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Attractive, Very Attractive
    Background: Journalist. She wants to 'accompany' something to do with 'contraband'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.

    Maggie "Princess Monkey" Vaarmeyer
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Intimidation d4, Knowledge (Area Knowledge) d8, Notice d4, Shooting d6, Streetwise d4, Survival d6, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Mean (Minor), Heroic (Major), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brave
    Background: Park Ranger. She wants to 'manage' something to do with 'family', and has a secret involving an illegal perversion.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.

    Samantha "Queen Blaster" Barry
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d12, Vigor d12
    Skills: Fighting d12, Gambling d4, Intimidation d4, Investigation d6, Knowledge (Occult) d10, Notice d6, Riding d4, Stealth d6
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 8, Toughness: 9
    Hindrances: Enemy (Minor), Overconfident (Major), Obese (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. She wants to 'rob' something to do with 'medicines', and has a secret involving the receiving of death threats.
    Super Powers:
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Carmen "Princess Kitten" Avery
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Healing d4, Intimidation d4, Investigation d8, Knowledge (Business) d4, Knowledge (Investments) d4, Persuasion d6, Piloting d4, Stealth d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Vengeful (Major), Greedy (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Charismatic
    Background: Businesswoman. She wants to 'execute' something to do with 'deprivation', and has a secret involving passive aggressive activities.
    Super Powers:
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Awareness (3): Amazing cat-sense.

    Gwen "White Blaster" Killian
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d4
    Skills: Climbing d8, Gambling d4, Intimidation d4, Lockpicking d4, Shooting d4, Streetwise d4, Survival d4
    Charisma: -1/-5, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Dark Secret (Major), Habit (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Luck, Alertness
    Background: Little Girl. She wants to 'comprehend' something to do with 'happiness', and has a secret involving giving a bribe.
    Super Powers:
  • Attack, Ranged (7): Energy blast inflicts 2d6 damage (LBT).
  • Awareness (3): Superhuman senses.

    Kirsty "Blaster-Thing" Futrell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d6, Healing d6, Investigation d4, Knowledge (Chemistry) d10, Notice d4, Persuasion d4, Shooting d8, Throwing d4
    Charisma: -2/-6, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Dark Secret (Major), Outsider (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), One of the Chosen
    Background: Scientist. She wants to 'collaborate' something to do with 'the elite', and has a secret involving a supernatural affliction.
    Super Powers:
  • Attack, Ranged (7): Energy blast inflicts 2d6 damage (LBT).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Form of energy (requires activation).

    Hugh "Night-Man" Goddard
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d10, Intimidation d4, Notice d4, Shooting d4, Stealth d6, Streetwise d6
    Charisma: -, Pace: 12 (when running as a free action), Parry: 7, Toughness: 8
    Hindrances: Small (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Nerves of Steel, Brawny
    Background: Thug. He wants to 'suggest' something to do with 'distress', and has a secret involving a deep hatred for something.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Speed (1): Superhuman speed, run at double Pace.

    Natasha "Green Clone" Futral
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d10, Gambling d4, Investigation d6, Knowledge (Journalism) d8, Knowledge (History) d4, Lockpicking d6, Notice d10+2, Persuasion d10, Stealth d4, Survival d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Greedy (Major), Habit (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Alertness
    Background: Journalist. She wants to 'detect' something to do with 'disbelief'.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Ageless (2): Doesn't age (includes Very Old).
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.

    Stewart "Lizard-Beast" Garman
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Investigation d6, Knowledge (Occult) d12, Riding d4, Stealth d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Dark Secret (Major), Stubborn (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Beast Master
    Background: Occultist. He wants to 'obtain' something to do with 'the populous', and has a secret involving a supernatural affliction.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.

    Kevin "Blizzard-Beast" Monahans
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Driving d4, Investigation d4, Knowledge (Science) d12, Knowledge (Journalism) d4, Lockpicking d4, Shooting d6, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Yellow (Major), Loyal (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'associate' something to do with 'the wealthy'.
    Super Powers:
  • Attack, Ranged (5): Ice blast inflicts 2d6 damage (MBT).
  • Absorption (4): Can absorb ice/cold damage.
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Ted "Captain Orangutan" Laney
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
    Skills: Driving d12, Fighting d6, Intimidation d4, Knowledge (Law) d6, Notice d4+4, Persuasion d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Arrogant (Major), Quirk (Minor), Big Mouth (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Brawny, Alertness
    Background: Cop. He wants to 'process' something to do with 'the populous'.
    Super Powers:
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Swinging (3): Swing to any point within 12".

    Roland "Captain Monkey" Brickey
    Race: Human
    Attributes: Agility d12+2, Smarts d8, Spirit d6, Strength d10, Vigor d10
    Skills: Driving d6, Fighting d6, Intimidation d4, Investigation d12, Knowledge (Occult) d8, Knowledge (History) d4, Repair d4, Survival d4, Spellcasting d6
    Charisma: -2/-6, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Dark Secret (Major), Yellow (Major), Doubting Thomas (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Occultist
    Background: Occultist. He wants to 'administer' something to do with 'allies', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Wall Walker (1): Amazing climber.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Skill (1): Gain 2 skill points.

    Denise "Doctor Arachnid" Kingman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d8, Gambling d4, Investigation d4, Knowledge (Religion) d10, Riding d4, Taunt d4, Faith d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Ugly (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Command, Charismatic
    Background: Nun. She wants to 'attend' something to do with 'the public'.
    Super Powers:
  • Wall Walker (1): Fine hairs on hands and feet.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Awareness (3): Spider-senses.

    Richard "Green Flexible" Tredwell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d4
    Skills: Climbing d6, Fighting d8, Knowledge (Spanish) d4, Lockpicking d4, Notice d4+2, Repair d4, Shooting d4, Stealth d4, Swimming d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 11/7 (7/3)
    Hindrances: Young (Major), Pacifist (Minor), Anemic (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Luck, Alertness
    Background: Little Boy. He wants to 'advocate' something to do with 'expertise'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Armor (4): Rubbery skin (armour 3, Heavy Armor).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.

    Kelly "Death-Woman" Goodspeed
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Healing d4, Intimidation d4, Investigation d8, Knowledge (Business) d6, Knowledge (Computers) d4, Persuasion d8, Shooting d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Businesswoman. She wants to 'advance' something to do with 'cowardice'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Energy Control (2): Entropic energy.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Fear (1): Frightening visage (Scary - always active).

    Gabrielle "Dark-Woman" Mirlis
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Fighting d8, Healing d10, Knowledge (Medicine) d6, Knowledge (Dermatology) d6, Notice d4, Spellcasting d8
    Charisma: -, Pace: 12 (when running as a free action), Parry: 6, Toughness: 7
    Hindrances: Vengeful (Major), Arrogant (Major), Quirk (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Doctor. She wants to 'persecute' something to do with 'spirits', and has a secret involving passive aggressive activities.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Super Sorcery (6): Blood magic (level 2).
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Fearless (2): Soulless.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Gregory "White Shock" Tillotson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d6, Vigor d8
    Skills: Gambling d4, Investigation d4, Lockpicking d4, Notice d12+2, Piloting d4, Shooting d4, Stealth d4, Swimming d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Quirk (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Connections, Fleet-Footed, Alertness
    Background: Thief. He wants to 'guard' something to do with 'purity', and has a secret involving blackmailing someone.
    Super Powers:
  • Attack, Ranged (7): Lightning blast inflicts 2d6 damage (LBT).
  • Storm (3): Can summon and dispel storms.

    Jonathan "Green Shadow" Janaway
    Race: Human
    Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4
    Skills: Driving d4, Fighting d4, Healing d6, Knowledge (Medicine) d10+2, Knowledge (Dermatology) d12+2, Notice d6, Shooting d4, Survival d6, Taunt d4
    Charisma: -2, Pace: 5, Parry: 4, Toughness: 7 (3)
    Hindrances: Unusual Looks (Minor), Elderly (Major), Big Mouth (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar, Rich
    Background: Doctor. He wants to 'follow' something to do with 'slavery', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Intangibility (5): Can turn incorporeal at will.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Ageless (1): Immune to aging.
  • Fearless (2): Soulless.
  • Decay (3): Rapidly ages anything touched (Midas Touch), Vigor roll at -2.

    Cindy "Gloom-Lady" Rowden
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d8, Strength d8, Vigor d6
    Skills: Intimidation d8, Knowledge (Underworld) d6, Knowledge (Forensics) d6, Notice d6, Repair d4, Streetwise d6, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Cautious (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Detective. She wants to 'discourage' something to do with 'discrimination'.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Intangibility (5): Can turn incorporeal at will.
  • Ageless (1): Immune to aging.

    Annabella "Black Chimpanzee" Lauer
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d4, Strength d6, Vigor d10
    Skills: Climbing d4, Driving d4, Fighting d6, Knowledge (Art) d6, Knowledge (Spanish) d6, Piloting d4, Repair d4
    Charisma: +1, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Curious (Major), Cautious (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Rich, Filthy Rich
    Background: Student. She wants to 'secure' something to do with 'sensuality'.
    Super Powers:
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Madaline "Clay-Beast" Sereno
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d6, Notice d4, Repair d4, Swimming d6, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Yellow (Major), Cautious (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Attractive
    Background: Student. She wants to 'maintain' something to do with 'the public', and has a secret involving blackmailing someone.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Earthquake (1): Can cause the earth to split open.

    Joanne "Madam Storm" Sullivan
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d4, Knowledge (Religion) d10, Notice d6, Shooting d6, Stealth d4, Faith d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Randy (Minor), Delusional (Major), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Command, Command Presence
    Background: Nun. She wants to 'operate' something to do with 'industry', and has a secret involving a burning desire for someone.
    Super Powers:
  • Attack, Ranged (9): Lightning blasts inflict 3d6 damage (RoF 2).
  • Altered Form (2): Form of lightning (requires activation).
  • Absorption (4): Can absorb electrical damage.

    Penelope "Black Frost" Lotspieches
    Race: Human
    Attributes: Agility d4, Smarts d12, Spirit d8, Strength d4, Vigor d4
    Skills: Healing d12, Knowledge (Medicine) d12, Knowledge (Dentistry) d6, Notice d12, Shooting d4, Streetwise d4, Swimming d4
    Charisma: -1, Pace: 5, Parry: 2, Toughness: 11/7 (7/3)
    Hindrances: Elderly (Major), Ugly (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Doctor. She wants to 'relate' something to do with 'resources'.
    Super Powers:
  • Attack, Ranged (3): Ice blast inflicts 2d6 damage.
  • Absorption (4): Can absorb ice/cold damage.
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Ken "Red Golem" Goff
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d10, Intimidation d4, Knowledge (History) d4, Lockpicking d4, Notice d4, Stealth d4, Streetwise d6, Swimming d4, Taunt d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 7, Toughness: 6
    Hindrances: Yellow (Major), Obese (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, First Strike
    Background: Thug. He wants to 'seek' something to do with 'literature'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Interface (2): Can remotely control electronic devices.
  • Awareness (3): Radar ignores all visibility penalties.
  • Flight (4): Rockets, can fly at double Pace.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Cindy "Bang-Lady" Greenwood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d12
    Skills: Climbing d6, Fighting d12+1, Lockpicking d4, Notice d6, Streetwise d6, Swimming d4
    Charisma: +1, Pace: 6, Parry: 8, Toughness: 8
    Hindrances: Young (Major), Poverty (Minor), Habit (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Danger Sense
    Background: Little Girl. She wants to 'complete' something to do with 'contraband'.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.

    Shannon "Night-Girl" Tordoff
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d12, Investigation d4, Knowledge (Underworld) d8, Lockpicking d4, Notice d4+4, Shooting d4, Stealth d6, Swimming d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 8, Toughness: 7
    Hindrances: Bad Eyes (Major), Expensive Taste (Minor), Delusional (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness
    Background: Thief. She wants to 'embrace' something to do with 'riddles'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Sorcery (9): Blood magic (level 3).
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.

    Hugh "Mister Distortion" Ferron
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d8, Driving d4, Investigation d4, Lockpicking d8, Shooting d4, Stealth d4, Streetwise d6, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Bad Eyes (Major), Doubting Thomas (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness
    Background: Thief. He wants to 'compose' something to do with 'stories'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Flight (2): Levitation, allows flight at normal Pace.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Force Control (2): Invisible energy with Strength d8.

    Jason "Baron Brain" Prete
    Race: Human
    Attributes: Agility d6, Smarts d12, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d6, Investigation d6, Knowledge (Law) d8, Knowledge (Computers) d4, Notice d6, Persuasion d4, Shooting d4, Streetwise d4, Survival d4, Throwing d4
    Charisma: +1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Bad Eyes (Minor), Obese (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Charismatic
    Background: Lawyer. He wants to 'complete' something to do with 'secret societies'.
    Super Powers:
  • Attack, Ranged (4): Mind blast inflicts 2d6 damage (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (2): Raise Smarts by +2 die steps.
  • Mind Reading (6): Read a mind within 12" (includes Mind Rider).
  • Mind Control (3): Control one mind within 12".

    John "Red Flame" Wang
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Intimidation d4, Investigation d6, Knowledge (Occult) d12, Persuasion d4, Shooting d4, Stealth d4, Taunt d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Obese (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'follow' something to do with 'deprivation'.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Absorption (4): Can absorb fire/heat damage.
  • Awareness (3): Superhuman senses.

    Margaret "Clay-Thing" O'Really
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d4
    Skills: Driving d4, Intimidation d4, Knowledge (Law) d4, Notice d12+2, Repair d4, Streetwise d6, Survival d4, Tracking d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 10 (3)
    Hindrances: Delusional (Major), Obese (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Brave
    Background: Detective. She wants to 'abduct' something to do with 'hardship'.
    Super Powers:
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Armor (2): Hardened flesh (armour 3).
  • Earthquake (1): Can cause the earth to split open.

    Gena "Wild-Thing" Jackson
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Religion) d12, Knowledge (History) d4, Notice d10+2, Stealth d4, Streetwise d4, Swimming d4
    Charisma: -, Pace: 5, Parry: 5, Toughness: 7 (3)
    Hindrances: Unusual Looks (Minor), Elderly (Major), Bad Eyes (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, One of the Chosen, Charismatic
    Background: Nun. She wants to 'manage' something to do with 'old religions', and has a secret involving a supernatural affliction.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Darkvision (2): Superhuman senses.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (4): Summon and telepathically control any bear.
  • Armor (2): Thick fur (armour 3).

    Teri "Baroness Whirlwind" Karnofsky
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Healing d8, Investigation d4, Knowledge (Medicine) d6, Knowledge (Dermatology) d10, Notice d4, Shooting d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Greedy (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Doctor. She wants to 'attempt' something to do with 'myths'.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Absorption (4): Can absorb kinetic energy.
  • Whirlwind (2): Can create a MBT cyclone within 24".
  • Deflection (1): Swirling winds, -1 to ranged attacks.

    Donna "Red Hurricane" Weeks
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Knowledge (Law) d10, Knowledge (Science) d4, Notice d4, Persuasion d6, Shooting d4, Stealth d4, Streetwise d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Small (Major), Mean (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. She wants to 'plunder' something to do with 'force'.
    Super Powers:
  • Attack, Ranged (5): Wind blast inflicts 2d6 damage (MBT).
  • Altered Form (2): Form of air (requires activation).
  • Awareness (3): Superhuman senses.

    Donald "Death-Master" Sisson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d4, Gambling d4, Intimidation d4, Notice d6+2, Riding d6, Shooting d8, Survival d8
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Heroic (Major), Big Mouth (Minor), Mean (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brawny
    Background: Park Ranger. He wants to 'associate' something to do with 'justice'.
    Super Powers:
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Attack, Ranged (8): Entropic blast inflicts 3d6 damage (MBT).
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Fear (3): Terrifying visage (Scary - always active), fear rolls at -2.

    Shirley "Arachnid-Woman" Athey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+1, Vigor d4
    Skills: Boating d4, Fighting d4, Intimidation d6, Investigation d4, Knowledge (Business) d8, Notice d4+2, Persuasion d4, Streetwise d6, Swimming d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 13 (9)
    Hindrances: Greedy (Major), Cautious (Minor), Bad Eyes (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Linguist
    Background: Businesswoman. She wants to 'understand' something to do with 'zeal'.
    Super Powers:
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.

    Gordon "Tempest-Kid" Mermelstein
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Intimidation d6, Investigation d6, Knowledge (Law) d10, Knowledge (Occult) d4, Notice d4, Shooting d4, Stealth d4
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Randy (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Filthy Rich
    Background: Lawyer. He wants to 'acquire' something to do with 'hate', and has a secret involving a crime of passion.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Whirlwind (6): Can create a LBT cyclone within 24" (includes Larger Whirlwind and Twister).
  • Deflection (1): Swirling winds, -1 to ranged attacks.

    Darren "Baron Destruction" Carmichael
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Knowledge (Security) d4, Lockpicking d4, Notice d10+2, Shooting d4, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 8, Toughness: 5
    Hindrances: Arrogant (Major), Stubborn (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich, Alertness
    Background: Thief. He wants to 'progress' something to do with 'lies'.
    Super Powers:
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Darkvision (1): Nightvision goggles.
  • Speak Language (1): Universal translation headset.
  • Invisibility (4): Cloaking device.

    Nathaniel "Hurricane-Kid" Snipes
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Intimidation d6, Knowledge (Area Knowledge) d6, Knowledge (Plants) d4, Notice d6+2, Shooting d6, Streetwise d4, Survival d6, Throwing d4, Tracking d6
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Wanted (Minor), Bloodthirsty (Major), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Alertness
    Background: Park Ranger. He wants to 'produce' something to do with 'wealth', and has a secret involving committing a major crime.
    Super Powers:
  • Attack, Ranged (16): Wind blast inflicts 5d6 damage (MBT, Air Elemental Trick).
  • Altered Form (2): Form of air (requires activation).
  • Flight (2): Can fly at normal Pace.

    Bridget "Iron-Woman" Beadles
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Healing d4, Knowledge (Journalism) d6, Notice d4, Persuasion d10, Stealth d6, Swimming d4, Taunt d4
    Charisma: +2, Pace: 6, Parry: 7, Toughness: 5
    Hindrances: Greedy (Major), Enemy (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Journalist. She wants to 'rob' something to do with 'new religions'.
    Super Powers:
  • Animal Control (2): Control animals using special headband.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Telepathy (1): Psychic projection skullcap.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Invent (4): Can create new devices on the fly (level 2).
  • Darkvision (1): Nightvision goggles.
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Healing (1): Nanotech medical kit.
  • Speak Language (1): Universal translation headset.
  • Flight (3): Jetpack, can fly at double Pace.

    Simeon "Spider-Thing" Starcher
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Healing d6, Knowledge (Medicine) d12, Knowledge (Toxicology) d4, Notice d8+2, Repair d4, Riding d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Heroic (Major), Outsider (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. He wants to 'achieve' something to do with 'enlightenment'.
    Super Powers:
  • Ensnare (5): May shoot a spider web with a maximum range of 12".
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Awareness (3): Spider-senses.

    Joseph "Prince Legion" Conover
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d8, Climbing d6, Fighting d4, Investigation d6, Knowledge (Law) d6, Lockpicking d4, Notice d4+2, Piloting d4, Riding d4, Shooting d4, Stealth d8, Streetwise d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Arrogant (Major), Mean (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Rich, Connections, Alertness
    Background: Thief. He wants to 'convey' something to do with 'knowledge', and has a secret involving an awkward allergy.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Ageless (1): Doesn't age.
  • Super Skill (1): Gain 2 skill points.

    Douglas "Sand-Boy" Scothern
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d12+1, Gambling d4, Intimidation d6, Notice d4, Shooting d6, Streetwise d6
    Charisma: -, Pace: 6, Parry: 8, Toughness: 15/11 (7/3)
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, First Strike, Brawny
    Background: Thug. He wants to 'determine' something to do with 'strength'.
    Super Powers:
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Armor (4): Hardened flesh (armour 3, Heavy Armor).
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Toni "Rock-Girl" Roark
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d6, Intimidation d4, Investigation d8, Knowledge (Security) d6, Notice d6+2 (evidence), Stealth d4, Streetwise d8, Survival d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 11/7 (4/0)
    Hindrances: Heroic (Major), Greedy (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator, Connections
    Background: Detective. She wants to 'patronize' something to do with 'intelligence'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Earthquake (2): Can cause the earth to split open (includes Trigger).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Adam "Prince Arachnid" Kerr
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Investigation d10, Knowledge (Law) d4, Notice d8, Persuasion d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Delusional (Major), Cautious (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Lawyer. He wants to 'compel' something to do with 'servitude', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.

    Ken "The Clone" Yeary
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d8, Healing d8, Knowledge (Medicine) d12+2, Knowledge (Toxicology) d12+2, Lockpicking d4, Notice d10, Piloting d4, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Phobia (Minor), Curious (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Doctor. He wants to 'inform' something to do with 'opulence', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Duplication (14): Can create four clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (4): Gain 8 skill points.
  • Ageless (1): Doesn't age.

    Keith "Flexible-Thing" Usery
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Investigation d8, Knowledge (Religion) d8, Notice d8, Stealth d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Priest. He wants to 'institute' something to do with 'wealth'.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Chameleon (3): Malleable features.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Sarah "Tempest-Lady" Eagan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4
    Skills: Climbing d6, Knowledge (Spanish) d4, Shooting d10, Stealth d4, Streetwise d6, Survival d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Young (Major), Illiterate (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Brave, Alertness
    Background: Little Girl. She wants to 'achieve' something to do with 'progress'.
    Super Powers:
  • Attack, Ranged (14): Wind blast inflicts 5d6 damage (MBT).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Victoria "Inferno-Girl" Bee
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Knowledge (Area Knowledge) d4, Knowledge (Plants) d4, Piloting d4, Shooting d12+1, Survival d6, Tracking d4
    Charisma: -4, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Curious (Major), Ugly (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brave
    Background: Park Ranger. She wants to 'relate' something to do with 'the elite'.
    Super Powers:
  • Attack, Ranged (7): Fire blast inflicts 2d6 damage (LBT).
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Darren "Telepathic-Boy" Carmichael
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Intimidation d10, Investigation d4, Knowledge (Underworld) d6, Notice d10, Shooting d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Quirk (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brave
    Background: Detective. He wants to 'follow' something to do with 'vigilance'.
    Super Powers:
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Deflection (3): Forcefield, -4 to ranged attacks, requires activation.
  • Awareness (3): Psychic senses.

    Kate "Black Speedster" Dooley
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d6, Fighting d12, Intimidation d4, Investigation d12, Knowledge (Religion) d6, Notice d4
    Charisma: +1, Pace: 20 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Heroic (Major), Habit (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Nun. She wants to 'assist' something to do with 'legends', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Winona "Princess Clairvoyant" Jarvis
    Race: Human
    Attributes: Agility d6, Smarts d12, Spirit d6, Strength d6, Vigor d6
    Skills: Knowledge (Security) d6, Notice d10, Piloting d4, Repair d12, Riding d4, Shooting d4, Survival d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Small (Major), Cautious (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, McGyver
    Background: Engineer. She wants to 'achieve' something to do with 'the law'.
    Super Powers:
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Deflection (2): Forcefield, -3 to ranged attacks, requires activation.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (3): Raise Smarts by +3 die steps.
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).

    John "Night-Beast" Vickers
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Driving d4, Healing d10, Knowledge (Medicine) d8, Knowledge (Neurosurgery) d6, Notice d4, Persuasion d4, Shooting d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Bad Eyes (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Rich
    Background: Doctor. He wants to 'suggest' something to do with 'ghosts'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Lynda "Doctor Reptile" McCord
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Intimidation d4, Investigation d4, Knowledge (Occult) d10, Notice d8, Persuasion d4, Swimming d4, Tracking d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 2, Toughness: 10 (3)
    Hindrances: Delusional (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. She wants to 'overthrow' something to do with 'hardship'.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Speed (1): Superhuman speed, run at double Pace.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    David "Bionic-Thing" Tilley
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Healing d4, Knowledge (Electronics) d6, Knowledge (Computers) d4, Lockpicking d4, Piloting d6, Repair d10, Swimming d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Heroic (Major), Bad Eyes (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'shepherd' something to do with 'music'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Stun (2): Electrical attack, 12" range, MBT, roll Vigor or Shaken.
  • Damage Field (3): Electrical field inflicts 2d6 damage.

    Mark "Gadget-Beast" Walbert
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d4, Knowledge (Occult) d10, Lockpicking d4, Notice d8, Throwing d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 7, Toughness: 5
    Hindrances: Curious (Major), Quirk (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. He wants to 'steal' something to do with 'discretion'.
    Super Powers:
  • Parry (1): Enhanced melee weapon, +3 Parry.
  • Animal Control (2): Control animals using special headband.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Invent (2): Can create new devices on the fly (level 1).

    Samantha "Miss Plutonium" Huntington
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d4, Investigation d8, Knowledge (Law) d6, Knowledge (Politics) d6, Notice d4, Persuasion d6, Shooting d4, Survival d4, Taunt d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Stubborn (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Lawyer. She wants to 'publicize' something to do with 'religion', and has a secret involving an awkward allergy.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Energy Control (2): Radiation.
  • Darkvision (1): Glowing eyes, requires activation.
  • Flight (2): Can fly at normal Pace.

    Damian "Blizzard-Master" Paxson
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Intimidation d6, Knowledge (Area Knowledge) d8, Piloting d4, Repair d4, Shooting d4, Survival d6, Throwing d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Delusional (Major), Greedy (Minor), Mean (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Brawny
    Background: Park Ranger. He wants to 'attend' something to do with 'alcohol'.
    Super Powers:
  • Attack, Ranged (18): Ice blast inflicts 5d6 damage (LBT, Cold Elemental Trick).
  • Darkvision (2): Able to sense temperatures.

    Micky "Spider-Kid" Wieda
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+2, Vigor d6
    Skills: Knowledge (Area Knowledge) d4, Notice d8, Shooting d8, Survival d8, Taunt d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Curious (Major), Greedy (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Brawny
    Background: Park Ranger. He wants to 'construct' something to do with 'happiness'.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Swinging (3): Swing via webbing to any point within 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Animal Control (3): Summon and verbally control a swarm of spiders.

    Carolyn "Force-Girl" Funderburk
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Healing d6, Knowledge (Medicine) d12, Knowledge (Toxicology) d4, Notice d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Pacifist (Major), Stubborn (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. She wants to 'collaborate' something to do with 'harmony', and has a secret involving the receiving of death threats.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d8 (includes Heavy Weapon and Medium Template).

    Graeme "Gadget-Man" Finch
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d8, Fighting d4, Investigation d6, Swimming d6
    Charisma: -, Pace: 6, Parry: 10, Toughness: 4
    Hindrances: Young (Major), Bad Eyes (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Luck, Brave, Danger Sense
    Background: Little Boy. He wants to 'support' something to do with 'purity'.
    Super Powers:
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Animal Control (2): Control animals using special headband.
  • Speak Language (1): Universal translation headset.
  • Darkvision (1): Nightvision goggles.
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Telepathy (1): Psychic projection skullcap.

    David "Decimation-Beast" Blackford
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d12, Knowledge (Security) d8, Knowledge (Law) d6, Shooting d6, Streetwise d6, Taunt d4, Tracking d4
    Charisma: +1, Pace: 6, Parry: 8, Toughness: 11 (3)
    Hindrances: Code of Honour (Major), Big Mouth (Minor), Habit (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Brawny, Alertness
    Background: Cop. He wants to 'proclaim' something to do with 'resources'.
    Super Powers:
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Armor (2): Resilient skin (armour 3).
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Harriot "Sand-Girl" Brial
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Fighting d8, Notice d10+2, Stealth d4, Swimming d4
    Charisma: +2, Pace: 6, Parry: 6, Toughness: 14/10 (7/3)
    Hindrances: Young (Major), All Thumbs (Minor), Poverty (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Alertness
    Background: Little Girl. She wants to 'collaborate' something to do with 'criminals'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Altered Form (5): Form of sand (includes Replenish, requires activation).
  • Armor (2): Hardened flesh (armour 3).
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Earthquake (1): Can cause the earth to split open.

    Gina "Green Carrion" Ashton
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Knowledge (Spanish) d10, Lockpicking d4, Notice d6+2, Shooting d4, Stealth d6, Streetwise d4
    Charisma: -2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 7
    Hindrances: Flatulence (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Fleet-Footed, Rich
    Background: Thief. She wants to 'distress' something to do with 'pleasure', and has a secret involving embarrassing underwear.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Paula "Malleable-Lady" Pearson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Driving d4+2, Intimidation d8, Knowledge (Security) d6, Notice d12
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Code of Honour (Major), Greedy (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Ace
    Background: Cop. She wants to 'refine' something to do with 'the church', and has a secret involving a burning desire for someone.
    Super Powers:
  • Altered Form (5): Stretchy body (includes Fall-Proof and More Elastic +1").
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Jason "King Freeze" Charity
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d4, Knowledge (Occult) d12, Notice d4, Shooting d12, Stealth d6, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Phobia (Major), Bad Eyes (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'patronize' something to do with 'gluttony'.
    Super Powers:
  • Attack, Ranged (6): Ice blasts inflict 2d6 damage (RoF 2).
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Brenda "Miss Volcano" Goodchild
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Healing d4, Investigation d6, Knowledge (Spanish) d4, Notice d8, Riding d4, Shooting d6, Stealth d6, Streetwise d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Bad Eyes (Major), Stubborn (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich
    Background: Thief. She wants to 'access' something to do with 'cowardice'.
    Super Powers:
  • Attack, Ranged (6): Fire blast inflicts 3d6 damage.
  • Darkvision (2): Superhuman senses.
  • Altered Form (2): Form of fire (requires activation).

    Stewart "Feline-Beast" Riper
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Gambling d4, Intimidation d6, Investigation d4, Knowledge (Area Knowledge) d4, Notice d6, Piloting d4, Riding d4, Shooting d4, Survival d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Greedy (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brave
    Background: Park Ranger. He wants to 'detect' something to do with 'zeal'.
    Super Powers:
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Awareness (8): Amazing cat-sense (includes Danger Sense).

    Rudolph "White Gorilla" Burton
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d10, Vigor d6
    Skills: Boating d6, Driving d4, Fighting d6, Intimidation d4, Notice d8+2, Shooting d8, Stealth d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Overconfident (Major), Delusional (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Brawler, First Strike
    Background: Thug. He wants to 'learn' something to do with 'expertise'.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Eleanor "Madam Force" Hazlewood
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Gambling d6, Intimidation d4, Knowledge (Science) d6, Knowledge (Spanish) d4, Notice d4, Shooting d4, Swimming d4
    Charisma: +2/+0, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Randy (Minor), Yellow (Major), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Rich
    Background: Student. She wants to 'patronize' something to do with 'narcissism', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Joanne "White Bear" Helms
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d6, Intimidation d8, Knowledge (Law) d6, Knowledge (Electronics) d4, Notice d4+2, Shooting d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Arrogant (Major), Stubborn (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Connections, Brave
    Background: Cop. She wants to 'advocate' something to do with 'happiness'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Animal Control (4): Summon and telepathically control any bear.
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Darkvision (2): Superhuman senses.

    Spencer "The Savage" Brial
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Climbing d8, Driving d4, Fighting d4, Streetwise d6, Swimming d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 7 (3)
    Hindrances: Young (Major), Bad Eyes (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Alertness
    Background: Little Boy. He wants to 'rob' something to do with 'lies'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Armor (2): Thick fur (armour 3).
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Darkvision (2): Superhuman senses.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Kathy "Lizard-Mistress" Amos
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d8
    Skills: Fighting d6, Healing d4, Knowledge (Computers) d8, Knowledge (Area Knowledge) d4, Notice d4, Piloting d6, Repair d8, Taunt d4, Tracking d4
    Charisma: -1, Pace: 12 (when running as a free action), Parry: 5, Toughness: 11 (3)
    Hindrances: Bad Eyes (Major), Habit (Minor), Loyal (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. She wants to 'develop' something to do with 'deprivation'.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Speed (1): Superhuman speed, run at double Pace.

    Peter "Doctor Flame" Wiant
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4+2, Fighting d4, Intimidation d6, Knowledge (Underworld) d4, Lockpicking d4, Persuasion d4, Shooting d12+3, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Obese (Minor), Code of Honour (Major), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Ace
    Background: Cop. He wants to 'associate' something to do with 'envy', and has a secret involving an eating disorder.
    Super Powers:
  • Attack, Ranged (11): Fire blast inflicts 4d6 damage (MBT).
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.

    Micky "Tempest-Master" Pageau
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Healing d4, Knowledge (Medicine) d12, Knowledge (Toxicology) d4, Notice d8, Repair d4, Shooting d12, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Pacifist (Major), Greedy (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich
    Background: Doctor. He wants to 'shepherd' something to do with 'cowardice'.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Deflection (2): Swirling winds, -2 to ranged attacks.
  • Awareness (3): Superhuman senses.

    Lee "Radioactive-Beast" Pitt
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d8, Shooting d12+3, Stealth d6, Swimming d4
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Vengeful (Major), Habit (Major), Obese (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Brave
    Background: Thug. He wants to 'shepherd' something to do with 'technology', and has a secret involving passive aggressive activities.
    Super Powers:
  • Attack, Ranged (13): Radioactive blasts inflict 2d6+2 damage (MBT, RoF 3, Radiation Elemental Trick).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Damage Field (5): Radioactive field inflicts 2d6+2 damage (includes Radiation Elemental Trick).

    Anita "Magic-Thing" Handcock
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Knowledge (Occult) d10, Knowledge (Law) d4, Notice d6, Stealth d6, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 8
    Hindrances: Curious (Major), Cautious (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. She wants to 'aid' something to do with 'intelligence'.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (1): Immune to aging.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Gregory "Green Shockwave" MacKenzie
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d6, Knowledge (Occult) d12, Notice d4, Shooting d6, Swimming d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Phobia (Major), Bad Eyes (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Occultist. He wants to 'suggest' something to do with 'opulence'.
    Super Powers:
  • Attack, Ranged (20): Energy blasts inflict 5d6 damage (RoF 3, Sound Elemental Trick).

    Bruce "Red Plutonium" Harrington
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d6, Fighting d6, Intimidation d6, Knowledge (Security) d4, Knowledge (History) d4, Notice d4+2, Persuasion d6, Shooting d8, Taunt d6, Tracking d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Arrogant (Major), Vengeful (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave
    Background: Cop. He wants to 'support' something to do with 'legends'.
    Super Powers:
  • Attack, Ranged (7): Radioactive blast inflicts 2d6+2 damage (MBT, Radiation Elemental Trick).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Flight (2): Can fly at normal Pace.

    Julian "Blue Mystic" Wicks
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Investigation d6, Knowledge (Journalism) d8, Notice d10+2, Persuasion d4, Stealth d4, Spellcasting d8
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Heroic (Major), Outsider (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Charismatic, Alertness
    Background: Journalist. He wants to 'maintain' something to do with 'the world'.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).

    Bart "Blue Vampire" McVean
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Boating d4, Fighting d12+1, Intimidation d6, Notice d4, Persuasion d4, Shooting d6, Streetwise d6, Throwing d4, Spellcasting d8
    Charisma: -2, Pace: 6, Parry: 8, Toughness: 6
    Hindrances: Overconfident (Major), Mean (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), First Strike
    Background: Thug. He wants to 'indulge' something to do with 'greed'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Sorcery (3): Blood magic (level 1).

    Gregory "Doctor Sonic" Gibson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Healing d4, Investigation d6, Knowledge (Law) d8, Knowledge (Occult) d6, Persuasion d4, Repair d4, Shooting d4, Stealth d4, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Quirk (Minor), Obese (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist, Rich
    Background: Lawyer. He wants to 'secure' something to do with 'the poor'.
    Super Powers:
  • Attack, Ranged (20): Energy blasts inflict 5d6 damage (RoF 3, Sound Elemental Trick).

    Joseph "White Volcano" May
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Climbing d4, Driving d4, Gambling d4, Healing d6, Investigation d8, Knowledge (Science) d4, Knowledge (Computers) d6, Shooting d4, Streetwise d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Rival (Major), Overconfident (Major), Doubting Thomas (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'chronicle' something to do with 'technology', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Attack, Ranged (11): Fire blasts inflict 2d6 damage (MBT, RoF 3).
  • Darkvision (2): Superhuman senses.
  • Flight (2): Can fly at normal Pace.

    Amanda "Swift-Beast" Hyslop
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d6, Fighting d12, Intimidation d4, Investigation d4, Notice d8, Stealth d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 8, Toughness: 4
    Hindrances: Obligations (Major), Young (Major), Greedy (Minor), Illiterate (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Quick
    Background: Little Girl. She wants to 'shepherd' something to do with 'poverty', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.

    Travis "Captain Wham" Daniels
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d10, Vigor d12+3
    Skills: Driving d4, Fighting d8, Intimidation d6, Knowledge (Underworld) d4, Notice d6+2, Riding d4, Stealth d4, Streetwise d4, Taunt d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 13 (3)
    Hindrances: Greedy (Minor), Heroic (Major), Obese (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Attractive, Brave
    Background: Cop. He wants to 'guide' something to do with 'cowardice', and has a secret involving taking a bribe.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Armor (4): Resilient skin (armour 3, Heavy Armor).
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Lea "Lizard-Beast" Jansson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d6, Fighting d4, Notice d4+2, Riding d4, Survival d6, Throwing d4, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Dark Secret (Major), Bad Eyes (Minor), Poverty (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Luck, Alertness
    Background: Little Girl. She wants to 'take' something to do with 'envy', and has a secret involving an illegal perversion.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Armor (2): Hardened scale-like skin (armour 3).
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Hugh "Doctor Carcass" Tevault
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Climbing d8, Investigation d6, Knowledge (Spanish) d4, Notice d10+2, Shooting d6, Stealth d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 10 (3)
    Hindrances: Greedy (Major), Cautious (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Alertness, Connections
    Background: Thief. He wants to 'secure' something to do with 'the public'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fear (3): Frightening visage.
  • Energy Control (2): Entropic energy.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Armor (1): Conjure bone armour (armour 3) as a free action.

    Max "Elastic-Man" Mitchell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d12
    Skills: Driving d4, Fighting d12, Healing d4, Intimidation d8, Knowledge (Law) d6, Knowledge (Underworld) d4, Lockpicking d4, Notice d6, Repair d4, Taunt d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 8, Toughness: 16/12 (7/3)
    Hindrances: Angst (Major), Vengeful (Major), Death Wish (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brave, Connections
    Background: Cop. He wants to 'develop' something to do with 'the law', and has a secret involving a family curse.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Chameleon (3): Malleable features.
  • Armor (4): Rubbery skin (armour 3, Heavy Armor).
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Bart "Ice-Boy" Kinsman
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Occult) d6, Knowledge (Biology) d4, Notice d10, Piloting d4, Shooting d8
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Arrogant (Major), Mean (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. He wants to 'complete' something to do with 'the wealthy'.
    Super Powers:
  • Attack, Ranged (6): Ice blast inflicts 3d6 damage.
  • Darkvision (2): Able to sense temperatures.
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Anna "Queen Corpse" Schweisguth
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Driving d4, Gambling d4, Intimidation d6, Investigation d6, Knowledge (Business) d8, Notice d4, Persuasion d4, Piloting d4, Streetwise d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 8
    Hindrances: Curious (Major), Delusional (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Connections
    Background: Businesswoman. She wants to 'collaborate' something to do with 'friends'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (1): Immune to aging.
  • Intangibility (5): Can turn incorporeal at will.

    Jason "The Volcano" Fenton
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d8, Knowledge (Medicine) d6, Notice d6+2 (evidence), Persuasion d4, Repair d4, Shooting d6, Streetwise d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Major), Quirk (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. He wants to 'refine' something to do with 'ghosts'.
    Super Powers:
  • Attack, Ranged (12): Fire blasts inflict 3d6 damage (RoF 3).
  • Absorption (4): Can absorb fire/heat damage.
  • Awareness (3): Superhuman senses.
  • Deflection (1): Fire shield, -1 to ranged attacks.

    Homer "Captain Carcass" Godwin
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Gambling d4, Healing d4, Investigation d8, Knowledge (Occult) d8, Notice d4, Riding d4, Shooting d4, Stealth d6, Swimming d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Arrogant (Major), Cautious (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Occultist
    Background: Occultist. He wants to 'burden' something to do with 'the wealthy'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Fearless (2): Soulless.
  • Energy Control (2): Entropic energy.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Paula "Uranium-Girl" Futral
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d6, Fighting d6, Knowledge (Electronics) d6, Knowledge (Security) d4, Notice d8, Repair d8, Shooting d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Doubting Thomas (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, McGyver
    Background: Engineer. She wants to 'refine' something to do with 'charity'.
    Super Powers:
  • Attack, Ranged (11): Radioactive blasts inflict 3d6+2 damage (RoF 2, Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.

    Joshua "The Wham" Carpenter
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12, Vigor d4
    Skills: Climbing d4, Fighting d8, Gambling d4, Knowledge (Computers) d6, Knowledge (Geography) d4, Riding d4, Streetwise d4, Taunt d6
    Charisma: -1, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 8 (3)
    Hindrances: Habit (Major), Obese (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Filthy Rich
    Background: Student. He wants to 'take' something to do with 'sensuality'.
    Super Powers:
  • Armor (2): Resilient skin (armour 3).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.

    Janet "The Carcass" Vogwell
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Intimidation d6, Investigation d8, Knowledge (Forensics) d6, Knowledge (Law) d6, Shooting d4, Streetwise d8, Throwing d4, Spellcasting d8
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Bloodthirsty (Major), Big Mouth (Minor), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Investigator, Alertness
    Background: Detective. She wants to 'implement' something to do with 'knowledge'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Armor (1): Conjure bone armour (armour 3) as a free action.
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Ageless (1): Immune to aging.

    Bradly "Baron Distortion" Chennault
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d8, Knowledge (Religion) d10, Notice d4, Shooting d4, Stealth d6
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Enemy (Major), Overconfident (Major), Outsider (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Command, Command Presence
    Background: Priest. He wants to 'achieve' something to do with 'industry', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Phillip "Baron Bear" Wicks
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Business) d10, Knowledge (Law) d6, Lockpicking d4, Persuasion d4, Shooting d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 7 (3)
    Hindrances: Obligations (Minor), Small (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Linguist
    Background: Businessman. He wants to 'communicate' something to do with 'the poor', and has a secret involving illicit offspring.
    Super Powers:
  • Animal Control (4): Summon and telepathically control any bear.
  • Darkvision (2): Superhuman senses.
  • Armor (2): Thick fur (armour 3).
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Patsy "White Shockwave" Vuijlsteke
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d4, Vigor d6
    Skills: Climbing d8, Notice d4, Persuasion d4, Shooting d4, Survival d4, Swimming d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Minor), Young (Major), Loyal (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Luck, Attractive, Danger Sense
    Background: Little Girl. She wants to 'steal' something to do with 'pride', and has a secret involving a drug habit.
    Super Powers:
  • Attack, Ranged (13): Energy blasts inflict 3d6 damage (LBT, RoF 2).
  • Darkvision (2): Superhuman senses.

    Carrie "Green Umbrage" Proffitt
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Healing d8, Knowledge (Medicine) d8+2, Knowledge (Dermatology) d8+2, Lockpicking d4, Notice d4, Shooting d4, Spellcasting d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Overconfident (Major), Greedy (Minor), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Scholar, Rich
    Background: Doctor. She wants to 'deter' something to do with 'literature'.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Fear (1): Frightening visage (Scary - always active).
  • Energy Control (2): Entropic energy.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Ageless (1): Immune to aging.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.

    Bruce "Hurricane-Boy" Ball
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Investigation d10, Knowledge (Journalism) d4, Notice d4, Persuasion d4, Riding d4, Shooting d8, Streetwise d4, Taunt d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Phobia (Major), Greedy (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Charismatic
    Background: Lawyer. He wants to 'explain' something to do with 'the wealthy'.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Whirlwind (2): Can create a MBT cyclone within 24".
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Deflection (2): Swirling winds, -2 to ranged attacks.
  • Altered Form (2): Form of air (requires activation).

    Tristen "Dark-Beast" Riggenbach
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Driving d4, Knowledge (Computers) d12, Lockpicking d4, Notice d4, Repair d4, Shooting d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Rival (Minor), Overconfident (Major), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'promote' something to do with 'pride', and has a secret involving a burning desire for someone.
    Super Powers:
  • Energy Control (2): Entropic energy.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Fear (3): Frightening visage.

    Angela "Volcano-Woman" Woodward
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4+2, Fighting d6, Gambling d4, Intimidation d4, Knowledge (Law) d8, Knowledge (Journalism) d4, Persuasion d4, Shooting d4, Streetwise d6, Taunt d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Vengeful (Major), Big Mouth (Minor), Death Wish (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Ace, Steady Hands
    Background: Cop. She wants to 'defile' something to do with 'happiness'.
    Super Powers:
  • Attack, Ranged (15): Fire blasts inflict 5d6 damage (RoF 2).

    Matthew "Blizzard-Beast" Jeter
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Journalism) d8, Knowledge (History) d4, Notice d6+2, Persuasion d4, Piloting d4, Shooting d4, Stealth d4, Streetwise d4, Survival d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Greedy (Minor), Wanted (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Charismatic
    Background: Journalist. He wants to 'interact' something to do with 'the poor'.
    Super Powers:
  • Attack, Ranged (11): Ice blast inflicts 4d6 damage (MBT).
  • Absorption (4): Can absorb ice/cold damage.

    Daisy "Gloom-Beast" Mize
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6+2, Intimidation d4, Knowledge (Law) d10, Lockpicking d4, Notice d6, Persuasion d6, Shooting d4, Taunt d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9 (3)
    Hindrances: Heroic (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Ace
    Background: Cop. She wants to 'assist' something to do with 'gluttony'.
    Super Powers:
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Ageless (1): Immune to aging.
  • Intangibility (5): Can turn incorporeal at will.
  • Fearless (2): Soulless.
  • Fear (1): Frightening visage (Scary - always active).

    Claire "Static-Mistress" McGettigan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Knowledge (Area Knowledge) d8, Repair d4, Shooting d12, Survival d8
    Charisma: -1/-3, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Randy (Major), Habit (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Danger Sense, Brawny
    Background: Park Ranger. She wants to 'account' something to do with 'religion', and has a secret involving an infectious virus.
    Super Powers:
  • Attack, Ranged (9): Lightning blasts inflict 3d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Debra "Ape-Girl" Broadhead
    Race: Human
    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d8, Vigor d8
    Skills: Climbing d4, Driving d4, Fighting d4, Intimidation d4, Notice d6+2, Shooting d8, Streetwise d4, Survival d8, Tracking d6
    Charisma: +0/-4, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Bloodthirsty (Major), Vengeful (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Brave
    Background: Park Ranger. She wants to 'deter' something to do with 'academia'.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Swinging (3): Swing to any point within 12".
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Wayne "Obliteration-Boy" Rock
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+2, Vigor d4
    Skills: Boating d4, Driving d4, Fighting d8, Notice d4, Repair d12, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 4
    Hindrances: Responsibility to Others (Major), Cautious (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'determine' something to do with 'servitude', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Larry "The Steel" Burford
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d4, Fighting d8, Investigation d4, Knowledge (Occult) d12, Lockpicking d4, Notice d4, Stealth d4, Survival d4
    Charisma: -1, Pace: 12 (when running as a free action), Parry: 6, Toughness: 14 (9)
    Hindrances: Habit (Major), Quirk (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Beast Master, Connections
    Background: Occultist. He wants to 'execute' something to do with 'beauty'.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Speed (1): Superhuman speed, run at double Pace.
  • Matter Control (4): Can shape and control metal within a MBT, 24" range.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Bart "Hurricane-Man" Cuindlis
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d8, Knowledge (Computers) d6, Knowledge (Battle) d4, Notice d4, Repair d8, Shooting d4, Swimming d6, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Bad Eyes (Major), Stubborn (Minor), Habit (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. He wants to 'support' something to do with 'poverty'.
    Super Powers:
  • Attack, Ranged (13): Wind blasts inflict 2d6 damage (LBT, RoF 3).
  • Altered Form (2): Form of air (requires activation).

    Joseph "Red Wizard" Spicer
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d10, Strength d4, Vigor d4
    Skills: Driving d4, Investigation d6, Knowledge (Business) d10, Notice d4, Persuasion d6, Stealth d4, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Delusional (Major), Obese (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Connections
    Background: Businessman. He wants to 'construct' something to do with 'family', and has a secret involving taking a bribe.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).
  • Fearless (2): Soulless.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Ageless (1): Immune to aging.

    Gordon "Captain Spider" Swatek
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d4
    Skills: Driving d4, Knowledge (Security) d10, Lockpicking d6, Notice d6+2, Piloting d4, Repair d6, Stealth d4, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Habit (Major), Cautious (Minor), Quirk (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'account' something to do with 'religion'.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Ensnare (7): May shoot a LBT spider web with a maximum range of 12".
  • Wall Walker (1): Fine hairs on hands and feet.
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Awareness (3): Spider-senses.
  • Swinging (3): Swing via webbing to any point within 12".
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Thomas "Monkey-Boy" Snipes
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d10, Knowledge (Chemistry) d6, Knowledge (Electronics) d8, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Yellow (Major), Loyal (Minor), Cautious (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Scientist. He wants to 'attend' something to do with 'industry'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.

    Max "Black Gadget" Lloyd
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d8, Knowledge (Journalism) d4, Notice d8+2, Persuasion d6, Survival d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Habit (Minor), Small (Major), Doubting Thomas (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Alertness, Connections
    Background: Journalist. He wants to 'conceive' something to do with 'deprivation', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Invisibility (4): Cloaking device.
  • Animal Control (2): Control animals using special headband.
  • Healing (1): Nanotech medical kit.
  • Speak Language (1): Universal translation headset.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Telepathy (1): Psychic projection skullcap.

    Donna "Spider-Girl" Lyon
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d6
    Skills: Boating d4, Fighting d4, Intimidation d6, Knowledge (Journalism) d4, Repair d4, Shooting d10, Stealth d4, Streetwise d4, Swimming d4
    Charisma: +0/-2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Randy (Major), Small (Major), Cautious (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Connections
    Background: Thug. She wants to 'manage' something to do with 'criminals', and has a secret involving an unsolved crime.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Awareness (8): Amazing spider-senses (includes Danger Sense).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Animal Control (3): Summon and verbally control a swarm of spiders.

    Daniel "Fast-Thing" Phoenix
    Race: Human
    Attributes: Agility d12+2, Smarts d8, Spirit d4, Strength d4, Vigor d8
    Skills: Driving d6, Fighting d12, Healing d6, Intimidation d4, Knowledge (Medicine) d12, Knowledge (Dentistry) d6
    Charisma: -, Pace: 48 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Heroic (Major), Doubting Thomas (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. He wants to 'secure' something to do with 'academia'.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Attribute (Agility) (5): Raise Agility by +5 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Luke "Mister Freeze" Yorba
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d10, Shooting d8, Stealth d4, Survival d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 12/8 (7/3)
    Hindrances: Small (Major), Cautious (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Brawny, Connections
    Background: Thug. He wants to 'aid' something to do with 'the church'.
    Super Powers:
  • Attack, Ranged (12): Ice blasts inflict 3d6 damage (RoF 3).
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Cameron "White Static" Wenger
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Fighting d4, Intimidation d4, Investigation d8, Knowledge (Security) d8, Notice d8+2/+4 (evidence), Piloting d4, Shooting d8, Streetwise d8, Taunt d4
    Charisma: -2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 5
    Hindrances: Greedy (Major), Ugly (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Investigator, Alertness
    Background: Detective. She wants to 'develop' something to do with 'progress', and has a secret involving blackmailing someone.
    Super Powers:
  • Attack, Ranged (3): Lightning blast inflicts 2d6 damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Absorption (4): Can absorb electrical damage.
  • Darkvision (2): Superhuman senses.

    Homer "Lion-Kid" Schubert
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Fighting d4, Investigation d4, Knowledge (Business) d8, Knowledge (Computers) d4, Notice d6+2, Persuasion d8, Shooting d4, Swimming d4, Throwing d4
    Charisma: +1, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Habit (Minor), Arrogant (Major), Delusional (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Businessman. He wants to 'obtain' something to do with 'allies', and has a secret involving a nasty addiction.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Awareness (3): Amazing cat-sense.
  • Jinx (4): Enemies suffer a mishap when they roll 1-2 on their skill die.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.

    Dire "Monkey-Master" Turnbull
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d8, Fighting d4, Investigation d8, Knowledge (Journalism) d4, Notice d4+4, Persuasion d6, Riding d4, Stealth d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Small (Major), Quirk (Minor), Big Mouth (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Alertness
    Background: Journalist. He wants to 'depress' something to do with 'atrocities'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Joshua "Spell-Man" Payne
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Gambling d4, Investigation d6, Knowledge (Journalism) d8, Notice d8+2, Persuasion d4, Stealth d4, Spellcasting d8
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Minor), Curious (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections, Attractive
    Background: Journalist. He wants to 'indulge' something to do with 'discretion', and has a secret involving a nasty addiction.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Deflection (2): Conjure forcefield, -3 to ranged attacks, requires activation.
  • Ageless (1): Immune to aging.

    Anthony "Invisible-Kid" O'Kelly
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Healing d4, Knowledge (Area Knowledge) d6, Notice d4+2, Persuasion d4, Shooting d8, Streetwise d4, Survival d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vow (Major), Big Mouth (Minor), Vengeful (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brave
    Background: Park Ranger. He wants to 'establish' something to do with 'progress'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Ivor "Glacier-Beast" Godden
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d6, Fighting d8, Gambling d4, Intimidation d6, Notice d4, Shooting d8, Stealth d8
    Charisma: -, Pace: 6, Parry: 6, Toughness: 9/5 (4/0)
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Sweep
    Background: Thug. He wants to 'relate' something to do with 'medicines'.
    Super Powers:
  • Attack, Ranged (12): Ice blasts inflict 4d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Altered Form (2): Body transforms into organic ice (requires activation).

    Tanya "Torch-Beast" Rector
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d6, Knowledge (Journalism) d8, Knowledge (Security) d4, Notice d8, Shooting d4, Stealth d4, Streetwise d6
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Curious (Major), Stubborn (Minor), Enemy (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Journalist. She wants to 'encourage' something to do with 'vigilance'.
    Super Powers:
  • Attack, Ranged (16): Fire blasts inflict 3d6 damage (LBT, RoF 3).
  • Absorption (4): Can absorb fire/heat damage.

    Carolyn "Black Force" Richards
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d4, Knowledge (Biology) d12, Knowledge (Science) d4, Riding d4, Shooting d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Habit (Major), Stubborn (Minor), Loyal (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'support' something to do with 'deprivation', and has a secret involving embarrassing parentage.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d8 (includes Heavy Weapon and Medium Template).

    Margaret "Distortion-Thing" Walbert
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d6
    Skills: Climbing d4, Knowledge (Religion) d10, Notice d10
    Charisma: +2/+0, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Randy (Major), Obese (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Nun. She wants to 'develop' something to do with 'intelligence', and has a secret involving an affair.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d8 (includes Bind and Medium Template).

    Madaline "Blood-Lady" Deeds
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Gambling d4, Healing d4, Intimidation d6, Notice d10+4, Shooting d4, Survival d4, Taunt d4, Tracking d4
    Charisma: -4, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Heroic (Major), Ugly (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Beast Master
    Background: Park Ranger. She wants to 'rob' something to do with 'academia', and has a secret involving the receiving of death threats.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).

    Monica "Lion-Thing" Seale
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Investigation d4, Knowledge (History) d6, Knowledge (Battle) d4, Notice d6+4, Stealth d4, Streetwise d6
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Greedy (Major), Stubborn (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Connections, Fleet-Footed, Alertness
    Background: Thief. She wants to 'access' something to do with 'knowledge'.
    Super Powers:
  • Animal Control (3): Summon and control any cat.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Armand "Prince Clairvoyant" Colling
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Investigation d8, Knowledge (Law) d10, Lockpicking d6, Persuasion d8, Shooting d4, Taunt d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Curious (Major), Habit (Minor), Doubting Thomas (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. He wants to 'patronize' something to do with 'propaganda'.
    Super Powers:
  • Mind Control (8): Control two minds within 12" (includes Mind Wipe).
  • Telepathy (3): Telepathic communication (includes Broadcast, 1 mile).
  • Awareness (3): Psychic senses.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Naomi "Green Sorcerer" Turner
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Fighting d8, Intimidation d6, Notice d4, Shooting d6, Stealth d4, Streetwise d6, Spellcasting d8
    Charisma: -3, Pace: 6, Parry: 6, Toughness: 4
    Hindrances: Habit (Major), Mean (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Brawler
    Background: Thug. She wants to 'progress' something to do with 'the forsaken'.
    Super Powers:
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Absorption (3): Can absorb magic energy, requires activation.
  • Fearless (2): Soulless.
  • Energy Control (2): Control magical energy.

    Steven "Tempest-Master" Shaffer
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Investigation d6, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d6+2, Persuasion d4, Piloting d4, Shooting d12, Streetwise d6
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Wanted (Minor), Code of Honour (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Brave, Alertness
    Background: Detective. He wants to 'conquer' something to do with 'legends', and has a secret involving committing a major crime.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Absorption (4): Can absorb kinetic energy.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Deflection (1): Swirling winds, -1 to ranged attacks.

    Gregory "Baron Mystic" Bratton
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Knowledge (Security) d10, Knowledge (Computers) d4, Notice d6, Repair d8, Shooting d4, Spellcasting d8
    Charisma: +0/-2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Randy (Minor), Enemy (Major), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'damage' something to do with 'friends', and has a secret involving an affair.
    Super Powers:
  • Super Sorcery (15): Powerful sorcerer (level 5).
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.
  • Energy Control (2): Control magical energy.
  • Ageless (1): Immune to aging.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Adolf "The Scorpion" Lindsey
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d6, Intimidation d4, Notice d4+2, Shooting d12, Stealth d6, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 12 (6)
    Hindrances: Phobia (Major), Habit (Major), Cautious (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Connections, Brave
    Background: Thug. He wants to 'conceive' something to do with 'poverty', and has a secret involving a deep-seated phobia.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Simon "Elastic-Thing" Thomasson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d12+2
    Skills: Climbing d4, Driving d4, Investigation d4, Knowledge (History) d4, Piloting d4, Stealth d6, Swimming d6, Throwing d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 13/9 (4/0)
    Hindrances: Habit (Major), Cautious (Minor), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Rich
    Background: Student. He wants to 'realize' something to do with 'progress'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Chameleon (3): Malleable features.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Timothy "Inferno-Master" McKaig
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d4
    Skills: Driving d6, Investigation d8, Knowledge (Occult) d6, Knowledge (History) d4, Notice d4, Persuasion d4, Riding d4, Shooting d12+1, Stealth d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8/4 (4/0)
    Hindrances: Overconfident (Major), Anemic (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'attempt' something to do with 'love'.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Altered Form (2): Form of fire (requires activation).
  • Deflection (1): Fire shield, -1 to ranged attacks.

    Toby "Prince Whirlwind" Holyfield
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d8, Fighting d4, Healing d4, Investigation d8, Knowledge (Science) d4, Knowledge (History) d6, Notice d4, Shooting d8, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Enemy (Major), Cautious (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'acquire' something to do with 'progress'.
    Super Powers:
  • Attack, Ranged (9): Wind blasts inflict 3d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Jessy "Blizzard-Mistress" Ashford
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d6, Healing d4, Investigation d4, Knowledge (Science) d8, Knowledge (Medicine) d6, Repair d4, Shooting d6, Streetwise d4, Swimming d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 13/9 (7/3)
    Hindrances: Small (Major), Obese (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. She wants to 'conceive' something to do with 'racism'.
    Super Powers:
  • Attack, Ranged (7): Ice blast inflicts 2d6 damage (LBT).
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Armor (1): Cover body in a layer of solid ice (armour 3, requires activation).

    Robert "Glacier-Man" Doodson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Intimidation d4, Investigation d8, Knowledge (History) d4, Lockpicking d4, Notice d6, Shooting d8, Survival d4, Swimming d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Connections
    Background: Thief. He wants to 'review' something to do with 'cowardice'.
    Super Powers:
  • Attack, Ranged (10): Ice blast inflicts 3d6 damage (LBT).

    Giles "The Speedster" Dungan
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Fighting d8, Intimidation d4, Investigation d4, Knowledge (Occult) d8, Notice d10, Swimming d4, Tracking d4
    Charisma: -1, Pace: 24 (when running as a free action), Parry: 6, Toughness: 6
    Hindrances: Rival (Minor), Overconfident (Major), Habit (Minor)
    Edges: Arcane Background (Super Powers), Connections
    Background: Occultist. He wants to 'strive' something to do with 'pain', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).

    Rebecca "Blue Wasp" Crane
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d6, Investigation d8, Knowledge (Law) d4, Knowledge (Politics) d6, Lockpicking d4, Notice d4, Persuasion d6, Shooting d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Delusional (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Linguist, Rich
    Background: Lawyer. She wants to 'steal' something to do with 'myths', and has a secret involving the sending of death threats.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Attack, Melee (4): Claws/Sting inflict +2d6 melee damage.
  • Wall Walker (1): Able to walk on any solid surface.
  • Flight (2): Insect-like wings, fly at normal Pace.

    Carol "Princess Reptile" Treadwell
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d6, Healing d4, Intimidation d4, Investigation d6, Knowledge (Occult) d10, Notice d4, Persuasion d4, Piloting d4
    Charisma: -2, Pace: 12 (when running as a free action), Parry: 2, Toughness: 4
    Hindrances: Overconfident (Major), Bad Eyes (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. She wants to 'steal' something to do with 'the downtrodden'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Limbs (5): Powerful tail, reach +1".
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Karen "Scorpion-Mistress" Pratt
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d4, Fighting d4, Investigation d6, Knowledge (Journalism) d6, Knowledge (Photography) d4, Notice d4+4, Persuasion d4, Stealth d6, Streetwise d8, Throwing d4
    Charisma: +0/-2, Pace: 6, Parry: 4, Toughness: 11 (6)
    Hindrances: Randy (Major), Wanted (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness
    Background: Journalist. She wants to 'proclaim' something to do with 'riddles', and has a secret involving an affair.
    Super Powers:
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Gregory "King Abyss" La Liberte
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Intimidation d6, Investigation d6, Knowledge (Law) d10, Knowledge (History) d4, Persuasion d6, Repair d4, Shooting d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Yellow (Major), Stubborn (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Charismatic
    Background: Lawyer. He wants to 'convey' something to do with 'the forsaken'.
    Super Powers:
  • Energy Control (2): Entropic energy.
  • Fear (3): Frightening visage.
  • Fearless (2): Soulless.
  • Intangibility (5): Can turn incorporeal at will.
  • Decay (3): Rapidly ages anything touched.

    Marvin "Prince Night" Crusher
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Healing d4, Intimidation d4, Knowledge (Area Knowledge) d4, Notice d6+2, Piloting d4, Shooting d8, Survival d6, Tracking d4
    Charisma: -3, Pace: 12 (when running as a free action), Parry: 2, Toughness: 8
    Hindrances: Greedy (Major), Mean (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Brave
    Background: Park Ranger. He wants to 'rob' something to do with 'purity', and has a secret involving a deep hatred for something.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Speed (1): Superhuman speed, run at double Pace.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Animal Control (3): Able to control wolves and rats.

    Victoria "Immolation-Mistress" Lavis
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Gambling d4, Intimidation d4, Notice d6, Repair d4, Shooting d12+1, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Greedy (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brave, First Strike
    Background: Thug. She wants to 'achieve' something to do with 'lies'.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Darkvision (2): Superhuman senses.

    Conner "Fast-Kid" Scothern
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d10, Fighting d12+1, Knowledge (Area Knowledge) d4, Notice d4+2, Shooting d8, Survival d8
    Charisma: -2, Pace: 48 (when running as a free action), Parry: 8, Toughness: 6
    Hindrances: Curious (Major), Vengeful (Minor), Mean (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Alertness, Danger Sense
    Background: Park Ranger. He wants to 'proclaim' something to do with 'atrocities'.
    Super Powers:
  • Speed (5): Superhuman speed, run at 120 mph, Pace 48 (-2 attack penalty).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.

    Shirley "Doctor Abyss" Amos
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Intimidation d4, Investigation d8, Knowledge (Business) d8, Knowledge (Law) d4, Notice d4, Persuasion d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Bad Eyes (Major), Greedy (Minor), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Connections, Rich
    Background: Businesswoman. She wants to 'associate' something to do with 'resources'.
    Super Powers:
  • Fear (3): Frightening visage.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Darkvision (2): Glowing eyes can see in pitch darkness.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Animation (3): Animate up to 25 pounds, corpses/skeletons only (one skeleton).
  • Decay (3): Rapidly ages anything touched.

    Peter "Doctor Skeleton" Lenway
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Journalism) d8, Lockpicking d4, Notice d6+2, Persuasion d6, Stealth d4, Tracking d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Big Mouth (Minor), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Attractive
    Background: Journalist. He wants to 'account' something to do with 'harmony'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Decay (3): Rapidly ages anything touched.
  • Intangibility (5): Can turn incorporeal at will.
  • Damage Field (3): Entropic field inflicts 2d6 damage.

    Hugh "Baron Shockwave" Southworth
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d4, Investigation d6, Knowledge (Occult) d10, Notice d8, Shooting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. He wants to 'shepherd' something to do with 'secret societies'.
    Super Powers:
  • Attack, Ranged (5): Energy blast inflicts 2d6 damage (MBT).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Absorption (4): Can absorb kinetic energy.

    Luke "Mister Immolation" Sereno
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d8, Knowledge (Computers) d4, Notice d4+2, Piloting d4, Shooting d10, Swimming d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Vengeful (Major), Loyal (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brave, Alertness
    Background: Park Ranger. He wants to 'plunder' something to do with 'lust', and has a secret involving being a stalker.
    Super Powers:
  • Attack, Ranged (6): Fire blast inflicts 3d6 damage.
  • Absorption (4): Can absorb fire/heat damage.

    Harry "Black Flash" Jones
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d6, Fighting d10, Investigation d4, Lockpicking d6, Notice d4+2, Shooting d8, Stealth d8, Streetwise d4
    Charisma: -2, Pace: 16 (when running as a free action), Parry: 7, Toughness: 5
    Hindrances: Bad Eyes (Major), Mean (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Alertness, Fleet-Footed
    Background: Thief. He wants to 'join' something to do with 'animals'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Micky "The Clone" Wang
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Journalism) d10, Knowledge (Photography) d4, Lockpicking d8, Notice d12+1+2, Persuasion d10, Shooting d4, Stealth d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Stubborn (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Journalist. He wants to 'record' something to do with 'the law'.
    Super Powers:
  • Duplication (14): Can create four clones.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (3): Gain 6 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Joanne "Mirror-Thing" Schumacher
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Climbing d4, Driving d6, Knowledge (Computers) d8, Knowledge (Economics) d4, Notice d4, Piloting d4, Shooting d4, Stealth d4, Streetwise d4, Survival d4
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Major), Ugly (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Student. She wants to 'conceive' something to do with 'purity'.
    Super Powers:
  • Duplication (8): Can create two clones.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (1): Gain 2 skill points.

    Laura "Blue Inferno" De Coy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Intimidation d6, Notice d8+2, Piloting d4, Shooting d10, Survival d6, Taunt d6, Tracking d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Big Mouth (Minor), Vow (Major), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brave, Danger Sense, Alertness
    Background: Park Ranger. She wants to 'join' something to do with 'academia', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Attack, Ranged (9): Fire blasts inflict 3d6 damage (RoF 2).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Uma "Force-Girl" Tomlin
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Healing d8, Knowledge (Medicine) d10, Knowledge (Dentistry) d6, Notice d6, Repair d4, Swimming d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Wanted (Minor), Overconfident (Major), Big Mouth (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Doctor. She wants to 'realize' something to do with 'literature', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (12): Invisible energy with Strength d12+1 (includes Force Field: +4 Toughness).
  • Awareness (3): Psychic senses.

    Carrie "Cyber-Thing" Laney
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Investigation d4, Knowledge (Spanish) d4, Lockpicking d4, Notice d10+2, Shooting d6, Stealth d6, Tracking d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 8 (3)
    Hindrances: Curious (Major), Habit (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Rich, Fleet-Footed, Alertness
    Background: Thief. She wants to 'encourage' something to do with 'secret societies', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Armor (2): Metal skin (armour 3).
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.

    Louis "Baron Cannon" Fraser
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Healing d8, Knowledge (Medicine) d10, Knowledge (Dermatology) d4, Notice d6, Piloting d4, Riding d4, Shooting d8, Swimming d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Rival (Major), Curious (Major), Cautious (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Doctor. He wants to 'discourage' something to do with 'hate', and has a secret involving a burning desire for someone.
    Super Powers:
  • Attack, Ranged (11): Energy blast inflicts 4d6 damage (MBT).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Deflection (1): Energy shield, -1 to ranged attacks.
  • Darkvision (2): Superhuman senses.

    Elizabeth "Glacier-Beast" Dungan
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8
    Skills: Fighting d4, Intimidation d4, Knowledge (Security) d4, Knowledge (Science) d4, Notice d6, Shooting d12+1, Stealth d4, Streetwise d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 11/7 (4/0)
    Hindrances: Yellow (Major), Obese (Minor), Anemic (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawler
    Background: Thug. She wants to 'attend' something to do with 'pain'.
    Super Powers:
  • Attack, Ranged (11): Ice blast inflicts 4d6 damage (MBT).
  • Darkvision (2): Able to sense temperatures.
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Absorption (4): Can absorb ice/cold damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Victoria "Reptile-Thing" McAteer
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Fighting d4, Healing d4, Intimidation d4, Knowledge (Art) d4, Knowledge (History) d6, Piloting d6, Throwing d4
    Charisma: -, Pace: 20 (when running as a free action), Parry: 4, Toughness: 11 (3)
    Hindrances: Angst (Major), Overconfident (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Student. She wants to 'establish' something to do with 'vigilance', and has a secret involving criminal activities during childhood.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Extra Limbs (5): Powerful tail, reach +1".
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Armor (2): Hardened scale-like skin (armour 3).

    Jennifer "Princess Duplicator" McKenzie
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d6
    Skills: Climbing d6, Fighting d4, Lockpicking d4, Notice d6, Riding d6, Shooting d6, Stealth d4, Swimming d6
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Wanted (Minor), Young (Major), Illiterate (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Luck, Brave, Attractive
    Background: Little Girl. She wants to 'administer' something to do with 'new religions', and has a secret involving ties to a criminal organisation.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Ageless (2): Doesn't age (includes Very Old).
  • Super Skill (1): Gain 2 skill points.
  • Gifted (1): Broad knowledge from multiple lives.

    Percy "Arachnid-Man" Lovering
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d8
    Skills: Driving d6, Fighting d6, Gambling d4, Healing d4, Intimidation d8, Knowledge (Law) d4, Notice d4+4, Piloting d4, Streetwise d4, Taunt d4
    Charisma: -1/-5/-7, Pace: 6, Parry: 5, Toughness: 10 (3)
    Hindrances: Randy (Major), Bloodthirsty (Major), Habit (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Attractive, Alertness, Brawny
    Background: Cop. He wants to 'depress' something to do with 'justice', and has a secret involving an infectious virus.
    Super Powers:
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Blake "Monkey-Beast" Owen
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d6, Intimidation d6, Knowledge (Law) d10, Persuasion d4, Streetwise d4, Survival d4, Taunt d4
    Charisma: +0/-4, Pace: 6, Parry: 5, Toughness: 7
    Hindrances: Bloodthirsty (Major), Stubborn (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Connections, Brave
    Background: Cop. He wants to 'discover' something to do with 'communications'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Swinging (3): Swing to any point within 12".
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.

    Sabrina "Robot-Lady" Chambers
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d6
    Skills: Investigation d10, Knowledge (Science) d6, Knowledge (History) d6, Lockpicking d4, Notice d4, Persuasion d4, Piloting d4, Shooting d4, Stealth d4
    Charisma: -2, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 9 (3)
    Hindrances: Responsibility to Others (Major), Heroic (Major), Ugly (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'advise' something to do with 'lust', and has a secret involving embarrassing parentage.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Armor (2): Metal skin (armour 3).
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Flight (2): Rockets, can fly at normal Pace.
  • Interface (2): Can remotely control electronic devices.
  • Fearless (2): Immune to fear.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Debra "Spell-Thing" Hoya
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Knowledge (Art) d6, Knowledge (Spanish) d4, Notice d4, Riding d4, Swimming d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Vengeful (Minor), Yellow (Major), Stubborn (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist
    Background: Student. She wants to 'defile' something to do with 'communications', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Super Sorcery (12): Powerful sorcerer (level 4).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Absorption (3): Can absorb magic energy, requires activation.
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.

    Bridget "Doctor Lich" Johnson
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Investigation d6, Knowledge (Occult) d8, Lockpicking d4, Notice d6, Stealth d4, Throwing d4, Spellcasting d8
    Charisma: +0/-4, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Dark Secret (Major), Greedy (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Connections, Beast Master
    Background: Occultist. She wants to 'obtain' something to do with 'progress'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Deflection (3): Entropic aura, -4 to ranged attacks, requires activation.
  • Super Sorcery (3): Powerful sorcerer (level 1).

    Colin "Captain Blaster" Lessell
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Knowledge (Underworld) d6, Lockpicking d4, Notice d8+2, Shooting d10, Stealth d6
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Cautious (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness, Rich
    Background: Thief. He wants to 'advocate' something to do with 'the forsaken'.
    Super Powers:
  • Attack, Ranged (6): Energy blast inflicts 3d6 damage.
  • Awareness (3): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Marcus "Mister Distortion" Little
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Knowledge (Computers) d8, Knowledge (History) d4, Notice d6, Piloting d4, Repair d10
    Charisma: -3/-7, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Bloodthirsty (Major), Ugly (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Engineer. He wants to 'deter' something to do with 'composure'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (11): Invisible energy with Strength d12+1 (includes Heavy Weapon and Medium Template).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.
  • Awareness (3): Psychic senses.

    Kylie "White Shadow" Crane
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d4, Gambling d6, Knowledge (Science) d4, Knowledge (Spanish) d4, Piloting d4, Shooting d4, Spellcasting d8
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Arrogant (Major), Doubting Thomas (Minor), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Linguist
    Background: Student. She wants to 'publicize' something to do with 'animals'.
    Super Powers:
  • Ageless (1): Immune to aging.
  • Intangibility (5): Can turn incorporeal at will.
  • Attack, Ranged (8): Entropic blast inflicts 3d6 damage (MBT).
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Fearless (2): Soulless.
  • Decay (1): Rapidly ages anything touched (Midas Touch).

    Dirk "Insect-Thing" McClain
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d10, Vigor d6
    Skills: Driving d4, Fighting d4, Intimidation d6, Investigation d6, Knowledge (Forensics) d6, Notice d8+4, Streetwise d4, Survival d6, Tracking d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 12 (6)
    Hindrances: Curious (Major), Heroic (Major), Obese (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Brave
    Background: Detective. He wants to 'process' something to do with 'purity', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Flight (4): Insect-like wings, fly at double Pace.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Shrink (3): Can shrink down to the size of an insect.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.

    Anne "Lizard-Thing" Bundy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d4
    Skills: Intimidation d4, Investigation d6, Knowledge (Religion) d12, Notice d6, Piloting d4, Stealth d4
    Charisma: -1, Pace: 12 (when running as a free action), Parry: 2, Toughness: 6
    Hindrances: Greedy (Major), Habit (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Command
    Background: Nun. She wants to 'depress' something to do with 'hate'.
    Super Powers:
  • Extra Limbs (5): Powerful tail, reach +1".
  • Speed (1): Superhuman speed, run at double Pace.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Gabrielle "Queen Bronze" Garman
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d6
    Skills: Climbing d10, Fighting d12+2, Notice d4, Shooting d4, Streetwise d4, Swimming d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 9, Toughness: 15/11 (10/6)
    Hindrances: Young (Major), Mean (Minor), Anemic (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Danger Sense, Attractive
    Background: Little Girl. She wants to 'advocate' something to do with 'lies'.
    Super Powers:
  • Armor (5): Metal skin (armour 6, Heavy Armor, requires activation).
  • Altered Form (6): Body is composed of liquid metal (includes Replenish).
  • Attack, Melee (4): Powerful blows, melee attacks inflict +2d6 damage.
  • Super Skill (Fighting) (3): Raise Fighting by +6 die steps.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Anne "Lizard-Woman" Shoemaker
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Fighting d4, Intimidation d6, Investigation d8, Knowledge (Business) d8, Knowledge (Computers) d4, Notice d4, Swimming d4, Throwing d4
    Charisma: -, Pace: 12 (when running as a free action), Parry: 4, Toughness: 8
    Hindrances: Quirk (Minor), Overconfident (Major), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich, Connections
    Background: Businesswoman. She wants to 'publicize' something to do with 'cowardice', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Leaping (3): Can leap 6" vertically or 12" horizonally.
  • Animal Control (4): Summon and telepathically control reptiles.
  • Speed (1): Superhuman speed, run at double Pace.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Attribute (1): Gain 1 point for raising attributes.

    Jasmine "The Night" Huntington
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d4, Investigation d4, Knowledge (Spanish) d4, Lockpicking d4, Notice d10+2, Shooting d6, Stealth d6, Survival d4
    Charisma: -, Pace: 16 (when running as a free action), Parry: 2, Toughness: 7
    Hindrances: Delusional (Major), Quirk (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Alertness
    Background: Thief. She wants to 'advance' something to do with 'love', and has a secret involving a family curse.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Speed (1): Superhuman speed, run at double Pace.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.

    Christian "Blood-Boy" Snodgrass
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d4, Healing d4, Investigation d6, Knowledge (Religion) d10, Lockpicking d4, Notice d4, Stealth d4
    Charisma: -, Pace: 24 (when running as a free action), Parry: 4, Toughness: 7
    Hindrances: Heroic (Major), Quirk (Minor), Outsider (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Priest. He wants to 'discourage' something to do with 'knowledge'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).

    Denise "Techno-Woman" Slingsby
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d8, Intimidation d6, Investigation d4, Lockpicking d4, Notice d4, Shooting d6, Stealth d6, Throwing d4
    Charisma: -1, Pace: 6, Parry: 6, Toughness: 9 (3)
    Hindrances: Curious (Major), Habit (Minor), Doubting Thomas (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections, Brave
    Background: Thug. She wants to 'refine' something to do with 'ghosts', and has a secret involving taking a bribe.
    Super Powers:
  • Invent (6): Can create new devices on the fly (level 3).
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Darkvision (1): Nightvision goggles.
  • Speak Language (1): Universal translation headset.
  • Armor (1): Metal suit (armour 3).

    Graham "Captain Vampire" Francom
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d8, Vigor d4
    Skills: Driving d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Knowledge (Medicine) d6, Notice d4+2, Persuasion d4, Spellcasting d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Small (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. He wants to 'create' something to do with 'harmony', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Super Sorcery (3): Blood magic (level 1).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Gareth "Butterfly-Man" Lees
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d6+2, Fighting d8, Gambling d4, Intimidation d6, Knowledge (Law) d4, Knowledge (Science) d4, Taunt d8
    Charisma: -, Pace: 6, Parry: 6, Toughness: 11 (6)
    Hindrances: Delusional (Major), Quirk (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Alertness, Ace
    Background: Cop. He wants to 'contact' something to do with 'allies'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Flight (4): Insect-like wings, fly at double Pace.

    Brian "Wasp-Kid" Ryder
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Investigation d6, Knowledge (Business) d8, Knowledge (Law) d4, Notice d6+2, Persuasion d6, Piloting d4, Taunt d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 12 (6)
    Hindrances: Yellow (Major), Expensive Taste (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich
    Background: Businessman. He wants to 'guard' something to do with 'envy'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Cindy "Red Arachnid" Templar
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d6, Fighting d4, Intimidation d4, Knowledge (Battle) d4, Shooting d10, Streetwise d6
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 7
    Hindrances: Code of Honour (Major), Cautious (Minor), Ugly (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brawny
    Background: Cop. She wants to 'access' something to do with 'friends'.
    Super Powers:
  • Wall Walker (1): Fine hairs on hands and feet.
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Animal Control (3): Summon and verbally control a swarm of spiders.
  • Swinging (3): Swing via webbing to any point within 12".

    Louise "Baroness Shadow" Fenton
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Driving d4, Investigation d4, Knowledge (Law) d10, Knowledge (History) d4, Notice d4, Persuasion d8, Spellcasting d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Bad Eyes (Major), Anemic (Minor), Expensive Taste (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic, Linguist
    Background: Lawyer. She wants to 'detect' something to do with 'dissonance'.
    Super Powers:
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Fear (3): Frightening visage.
  • Decay (1): Rapidly ages anything touched (Midas Touch).
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Damage Field (3): Entropic field inflicts 2d6 damage.
  • Ageless (1): Immune to aging.

    Belinda "Neutron-Mistress" Barton
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Intimidation d4, Knowledge (Law) d6, Notice d10+2, Shooting d12+1, Streetwise d8, Taunt d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Vengeful (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave
    Background: Detective. She wants to 'defile' something to do with 'harmony', and has a secret involving an unsolved crime.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Flight (2): Can fly at normal Pace.

    Thomas "Steel-Master" Tucker
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d4, Intimidation d12, Notice d4, Shooting d6, Stealth d4, Streetwise d4
    Charisma: +0/-4, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 19/15 (13/9)
    Hindrances: Dark Secret (Major), Obese (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Brawler, Brave
    Background: Thug. He wants to 'spoil' something to do with 'dreams', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Armor (7): Metal skin (armour 9, Heavy Armor, requires activation).
  • Altered Form (3): Body is composed of liquid metal.

    Benjamin "White Monkey" Anderson
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8
    Skills: Boating d6, Climbing d8, Investigation d4, Knowledge (Security) d4, Notice d6+4, Shooting d6, Stealth d4, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 6
    Hindrances: Bad Eyes (Major), Cautious (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Connections, Fleet-Footed, Alertness
    Background: Thief. He wants to 'complete' something to do with 'compassion'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Swinging (3): Swing to any point within 12".
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.

    Sable "Smash-Woman" Hendrix
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d12+2
    Skills: Driving d10, Fighting d12, Intimidation d6, Knowledge (Underworld) d4, Riding d4, Shooting d8, Streetwise d6
    Charisma: -, Pace: 6, Parry: 8, Toughness: 12
    Hindrances: Obligations (Major), Curious (Major), Cautious (Minor), Vengeful (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Alertness
    Background: Cop. She wants to 'produce' something to do with 'industry', and has a secret involving embarrassing parentage.
    Super Powers:
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Shannon "Inferno-Thing" MacDonald
    Race: Human
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Investigation d4, Knowledge (Law) d4, Lockpicking d4, Notice d10+2, Shooting d10, Stealth d4, Tracking d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Minor), Habit (Major), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Alertness
    Background: Thief. She wants to 'access' something to do with 'wealth', and has a secret involving an unhealthy obsession.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Darkvision (2): Superhuman senses.
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Miranda "Telepathic-Girl" Titchenal
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d4
    Skills: Climbing d4, Healing d4, Investigation d4, Knowledge (History) d6, Notice d4, Shooting d10, Stealth d6, Swimming d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 4
    Hindrances: Quirk (Minor), Phobia (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich, Fleet-Footed
    Background: Thief. She wants to 'inform' something to do with 'nature', and has a secret involving embarrassing underwear.
    Super Powers:
  • Telepathy (2): Telepathic communication.
  • Super Attribute (Smarts) (1): Raise Smarts by +1 die step.
  • Awareness (3): Psychic senses.
  • Energy Control (4): Psychic energy (with Psionic Elemental Trick).

    Clare "Doctor Lion" Treadwell
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Fighting d6, Investigation d4, Knowledge (Journalism) d8, Knowledge (Law) d4, Notice d6+2, Persuasion d8, Stealth d4, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 5, Toughness: 4
    Hindrances: Small (Major), Quirk (Minor), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Connections
    Background: Journalist. She wants to 'complete' something to do with 'myths'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Attack, Melee (4): Claws inflict +2d6 melee damage.
  • Animal Control (4): Summon and telepathically control any cat.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).

    Eleanor "Wreck-Beast" Rossdale
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d12+3
    Skills: Climbing d4, Driving d4, Fighting d8, Healing d4, Knowledge (Battle) d4, Lockpicking d4, Notice d6+2, Piloting d4, Shooting d8, Stealth d4
    Charisma: -, Pace: 6, Parry: 6, Toughness: 11
    Hindrances: Curious (Major), Doubting Thomas (Minor), Greedy (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Alertness, Connections
    Background: Thief. She wants to 'support' something to do with 'racism', and has a secret involving the receiving of death threats.
    Super Powers:
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Margaret "Monkey-Thing" Miodownik
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
    Skills: Boating d4, Fighting d4, Intimidation d4, Investigation d4, Knowledge (Law) d10, Knowledge (Politics) d4, Notice d6+2, Persuasion d4, Survival d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Quirk (Minor), Bad Eyes (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic
    Background: Lawyer. She wants to 'distress' something to do with 'wrath'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Heightened Senses (1): Animal senses (+2 Notice).

    Bethan "Tiger-Woman" Nau
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d6, Investigation d8, Knowledge (Journalism) d4, Lockpicking d4, Notice d8+2, Persuasion d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Greedy (Minor), Curious (Major), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Charismatic
    Background: Journalist. She wants to 'damage' something to do with 'beauty', and has a secret involving taking a bribe.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.

    Donna "Clay-Lady" Manning
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d10
    Skills: Fighting d12, Gambling d4, Intimidation d8, Knowledge (Area Knowledge) d10, Notice d4+2, Tracking d4
    Charisma: -2, Pace: 6, Parry: 8, Toughness: 12/8 (4/0)
    Hindrances: Code of Honour (Major), Mean (Minor), Vengeful (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Brawny, Alertness
    Background: Park Ranger. She wants to 'guide' something to do with 'moderation'.
    Super Powers:
  • Altered Form (5): Form of earth (includes Replenish, requires activation).
  • Burrowing (5): Can tunnel through the earth at normal Pace (includes Super Tunneler).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Earthquake (4): Can cause the earth to split open (includes Earthshake).
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Gordon "Iron-Master" Brading
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
    Skills: Intimidation d6, Knowledge (Security) d8, Knowledge (Occult) d4, Notice d6, Piloting d4, Streetwise d6
    Charisma: -, Pace: 6, Parry: 8, Toughness: 9 (3)
    Hindrances: Anemic (Minor), Greedy (Major), Stubborn (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Brawny, Brave
    Background: Cop. He wants to 'plunder' something to do with 'beauty', and has a secret involving an infectious virus.
    Super Powers:
  • Invisibility (4): Cloaking device.
  • Armor (1): Metal suit (armour 3).
  • Parry (2): Enhanced melee weapon, +6 Parry, requires activation.
  • Flight (4): Jetpack, can fly at quadruple Pace (-1 attack penalty).
  • Telepathy (1): Psychic projection skullcap.
  • Speak Language (1): Universal translation headset.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Healing (1): Nanotech medical kit.

    Amber "Red Ape" Donley
    Race: Human
    Attributes: Agility d10, Smarts d8, Spirit d4, Strength d12, Vigor d12+1
    Skills: Driving d4, Fighting d4, Healing d8, Intimidation d4, Knowledge (Medicine) d8+2, Knowledge (Dentistry) d8+2, Notice d4+2, Piloting d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Responsibility to Others (Major), Overconfident (Major), Habit (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Scholar, Rich
    Background: Doctor. She wants to 'indulge' something to do with 'the world', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Swinging (3): Swing to any point within 12".

    Toby "Mister Speedster" Alligood
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d4, Vigor d6
    Skills: Fighting d12+2, Intimidation d6, Investigation d8, Knowledge (Forensics) d4, Knowledge (Computers) d6, Notice d8+2 (evidence), Repair d4, Streetwise d8
    Charisma: -, Pace: 20 (when running as a free action), Parry: 9, Toughness: 6
    Hindrances: Arrogant (Major), Big Mouth (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. He wants to 'detect' something to do with 'hate'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Extra Actions (3): Superhuman speed, +1 action per round.

    Toby "Baron Wreck" Chapman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Fighting d8, Gambling d6, Investigation d4, Knowledge (Journalism) d4, Knowledge (Security) d4, Notice d8+2, Persuasion d10
    Charisma: +1, Pace: 6, Parry: 6, Toughness: 8
    Hindrances: Habit (Major), Quirk (Minor), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Connections, Alertness, Charismatic
    Background: Journalist. He wants to 'rob' something to do with 'literature'.
    Super Powers:
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Deflection (1): Evasive maneuvers, -1 to ranged attacks.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Sophie "Invisible-Woman" Gentner
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Climbing d4, Driving d4, Fighting d4, Intimidation d4, Investigation d8, Knowledge (Security) d6, Knowledge (Forensics) d4, Lockpicking d4, Notice d8+2 (evidence), Streetwise d8, Throwing d6
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 4
    Hindrances: Overconfident (Major), Habit (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers), Investigator
    Background: Detective. She wants to 'steal' something to do with 'sensuality'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Heavy Weapon).

    Giles "Elastic-Beast" Tyson
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d12+2
    Skills: Boating d4, Climbing d6, Fighting d8, Healing d4, Knowledge (Underworld) d4, Lockpicking d4, Notice d6, Riding d6, Shooting d4, Stealth d6, Streetwise d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 6, Toughness: 13/9 (4/0)
    Hindrances: Phobia (Major), Delusional (Minor), Expensive Taste (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Fleet-Footed
    Background: Thief. He wants to 'abduct' something to do with 'freedom'.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Attack, Melee (3): Telescopic blows, melee attacks inflict +d6 damage, +1" reach.
  • Deflection (2): Evasive maneuvers, -2 to ranged attacks.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (5): Raise Vigor by +5 die steps.
  • Chameleon (3): Malleable features.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.

    Adrian "Red Carrion" Montague
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Intimidation d4, Investigation d10, Knowledge (Law) d4, Knowledge (Politics) d4, Persuasion d6, Repair d4, Streetwise d4, Spellcasting d8
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Habit (Major), Doubting Thomas (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich, Filthy Rich
    Background: Lawyer. She wants to 'contact' something to do with 'affluence'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Super Sorcery (6): Powerful sorcerer (level 2).

    Donna "Reptile-Mistress" Costley
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Intimidation d4, Investigation d8, Knowledge (Law) d10, Knowledge (History) d4, Notice d4, Persuasion d8, Tracking d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 9 (3)
    Hindrances: Habit (Major), Doubting Thomas (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers), Rich, Charismatic
    Background: Lawyer. She wants to 'institute' something to do with 'dreams'.
    Super Powers:
  • Armor (2): Hardened scale-like skin (armour 3).
  • Extra Limbs (5): Powerful tail, reach +1".
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Jessy "Queen Clay" Schmillen
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d6, Healing d4, Intimidation d4, Knowledge (Forensics) d4, Knowledge (Electronics) d4, Streetwise d12, Throwing d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 5, Toughness: 8
    Hindrances: Heroic (Major), Stubborn (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Attractive, Connections
    Background: Detective. She wants to 'execute' something to do with 'military'.
    Super Powers:
  • Toughness (7): Superhuman resilience, +2 Toughness and Hardy.
  • Matter Control (4): Can shape and control earth/stone/sand within a MBT, 24" range.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Earthquake (1): Can cause the earth to split open.

    Chloe "Neutron-Mistress" Tate
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Intimidation d4, Investigation d6, Knowledge (Law) d10+2, Knowledge (Occult) d8+2, Notice d4, Persuasion d4, Shooting d4, Taunt d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Minor), Phobia (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Scholar, Rich, Filthy Rich
    Background: Lawyer. She wants to 'depress' something to do with 'success', and has a secret involving a family curse.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Absorption (4): Can absorb radiation.
  • Darkvision (1): Glowing eyes, requires activation.

    Richard "Captain Arachnid" Begley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+1, Vigor d6
    Skills: Boating d6, Driving d4, Fighting d4, Knowledge (Computers) d6, Knowledge (Battle) d6, Notice d4+2, Riding d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 13 (9)
    Hindrances: Greedy (Major), Small (Major), Habit (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Student. He wants to 'advise' something to do with 'the world', and has a secret involving taking a bribe.
    Super Powers:
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Attack, Melee (4): Powerful grip inflicts +2d6 melee damage.
  • Armor (5): Grow a thick carapace (armour 9) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Laura "White Radiation" MacPhearson
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Boating d4+2, Driving d8+2, Healing d4, Intimidation d6, Knowledge (Security) d4, Knowledge (Battle) d4, Notice d6, Shooting d8
    Charisma: -1/-5, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Bloodthirsty (Major), Stubborn (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Ace
    Background: Cop. She wants to 'support' something to do with 'the populous'.
    Super Powers:
  • Attack, Ranged (14): Radioactive blasts inflict 3d6+2 damage (MBT, RoF 2, Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.

    Nicole "Madam Night" Derrick
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4
    Skills: Boating d4, Fighting d10, Investigation d8, Notice d10+2 (evidence), Repair d4, Streetwise d10
    Charisma: -, Pace: 12 (when running as a free action), Parry: 7, Toughness: 6
    Hindrances: Code of Honour (Major), Big Mouth (Minor), Cautious (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Investigator
    Background: Detective. She wants to 'rob' something to do with 'opulence'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Intangibility (5): Can transform into mist.
  • Fearless (2): Soulless.
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.

    Selena "Sorcery-Beast" Murphy
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Healing d10, Knowledge (Medicine) d6, Knowledge (Neurosurgery) d6, Notice d4, Shooting d4, Taunt d4, Spellcasting d8
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 7
    Hindrances: Heroic (Major), Stubborn (Minor), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Charismatic
    Background: Doctor. She wants to 'administer' something to do with 'industry'.
    Super Powers:
  • Super Sorcery (9): Powerful sorcerer (level 3).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Absorption (3): Can absorb magic energy, requires activation.
  • Energy Control (2): Control magical energy.
  • Deflection (1): Conjure forcefield, -2 to ranged attacks, requires activation.

    Susie "Robot-Lady" Pirro
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Healing d6, Investigation d6, Knowledge (Occult) d10, Notice d6, Shooting d6
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 12 (6)
    Hindrances: Angst (Major), Habit (Major), Bad Eyes (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections
    Background: Occultist. She wants to 'strive' something to do with 'contraband', and has a secret involving a forbidden pregnancy.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Fearless (2): Immune to fear.
  • Armor (4): Metal skin (armour 6).
  • Attack, Ranged (3): Electrical blast inflicts 2d6 damage.
  • Broadcast (1): Can tap into radio and TV broadcasts.

    Gwen "White Savage" Mackowski
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Security) d6, Lockpicking d4, Notice d8, Shooting d4, Stealth d6, Streetwise d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Greedy (Major), Anemic (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Rich, Connections, Fleet-Footed
    Background: Thief. She wants to 'process' something to do with 'disbelief'.
    Super Powers:
  • Animal Control (3): Summon and control any bear.
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).

    Elain "Mirror-Lady" Shaffer
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d8, Healing d8, Investigation d4, Knowledge (Medicine) d12+3, Knowledge (Toxicology) d12+2, Notice d10, Persuasion d4, Taunt d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Unusual Looks (Minor), Arrogant (Major), Outsider (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Doctor. She wants to 'acquire' something to do with 'disbelief', and has a secret involving an embarrassing birthmark.
    Super Powers:
  • Duplication (5): Can create a clone.
  • Super Skill (4): Gain 8 skill points.
  • Ageless (1): Doesn't age.

    Richard "Blaster-Beast" Morley
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Gambling d4, Intimidation d4, Investigation d4, Knowledge (Law) d8, Persuasion d8, Shooting d4, Survival d4, Swimming d4
    Charisma: +2, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Wanted (Minor), Delusional (Major), Quirk (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Charismatic
    Background: Lawyer. He wants to 'pursue' something to do with 'moderation', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Attack, Ranged (16): Energy blasts inflict 4d6 damage (LBT, RoF 2).
  • Absorption (4): Can absorb kinetic energy.

    Justin "Carcass-Beast" Lord
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d4
    Skills: Climbing d4, Driving d6+2, Fighting d4, Intimidation d4, Knowledge (Underworld) d4, Notice d4, Persuasion d6, Shooting d4, Streetwise d4, Taunt d4, Spellcasting d8
    Charisma: +0/-4, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 7
    Hindrances: Bloodthirsty (Major), Obese (Minor), Big Mouth (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Ace
    Background: Cop. He wants to 'refine' something to do with 'pain'.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Decay (3): Rapidly ages anything touched.
  • Fear (3): Frightening visage.
  • Fearless (2): Soulless.

    Keith "Grizzly-Master" Bertsch
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8, Healing d12+1, Knowledge (Medicine) d10, Knowledge (Neurosurgery) d6, Lockpicking d4
    Charisma: -, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Heroic (Major), Loyal (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich
    Background: Doctor. He wants to 'deter' something to do with 'greed'.
    Super Powers:
  • Armor (2): Thick fur (armour 3).
  • Darkvision (2): Superhuman senses.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Animal Control (4): Summon and telepathically control any bear.
  • Super Skill (1): Gain 2 skill points.

    Giles "Tarantula-Beast" Springer
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d10, Vigor d6
    Skills: Driving d6, Intimidation d6, Notice d8+2, Repair d4, Shooting d8, Survival d4
    Charisma: -2/-6, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Bloodthirsty (Major), Cautious (Minor), Ugly (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Brawny, Alertness
    Background: Park Ranger. He wants to 'support' something to do with 'sensuality'.
    Super Powers:
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Awareness (3): Spider-senses.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Swinging (3): Swing via webbing to any point within 12".
  • Animal Control (3): Summon and verbally control a swarm of spiders.

    Ivor "White Monkey" Sisson
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
    Skills: Driving d4, Fighting d4, Intimidation d8, Knowledge (Area Knowledge) d4, Notice d6+2, Shooting d10, Survival d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Curious (Major), Death Wish (Minor), Ugly (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brave, Beast Master
    Background: Park Ranger. He wants to 'construct' something to do with 'atrocities'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Swinging (3): Swing to any point within 12".
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Belinda "Elastic-Mistress" Moll
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12, Vigor d10
    Skills: Boating d4, Climbing d6, Notice d6, Piloting d4, Stealth d4, Survival d4, Taunt d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 3, Toughness: 14/10 (7/3)
    Hindrances: Young (Major), Greedy (Minor), Cautious (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Acrobat, Attractive
    Background: Little Girl. She wants to 'possess' something to do with 'force', and has a secret involving a deep hatred for something.
    Super Powers:
  • Altered Form (6): Stretchy body (includes Fall-Proof and More Elastic +2").
  • Super Attribute (Strength) (4): Raise Strength by +4 die steps.
  • Armor (2): Rubbery skin (armour 3).
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Tara "Fly-Mistress" Mackowski
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Science) d8, Stealth d4, Streetwise d4, Survival d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Bad Eyes (Major), Big Mouth (Minor), Loyal (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist, Rich
    Background: Student. She wants to 'discourage' something to do with 'communications'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Animal Control (3): Summon swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Animal Control (Shapechanger) (4): Transform into a swarm of insects.

    Gabrielle "Miss Plutonium" Sage
    Race: Human
    Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d4
    Skills: Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Forensics) d4, Knowledge (Science) d4, Notice d10+2, Shooting d4, Streetwise d6, Throwing d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 5
    Hindrances: Heroic (Major), Quirk (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Brave, Connections
    Background: Detective. She wants to 'prepare' something to do with 'old religions'.
    Super Powers:
  • Attack, Ranged (5): Radioactive blast inflicts 2d6+2 damage (Radiation Elemental Trick).
  • Darkvision (1): Glowing eyes, requires activation.
  • Absorption (4): Can absorb radiation.

    Seth "Clay-Man" Brothwell
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d8, Vigor d12+1
    Skills: Fighting d12, Intimidation d4, Investigation d8, Knowledge (Forensics) d8, Knowledge (Security) d4, Persuasion d4, Repair d4, Shooting d6, Streetwise d8, Taunt d4
    Charisma: -2, Pace: 6, Parry: 8, Toughness: 11 (3)
    Hindrances: Greedy (Major), Heroic (Major), Mean (Minor), Death Wish (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. He wants to 'account' something to do with 'music', and has a secret involving taking a bribe.
    Super Powers:
  • Super Attribute (Vigor) (4): Raise Vigor by +4 die steps.
  • Construct (5): Living statue.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Armor (4): Hardened flesh (armour 3, Heavy Armor).
  • Burrowing (2): Can tunnel through the earth at normal Pace.
  • Attack, Melee (2): Powerful blows, melee attacks inflict +d6 damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.

    Alicia "Queen Multiplicator" Teninga
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Climbing d6, Fighting d4, Investigation d4, Lockpicking d4, Notice d12+2, Persuasion d4, Repair d4, Shooting d6, Stealth d6, Streetwise d4, Taunt d4
    Charisma: -, Pace: 7 (with a d8 running die), Parry: 4, Toughness: 6
    Hindrances: Arrogant (Major), Stubborn (Minor), Obese (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed
    Background: Thief. She wants to 'compose' something to do with 'industry'.
    Super Powers:
  • Duplication (11): Can create three clones.
  • Ageless (1): Doesn't age.
  • Gifted (1): Broad knowledge from multiple lives.
  • Super Skill (2): Gain 4 skill points.
  • Regeneration (5): Roll Vigor once per hour to heal a wound.

    Micky "Doctor Cyborg" Knobloch
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Fighting d4, Notice d6+2, Shooting d4, Stealth d6, Streetwise d4, Survival d4, Throwing d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Young (Major), Quirk (Minor), Ugly (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Danger Sense, Alertness
    Background: Little Boy. He wants to 'attempt' something to do with 'industry'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Interface (3): Also has Code Breaker.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Flight (2): Rockets, can fly at normal Pace.
  • Fearless (2): Immune to fear.

    Drew "Techno-Woman" Maher
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Boating d6, Climbing d4, Fighting d4, Knowledge (Computers) d4, Notice d6, Persuasion d4, Repair d12
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 10 (3)
    Hindrances: Yellow (Major), Cautious (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma
    Background: Engineer. She wants to 'persecute' something to do with 'strength'.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Attack, Melee (2): Electrified fists inflict +d6 melee damage.
  • Flight (2): Rockets, can fly at normal Pace.
  • Fearless (2): Immune to fear.
  • Armor (2): Metal skin (armour 3).
  • Interface (2): Can remotely control electronic devices.

    Craig "Frost-Boy" Moraca
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Intimidation d4, Knowledge (Science) d6, Knowledge (Spanish) d4, Shooting d12, Stealth d6, Survival d4
    Charisma: +0/-2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Randy (Minor), Heroic (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Linguist, Rich
    Background: Student. He wants to 'defile' something to do with 'gluttony', and has a secret involving an affair.
    Super Powers:
  • Attack, Ranged (6): Ice blast inflicts 3d6 damage.
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Altered Form (2): Body transforms into organic ice (requires activation).

    Amber "Stretchy-Beast" Goodchild
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d4, Strength d12+1, Vigor d8
    Skills: Climbing d6, Fighting d12, Knowledge (Underworld) d4, Notice d6+2, Piloting d4, Repair d4, Shooting d4, Stealth d10
    Charisma: -2, Pace: 7 (with a d8 running die), Parry: 8, Toughness: 11/7 (4/0)
    Hindrances: Arrogant (Major), Obese (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Fleet-Footed, Connections
    Background: Thief. She wants to 'seek' something to do with 'the elite', and has a secret involving giving a bribe.
    Super Powers:
  • Altered Form (4): Stretchy body (includes Fall-Proof).
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Super Attribute (Strength) (3): Raise Strength by +3 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Denise "Princess Orangutan" Carstarphen
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Climbing d4, Fighting d4, Gambling d4, Lockpicking d4, Notice d8+4, Riding d4, Shooting d4, Stealth d8, Streetwise d4, Swimming d4
    Charisma: -3, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Habit (Major), Mean (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Fleet-Footed, Alertness
    Background: Thief. She wants to 'embrace' something to do with 'freedom'.
    Super Powers:
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.

    Wayne "Spider-Thing" Ward
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Knowledge (Security) d4, Knowledge (Computers) d4, Notice d8, Repair d10, Shooting d4, Streetwise d4, Swimming d4, Throwing d4, Tracking d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 6
    Hindrances: Overconfident (Major), Loyal (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), McGyver
    Background: Engineer. He wants to 'steal' something to do with 'pain'.
    Super Powers:
  • Swinging (3): Swing via webbing to any point within 12".
  • Ensnare (3): May ensnare in a spider web with a Fighting roll.
  • Animal Control (3): Summon and verbally control a swarm of spiders.
  • Wall Walker (1): Fine hairs on hands and feet.

    Hugh "Putrification-Thing" Duhigg
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d4
    Skills: Intimidation d6, Investigation d4, Knowledge (Business) d12, Notice d4, Persuasion d4, Spellcasting d8
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 2, Toughness: 7
    Hindrances: Curious (Major), Obese (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Connections, Rich, Linguist
    Background: Businessman. He wants to 'obtain' something to do with 'lies', and has a secret involving a deep hatred for something.
    Super Powers:
  • Undead (4): +2 Toughness, ignore 2 wound levels, etc.
  • Super Sorcery (3): Powerful sorcerer (level 1).
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Louise "Queen Gadget" Cheesbrough
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
    Skills: Climbing d6, Driving d4, Investigation d4, Lockpicking d6, Notice d8+2, Piloting d4, Shooting d8, Tracking d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 11, Toughness: 5
    Hindrances: Greedy (Major), Cautious (Minor), Expensive Taste (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Fleet-Footed, Alertness
    Background: Thief. She wants to 'suppress' something to do with 'servitude'.
    Super Powers:
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Darkvision (1): Nightvision goggles.
  • Invent (4): Can create new devices on the fly (level 2).
  • Telepathy (1): Psychic projection skullcap.
  • Invisibility (4): Cloaking device.

    Jeffrey "Ant-Thing" Merrill
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Fighting d4, Intimidation d6, Knowledge (Law) d10, Knowledge (Computers) d4, Notice d6, Streetwise d4, Survival d4, Throwing d4
    Charisma: +2, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 12 (6)
    Hindrances: Bad Eyes (Major), Obese (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Rich
    Background: Lawyer. He wants to 'achieve' something to do with 'lies'.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Animal Control (3): Summon swarm of insects.
  • Wall Walker (1): Able to walk on any solid surface.

    Mark "King Mechanoid" Boulware
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d4, Intimidation d6, Investigation d4, Knowledge (Religion) d10, Lockpicking d4, Notice d4, Stealth d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Greedy (Minor), Pacifist (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Command, Command Presence
    Background: Priest. He wants to 'defile' something to do with 'zeal', and has a secret involving taking a bribe.
    Super Powers:
  • Construct (5): +2 to recover from Shaken, ignore wound modifiers, etc.
  • Damage Field (3): Electrical field inflicts 2d6 damage.
  • Attack, Melee (2): Electrified fists inflict +d6 melee damage.

    Wallace "Blue Baboon" Newey
    Race: Human
    Attributes: Agility d12, Smarts d10, Spirit d8, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d4, Healing d12, Knowledge (Surgery) d12, Notice d6+2, Riding d4, Survival d6, Taunt d4
    Charisma: -, Pace: 4 (with a d4 running die), Parry: 4, Toughness: 7
    Hindrances: Elderly (Major), Cautious (Minor), Obese (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Filthy Rich
    Background: Doctor. He wants to 'indulge' something to do with 'wrath'.
    Super Powers:
  • Extra Limbs (4): Prehensile tail.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Wall Walker (1): Amazing climber.
  • Swinging (3): Swing to any point within 12".
  • Attack, Melee (2): Monkey grip, +d6 melee damage.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Aaron "Lion-Man" Bruno
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Fighting d4, Gambling d4, Healing d4, Intimidation d4, Knowledge (Law) d12, Knowledge (History) d4, Notice d6+2
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Overconfident (Major), Doubting Thomas (Minor), Greedy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Linguist, Filthy Rich
    Background: Lawyer. He wants to 'shepherd' something to do with 'propaganda'.
    Super Powers:
  • Animal Control (4): Summon and telepathically control any cat.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.

    Joshua "Rapid-Boy" Hagey
    Race: Human
    Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d12, Knowledge (Computers) d10, Lockpicking d4, Notice d4, Piloting d4, Repair d6, Survival d4
    Charisma: -1, Pace: 12 (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Yellow (Major), Habit (Minor), Greedy (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'relate' something to do with 'the forsaken'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (3): Superhuman speed, +1 action per round.
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.

    Lea "Ice-Lady" DeMeo
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d4, Knowledge (Electronics) d6, Knowledge (Computers) d4, Notice d6, Repair d10, Riding d4, Shooting d12+1
    Charisma: -3, Pace: 6, Parry: 2, Toughness: 15/11 (10/6)
    Hindrances: Small (Major), Habit (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. She wants to 'account' something to do with 'the poor'.
    Super Powers:
  • Attack, Ranged (3): Ice blast inflicts 2d6 damage.
  • Altered Form (2): Body transforms into organic ice (requires activation).
  • Super Skill (Shooting) (2): Raise Shooting by +4 die steps.
  • Armor (3): Cover body in a layer of solid ice (armour 6, requires activation).

    Pam "Reptile-Woman" Boulware
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Driving d4, Fighting d6, Gambling d6, Knowledge (History) d6, Piloting d4, Repair d4, Swimming d4
    Charisma: -, Pace: 16 (when running as a free action), Parry: 5, Toughness: 9 (3)
    Hindrances: Cautious (Minor), Arrogant (Major), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Fleet-Footed, Rich
    Background: Student. She wants to 'seek' something to do with 'the wealthy', and has a secret involving another identity.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Extra Limbs (5): Powerful tail, reach +1".
  • Regeneration (5): Roll Vigor once per hour to heal a wound.
  • Attack, Melee (2): Ferocious fighter, melee attacks inflict +d6 damage.
  • Armor (2): Hardened scale-like skin (armour 3).

    Elle "Reptile-Lady" Vickers
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d6, Intimidation d10, Notice d4, Shooting d8, Streetwise d4, Survival d4
    Charisma: -2, Pace: 6, Parry: 5, Toughness: 5
    Hindrances: Overconfident (Major), Quirk (Minor), Mean (Minor)
    Edges: Arcane Background (Super Powers), Brawler, Brave
    Background: Thug. She wants to 'administer' something to do with 'laziness'.
    Super Powers:
  • Regeneration (10): Roll Vigor once per minute to heal a wound.

    Julie "Chimpanzee-Thing" McKenzie
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d12
    Skills: Fighting d4, Healing d8, Knowledge (Medicine) d8+2, Knowledge (Dentistry) d10+2, Notice d4+2, Shooting d4, Tracking d4
    Charisma: -2, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Greedy (Major), Loyal (Minor), Outsider (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Scholar, Rich
    Background: Doctor. She wants to 'conceive' something to do with 'lies'.
    Super Powers:
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Super Attribute (Agility) (1): Raise Agility by +1 die step.
  • Wall Walker (1): Amazing climber.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Madaline "Iron-Woman" Lawless
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d6, Gambling d4, Investigation d4, Knowledge (History) d6, Riding d4, Throwing d4, Tracking d4
    Charisma: -2/-6/-10, Pace: 8 (with a d10 running die), Parry: 14, Toughness: 8 (3)
    Hindrances: Dark Secret (Major), Bloodthirsty (Major), Stubborn (Minor), Outsider (Minor)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Fleet-Footed
    Background: Student. She wants to 'possess' something to do with 'success', and has a secret involving giving a bribe.
    Super Powers:
  • Armor (1): Metal suit (armour 3).
  • Parry (4): Enhanced melee weapon, +9 Parry.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Telepathy (1): Psychic projection skullcap.
  • Attack, Melee (1): Enhanced melee weapon, inflicts +d6 damage.
  • Speak Language (1): Universal translation headset.
  • Animal Control (2): Control animals using special headband.
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Darkvision (1): Nightvision goggles.

    Julia "Baroness Sand" Schmeler
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
    Skills: Driving d4, Intimidation d6, Investigation d4, Knowledge (Business) d12, Knowledge (Computers) d4, Notice d4, Persuasion d4, Stealth d4
    Charisma: -2, Pace: 6, Parry: 2, Toughness: 8 (3)
    Hindrances: Mean (Minor), Yellow (Major), Loyal (Minor)
    Edges: Arcane Background (Super Powers), Rich, Linguist, Filthy Rich
    Background: Businesswoman. She wants to 'shepherd' something to do with 'zeal', and has a secret involving an unsolved crime.
    Super Powers:
  • Earthquake (1): Can cause the earth to split open.
  • Construct (5): Living statue.
  • Armor (2): Hardened flesh (armour 3).
  • Burrowing (2): Can tunnel through the earth at normal Pace.

    Adrian "Green Force" Margolis
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Driving d4, Investigation d4, Knowledge (Occult) d12, Notice d6, Stealth d6
    Charisma: -, Pace: 6, Parry: 2, Toughness: 5
    Hindrances: Delusional (Major), Doubting Thomas (Minor), Cautious (Minor)
    Edges: Arcane Background (Super Powers), Beast Master, Connections
    Background: Occultist. He wants to 'plunder' something to do with 'dissonance', and has a secret involving a burning desire for something.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (5): Invisible energy with Strength d10 (includes Heavy Weapon).

    Giles "Iron-Man" Shoemaker
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Boating d4, Fighting d4, Knowledge (Underworld) d8, Lockpicking d4, Notice d10+2, Stealth d4, Streetwise d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Quirk (Minor), Doubting Thomas (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Alertness
    Background: Thief. He wants to 'steal' something to do with 'compassion', and has a secret involving embarrassing parentage.
    Super Powers:
  • Invisibility (4): Cloaking device.
  • Armor (1): Metal suit (armour 3).
  • Invent (2): Can create new devices on the fly (level 1).
  • Speak Language (1): Universal translation headset.
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Darkvision (1): Nightvision goggles.
  • Animal Control (2): Control animals using special headband.
  • Telepathy (1): Psychic projection skullcap.
  • Leaping (1): Gravity boots, leap 4" vertically or 8" horizonally.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Deflection (2): Forcefield bracer, -4 to ranged attacks, requires activation.

    Jason "Flame-Kid" Miodownik
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Boating d4, Driving d4, Fighting d4, Investigation d4, Knowledge (History) d4, Knowledge (Spanish) d6, Shooting d8, Survival d4, Swimming d4
    Charisma: -, Pace: 7 (with a d8 running die), Parry: 4, Toughness: 6
    Hindrances: Poverty (Minor), Greedy (Major), Obese (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed, Linguist
    Background: Student. He wants to 'administer' something to do with 'animals', and has a secret involving giving a bribe.
    Super Powers:
  • Attack, Ranged (3): Fire blast inflicts 2d6 damage.
  • Absorption (4): Can absorb fire/heat damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Flight (2): Can fly at normal Pace.

    Samuel "Baron Icicle" Knight
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Intimidation d4, Investigation d6, Knowledge (Business) d10, Knowledge (Law) d4, Notice d6, Persuasion d4, Shooting d4, Survival d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 6
    Hindrances: Habit (Minor), Yellow (Major), Quirk (Minor), Gloater (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Liquid Courage
    Background: Businessman. He wants to 'advise' something to do with 'academia', and has a secret involving a serious alcohol problem.
    Super Powers:
  • Attack, Ranged (20): Ice blasts inflict 5d6 damage (MBT, RoF 3).

    Gordon "Butterfly-Man" Morison
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
    Skills: Fighting d4, Investigation d8, Knowledge (Science) d6, Knowledge (Battle) d12
    Charisma: -, Pace: 6, Parry: 4, Toughness: 9 (3)
    Hindrances: Curious (Major), Cautious (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'promote' something to do with 'modesty'.
    Super Powers:
  • Armor (1): Grow a thick carapace (armour 3) as a free action.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Flight (2): Insect-like wings, fly at normal Pace.
  • Attack, Melee (2): Claws/Sting inflict +d6 melee damage.
  • Wall Walker (1): Able to walk on any solid surface.
  • Animal Control (3): Summon swarm of insects.

    Justin "Invisible-Kid" Mailaender
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Driving d6, Fighting d8, Intimidation d6, Knowledge (Law) d4, Knowledge (Security) d4, Persuasion d4, Shooting d4, Survival d4, Taunt d6
    Charisma: -, Pace: 6, Parry: 6, Toughness: 5
    Hindrances: Vengeful (Major), Quirk (Minor), Mean (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Connections
    Background: Cop. He wants to 'inform' something to do with 'the forsaken'.
    Super Powers:
  • Invisibility (5): Can become invisible as an action.
  • Force Control (14): Invisible energy with Strength d12+2 (includes Force Field: +5 Toughness).
  • Deflection (1): Forcefield, -2 to ranged attacks, requires activation.

    Gareth "Tarantula-Boy" Willis
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Climbing d6, Driving d4, Fighting d4, Knowledge (Law) d4, Knowledge (Area Knowledge) d4, Lockpicking d4, Notice d6+2, Stealth d10, Tracking d4
    Charisma: -1, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 5
    Hindrances: Bad Eyes (Major), Habit (Minor), Expensive Taste (Minor)
    Edges: Arcane Background (Super Powers), Fleet-Footed
    Background: Thief. He wants to 'seek' something to do with 'family'.
    Super Powers:
  • Animal Control (4): Summon swarm of spiders, control via Telepathic Link.
  • Wall Walker (1): Fine hairs on hands and feet.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Awareness (3): Spider-senses.

    Lee "Ant-Kid" Murphy
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d6
    Skills: Boating d4, Driving d6, Investigation d6, Knowledge (Science) d10, Knowledge (Journalism) d6, Taunt d6
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 11 (6)
    Hindrances: Bad Eyes (Major), Loyal (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Scientist. He wants to 'indulge' something to do with 'friends', and has a secret involving an infectious virus.
    Super Powers:
  • Armor (3): Grow a thick carapace (armour 6) as a free action.
  • Animal Control (3): Summon swarm of insects.
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Wall Walker (1): Able to walk on any solid surface.
  • Heightened Senses (1): Super-sharp senses (+2 Notice).

    Cindy "Queen Vampire" Tomlin
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d8
    Skills: Climbing d6, Fighting d4, Healing d4, Investigation d6, Notice d4, Piloting d4, Shooting d4, Stealth d6, Streetwise d6, Taunt d4
    Charisma: -, Pace: 8 (with a d10 running die), Parry: 4, Toughness: 8
    Hindrances: Arrogant (Major), Cautious (Minor), Anemic (Minor)
    Edges: Arcane Background (Super Powers), Rich, Filthy Rich, Fleet-Footed
    Background: Thief. She wants to 'fulfill' something to do with 'the poor'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (1): Immune to aging.
  • Darkvision (2): Can see in pitch darkness.
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.
  • Extra Actions (3): Superhuman speed, +1 action per round.

    Keith "Baron Savage" Zapolski
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d4
    Skills: Fighting d6, Intimidation d6, Knowledge (Forensics) d4, Knowledge (Battle) d6, Notice d10, Riding d4, Streetwise d4, Tracking d4
    Charisma: -, Pace: 6, Parry: 5, Toughness: 4
    Hindrances: Greedy (Major), Vengeful (Minor), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Brave, Connections
    Background: Detective. He wants to 'drive' something to do with 'wrath', and has a secret involving a burning desire for something.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (2): Claws inflict +d6 melee damage.
  • Animal Control (3): Summon and control any bear.
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Darkvision (2): Superhuman senses.

    Shirley "Queen Earth" Fear
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d10
    Skills: Driving d4, Intimidation d4, Knowledge (Law) d12, Knowledge (History) d6, Lockpicking d4, Notice d4, Streetwise d4
    Charisma: +1, Pace: 6, Parry: 2, Toughness: 9
    Hindrances: Habit (Major), Cautious (Minor), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Charismatic, Linguist
    Background: Lawyer. She wants to 'follow' something to do with 'harmony'.
    Super Powers:
  • Construct (5): Living statue.
  • Super Attribute (Vigor) (2): Raise Vigor by +2 die steps.
  • Toughness (3): Superhuman resilience, +2 Toughness.

    Carmen "Thunder-Thing" Laudenslager
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d4, Knowledge (Occult) d10, Notice d8, Piloting d4, Repair d4, Shooting d4, Throwing d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Habit (Major), Cautious (Minor), Quirk (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Beast Master
    Background: Occultist. She wants to 'burden' something to do with 'legends'.
    Super Powers:
  • Attack, Ranged (10): Lightning blasts inflict 2d6 damage (LBT, RoF 2).
  • Altered Form (2): Form of lightning (requires activation).
  • Awareness (3): Superhuman senses.
  • Absorption (4): Can absorb electrical damage.
  • Deflection (1): Lightning shield, -1 to ranged attacks.

    Nathaniel "Mister Night" Furniss
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Boating d4, Climbing d4, Fighting d4, Gambling d4, Investigation d4, Knowledge (Law) d4, Lockpicking d4, Notice d8+4, Shooting d4, Stealth d4, Streetwise d6
    Charisma: -, Pace: 14 (when running as a free action), Parry: 4, Toughness: 8
    Hindrances: Curious (Major), Expensive Taste (Minor), Obese (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Fleet-Footed, Alertness
    Background: Thief. He wants to 'hinder' something to do with 'academia'.
    Super Powers:
  • Undead (2): +2 Toughness, ignore 2 wound levels (includes Vampire).
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).
  • Darkvision (2): Can see in pitch darkness.
  • Heightened Senses (1): Preternaturally sharp senses (+2 Notice).
  • Attack, Melee (2): Fangs and claws inflict +d6 melee damage.
  • Animal Control (Shapechanger) (4): Can transform into a wolf.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Speed (1): Superhuman speed, run at double Pace.

    Miranda "Volcano-Thing" Ussery
    Race: Human
    Attributes: Agility d4, Smarts d6, Spirit d6, Strength d6, Vigor d8
    Skills: Fighting d4, Investigation d4, Knowledge (Computers) d8, Knowledge (Occult) d4, Repair d4, Shooting d8, Survival d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Vengeful (Minor), Yellow (Major), Loyal (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Filthy Rich, Attractive
    Background: Student. She wants to 'blight' something to do with 'narcissism', and has a secret involving a deep hatred for someone.
    Super Powers:
  • Attack, Ranged (6): Fire blasts inflict 2d6 damage (RoF 2).
  • Darkvision (2): Superhuman senses.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.
  • Flight (2): Can fly at normal Pace.
  • Absorption (4): Can absorb fire/heat damage.

    Victoria "Green Steel" Seafoot
    Race: Human
    Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d8, Investigation d6, Knowledge (Religion) d8, Notice d4, Stealth d4, Streetwise d4, Throwing d4, Faith d4
    Charisma: +2, Pace: 6, Parry: 6, Toughness: 9 (3)
    Hindrances: Stubborn (Minor), Pacifist (Major), Quirk (Minor)
    Edges: Arcane Background (Super Powers), Charismatic
    Background: Nun. She wants to 'overthrow' something to do with 'pride', and has a secret involving a burning desire for something.
    Super Powers:
  • Armor (3): Metal skin (armour 3, Heavy Armor, requires activation).
  • Construct (5): Body is composed of living metal.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Super Attribute (Vigor) (1): Raise Vigor by +1 die step.

    Shania "Tiger-Thing" Baltman
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d8, Intimidation d4, Knowledge (Law) d6, Knowledge (Security) d4, Notice d4+2, Persuasion d4, Streetwise d4, Taunt d6
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 6, Toughness: 6
    Hindrances: Vengeful (Major), Death Wish (Minor), Obese (Minor)
    Edges: Arcane Background (Super Powers), Connections, Brave, Alertness
    Background: Cop. She wants to 'interact' something to do with 'the government'.
    Super Powers:
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.

    Martin "King Reptile" McCullough
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Driving d4, Healing d4, Investigation d8, Knowledge (Business) d6, Lockpicking d4, Notice d6, Persuasion d8, Riding d4
    Charisma: +2, Pace: 24 (when running as a free action), Parry: 2, Toughness: 6
    Hindrances: Small (Major), Cautious (Minor), Greedy (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Rich, Charismatic
    Background: Businessman. He wants to 'detect' something to do with 'spirits'.
    Super Powers:
  • Speed (3): Superhuman speed, run at quadruple Pace (-1 attack penalty).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Toughness (3): Superhuman resilience, +2 Toughness.
  • Extra Actions (3): Superhuman reflexes grant an extra action each round.
  • Extra Limbs (5): Powerful tail, reach +1".

    Christian "Blue Arachnid" Leedy
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Driving d4, Fighting d4, Investigation d4, Knowledge (Journalism) d6, Knowledge (Photography) d4, Lockpicking d4, Notice d6+2, Persuasion d6, Riding d4, Stealth d6, Streetwise d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Mean (Minor), Yellow (Major), Stubborn (Minor)
    Edges: Arcane Background (Super Powers), Attractive, Very Attractive, Connections
    Background: Journalist. He wants to 'associate' something to do with 'envy', and has a secret involving the urge to undermine authority.
    Super Powers:
  • Heightened Senses (1): Super-sharp senses (+2 Notice).
  • Super Attribute (Strength) (1): Raise Strength by +1 die step.
  • Extra Limbs (6): Scorpion-like tail, reach +1", stinger inflicts +d6 damage.
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.

    Demi "Green Speedster" Higgins
    Race: Human
    Attributes: Agility d12, Smarts d6, Spirit d8, Strength d8, Vigor d6
    Skills: Driving d8, Fighting d12, Intimidation d4, Investigation d6, Knowledge (Journalism) d6, Knowledge (Security) d4, Lockpicking d4, Notice d4, Persuasion d6, Tracking d4
    Charisma: +2, Pace: 12 (when running as a free action), Parry: 8, Toughness: 5
    Hindrances: Overconfident (Major), Loyal (Minor), Big Mouth (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Charismatic, Connections
    Background: Journalist. She wants to 'record' something to do with 'resources'.
    Super Powers:
  • Speed (1): Superhuman speed, run at double Pace.
  • Super Skill (Fighting) (2): Raise Fighting by +4 die steps.
  • Extra Actions (6): Superhuman speed, +1 action per round (includes Repeat Action).
  • Attack, Melee (2): Flurry of blows, melee attacks inflict +d6 damage.
  • Super Attribute (Agility) (4): Raise Agility by +4 die steps.

    Lisa "The Mech" Ferron
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Driving d4, Fighting d4, Investigation d6, Knowledge (Science) d10, Notice d4, Repair d4, Stealth d4, Streetwise d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 7, Toughness: 9 (3)
    Hindrances: Overconfident (Major), Quirk (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points
    Background: Scientist. She wants to 'inform' something to do with 'spirits'.
    Super Powers:
  • Armor (1): Metal suit (armour 3).
  • Attack, Melee (4): Enhanced melee weapon, inflicts +3d6 damage.
  • Darkvision (1): Nightvision goggles.
  • Deflection (1): Forcefield bracer, -3 to ranged attacks, requires activation.
  • Flight (1): Jetpack, can fly at normal Pace.
  • Invent (4): Can create new devices on the fly (level 2).
  • Speak Language (1): Universal translation headset.
  • Healing (1): Nanotech medical kit.
  • Invisibility (4): Cloaking device.
  • Telepathy (1): Psychic projection skullcap.
  • Parry (1): Enhanced melee weapon, +3 Parry.

    Catherine "Doctor Tempest" Butler
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
    Skills: Fighting d6, Healing d4, Intimidation d6, Persuasion d4, Shooting d12, Stealth d4, Streetwise d6, Survival d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 5, Toughness: 6
    Hindrances: Habit (Minor), Curious (Major), Bad Eyes (Minor)
    Edges: Arcane Background (Super Powers), Brawny, Connections
    Background: Thug. She wants to 'obtain' something to do with 'enemies', and has a secret involving a drug habit.
    Super Powers:
  • Attack, Ranged (9): Wind blast inflicts 4d6 damage.
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Bart "Tornado-Master" Alexander
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d6
    Skills: Boating d4, Gambling d6, Healing d4, Knowledge (Electronics) d6, Knowledge (Computers) d4, Repair d12, Shooting d8
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 9/5 (4/0)
    Hindrances: Responsibility to Others (Major), Big Mouth (Minor), Habit (Minor)
    Edges: Arcane Background (Super Powers)
    Background: Engineer. He wants to 'offend' something to do with 'compassion', and has a secret involving being blackmailed by someone.
    Super Powers:
  • Attack, Ranged (3): Wind blast inflicts 2d6 damage.
  • Absorption (4): Can absorb kinetic energy.
  • Altered Form (2): Form of air (requires activation).
  • Super Skill (Shooting) (1): Raise Shooting by +2 die steps.

    Max "Green Chimpanzee" Major
    Race: Human
    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d12+2, Vigor d12
    Skills: Boating d4, Driving d4, Fighting d4, Intimidation d4, Investigation d6, Knowledge (Business) d8, Knowledge (Law) d6, Notice d4+2, Persuasion d4, Repair d4, Throwing d4
    Charisma: -, Pace: 6, Parry: 4, Toughness: 8
    Hindrances: Poverty (Minor), Greedy (Major), Loyal (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Rich, Linguist
    Background: Businessman. He wants to 'offend' something to do with 'the populous', and has a secret involving giving a bribe.
    Super Powers:
  • Attack, Melee (2): Powerful grip inflicts +d6 melee damage.
  • Super Attribute (Strength) (5): Raise Strength by +5 die steps.
  • Leaping (1): Can leap 2" vertically or 4" horizonally.
  • Wall Walker (1): Amazing climber.
  • Super Attribute (Agility) (2): Raise Agility by +2 die steps.
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Swinging (3): Swing to any point within 12".
  • Super Attribute (Vigor) (3): Raise Vigor by +3 die steps.

    Edward "Multiple-Boy" Stalone
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
    Skills: Boating d4, Driving d8, Knowledge (Spanish) d8, Lockpicking d4, Notice d6, Persuasion d4, Shooting d6, Stealth d6, Streetwise d6, Throwing d4
    Charisma: +0/-2, Pace: 8 (with a d10 running die), Parry: 2, Toughness: 5
    Hindrances: Randy (Minor), Delusional (Major), Quirk (Minor), Power Negation (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Connections, Fleet-Footed
    Background: Thief. He wants to 'advise' something to do with 'justice', and has a secret involving an affair.
    Super Powers:
  • Duplication (17): Can create five clones.
  • Super Skill (1): Gain 2 skill points.
  • Gifted (1): Broad knowledge from multiple lives.
  • Ageless (1): Doesn't age.

    Jane "Green Shadow" Swearingen
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d4, Fighting d4, Healing d4, Investigation d6, Knowledge (Business) d8, Notice d4, Persuasion d6, Piloting d4, Shooting d4, Streetwise d4
    Charisma: -1, Pace: 6, Parry: 4, Toughness: 8 (3)
    Hindrances: Habit (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Rich, Connections, Filthy Rich
    Background: Businesswoman. She wants to 'attempt' something to do with 'strength'.
    Super Powers:
  • Decay (3): Rapidly ages anything touched.
  • Deflection (1): Entropic aura, -2 to ranged attacks, requires activation.
  • Attack, Ranged (5): Entropic blast inflicts 2d6 damage (MBT).
  • Armor (1): Conjure shroud of darkness (armour 3) as a free action.

    Chad "Mister Sorcerer" Haefner
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6
    Skills: Climbing d4, Fighting d4, Knowledge (Security) d4, Lockpicking d8, Notice d4+2, Shooting d6, Spellcasting d12
    Charisma: -, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Arrogant (Major), Quirk (Minor), Delusional (Minor)
    Edges: Arcane Background (Super Powers), Alertness, Connections
    Background: Thief. He wants to 'explain' something to do with 'strength', and has a secret involving sexual orientation.
    Super Powers:
  • Super Sorcery (6): Powerful sorcerer (level 2).
  • Gifted (1): Ignore the -2 penalty for unskilled rolls.
  • Super Skill (Spellcasting) (1): Raise Spellcasting by +2 die steps.
  • Ageless (2): Immune to aging, also Very Old (bonus to Common Knowledge).

    Jane "Cat-Beast" Wieda
    Race: Human
    Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d8, Fighting d4, Knowledge (Spanish) d4, Riding d4, Shooting d4, Throwing d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
    Hindrances: Arrogant (Major), Stubborn (Minor), Big Mouth (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Attractive, Linguist
    Background: Student. She wants to 'refine' something to do with 'the world'.
    Super Powers:
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Awareness (3): Amazing cat-sense.
  • Jinx (2): Enemies suffer a mishap when they roll 1 on their skill die.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control any cat.
  • Attack, Melee (2): Claws inflict +d6 melee damage.

    Alice "Queen Hurricane" Smith
    Race: Human
    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Investigation d8, Knowledge (Law) d6, Knowledge (Computers) d4, Notice d8, Persuasion d6, Shooting d4, Taunt d4
    Charisma: -1, Pace: 6, Parry: 2, Toughness: 4
    Hindrances: Small (Major), Anemic (Minor), Habit (Minor), Weakness (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Linguist
    Background: Lawyer. She wants to 'assist' something to do with 'secret societies'.
    Super Powers:
  • Attack, Ranged (15): Wind blasts inflict 5d6 damage (RoF 2).

    Alex "The Rubber" Currie
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d6
    Skills: Boating d4, Climbing d4, Driving d4, Fighting d8, Intimidation d6, Knowledge (Area Knowledge) d6, Knowledge (Electronics) d4, Notice d4, Shooting d6, Survival d6, Tracking d4
    Charisma: +0/-4, Pace: 6, Parry: 6, Toughness: 13/9 (7/3)
    Hindrances: Bloodthirsty (Major), Stubborn (Minor), Cautious (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Brawny, Beast Master
    Background: Park Ranger. He wants to 'institute' something to do with 'disbelief'.
    Super Powers:
  • Altered Form (7): Stretchy body (includes Fall-Proof and Replenish).
  • Super Attribute (Strength) (2): Raise Strength by +2 die steps.
  • Super Skill (Fighting) (1): Raise Fighting by +2 die steps.
  • Armor (4): Rubbery skin (armour 3, Heavy Armor).
  • Leaping (1): Can leap 2" vertically or 4" horizonally.

    Penelope "Lion-Mistress" Moody
    Race: Human
    Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d4, Intimidation d4, Investigation d8, Knowledge (Forensics) d6, Notice d10+2/+4 (evidence), Streetwise d8, Swimming d4, Tracking d4
    Charisma: -, Pace: 5 (with a d4 running die), Parry: 4, Toughness: 6
    Hindrances: Overconfident (Major), Quirk (Minor), Obese (Minor), Gimmick (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Power Points, Investigator
    Background: Detective. She wants to 'access' something to do with 'composure'.
    Super Powers:
  • Attack, Melee (3): Claws inflict +d6 melee damage with AP 2.
  • Awareness (3): Amazing cat-sense.
  • Extra Actions (3): Cat-like reflexes grant an extra action each round.
  • Animal Control (4): Summon and telepathically control any cat.
  • Animal Control (Shapechanger) (4): Transform into a big cat (use Lion stats).
  • Leaping (2): Can leap 4" vertically or 8" horizonally.
  • Heightened Senses (1): Animal senses (+2 Notice).

    Eleanor "Red Savage" O'Kelly
    Race: Human
    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d8
    Skills: Boating d4, Fighting d4, Investigation d4, Knowledge (Journalism) d8, Knowledge (Area Knowledge) d4, Lockpicking d6, Notice d6+2, Persuasion d4, Riding d4, Stealth d4
    Charisma: +2, Pace: 6, Parry: 4, Toughness: 6
    Hindrances: Heroic (Major), Loyal (Minor), Enemy (Minor), Servitor (Major)
    Edges: Arcane Background (Super Powers) with Super Karma, Connections, Charismatic
    Background: Journalist. She wants to 'seek' something to do with 'prosperity'.
    Super Powers:
  • Growth (2): Growing gives +1 Toughness and +1 die step to Strength.
  • Attack, Melee (5): Claws inflict +2d6 melee damage with AP 2.
  • Animal Control (Shapechanger) (4): Transform into a bear (use Bear stats).
  • Heightened Senses (1): Animal senses (+2 Notice).
  • Animal Control (3): Summon and control any bear.